Jingyu Gong

CV
h-index34
27papers
248citations
Novelty55%
AI Score60

27 Papers

CVMay 29Code
Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning

Zhenwu Shi, Jingyu Gong, Peiwei Wang et al.

Text-based human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the consistency of the original motion. Existing diffusion-based approaches often rely on heuristic similarity cues or coarse global conditioning, leading to motion distortion and suboptimal semantic alignment. The key challenge lies in balancing change (i.e. precisely editing target regions) and invariance (i.e. preserving unedited parts). To handle such challenge, we propose an Omni-Supervised Positive-Negative Learning framework, named OmniME. Our method integrates three complementary components: (1) retrospective feature supervision that enforces coarse-to-fine consistency across transformer layers,(2) motion preservation mechanism that focuses on subtle variations according to the source-target similarity, and (3) triplet-based semantic alignment that strengthens text-motion correspondence. Together, these components form a unified supervision paradigm that balances change and invariance. Extensive experiments on the MotionFix and STANCE Adjustment datasets demonstrate that OmniME achieves state-of-the-art performance in editing alignment, validating the effectiveness of our unified learning framework. Our source codes and models have been released at: https://github.com/rocket-ycyer/OmniME.git

CVMay 25Code
Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation

Kailing Li, Tianwen Qian, Lijin Yang et al.

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.

CVSep 5, 2022
Prototype-Aware Heterogeneous Task for Point Cloud Completion

Junshu Tang, Jiachen Xu, Jingyu Gong et al.

Point cloud completion, which aims at recovering original shape information from partial point clouds, has attracted attention on 3D vision community. Existing methods usually succeed in completion for standard shape, while failing to generate local details of point clouds for some non-standard shapes. To achieve desirable local details, guidance from global shape information is of critical importance. In this work, we design an effective way to distinguish standard/non-standard shapes with the help of intra-class shape prototypical representation, which can be calculated by the proposed supervised shape clustering pretext task, resulting in a heterogeneous component w.r.t completion network. The representative prototype, defined as feature centroid of shape categories, can provide global shape guidance, which is referred to as soft-perceptual prior, to inject into downstream completion network by the desired selective perceptual feature fusion module in a multi-scale manner. Moreover, for effective training, we consider difficulty-based sampling strategy to encourage the network to pay more attention to some partial point clouds with fewer geometric information. Experimental results show that our method outperforms other state-of-the-art methods and has strong ability on completing complex geometric shapes.

CVMar 15
S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction

Renhe Zhang, Yuyang Tan, Jingyu Gong et al.

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to increase rapidly with sequence length and limiting scalability. We propose Streaming Semantic Gaussian Splatting (S2GS), a strictly causal, incremental 3D Gaussian semantic field framework: it does not leverage future frames and continuously updates scene geometry, appearance, and instance-level semantics without reprocessing historical frames, enabling scalable online joint reconstruction and understanding. S2GS adopts a geometry-semantic decoupled dual-backbone design: the geometry branch performs causal modeling to drive incremental Gaussian updates, while the semantic branch leverages a 2D foundation vision model and a query-driven decoder to predict segmentation masks and identity embeddings, further stabilized by query-level contrastive alignment and lightweight online association with an instance memory. Experiments show that S2GS matches or outperforms strong offline baselines on joint reconstruction-and-understanding benchmarks, while significantly improving long-horizon scalability: it processes 1,000+ frames with much slower growth in runtime and GPU memory, whereas offline global-processing baselines typically run out of memory at around 80 frames under the same setting.

CVDec 3, 2024Code
Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis

Jingyu Gong, Chong Zhang, Fengqi Liu et al.

Scene-aware motion synthesis has been widely researched recently due to its numerous applications. Prevailing methods rely heavily on paired motion-scene data, while it is difficult to generalize to diverse scenes when trained only on a few specific ones. Thus, we propose a unified framework, termed Diffusion Implicit Policy (DIP), for scene-aware motion synthesis, where paired motion-scene data are no longer necessary. In this paper, we disentangle human-scene interaction from motion synthesis during training, and then introduce an interaction-based implicit policy into motion diffusion during inference. Synthesized motion can be derived through iterative diffusion denoising and implicit policy optimization, thus motion naturalness and interaction plausibility can be maintained simultaneously. For long-term motion synthesis, we introduce motion blending in joint rotation power space. The proposed method is evaluated on synthesized scenes with ShapeNet furniture, and real scenes from PROX and Replica. Results show that our framework presents better motion naturalness and interaction plausibility than cutting-edge methods. This also indicates the feasibility of utilizing the DIP for motion synthesis in more general tasks and versatile scenes. Code will be publicly available at https://github.com/jingyugong/DIP.

CVNov 6, 2024Code
Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation

Ke Fan, Jiangning Zhang, Ran Yi et al.

Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small datasets and unable to generalize to the motions of the open domain. Some methods attempt to solve the open-vocabulary motion generation problem by aligning to the CLIP space or using the Pretrain-then-Finetuning paradigm. However, the current annotated dataset's limited scale only allows them to achieve mapping from sub-text-space to sub-motion-space, instead of mapping between full-text-space and full-motion-space (full mapping), which is the key to attaining open-vocabulary motion generation. To this end, this paper proposes to leverage the atomic motion (simple body part motions over a short time period) as an intermediate representation, and leverage two orderly coupled steps, i.e., Textual Decomposition and Sub-motion-space Scattering, to address the full mapping problem. For Textual Decomposition, we design a fine-grained description conversion algorithm, and combine it with the generalization ability of a large language model to convert any given motion text into atomic texts. Sub-motion-space Scattering learns the compositional process from atomic motions to the target motions, to make the learned sub-motion-space scattered to form the full-motion-space. For a given motion of the open domain, it transforms the extrapolation into interpolation and thereby significantly improves generalization. Our network, $DSO$-Net, combines textual $d$ecomposition and sub-motion-space $s$cattering to solve the $o$pen-vocabulary motion generation. Extensive experiments demonstrate that our DSO-Net achieves significant improvements over the state-of-the-art methods on open-vocabulary motion generation. Code is available at https://vankouf.github.io/DSONet/.

CVDec 26, 2024Code
DAPoinTr: Domain Adaptive Point Transformer for Point Cloud Completion

Yinghui Li, Qianyu Zhou, Jingyu Gong et al.

Point Transformers (PoinTr) have shown great potential in point cloud completion recently. Nevertheless, effective domain adaptation that improves transferability toward target domains remains unexplored. In this paper, we delve into this topic and empirically discover that direct feature alignment on point Transformer's CNN backbone only brings limited improvements since it cannot guarantee sequence-wise domain-invariant features in the Transformer. To this end, we propose a pioneering Domain Adaptive Point Transformer (DAPoinTr) framework for point cloud completion. DAPoinTr consists of three key components: Domain Query-based Feature Alignment (DQFA), Point Token-wise Feature alignment (PTFA), and Voted Prediction Consistency (VPC). In particular, DQFA is presented to narrow the global domain gaps from the sequence via the presented domain proxy and domain query at the Transformer encoder and decoder, respectively. PTFA is proposed to close the local domain shifts by aligning the tokens, \emph{i.e.,} point proxy and dynamic query, at the Transformer encoder and decoder, respectively. VPC is designed to consider different Transformer decoders as multiple of experts (MoE) for ensembled prediction voting and pseudo-label generation. Extensive experiments with visualization on several domain adaptation benchmarks demonstrate the effectiveness and superiority of our DAPoinTr compared with state-of-the-art methods. Code will be publicly available at: https://github.com/Yinghui-Li-New/DAPoinTr

CVNov 25, 2021Code
Exploring Versatile Prior for Human Motion via Motion Frequency Guidance

Jiachen Xu, Min Wang, Jingyu Gong et al.

Prior plays an important role in providing the plausible constraint on human motion. Previous works design motion priors following a variety of paradigms under different circumstances, leading to the lack of versatility. In this paper, we first summarize the indispensable properties of the motion prior, and accordingly, design a framework to learn the versatile motion prior, which models the inherent probability distribution of human motions. Specifically, for efficient prior representation learning, we propose a global orientation normalization to remove redundant environment information in the original motion data space. Also, a two-level, sequence-based and segment-based, frequency guidance is introduced into the encoding stage. Then, we adopt a denoising training scheme to disentangle the environment information from input motion data in a learnable way, so as to generate consistent and distinguishable representation. Embedding our motion prior into prevailing backbones on three different tasks, we conduct extensive experiments, and both quantitative and qualitative results demonstrate the versatility and effectiveness of our motion prior. Our model and code are available at https://github.com/JchenXu/human-motion-prior.

CVMay 21, 2021Code
Omni-supervised Point Cloud Segmentation via Gradual Receptive Field Component Reasoning

Jingyu Gong, Jiachen Xu, Xin Tan et al.

Hidden features in neural network usually fail to learn informative representation for 3D segmentation as supervisions are only given on output prediction, while this can be solved by omni-scale supervision on intermediate layers. In this paper, we bring the first omni-scale supervision method to point cloud segmentation via the proposed gradual Receptive Field Component Reasoning (RFCR), where target Receptive Field Component Codes (RFCCs) are designed to record categories within receptive fields for hidden units in the encoder. Then, target RFCCs will supervise the decoder to gradually infer the RFCCs in a coarse-to-fine categories reasoning manner, and finally obtain the semantic labels. Because many hidden features are inactive with tiny magnitude and make minor contributions to RFCC prediction, we propose a Feature Densification with a centrifugal potential to obtain more unambiguous features, and it is in effect equivalent to entropy regularization over features. More active features can further unleash the potential of our omni-supervision method. We embed our method into four prevailing backbones and test on three challenging benchmarks. Our method can significantly improve the backbones in all three datasets. Specifically, our method brings new state-of-the-art performances for S3DIS as well as Semantic3D and ranks the 1st in the ScanNet benchmark among all the point-based methods. Code will be publicly available at https://github.com/azuki-miho/RFCR.

CVJan 7, 2021Code
Boundary-Aware Geometric Encoding for Semantic Segmentation of Point Clouds

Jingyu Gong, Jiachen Xu, Xin Tan et al.

Boundary information plays a significant role in 2D image segmentation, while usually being ignored in 3D point cloud segmentation where ambiguous features might be generated in feature extraction, leading to misclassification in the transition area between two objects. In this paper, firstly, we propose a Boundary Prediction Module (BPM) to predict boundary points. Based on the predicted boundary, a boundary-aware Geometric Encoding Module (GEM) is designed to encode geometric information and aggregate features with discrimination in a neighborhood, so that the local features belonging to different categories will not be polluted by each other. To provide extra geometric information for boundary-aware GEM, we also propose a light-weight Geometric Convolution Operation (GCO), making the extracted features more distinguishing. Built upon the boundary-aware GEM, we build our network and test it on benchmarks like ScanNet v2, S3DIS. Results show our methods can significantly improve the baseline and achieve state-of-the-art performance. Code is available at https://github.com/JchenXu/BoundaryAwareGEM.

CVApr 22
GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

Ao Gao, Jingyu Gong, Xin Tan et al.

While 3D Gaussian Splatting (3DGS) has revolutionized real-time rendering, its performance degrades significantly under sparse-view extrapolation, manifesting as severe geometric voids and artifacts. Existing solutions primarily rely on an iterative "Repair-then-Distill" paradigm, which is inherently unstable and prone to overfitting. In this work, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Our approach first synthesizes plausible 2D reference images and explicitly lifts them into metric-scale 3D primitives via a robust Stereo-Anchor mechanism. These primitives are then seamlessly integrated into the global context through a novel Ray-Constrained Registration strategy. This shift to a rapid registration paradigm delivers superior 3DGS completion performance across three distinct benchmarks, enhancing the quality and efficiency of various baselines and achieving new SOTA results.

CVMay 24, 2024
FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesis

Ke Fan, Junshu Tang, Weijian Cao et al.

Text-to-motion synthesis is a crucial task in computer vision. Existing methods are limited in their universality, as they are tailored for single-person or two-person scenarios and can not be applied to generate motions for more individuals. To achieve the number-free motion synthesis, this paper reconsiders motion generation and proposes to unify the single and multi-person motion by the conditional motion distribution. Furthermore, a generation module and an interaction module are designed for our FreeMotion framework to decouple the process of conditional motion generation and finally support the number-free motion synthesis. Besides, based on our framework, the current single-person motion spatial control method could be seamlessly integrated, achieving precise control of multi-person motion. Extensive experiments demonstrate the superior performance of our method and our capability to infer single and multi-human motions simultaneously.

CVApr 30
World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Lechao Zhang, Haoran Xu, Jingyu Gong et al.

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.

AIApr 6
Memory Intelligence Agent

Jingyang Qiao, Weicheng Meng, Yu Cheng et al.

Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning and autonomous evolution. Existing methods rely on retrieving similar trajectories from memory to aid reasoning, while suffering from key limitations of ineffective memory evolution and increasing storage and retrieval costs. To address these problems, we propose a novel Memory Intelligence Agent (MIA) framework, consisting of a Manager-Planner-Executor architecture. Memory Manager is a non-parametric memory system that can store compressed historical search trajectories. Planner is a parametric memory agent that can produce search plans for questions. Executor is another agent that can search and analyze information guided by the search plan. To build the MIA framework, we first adopt an alternating reinforcement learning paradigm to enhance cooperation between the Planner and the Executor. Furthermore, we enable the Planner to continuously evolve during test-time learning, with updates performed on-the-fly alongside inference without interrupting the reasoning process. Additionally, we establish a bidirectional conversion loop between parametric and non-parametric memories to achieve efficient memory evolution. Finally, we incorporate a reflection and an unsupervised judgment mechanisms to boost reasoning and self-evolution in the open world. Extensive experiments across eleven benchmarks demonstrate the superiority of MIA.

CVJun 11, 2025
UniForward: Unified 3D Scene and Semantic Field Reconstruction via Feed-Forward Gaussian Splatting from Only Sparse-View Images

Qijian Tian, Xin Tan, Jingyu Gong et al.

We propose a feed-forward Gaussian Splatting model that unifies 3D scene and semantic field reconstruction. Combining 3D scenes with semantic fields facilitates the perception and understanding of the surrounding environment. However, key challenges include embedding semantics into 3D representations, achieving generalizable real-time reconstruction, and ensuring practical applicability by using only images as input without camera parameters or ground truth depth. To this end, we propose UniForward, a feed-forward model to predict 3D Gaussians with anisotropic semantic features from only uncalibrated and unposed sparse-view images. To enable the unified representation of the 3D scene and semantic field, we embed semantic features into 3D Gaussians and predict them through a dual-branch decoupled decoder. During training, we propose a loss-guided view sampler to sample views from easy to hard, eliminating the need for ground truth depth or masks required by previous methods and stabilizing the training process. The whole model can be trained end-to-end using a photometric loss and a distillation loss that leverages semantic features from a pre-trained 2D semantic model. At the inference stage, our UniForward can reconstruct 3D scenes and the corresponding semantic fields in real time from only sparse-view images. The reconstructed 3D scenes achieve high-quality rendering, and the reconstructed 3D semantic field enables the rendering of view-consistent semantic features from arbitrary views, which can be further decoded into dense segmentation masks in an open-vocabulary manner. Experiments on novel view synthesis and novel view segmentation demonstrate that our method achieves state-of-the-art performances for unifying 3D scene and semantic field reconstruction.

CVMar 20, 2025
Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions

Boran Wen, Dingbang Huang, Zichen Zhang et al.

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images. We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions. Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work. Data and code will be publicly available at https://wenboran2002.github.io/3dhoi.

ROAug 4, 2025
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks

Zhihao Luo, Wentao Yan, Jingyu Gong et al.

Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and training paradigms. In this paper, we observe that both tasks can be formulated as Markov Decision Processes (MDP), suggesting a foundational principle for their unification. Hence, we present NaviMaster, the first unified agent capable of unifying GUI navigation and embodied navigation within a single framework. Specifically, NaviMaster (i) proposes a visual-target trajectory collection pipeline that generates trajectories for both GUI and embodied tasks using a single formulation. (ii) employs a unified reinforcement learning framework on the mix data to improve generalization. (iii) designs a novel distance-aware reward to ensure efficient learning from the trajectories. Through extensive experiments on out-of-domain benchmarks, NaviMaster is shown to outperform state-of-the-art agents in GUI navigation, spatial affordance prediction, and embodied navigation. Ablation studies further demonstrate the efficacy of our unified training strategy, data mixing strategy, and reward design.

CVOct 17, 2024
Emphasizing Semantic Consistency of Salient Posture for Speech-Driven Gesture Generation

Fengqi Liu, Hexiang Wang, Jingyu Gong et al.

Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring the semantic association of different modalities and failing to deal with salient gestures. In this paper, we propose a novel speech-driven gesture generation method by emphasizing the semantic consistency of salient posture. Specifically, we first learn a joint manifold space for the individual representation of audio and body pose to exploit the inherent semantic association between two modalities, and propose to enforce semantic consistency via a consistency loss. Furthermore, we emphasize the semantic consistency of salient postures by introducing a weakly-supervised detector to identify salient postures, and reweighting the consistency loss to focus more on learning the correspondence between salient postures and the high-level semantics of speech content. In addition, we propose to extract audio features dedicated to facial expression and body gesture separately, and design separate branches for face and body gesture synthesis. Extensive experimental results demonstrate the superiority of our method over the state-of-the-art approaches.

CVApr 9
DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics

Hang Zhang, Qijian Tian, Jingyu Gong et al.

Articulated objects are essential for embodied AI and world models, yet inferring their kinematics from a single closed-state image remains challenging because crucial motion cues are often occluded. Existing methods either require multi-state observations or rely on explicit part priors, retrieval, or other auxiliary inputs that partially expose the structure to be inferred. In this work, we present DailyArt, which formulates articulated joint estimation from a single static image as a synthesis-mediated reasoning problem. Instead of directly regressing joints from a heavily occluded observation, DailyArt first synthesizes a maximally articulated opened state under the same camera view to expose articulation cues, and then estimates the full set of joint parameters from the discrepancy between the observed and synthesized states. Using a set-prediction formulation, DailyArt recovers all joints simultaneously without requiring object-specific templates, multi-view inputs, or explicit part annotations at test time. Taking estimated joints as conditions, the framework further supports part-level novel state synthesis as a downstream capability. Extensive experiments show that DailyArt achieves strong performance in articulated joint estimation and supports part-level novel state synthesis conditioned on joints. Project page is available at https://rangooo123.github.io/DaliyArt.github.io/.

CVJun 23, 2025
YouTube-Occ: Learning Indoor 3D Semantic Occupancy Prediction from YouTube Videos

Haoming Chen, Lichen Yuan, TianFang Sun et al.

3D semantic occupancy prediction in the past was considered to require precise geometric relationships in order to enable effective training. However, in complex indoor environments, the large-scale and widespread collection of data, along with the necessity for fine-grained annotations, becomes impractical due to the complexity of data acquisition setups and privacy concerns. In this paper, we demonstrate that 3D spatially-accurate training can be achieved using only indoor Internet data, without the need for any pre-knowledge of intrinsic or extrinsic camera parameters. In our framework, we collect a web dataset, YouTube-Occ, which comprises house tour videos from YouTube, providing abundant real house scenes for 3D representation learning. Upon on this web dataset, we establish a fully self-supervised model to leverage accessible 2D prior knowledge for reaching powerful 3D indoor perception. Specifically, we harness the advantages of the prosperous vision foundation models, distilling the 2D region-level knowledge into the occupancy network by grouping the similar pixels into superpixels. Experimental results show that our method achieves state-of-the-art zero-shot performance on two popular benchmarks (NYUv2 and OccScanNet

LGFeb 20
Continual-NExT: A Unified Comprehension And Generation Continual Learning Framework

Jingyang Qiao, Zhizhong Zhang, Xin Tan et al.

Dual-to-Dual MLLMs refer to Multimodal Large Language Models, which can enable unified multimodal comprehension and generation through text and image modalities. Although exhibiting strong instantaneous learning and generalization capabilities, Dual-to-Dual MLLMs still remain deficient in lifelong evolution, significantly affecting continual adaptation to dynamic real-world scenarios. One of the challenges is that learning new tasks inevitably destroys the learned knowledge. Beyond traditional catastrophic forgetting, Dual-to-Dual MLLMs face other challenges, including hallucination, instruction unfollowing, and failures in cross-modal knowledge transfer. However, no standardized continual learning framework for Dual-to-Dual MLLMs has been established yet, leaving these challenges unexplored. Thus, in this paper, we establish Continual-NExT, a continual learning framework for Dual-to-Dual MLLMs with deliberately-architected evaluation metrics. To improve the continual learning capability of Dual-to-Dual MLLMs, we propose an efficient MAGE (Mixture and Aggregation of General LoRA and Expert LoRA) method to further facilitate knowledge transfer across modalities and mitigate forgetting. Extensive experiments demonstrate that MAGE outperforms other continual learning methods and achieves state-of-the-art performance.

CVJan 4
EscherVerse: An Open World Benchmark and Dataset for Teleo-Spatial Intelligence with Physical-Dynamic and Intent-Driven Understanding

Tianjun Gu, Chenghua Gong, Jingyu Gong et al.

The ability to reason about spatial dynamics is a cornerstone of intelligence, yet current research overlooks the human intent behind spatial changes. To address these limitations, we introduce Teleo-Spatial Intelligence (TSI), a new paradigm that unifies two critical pillars: Physical-Dynamic Reasoning--understanding the physical principles of object interactions--and Intent-Driven Reasoning--inferring the human goals behind these actions. To catalyze research in TSI, we present EscherVerse, consisting of a large-scale, open-world benchmark (Escher-Bench), a dataset (Escher-35k), and models (Escher series). Derived from real-world videos, EscherVerse moves beyond constrained settings to explicitly evaluate an agent's ability to reason about object permanence, state transitions, and trajectory prediction in dynamic, human-centric scenarios. Crucially, it is the first benchmark to systematically assess Intent-Driven Reasoning, challenging models to connect physical events to their underlying human purposes. Our work, including a novel data curation pipeline, provides a foundational resource to advance spatial intelligence from passive scene description toward a holistic, purpose-driven understanding of the world.

CVSep 30, 2025
PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion

Zhiwei Zhang, Ruikai Xu, Weijian Zhang et al.

In this paper, we present the first pinhole-fisheye framework for heterogeneous multi-view depth estimation, PFDepth. Our key insight is to exploit the complementary characteristics of pinhole and fisheye imagery (undistorted vs. distorted, small vs. large FOV, far vs. near field) for joint optimization. PFDepth employs a unified architecture capable of processing arbitrary combinations of pinhole and fisheye cameras with varied intrinsics and extrinsics. Within PFDepth, we first explicitly lift 2D features from each heterogeneous view into a canonical 3D volumetric space. Then, a core module termed Heterogeneous Spatial Fusion is designed to process and fuse distortion-aware volumetric features across overlapping and non-overlapping regions. Additionally, we subtly reformulate the conventional voxel fusion into a novel 3D Gaussian representation, in which learnable latent Gaussian spheres dynamically adapt to local image textures for finer 3D aggregation. Finally, fused volume features are rendered into multi-view depth maps. Through extensive experiments, we demonstrate that PFDepth sets a state-of-the-art performance on KITTI-360 and RealHet datasets over current mainstream depth networks. To the best of our knowledge, this is the first systematic study of heterogeneous pinhole-fisheye depth estimation, offering both technical novelty and valuable empirical insights.

LGAug 2, 2025
T2S: Tokenized Skill Scaling for Lifelong Imitation Learning

Hongquan Zhang, Jingyu Gong, Zhizhong Zhang et al.

The main challenge in lifelong imitation learning lies in the balance between mitigating catastrophic forgetting of previous skills while maintaining sufficient capacity for acquiring new ones. However, current approaches typically address these aspects in isolation, overlooking their internal correlation in lifelong skill acquisition. We address this limitation with a unified framework named Tokenized Skill Scaling (T2S). Specifically, by tokenizing the model parameters, the linear parameter mapping of the traditional transformer is transformed into cross-attention between input and learnable tokens, thereby enhancing model scalability through the easy extension of new tokens. Additionally, we introduce language-guided skill scaling to transfer knowledge across tasks efficiently and avoid linearly growing parameters. Extensive experiments across diverse tasks demonstrate that T2S: 1) effectively prevents catastrophic forgetting (achieving an average NBT of 1.0% across the three LIBERO task suites), 2) excels in new skill scaling with minimal increases in trainable parameters (needing only 8.0% trainable tokens in an average of lifelong tasks), and 3) enables efficient knowledge transfer between tasks (achieving an average FWT of 77.7% across the three LIBERO task suites), offering a promising solution for lifelong imitation learning.

ROMay 28, 2025
DORAEMON: Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation

Tianjun Gu, Linfeng Li, Xuhong Wang et al.

Adaptive navigation in unfamiliar environments is crucial for household service robots but remains challenging due to the need for both low-level path planning and high-level scene understanding. While recent vision-language model (VLM) based zero-shot approaches reduce dependence on prior maps and scene-specific training data, they face significant limitations: spatiotemporal discontinuity from discrete observations, unstructured memory representations, and insufficient task understanding leading to navigation failures. We propose DORAEMON (Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation), a novel cognitive-inspired framework consisting of Ventral and Dorsal Streams that mimics human navigation capabilities. The Dorsal Stream implements the Hierarchical Semantic-Spatial Fusion and Topology Map to handle spatiotemporal discontinuities, while the Ventral Stream combines RAG-VLM and Policy-VLM to improve decision-making. Our approach also develops Nav-Ensurance to ensure navigation safety and efficiency. We evaluate DORAEMON on the HM3D, MP3D, and GOAT datasets, where it achieves state-of-the-art performance on both success rate (SR) and success weighted by path length (SPL) metrics, significantly outperforming existing methods. We also introduce a new evaluation metric (AORI) to assess navigation intelligence better. Comprehensive experiments demonstrate DORAEMON's effectiveness in zero-shot autonomous navigation without requiring prior map building or pre-training.

CVMar 4, 2024
DEMOS: Dynamic Environment Motion Synthesis in 3D Scenes via Local Spherical-BEV Perception

Jingyu Gong, Min Wang, Wentao Liu et al.

Motion synthesis in real-world 3D scenes has recently attracted much attention. However, the static environment assumption made by most current methods usually cannot be satisfied especially for real-time motion synthesis in scanned point cloud scenes, if multiple dynamic objects exist, e.g., moving persons or vehicles. To handle this problem, we propose the first Dynamic Environment MOtion Synthesis framework (DEMOS) to predict future motion instantly according to the current scene, and use it to dynamically update the latent motion for final motion synthesis. Concretely, we propose a Spherical-BEV perception method to extract local scene features that are specifically designed for instant scene-aware motion prediction. Then, we design a time-variant motion blending to fuse the new predicted motions into the latent motion, and the final motion is derived from the updated latent motions, benefitting both from motion-prior and iterative methods. We unify the data format of two prevailing datasets, PROX and GTA-IM, and take them for motion synthesis evaluation in 3D scenes. We also assess the effectiveness of the proposed method in dynamic environments from GTA-IM and Semantic3D to check the responsiveness. The results show our method outperforms previous works significantly and has great performance in handling dynamic environments.

CVJan 24, 2020
SceneEncoder: Scene-Aware Semantic Segmentation of Point Clouds with A Learnable Scene Descriptor

Jiachen Xu, Jingyu Gong, Jie Zhou et al.

Besides local features, global information plays an essential role in semantic segmentation, while recent works usually fail to explicitly extract the meaningful global information and make full use of it. In this paper, we propose a SceneEncoder module to impose a scene-aware guidance to enhance the effect of global information. The module predicts a scene descriptor, which learns to represent the categories of objects existing in the scene and directly guides the point-level semantic segmentation through filtering out categories not belonging to this scene. Additionally, to alleviate segmentation noise in local region, we design a region similarity loss to propagate distinguishing features to their own neighboring points with the same label, leading to the enhancement of the distinguishing ability of point-wise features. We integrate our methods into several prevailing networks and conduct extensive experiments on benchmark datasets ScanNet and ShapeNet. Results show that our methods greatly improve the performance of baselines and achieve state-of-the-art performance.