LGJun 20, 2022
MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay BufferJeewon Jeon, Woojun Kim, Whiyoung Jung et al.
In this paper, we consider cooperative multi-agent reinforcement learning (MARL) with sparse reward. To tackle this problem, we propose a novel method named MASER: MARL with subgoals generated from experience replay buffer. Under the widely-used assumption of centralized training with decentralized execution and consistent Q-value decomposition for MARL, MASER automatically generates proper subgoals for multiple agents from the experience replay buffer by considering both individual Q-value and total Q-value. Then, MASER designs individual intrinsic reward for each agent based on actionable representation relevant to Q-learning so that the agents reach their subgoals while maximizing the joint action value. Numerical results show that MASER significantly outperforms StarCraft II micromanagement benchmark compared to other state-of-the-art MARL algorithms.
LGOct 4, 2023
Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision MakingJeonghye Kim, Suyoung Lee, Woojun Kim et al.
The recent success of Transformer in natural language processing has sparked its use in various domains. In offline reinforcement learning (RL), Decision Transformer (DT) is emerging as a promising model based on Transformer. However, we discovered that the attention module of DT is not appropriate to capture the inherent local dependence pattern in trajectories of RL modeled as a Markov decision process. To overcome the limitations of DT, we propose a novel action sequence predictor, named Decision ConvFormer (DC), based on the architecture of MetaFormer, which is a general structure to process multiple entities in parallel and understand the interrelationship among the multiple entities. DC employs local convolution filtering as the token mixer and can effectively capture the inherent local associations of the RL dataset. In extensive experiments, DC achieved state-of-the-art performance across various standard RL benchmarks while requiring fewer resources. Furthermore, we show that DC better understands the underlying meaning in data and exhibits enhanced generalization capability.
LGOct 31, 2023
Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble AgentsWoojun Kim, Yongjae Shin, Jongeui Park et al.
Deep reinforcement learning (RL) has achieved remarkable success in solving complex tasks through its integration with deep neural networks (DNNs) as function approximators. However, the reliance on DNNs has introduced a new challenge called primacy bias, whereby these function approximators tend to prioritize early experiences, leading to overfitting. To mitigate this primacy bias, a reset method has been proposed, which performs periodic resets of a portion or the entirety of a deep RL agent while preserving the replay buffer. However, the use of the reset method can result in performance collapses after executing the reset, which can be detrimental from the perspective of safe RL and regret minimization. In this paper, we propose a new reset-based method that leverages deep ensemble learning to address the limitations of the vanilla reset method and enhance sample efficiency. The proposed method is evaluated through various experiments including those in the domain of safe RL. Numerical results show its effectiveness in high sample efficiency and safety considerations.
MAMar 2, 2023
Parameter Sharing with Network Pruning for Scalable Multi-Agent Deep Reinforcement LearningWoojun Kim, Youngchul Sung
Handling the problem of scalability is one of the essential issues for multi-agent reinforcement learning (MARL) algorithms to be applied to real-world problems typically involving massively many agents. For this, parameter sharing across multiple agents has widely been used since it reduces the training time by decreasing the number of parameters and increasing the sample efficiency. However, using the same parameters across agents limits the representational capacity of the joint policy and consequently, the performance can be degraded in multi-agent tasks that require different behaviors for different agents. In this paper, we propose a simple method that adopts structured pruning for a deep neural network to increase the representational capacity of the joint policy without introducing additional parameters. We evaluate the proposed method on several benchmark tasks, and numerical results show that the proposed method significantly outperforms other parameter-sharing methods.
MAMar 1, 2023
A Variational Approach to Mutual Information-Based Coordination for Multi-Agent Reinforcement LearningWoojun Kim, Whiyoung Jung, Myungsik Cho et al.
In this paper, we propose a new mutual information framework for multi-agent reinforcement learning to enable multiple agents to learn coordinated behaviors by regularizing the accumulated return with the simultaneous mutual information between multi-agent actions. By introducing a latent variable to induce nonzero mutual information between multi-agent actions and applying a variational bound, we derive a tractable lower bound on the considered MMI-regularized objective function. The derived tractable objective can be interpreted as maximum entropy reinforcement learning combined with uncertainty reduction of other agents actions. Applying policy iteration to maximize the derived lower bound, we propose a practical algorithm named variational maximum mutual information multi-agent actor-critic, which follows centralized learning with decentralized execution. We evaluated VM3-AC for several games requiring coordination, and numerical results show that VM3-AC outperforms other MARL algorithms in multi-agent tasks requiring high-quality coordination.
LGMar 10
Overcoming Valid Action Suppression in Unmasked Policy Gradient AlgorithmsRenos Zabounidis, Roy Siegelmann, Mohamad Qadri et al.
In reinforcement learning environments with state-dependent action validity, action masking consistently outperforms penalty-based handling of invalid actions, yet existing theory only shows that masking preserves the policy gradient theorem. We identify a distinct failure mode of unmasked training: it systematically suppresses valid actions at states the agent has not yet visited. This occurs because gradients pushing down invalid actions at visited states propagate through shared network parameters to unvisited states where those actions are valid. We prove that for softmax policies with shared features, when an action is invalid at visited states but valid at an unvisited state $s^*$, the probability $π(a \mid s^*)$ is bounded by exponential decay due to parameter sharing and the zero-sum identity of softmax logits. This bound reveals that entropy regularization trades off between protecting valid actions and sample efficiency, a tradeoff that masking eliminates. We validate empirically that deep networks exhibit the feature alignment condition required for suppression, and experiments on Craftax, Craftax-Classic, and MiniHack confirm the predicted exponential suppression and demonstrate that feasibility classification enables deployment without oracle masks.
LGMar 10
SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL GroundingRenos Zabounidis, Yue Wu, Simon Stepputtis et al.
LM-based agents excel when given high-level action APIs but struggle to ground language into low-level control. Prior work has LLMs generate skills or reward functions for RL, but these one-shot approaches lack feedback to correct specification errors. We introduce SCALAR, a bidirectional framework coupling LLM planning with RL through a learned skill library. The LLM proposes skills with preconditions and effects; RL trains policies for each skill and feeds back execution results to iteratively refine specifications, improving robustness to initial errors. Pivotal Trajectory Analysis corrects LLM priors by analyzing RL trajectories; Frontier Checkpointing optionally saves environment states at skill boundaries to improve sample efficiency. On Craftax, SCALAR achieves 88.2% diamond collection, a 1.9x improvement over the best baseline, and reaches the Gnomish Mines 9.1% of the time where prior methods fail entirely.
LGOct 5, 2023
LESSON: Learning to Integrate Exploration Strategies for Reinforcement Learning via an Option FrameworkWoojun Kim, Jeonghye Kim, Youngchul Sung
In this paper, a unified framework for exploration in reinforcement learning (RL) is proposed based on an option-critic model. The proposed framework learns to integrate a set of diverse exploration strategies so that the agent can adaptively select the most effective exploration strategy over time to realize a relevant exploration-exploitation trade-off for each given task. The effectiveness of the proposed exploration framework is demonstrated by various experiments in the MiniGrid and Atari environments.
ROSep 25, 2024
OffRIPP: Offline RL-based Informative Path PlanningSrikar Babu Gadipudi, Srujan Deolasee, Siva Kailas et al.
Informative path planning (IPP) is a crucial task in robotics, where agents must design paths to gather valuable information about a target environment while adhering to resource constraints. Reinforcement learning (RL) has been shown to be effective for IPP, however, it requires environment interactions, which are risky and expensive in practice. To address this problem, we propose an offline RL-based IPP framework that optimizes information gain without requiring real-time interaction during training, offering safety and cost-efficiency by avoiding interaction, as well as superior performance and fast computation during execution -- key advantages of RL. Our framework leverages batch-constrained reinforcement learning to mitigate extrapolation errors, enabling the agent to learn from pre-collected datasets generated by arbitrary algorithms. We validate the framework through extensive simulations and real-world experiments. The numerical results show that our framework outperforms the baselines, demonstrating the effectiveness of the proposed approach.
ROMar 26, 2024
ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric DecompositionSamuel Li, Sarthak Bhagat, Joseph Campbell et al.
Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel zero-shot task-oriented grasping method leveraging a geometric decomposition of the target object into simple, convex shapes that we represent in a graph structure, including geometric attributes and spatial relationships. Our approach employs minimal essential information - the object's name and the intended task - to facilitate zero-shot task-oriented grasping. We utilize the commonsense reasoning capabilities of large language models to dynamically assign semantic meaning to each decomposed part and subsequently reason over the utility of each part for the intended task. Through extensive experiments on a real-world robotics platform, we demonstrate that our grasping approach's decomposition and reasoning pipeline is capable of selecting the correct part in 92% of the cases and successfully grasping the object in 82% of the tasks we evaluate. Additional videos, experiments, code, and data are available on our project website: https://shapegrasp.github.io/.
LGFeb 3, 2024
Adaptive $Q$-Aid for Conditional Supervised Learning in Offline Reinforcement LearningJeonghye Kim, Suyoung Lee, Woojun Kim et al.
Offline reinforcement learning (RL) has progressed with return-conditioned supervised learning (RCSL), but its lack of stitching ability remains a limitation. We introduce $Q$-Aided Conditional Supervised Learning (QCS), which effectively combines the stability of RCSL with the stitching capability of $Q$-functions. By analyzing $Q$-function over-generalization, which impairs stable stitching, QCS adaptively integrates $Q$-aid into RCSL's loss function based on trajectory return. Empirical results show that QCS significantly outperforms RCSL and value-based methods, consistently achieving or exceeding the maximum trajectory returns across diverse offline RL benchmarks.
ROOct 22, 2024
DyPNIPP: Predicting Environment Dynamics for RL-based Robust Informative Path PlanningSrujan Deolasee, Siva Kailas, Wenhao Luo et al.
Informative path planning (IPP) is an important planning paradigm for various real-world robotic applications such as environment monitoring. IPP involves planning a path that can learn an accurate belief of the quantity of interest, while adhering to planning constraints. Traditional IPP methods typically require high computation time during execution, giving rise to reinforcement learning (RL) based IPP methods. However, the existing RL-based methods do not consider spatio-temporal environments which involve their own challenges due to variations in environment characteristics. In this paper, we propose DyPNIPP, a robust RL-based IPP framework, designed to operate effectively across spatio-temporal environments with varying dynamics. To achieve this, DyPNIPP incorporates domain randomization to train the agent across diverse environments and introduces a dynamics prediction model to capture and adapt the agent actions to specific environment dynamics. Our extensive experiments in a wildfire environment demonstrate that DyPNIPP outperforms existing RL-based IPP algorithms by significantly improving robustness and performing across diverse environment conditions.
AINov 16, 2025
Adaptively Coordinating with Novel Partners via Learned Latent StrategiesBenjamin Li, Shuyang Shi, Lucia Romero et al.
Adaptation is the cornerstone of effective collaboration among heterogeneous team members. In human-agent teams, artificial agents need to adapt to their human partners in real time, as individuals often have unique preferences and policies that may change dynamically throughout interactions. This becomes particularly challenging in tasks with time pressure and complex strategic spaces, where identifying partner behaviors and selecting suitable responses is difficult. In this work, we introduce a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a broad range of potential partner strategies in real-time. Our approach encodes strategies with a variational autoencoder to learn a latent strategy space from agent trajectory data, identifies distinct strategy types through clustering, and trains a cooperator agent conditioned on these clusters by generating partners of each strategy type. For online adaptation to novel partners, we leverage a fixed-share regret minimization algorithm that dynamically infers and adjusts the partner's strategy estimation during interaction. We evaluate our method in a modified version of the Overcooked domain, a complex collaborative cooking environment that requires effective coordination among two players with a diverse potential strategy space. Through these experiments and an online user study, we demonstrate that our proposed agent achieves state of the art performance compared to existing baselines when paired with novel human, and agent teammates.
AIJul 7, 2025
Modeling Latent Partner Strategies for Adaptive Zero-Shot Human-Agent CollaborationBenjamin Li, Shuyang Shi, Lucia Romero et al.
In collaborative tasks, being able to adapt to your teammates is a necessary requirement for success. When teammates are heterogeneous, such as in human-agent teams, agents need to be able to observe, recognize, and adapt to their human partners in real time. This becomes particularly challenging in tasks with time pressure and complex strategic spaces where the dynamics can change rapidly. In this work, we introduce TALENTS, a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a range of partner strategies, enabling ad-hoc teamwork. Our approach utilizes a variational autoencoder to learn a latent strategy space from trajectory data. This latent space represents the underlying strategies that agents employ. Subsequently, the system identifies different types of strategy by clustering the data. Finally, a cooperator agent is trained to generate partners for each type of strategy, conditioned on these clusters. In order to adapt to previously unseen partners, we leverage a fixed-share regret minimization algorithm that infers and adjusts the estimated partner strategy dynamically. We assess our approach in a customized version of the Overcooked environment, posing a challenging cooperative cooking task that demands strong coordination across a wide range of possible strategies. Using an online user study, we show that our agent outperforms current baselines when working with unfamiliar human partners.
ROJun 4, 2025
CARE: Enhancing Safety of Visual Navigation through Collision Avoidance via Repulsive EstimationJoonkyung Kim, Joonyeol Sim, Woojun Kim et al.
We propose CARE (Collision Avoidance via Repulsive Estimation) to improve the robustness of learning-based visual navigation methods. Recently, visual navigation models, particularly foundation models, have demonstrated promising performance by generating viable trajectories using only RGB images. However, these policies can generalize poorly to environments containing out-of-distribution (OOD) scenes characterized by unseen objects or different camera setups (e.g., variations in field of view, camera pose, or focal length). Without fine-tuning, such models could produce trajectories that lead to collisions, necessitating substantial efforts in data collection and additional training. To address this limitation, we introduce CARE, an attachable module that enhances the safety of visual navigation without requiring additional range sensors or fine-tuning of pretrained models. CARE can be integrated seamlessly into any RGB-based navigation model that generates local robot trajectories. It dynamically adjusts trajectories produced by a pretrained model using repulsive force vectors computed from depth images estimated directly from RGB inputs. We evaluate CARE by integrating it with state-of-the-art visual navigation models across diverse robot platforms. Real-world experiments show that CARE significantly reduces collisions (up to 100%) without compromising navigation performance in goal-conditioned navigation, and further improves collision-free travel distance (up to 10.7x) in exploration tasks. Project page: https://airlab-sogang.github.io/CARE/
LGJan 30, 2025
B3C: A Minimalist Approach to Offline Multi-Agent Reinforcement LearningWoojun Kim, Katia Sycara
Overestimation arising from selecting unseen actions during policy evaluation is a major challenge in offline reinforcement learning (RL). A minimalist approach in the single-agent setting -- adding behavior cloning (BC) regularization to existing online RL algorithms -- has been shown to be effective; however, this approach is understudied in multi-agent settings. In particular, overestimation becomes worse in multi-agent settings due to the presence of multiple actions, resulting in the BC regularization-based approach easily suffering from either over-regularization or critic divergence. To address this, we propose a simple yet effective method, Behavior Cloning regularization with Critic Clipping (B3C), which clips the target critic value in policy evaluation based on the maximum return in the dataset and pushes the limit of the weight on the RL objective over BC regularization, thereby improving performance. Additionally, we leverage existing value factorization techniques, particularly non-linear factorization, which is understudied in offline settings. Integrated with non-linear value factorization, B3C outperforms state-of-the-art algorithms on various offline multi-agent benchmarks.
CVNov 3, 2024
HiMemFormer: Hierarchical Memory-Aware Transformer for Multi-Agent Action AnticipationZirui Wang, Xinran Zhao, Simon Stepputtis et al.
Understanding and predicting human actions has been a long-standing challenge and is a crucial measure of perception in robotics AI. While significant progress has been made in anticipating the future actions of individual agents, prior work has largely overlooked a key aspect of real-world human activity -- interactions. To address this gap in human-like forecasting within multi-agent environments, we present the Hierarchical Memory-Aware Transformer (HiMemFormer), a transformer-based model for online multi-agent action anticipation. HiMemFormer integrates and distributes global memory that captures joint historical information across all agents through a transformer framework, with a hierarchical local memory decoder that interprets agent-specific features based on these global representations using a coarse-to-fine strategy. In contrast to previous approaches, HiMemFormer uniquely hierarchically applies the global context with agent-specific preferences to avoid noisy or redundant information in multi-agent action anticipation. Extensive experiments on various multi-agent scenarios demonstrate the significant performance of HiMemFormer, compared with other state-of-the-art methods.
LGJun 2, 2020
Cross-Domain Imitation Learning with a Dual StructureSungho Choi, Seungyul Han, Woojun Kim et al.
In this paper, we consider cross-domain imitation learning (CDIL) in which an agent in a target domain learns a policy to perform well in the target domain by observing expert demonstrations in a source domain without accessing any reward function. In order to overcome the domain difference for imitation learning, we propose a dual-structured learning method. The proposed learning method extracts two feature vectors from each input observation such that one vector contains domain information and the other vector contains policy expertness information, and then enhances feature vectors by synthesizing new feature vectors containing both target-domain and policy expertness information. The proposed CDIL method is tested on several MuJoCo tasks where the domain difference is determined by image angles or colors. Numerical results show that the proposed method shows superior performance in CDIL to other existing algorithms and achieves almost the same performance as imitation learning without domain difference.
LGFeb 18, 2019
Message-Dropout: An Efficient Training Method for Multi-Agent Deep Reinforcement LearningWoojun Kim, Myungsik Cho, Youngchul Sung
In this paper, we propose a new learning technique named message-dropout to improve the performance for multi-agent deep reinforcement learning under two application scenarios: 1) classical multi-agent reinforcement learning with direct message communication among agents and 2) centralized training with decentralized execution. In the first application scenario of multi-agent systems in which direct message communication among agents is allowed, the message-dropout technique drops out the received messages from other agents in a block-wise manner with a certain probability in the training phase and compensates for this effect by multiplying the weights of the dropped-out block units with a correction probability. The applied message-dropout technique effectively handles the increased input dimension in multi-agent reinforcement learning with communication and makes learning robust against communication errors in the execution phase. In the second application scenario of centralized training with decentralized execution, we particularly consider the application of the proposed message-dropout to Multi-Agent Deep Deterministic Policy Gradient (MADDPG), which uses a centralized critic to train a decentralized actor for each agent. We evaluate the proposed message-dropout technique for several games, and numerical results show that the proposed message-dropout technique with proper dropout rate improves the reinforcement learning performance significantly in terms of the training speed and the steady-state performance in the execution phase.