AINov 15, 2022
Explainable Action Advising for Multi-Agent Reinforcement LearningYue Guo, Joseph Campbell, Simon Stepputtis et al. · cmu
Action advising is a knowledge transfer technique for reinforcement learning based on the teacher-student paradigm. An expert teacher provides advice to a student during training in order to improve the student's sample efficiency and policy performance. Such advice is commonly given in the form of state-action pairs. However, it makes it difficult for the student to reason with and apply to novel states. We introduce Explainable Action Advising, in which the teacher provides action advice as well as associated explanations indicating why the action was chosen. This allows the student to self-reflect on what it has learned, enabling advice generalization and leading to improved sample efficiency and learning performance - even in environments where the teacher is sub-optimal. We empirically show that our framework is effective in both single-agent and multi-agent scenarios, yielding improved policy returns and convergence rates when compared to state-of-the-art methods
LGFeb 28, 2023
On the Role of Emergent Communication for Social Learning in Multi-Agent Reinforcement LearningSeth Karten, Siva Kailas, Huao Li et al. · cmu
Explicit communication among humans is key to coordinating and learning. Social learning, which uses cues from experts, can greatly benefit from the usage of explicit communication to align heterogeneous policies, reduce sample complexity, and solve partially observable tasks. Emergent communication, a type of explicit communication, studies the creation of an artificial language to encode a high task-utility message directly from data. However, in most cases, emergent communication sends insufficiently compressed messages with little or null information, which also may not be understandable to a third-party listener. This paper proposes an unsupervised method based on the information bottleneck to capture both referential complexity and task-specific utility to adequately explore sparse social communication scenarios in multi-agent reinforcement learning (MARL). We show that our model is able to i) develop a natural-language-inspired lexicon of messages that is independently composed of a set of emergent concepts, which span the observations and intents with minimal bits, ii) develop communication to align the action policies of heterogeneous agents with dissimilar feature models, and iii) learn a communication policy from watching an expert's action policy, which we term `social shadowing'.
LGNov 30, 2022
Towards True Lossless Sparse Communication in Multi-Agent SystemsSeth Karten, Mycal Tucker, Siva Kailas et al. · cmu, mit
Communication enables agents to cooperate to achieve their goals. Learning when to communicate, i.e., sparse (in time) communication, and whom to message is particularly important when bandwidth is limited. Recent work in learning sparse individualized communication, however, suffers from high variance during training, where decreasing communication comes at the cost of decreased reward, particularly in cooperative tasks. We use the information bottleneck to reframe sparsity as a representation learning problem, which we show naturally enables lossless sparse communication at lower budgets than prior art. In this paper, we propose a method for true lossless sparsity in communication via Information Maximizing Gated Sparse Multi-Agent Communication (IMGS-MAC). Our model uses two individualized regularization objectives, an information maximization autoencoder and sparse communication loss, to create informative and sparse communication. We evaluate the learned communication `language' through direct causal analysis of messages in non-sparse runs to determine the range of lossless sparse budgets, which allow zero-shot sparsity, and the range of sparse budgets that will inquire a reward loss, which is minimized by our learned gating function with few-shot sparsity. To demonstrate the efficacy of our results, we experiment in cooperative multi-agent tasks where communication is essential for success. We evaluate our model with both continuous and discrete messages. We focus our analysis on a variety of ablations to show the effect of message representations, including their properties, and lossless performance of our model.
LGJun 21, 2023
Introspective Action Advising for Interpretable Transfer LearningJoseph Campbell, Yue Guo, Fiona Xie et al. · cmu
Transfer learning can be applied in deep reinforcement learning to accelerate the training of a policy in a target task by transferring knowledge from a policy learned in a related source task. This is commonly achieved by copying pretrained weights from the source policy to the target policy prior to training, under the constraint that they use the same model architecture. However, not only does this require a robust representation learned over a wide distribution of states -- often failing to transfer between specialist models trained over single tasks -- but it is largely uninterpretable and provides little indication of what knowledge is transferred. In this work, we propose an alternative approach to transfer learning between tasks based on action advising, in which a teacher trained in a source task actively guides a student's exploration in a target task. Through introspection, the teacher is capable of identifying when advice is beneficial to the student and should be given, and when it is not. Our approach allows knowledge transfer between policies agnostic of the underlying representations, and we empirically show that this leads to improved convergence rates in Gridworld and Atari environments while providing insight into what knowledge is transferred.
LGFeb 23, 2023
Concept Learning for Interpretable Multi-Agent Reinforcement LearningRenos Zabounidis, Joseph Campbell, Simon Stepputtis et al.
Multi-agent robotic systems are increasingly operating in real-world environments in close proximity to humans, yet are largely controlled by policy models with inscrutable deep neural network representations. We introduce a method for incorporating interpretable concepts from a domain expert into models trained through multi-agent reinforcement learning, by requiring the model to first predict such concepts then utilize them for decision making. This allows an expert to both reason about the resulting concept policy models in terms of these high-level concepts at run-time, as well as intervene and correct mispredictions to improve performance. We show that this yields improved interpretability and training stability, with benefits to policy performance and sample efficiency in a simulated and real-world cooperative-competitive multi-agent game.
LGJul 3, 2023
Theory of Mind as Intrinsic Motivation for Multi-Agent Reinforcement LearningIni Oguntola, Joseph Campbell, Simon Stepputtis et al.
The ability to model the mental states of others is crucial to human social intelligence, and can offer similar benefits to artificial agents with respect to the social dynamics induced in multi-agent settings. We present a method of grounding semantically meaningful, human-interpretable beliefs within policies modeled by deep networks. We then consider the task of 2nd-order belief prediction. We propose that ability of each agent to predict the beliefs of the other agents can be used as an intrinsic reward signal for multi-agent reinforcement learning. Finally, we present preliminary empirical results in a mixed cooperative-competitive environment.
LGFeb 10, 2023
Predicting Out-of-Distribution Error with Confidence Optimal TransportYuzhe Lu, Zhenlin Wang, Runtian Zhai et al.
Out-of-distribution (OOD) data poses serious challenges in deployed machine learning models as even subtle changes could incur significant performance drops. Being able to estimate a model's performance on test data is important in practice as it indicates when to trust to model's decisions. We present a simple yet effective method to predict a model's performance on an unknown distribution without any addition annotation. Our approach is rooted in the Optimal Transport theory, viewing test samples' output softmax scores from deep neural networks as empirical samples from an unknown distribution. We show that our method, Confidence Optimal Transport (COT), provides robust estimates of a model's performance on a target domain. Despite its simplicity, our method achieves state-of-the-art results on three benchmark datasets and outperforms existing methods by a large margin.
LGSep 19, 2023
Explaining Agent Behavior with Large Language ModelsXijia Zhang, Yue Guo, Simon Stepputtis et al. · cmu
Intelligent agents such as robots are increasingly deployed in real-world, safety-critical settings. It is vital that these agents are able to explain the reasoning behind their decisions to human counterparts, however, their behavior is often produced by uninterpretable models such as deep neural networks. We propose an approach to generate natural language explanations for an agent's behavior based only on observations of states and actions, agnostic to the underlying model representation. We show how a compact representation of the agent's behavior can be learned and used to produce plausible explanations with minimal hallucination while affording user interaction with a pre-trained large language model. Through user studies and empirical experiments, we show that our approach generates explanations as helpful as those generated by a human domain expert while enabling beneficial interactions such as clarification and counterfactual queries.
AIJul 2, 2023
Solving Multi-Agent Target Assignment and Path Finding with a Single Constraint TreeYimin Tang, Zhongqiang Ren, Jiaoyang Li et al.
Combined Target-Assignment and Path-Finding problem (TAPF) requires simultaneously assigning targets to agents and planning collision-free paths for agents from their start locations to their assigned targets. As a leading approach to address TAPF, Conflict-Based Search with Target Assignment (CBS-TA) leverages both K-best target assignments to create multiple search trees and Conflict-Based Search (CBS) to resolve collisions in each search tree. While being able to find an optimal solution, CBS-TA suffers from scalability due to the duplicated collision resolution in multiple trees and the expensive computation of K-best assignments. We therefore develop Incremental Target Assignment CBS (ITA-CBS) to bypass these two computational bottlenecks. ITA-CBS generates only a single search tree and avoids computing K-best assignments by incrementally computing new 1-best assignments during the search. We show that, in theory, ITA-CBS is guaranteed to find an optimal solution and, in practice, is computationally efficient.
CVJun 15, 2023
Sample-Efficient Learning of Novel Visual ConceptsSarthak Bhagat, Simon Stepputtis, Joseph Campbell et al.
Despite the advances made in visual object recognition, state-of-the-art deep learning models struggle to effectively recognize novel objects in a few-shot setting where only a limited number of examples are provided. Unlike humans who excel at such tasks, these models often fail to leverage known relationships between entities in order to draw conclusions about such objects. In this work, we show that incorporating a symbolic knowledge graph into a state-of-the-art recognition model enables a new approach for effective few-shot classification. In our proposed neuro-symbolic architecture and training methodology, the knowledge graph is augmented with additional relationships extracted from a small set of examples, improving its ability to recognize novel objects by considering the presence of interconnected entities. Unlike existing few-shot classifiers, we show that this enables our model to incorporate not only objects but also abstract concepts and affordances. The existence of the knowledge graph also makes this approach amenable to interpretability through analysis of the relationships contained within it. We empirically show that our approach outperforms current state-of-the-art few-shot multi-label classification methods on the COCO dataset and evaluate the addition of abstract concepts and affordances on the Visual Genome dataset.
LGJun 5, 2022
ARC - Actor Residual Critic for Adversarial Imitation LearningAnkur Deka, Changliu Liu, Katia Sycara
Adversarial Imitation Learning (AIL) is a class of popular state-of-the-art Imitation Learning algorithms commonly used in robotics. In AIL, an artificial adversary's misclassification is used as a reward signal that is optimized by any standard Reinforcement Learning (RL) algorithm. Unlike most RL settings, the reward in AIL is $differentiable$ but current model-free RL algorithms do not make use of this property to train a policy. The reward is AIL is also shaped since it comes from an adversary. We leverage the differentiability property of the shaped AIL reward function and formulate a class of Actor Residual Critic (ARC) RL algorithms. ARC algorithms draw a parallel to the standard Actor-Critic (AC) algorithms in RL literature and uses a residual critic, $C$ function (instead of the standard $Q$ function) to approximate only the discounted future return (excluding the immediate reward). ARC algorithms have similar convergence properties as the standard AC algorithms with the additional advantage that the gradient through the immediate reward is exact. For the discrete (tabular) case with finite states, actions, and known dynamics, we prove that policy iteration with $C$ function converges to an optimal policy. In the continuous case with function approximation and unknown dynamics, we experimentally show that ARC aided AIL outperforms standard AIL in simulated continuous-control and real robotic manipulation tasks. ARC algorithms are simple to implement and can be incorporated into any existing AIL implementation with an AC algorithm. Video and link to code are available at: https://sites.google.com/view/actor-residual-critic.
LGNov 29, 2023
Understanding Your Agent: Leveraging Large Language Models for Behavior ExplanationXijia Zhang, Yue Guo, Simon Stepputtis et al. · cmu
Intelligent agents such as robots are increasingly deployed in real-world, safety-critical settings. It is vital that these agents are able to explain the reasoning behind their decisions to human counterparts; however, their behavior is often produced by uninterpretable models such as deep neural networks. We propose an approach to generate natural language explanations for an agent's behavior based only on observations of states and actions, thus making our method independent from the underlying model's representation. For such models, we first learn a behavior representation and subsequently use it to produce plausible explanations with minimal hallucination while affording user interaction with a pre-trained large language model. We evaluate our method in a multi-agent search-and-rescue environment and demonstrate the effectiveness of our explanations for agents executing various behaviors. Through user studies and empirical experiments, we show that our approach generates explanations as helpful as those produced by a human domain expert while enabling beneficial interactions such as clarification and counterfactual queries.
CVJul 11, 2024Code
Map It Anywhere (MIA): Empowering Bird's Eye View Mapping using Large-scale Public DataCherie Ho, Jiaye Zou, Omar Alama et al.
Top-down Bird's Eye View (BEV) maps are a popular representation for ground robot navigation due to their richness and flexibility for downstream tasks. While recent methods have shown promise for predicting BEV maps from First-Person View (FPV) images, their generalizability is limited to small regions captured by current autonomous vehicle-based datasets. In this context, we show that a more scalable approach towards generalizable map prediction can be enabled by using two large-scale crowd-sourced mapping platforms, Mapillary for FPV images and OpenStreetMap for BEV semantic maps. We introduce Map It Anywhere (MIA), a data engine that enables seamless curation and modeling of labeled map prediction data from existing open-source map platforms. Using our MIA data engine, we display the ease of automatically collecting a dataset of 1.2 million pairs of FPV images & BEV maps encompassing diverse geographies, landscapes, environmental factors, camera models & capture scenarios. We further train a simple camera model-agnostic model on this data for BEV map prediction. Extensive evaluations using established benchmarks and our dataset show that the data curated by MIA enables effective pretraining for generalizable BEV map prediction, with zero-shot performance far exceeding baselines trained on existing datasets by 35%. Our analysis highlights the promise of using large-scale public maps for developing & testing generalizable BEV perception, paving the way for more robust autonomous navigation. Website: https://mapitanywhere.github.io/
CLOct 16, 2023
Theory of Mind for Multi-Agent Collaboration via Large Language ModelsHuao Li, Yu Quan Chong, Simon Stepputtis et al.
While Large Language Models (LLMs) have demonstrated impressive accomplishments in both reasoning and planning, their abilities in multi-agent collaborations remains largely unexplored. This study evaluates LLM-based agents in a multi-agent cooperative text game with Theory of Mind (ToM) inference tasks, comparing their performance with Multi-Agent Reinforcement Learning (MARL) and planning-based baselines. We observed evidence of emergent collaborative behaviors and high-order Theory of Mind capabilities among LLM-based agents. Our results reveal limitations in LLM-based agents' planning optimization due to systematic failures in managing long-horizon contexts and hallucination about the task state. We explore the use of explicit belief state representations to mitigate these issues, finding that it enhances task performance and the accuracy of ToM inferences for LLM-based agents.
ROMar 14Code
Multi-Robot Navigation in Social Mini-Games: Definitions, Taxonomy, and AlgorithmsRohan Chandra, Shubham Singh, Wenhao Luo et al.
The "Last Mile Challenge" has long been considered an important, yet unsolved, challenge for autonomous vehicles, public service robots, and delivery robots. A central issue in this challenge is the ability of robots to navigate constrained and cluttered environments that have high agency (e.g., doorways, hallways, corridor intersections), often while competing for space with other robots and humans. We refer to these environments as "Social Mini-Games" (SMGs). Traditional navigation approaches designed for MRN do not perform well in SMGs, which has led to focused research on dedicated SMG solvers. However, publications on SMG navigation research make different assumptions, and have different objective functions (safety versus liveness). These assumptions and objectives are sometimes implicitly assumed or described informally. This makes it difficult to establish appropriate baselines for comparison in research papers, as well as making it difficult for practitioners to find the papers relevant to their concrete application. Such ad-hoc representation of the field also presents a barrier to new researchers wanting to start research in this area. SMG navigation research requires its own taxonomy, definitions, and evaluation protocols to guide effective research moving forward. This survey is the first to catalog SMG solvers using a well-defined and unified taxonomy and to classify existing methods accordingly. It also discusses the essential properties of SMG solvers, defines what SMGs are and how they appear in practice, outlines how to evaluate SMG solvers, and highlights the differences between SMG solvers and general navigation systems. The survey concludes with an overview of future directions and open challenges in the field. Our project is open-sourced at https://socialminigames.github.io/{https://socialminigames.github.io/.
CLNov 9, 2023
Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language ModelsSimon Stepputtis, Joseph Campbell, Yaqi Xie et al.
Deception and persuasion play a critical role in long-horizon dialogues between multiple parties, especially when the interests, goals, and motivations of the participants are not aligned. Such complex tasks pose challenges for current Large Language Models (LLM) as deception and persuasion can easily mislead them, especially in long-horizon multi-party dialogues. To this end, we explore the game of Avalon: The Resistance, a social deduction game in which players must determine each other's hidden identities to complete their team's objective. We introduce an online testbed and a dataset containing 20 carefully collected and labeled games among human players that exhibit long-horizon deception in a cooperative-competitive setting. We discuss the capabilities of LLMs to utilize deceptive long-horizon conversations between six human players to determine each player's goal and motivation. Particularly, we discuss the multimodal integration of the chat between the players and the game's state that grounds the conversation, providing further insights into the true player identities. We find that even current state-of-the-art LLMs do not reach human performance, making our dataset a compelling benchmark to investigate the decision-making and language-processing capabilities of LLMs. Our dataset and online testbed can be found at our project website: https://sstepput.github.io/Avalon-NLU/
CVApr 5, 2024Code
Sigma: Siamese Mamba Network for Multi-Modal Semantic SegmentationZifu Wan, Pingping Zhang, Yuhao Wang et al.
Multi-modal semantic segmentation significantly enhances AI agents' perception and scene understanding, especially under adverse conditions like low-light or overexposed environments. Leveraging additional modalities (X-modality) like thermal and depth alongside traditional RGB provides complementary information, enabling more robust and reliable prediction. In this work, we introduce Sigma, a Siamese Mamba network for multi-modal semantic segmentation utilizing the advanced Mamba. Unlike conventional methods that rely on CNNs, with their limited local receptive fields, or Vision Transformers (ViTs), which offer global receptive fields at the cost of quadratic complexity, our model achieves global receptive fields with linear complexity. By employing a Siamese encoder and innovating a Mamba-based fusion mechanism, we effectively select essential information from different modalities. A decoder is then developed to enhance the channel-wise modeling ability of the model. Our proposed method is rigorously evaluated on both RGB-Thermal and RGB-Depth semantic segmentation tasks, demonstrating its superiority and marking the first successful application of State Space Models (SSMs) in multi-modal perception tasks. Code is available at https://github.com/zifuwan/Sigma.
LGNov 30, 2023
Benchmarking and Enhancing Disentanglement in Concept-Residual ModelsRenos Zabounidis, Ini Oguntola, Konghao Zhao et al.
Concept bottleneck models (CBMs) are interpretable models that first predict a set of semantically meaningful features, i.e., concepts, from observations that are subsequently used to condition a downstream task. However, the model's performance strongly depends on the engineered features and can severely suffer from incomplete sets of concepts. Prior works have proposed a side channel -- a residual -- that allows for unconstrained information flow to the downstream task, thus improving model performance but simultaneously introducing information leakage, which is undesirable for interpretability. This work proposes three novel approaches to mitigate information leakage by disentangling concepts and residuals, investigating the critical balance between model performance and interpretability. Through extensive empirical analysis on the CUB, OAI, and CIFAR 100 datasets, we assess the performance of each disentanglement method and provide insights into when they work best. Further, we show how each method impacts the ability to intervene over the concepts and their subsequent impact on task performance.
CVSep 12, 2023
Knowledge-Guided Short-Context Action Anticipation in Human-Centric VideosSarthak Bhagat, Simon Stepputtis, Joseph Campbell et al.
This work focuses on anticipating long-term human actions, particularly using short video segments, which can speed up editing workflows through improved suggestions while fostering creativity by suggesting narratives. To this end, we imbue a transformer network with a symbolic knowledge graph for action anticipation in video segments by boosting certain aspects of the transformer's attention mechanism at run-time. Demonstrated on two benchmark datasets, Breakfast and 50Salads, our approach outperforms current state-of-the-art methods for long-term action anticipation using short video context by up to 9%.
ROSep 23, 2024
MapEx: Indoor Structure Exploration with Probabilistic Information Gain from Global Map PredictionsCherie Ho, Seungchan Kim, Brady Moon et al.
Exploration is a critical challenge in robotics, centered on understanding unknown environments. In this work, we focus on robots exploring structured indoor environments which are often predictable and composed of repeating patterns. Most existing approaches, such as conventional frontier approaches, have difficulty leveraging the predictability and explore with simple heuristics such as `closest first'. Recent works use deep learning techniques to predict unknown regions of the map, using these predictions for information gain calculation. However, these approaches are often sensitive to the predicted map quality or do not reason over sensor coverage. To overcome these issues, our key insight is to jointly reason over what the robot can observe and its uncertainty to calculate probabilistic information gain. We introduce MapEx, a new exploration framework that uses predicted maps to form probabilistic sensor model for information gain estimation. MapEx generates multiple predicted maps based on observed information, and takes into consideration both the computed variances of predicted maps and estimated visible area to estimate the information gain of a given viewpoint. Experiments on the real-world KTH dataset showed on average 12.4% improvement than representative map-prediction based exploration and 25.4% improvement than nearest frontier approach. Website: mapex-explorer.github.io
LGMar 10
SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL GroundingRenos Zabounidis, Yue Wu, Simon Stepputtis et al.
LM-based agents excel when given high-level action APIs but struggle to ground language into low-level control. Prior work has LLMs generate skills or reward functions for RL, but these one-shot approaches lack feedback to correct specification errors. We introduce SCALAR, a bidirectional framework coupling LLM planning with RL through a learned skill library. The LLM proposes skills with preconditions and effects; RL trains policies for each skill and feeds back execution results to iteratively refine specifications, improving robustness to initial errors. Pivotal Trajectory Analysis corrects LLM priors by analyzing RL trajectories; Frontier Checkpointing optionally saves environment states at skill boundaries to improve sample efficiency. On Craftax, SCALAR achieves 88.2% diamond collection, a 1.9x improvement over the best baseline, and reaches the Gnomish Mines 9.1% of the time where prior methods fail entirely.
CVOct 16, 2024Code
Dual Prototype Evolving for Test-Time Generalization of Vision-Language ModelsCe Zhang, Simon Stepputtis, Katia Sycara et al. · cmu
Test-time adaptation, which enables models to generalize to diverse data with unlabeled test samples, holds significant value in real-world scenarios. Recently, researchers have applied this setting to advanced pre-trained vision-language models (VLMs), developing approaches such as test-time prompt tuning to further extend their practical applicability. However, these methods typically focus solely on adapting VLMs from a single modality and fail to accumulate task-specific knowledge as more samples are processed. To address this, we introduce Dual Prototype Evolving (DPE), a novel test-time adaptation approach for VLMs that effectively accumulates task-specific knowledge from multi-modalities. Specifically, we create and evolve two sets of prototypes--textual and visual--to progressively capture more accurate multi-modal representations for target classes during test time. Moreover, to promote consistent multi-modal representations, we introduce and optimize learnable residuals for each test sample to align the prototypes from both modalities. Extensive experimental results on 15 benchmark datasets demonstrate that our proposed DPE consistently outperforms previous state-of-the-art methods while also exhibiting competitive computational efficiency. Code is available at https://github.com/zhangce01/DPE-CLIP.
CVMar 18, 2024Code
HiKER-SGG: Hierarchical Knowledge Enhanced Robust Scene Graph GenerationCe Zhang, Simon Stepputtis, Joseph Campbell et al. · cmu
Being able to understand visual scenes is a precursor for many downstream tasks, including autonomous driving, robotics, and other vision-based approaches. A common approach enabling the ability to reason over visual data is Scene Graph Generation (SGG); however, many existing approaches assume undisturbed vision, i.e., the absence of real-world corruptions such as fog, snow, smoke, as well as non-uniform perturbations like sun glare or water drops. In this work, we propose a novel SGG benchmark containing procedurally generated weather corruptions and other transformations over the Visual Genome dataset. Further, we introduce a corresponding approach, Hierarchical Knowledge Enhanced Robust Scene Graph Generation (HiKER-SGG), providing a strong baseline for scene graph generation under such challenging setting. At its core, HiKER-SGG utilizes a hierarchical knowledge graph in order to refine its predictions from coarse initial estimates to detailed predictions. In our extensive experiments, we show that HiKER-SGG does not only demonstrate superior performance on corrupted images in a zero-shot manner, but also outperforms current state-of-the-art methods on uncorrupted SGG tasks. Code is available at https://github.com/zhangce01/HiKER-SGG.
CVFeb 10, 2025Code
Self-Correcting Decoding with Generative Feedback for Mitigating Hallucinations in Large Vision-Language ModelsCe Zhang, Zifu Wan, Zhehan Kan et al. · cmu
While recent Large Vision-Language Models (LVLMs) have shown remarkable performance in multi-modal tasks, they are prone to generating hallucinatory text responses that do not align with the given visual input, which restricts their practical applicability in real-world scenarios. In this work, inspired by the observation that the text-to-image generation process is the inverse of image-conditioned response generation in LVLMs, we explore the potential of leveraging text-to-image generative models to assist in mitigating hallucinations in LVLMs. We discover that generative models can offer valuable self-feedback for mitigating hallucinations at both the response and token levels. Building on this insight, we introduce self-correcting Decoding with Generative Feedback (DeGF), a novel training-free algorithm that incorporates feedback from text-to-image generative models into the decoding process to effectively mitigate hallucinations in LVLMs. Specifically, DeGF generates an image from the initial response produced by LVLMs, which acts as an auxiliary visual reference and provides self-feedback to verify and correct the initial response through complementary or contrastive decoding. Extensive experimental results validate the effectiveness of our approach in mitigating diverse types of hallucinations, consistently surpassing state-of-the-art methods across six benchmarks. Code is available at https://github.com/zhangce01/DeGF.
ROSep 25, 2024
OffRIPP: Offline RL-based Informative Path PlanningSrikar Babu Gadipudi, Srujan Deolasee, Siva Kailas et al.
Informative path planning (IPP) is a crucial task in robotics, where agents must design paths to gather valuable information about a target environment while adhering to resource constraints. Reinforcement learning (RL) has been shown to be effective for IPP, however, it requires environment interactions, which are risky and expensive in practice. To address this problem, we propose an offline RL-based IPP framework that optimizes information gain without requiring real-time interaction during training, offering safety and cost-efficiency by avoiding interaction, as well as superior performance and fast computation during execution -- key advantages of RL. Our framework leverages batch-constrained reinforcement learning to mitigate extrapolation errors, enabling the agent to learn from pre-collected datasets generated by arbitrary algorithms. We validate the framework through extensive simulations and real-world experiments. The numerical results show that our framework outperforms the baselines, demonstrating the effectiveness of the proposed approach.
CVDec 14, 2023Code
WIT-UAS: A Wildland-fire Infrared Thermal Dataset to Detect Crew Assets From Aerial ViewsAndrew Jong, Mukai Yu, Devansh Dhrafani et al. · cmu
We present the Wildland-fire Infrared Thermal (WIT-UAS) dataset for long-wave infrared sensing of crew and vehicle assets amidst prescribed wildland fire environments. While such a dataset is crucial for safety monitoring in wildland fire applications, to the authors' awareness, no such dataset focusing on assets near fire is publicly available. Presumably, this is due to the barrier to entry of collaborating with fire management personnel. We present two related data subsets: WIT-UAS-ROS consists of full ROS bag files containing sensor and robot data of UAS flight over the fire, and WIT-UAS-Image contains hand-labeled long-wave infrared (LWIR) images extracted from WIT-UAS-ROS. Our dataset is the first to focus on asset detection in a wildland fire environment. We show that thermal detection models trained without fire data frequently detect false positives by classifying fire as people. By adding our dataset to training, we show that the false positive rate is reduced significantly. Yet asset detection in wildland fire environments is still significantly more challenging than detection in urban environments, due to dense obscuring trees, greater heat variation, and overbearing thermal signal of the fire. We publicize this dataset to encourage the community to study more advanced models to tackle this challenging environment. The dataset, code and pretrained models are available at \url{https://github.com/castacks/WIT-UAS-Dataset}.
CVMar 1
pySpatial: Generating 3D Visual Programs for Zero-Shot Spatial ReasoningZhanpeng Luo, Ce Zhang, Silong Yong et al.
Multi-modal Large Language Models (MLLMs) have demonstrated strong capabilities in general-purpose perception and reasoning, but they still struggle with tasks that require spatial understanding of the 3D world. To address this, we introduce pySpatial, a visual programming framework that equips MLLMs with the ability to interface with spatial tools via Python code generation. Given an image sequence and a natural-language query, the model composes function calls to spatial tools including 3D reconstruction, camera-pose recovery, novel-view rendering, etc. These operations convert raw 2D inputs into an explorable 3D scene, enabling MLLMs to reason explicitly over structured spatial representations. Notably, pySpatial requires no gradient-based fine-tuning and operates in a fully zero-shot setting. Experimental evaluations on the challenging MindCube and Omni3D-Bench benchmarks demonstrate that our framework pySpatial consistently surpasses strong MLLM baselines; for instance, it outperforms GPT-4.1-mini by 12.94% on MindCube. Furthermore, we conduct real-world indoor navigation experiments where the robot can successfully traverse complex environments using route plans generated by pySpatial, highlighting the practical effectiveness of our approach.
CVMay 28, 2025Code
VScan: Rethinking Visual Token Reduction for Efficient Large Vision-Language ModelsCe Zhang, Kaixin Ma, Tianqing Fang et al. · tencent-ai
Recent Large Vision-Language Models (LVLMs) have advanced multi-modal understanding by incorporating finer-grained visual perception and encoding. However, such methods incur significant computational costs due to longer visual token sequences, posing challenges for real-time deployment. To mitigate this, prior studies have explored pruning unimportant visual tokens either at the output layer of the visual encoder or at the early layers of the language model. In this work, we revisit these design choices and reassess their effectiveness through comprehensive empirical studies of how visual tokens are processed throughout the visual encoding and language decoding stages. Guided by these insights, we propose VScan, a two-stage visual token reduction framework that addresses token redundancy by: (1) integrating complementary global and local scans with token merging during visual encoding, and (2) introducing pruning at intermediate layers of the language model. Extensive experimental results across four LVLMs validate the effectiveness of VScan in accelerating inference and demonstrate its superior performance over current state-of-the-arts on sixteen benchmarks. Notably, when applied to LLaVA-NeXT-7B, VScan achieves a 2.91$\times$ speedup in prefilling and a 10$\times$ reduction in FLOPs, while retaining 95.4\% of the original performance. Code is available at https://github.com/Tencent/SelfEvolvingAgent/tree/main/VScan.
CVMar 16
Evolving Contextual Safety in Multi-Modal Large Language Models via Inference-Time Self-Reflective MemoryCe Zhang, Jinxi He, Junyi He et al.
Multi-modal Large Language Models (MLLMs) have achieved remarkable performance across a wide range of visual reasoning tasks, yet their vulnerability to safety risks remains a pressing concern. While prior research primarily focuses on jailbreak defenses that detect and refuse explicitly unsafe inputs, such approaches often overlook contextual safety, which requires models to distinguish subtle contextual differences between scenarios that may appear similar but diverge significantly in safety intent. In this work, we present MM-SafetyBench++, a carefully curated benchmark designed for contextual safety evaluation. Specifically, for each unsafe image-text pair, we construct a corresponding safe counterpart through minimal modifications that flip the user intent while preserving the underlying contextual meaning, enabling controlled evaluation of whether models can adapt their safety behaviors based on contextual understanding. Further, we introduce EchoSafe, a training-free framework that maintains a self-reflective memory bank to accumulate and retrieve safety insights from prior interactions. By integrating relevant past experiences into current prompts, EchoSafe enables context-aware reasoning and continual evolution of safety behavior during inference. Extensive experiments on various multi-modal safety benchmarks demonstrate that EchoSafe consistently achieves superior performance, establishing a strong baseline for advancing contextual safety in MLLMs. All benchmark data and code are available at https://echosafe-mllm.github.io.
CVJul 1, 2025Code
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language ModelsZifu Wan, Ce Zhang, Silong Yong et al.
Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our proposed ONLY consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.
AINov 30, 2024Code
Aligning LLM+PDDL Symbolic Plans with Human Objective Specifications through Evolutionary Algorithm GuidanceOwen Burns, Dana Hughes, Katia Sycara
Automated planning using a symbolic planning language, such as PDDL, is a general approach to producing optimal plans to achieve a stated goal. However, creating suitable machine understandable descriptions of the planning domain, problem, and goal requires expertise in the planning language, limiting the utility of these tools for non-expert humans. Recent efforts have explored utilizing a symbolic planner in conjunction with a large language model to generate plans from natural language descriptions given by a non-expert human (LLM+PDDL). Our approach performs initial translation of goal specifications to a set of PDDL goal constraints using an LLM; such translations often result in imprecise symbolic specifications, which are difficult to validate directly. We account for this using an evolutionary approach to generate a population of symbolic goal specifications with slight differences from the initial translation, and utilize a trained LSTM-based validation model to assess whether each induced plan in the population adheres to the natural language specifications. We evaluate our approach on a collection of prototypical specifications in a notional naval disaster recovery task, and demonstrate that our evolutionary approach improve adherence of generated plans to natural language specifications when compared to plans generated using only LLM translations. The code for our method can be found at https://github.com/owenonline/PlanCritic.
RODec 14, 2023
Toward General-Purpose Robots via Foundation Models: A Survey and Meta-AnalysisYafei Hu, Quanting Xie, Vidhi Jain et al. · cmu
Building general-purpose robots that operate seamlessly in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. However, as a community, we have been constraining most robotic systems by designing them for specific tasks, training them on specific datasets, and deploying them within specific environments. These systems require extensively-labeled data and task-specific models. When deployed in real-world scenarios, such systems face several generalization issues and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of general-purpose robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing a generalized formulation of how foundation models are used in robotics, and the fundamental barriers to making generalist robots universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository 2 of resources, including papers reviewed in this survey, as well as related projects and repositories for developing foundation models for robotics.
CVMar 19, 2024Code
Enhancing Vision-Language Few-Shot Adaptation with Negative LearningCe Zhang, Simon Stepputtis, Katia Sycara et al.
Large-scale pre-trained Vision-Language Models (VLMs) have exhibited impressive zero-shot performance and transferability, allowing them to adapt to downstream tasks in a data-efficient manner. However, when only a few labeled samples are available, adapting VLMs to distinguish subtle differences between similar classes in specific downstream tasks remains challenging. In this work, we propose a Simple yet effective Negative Learning approach, SimNL, to more efficiently exploit the task-specific knowledge from few-shot labeled samples. Unlike previous methods that focus on identifying a set of representative positive features defining "what is a {CLASS}", SimNL discovers a complementary set of negative features that define "what is not a {CLASS}", providing additional insights that supplement the positive features to enhance task-specific recognition capability. Further, we identify that current adaptation approaches are particularly vulnerable to potential noise in the few-shot sample set. To mitigate this issue, we introduce a plug-and-play few-shot instance reweighting technique to suppress noisy outliers and amplify clean samples for more stable adaptation. Our extensive experimental results across 15 datasets validate that the proposed SimNL outperforms existing state-of-the-art methods on both few-shot learning and domain generalization tasks while achieving competitive computational efficiency. Code is available at https://github.com/zhangce01/SimNL.
LGSep 6, 2018Code
Challenges of Context and Time in Reinforcement Learning: Introducing Space Fortress as a BenchmarkAkshat Agarwal, Ryan Hope, Katia Sycara
Research in deep reinforcement learning (RL) has coalesced around improving performance on benchmarks like the Arcade Learning Environment. However, these benchmarks conspicuously miss important characteristics like abrupt context-dependent shifts in strategy and temporal sensitivity that are often present in real-world domains. As a result, RL research has not focused on these challenges, resulting in algorithms which do not understand critical changes in context, and have little notion of real world time. To tackle this issue, this paper introduces the game of Space Fortress as a RL benchmark which incorporates these characteristics. We show that existing state-of-the-art RL algorithms are unable to learn to play the Space Fortress game. We then confirm that this poor performance is due to the RL algorithms' context insensitivity and reward sparsity. We also identify independent axes along which to vary context and temporal sensitivity, allowing Space Fortress to be used as a testbed for understanding both characteristics in combination and also in isolation. We release Space Fortress as an open-source Gym environment.
ROMar 26, 2024
ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric DecompositionSamuel Li, Sarthak Bhagat, Joseph Campbell et al.
Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel zero-shot task-oriented grasping method leveraging a geometric decomposition of the target object into simple, convex shapes that we represent in a graph structure, including geometric attributes and spatial relationships. Our approach employs minimal essential information - the object's name and the intended task - to facilitate zero-shot task-oriented grasping. We utilize the commonsense reasoning capabilities of large language models to dynamically assign semantic meaning to each decomposed part and subsequently reason over the utility of each part for the intended task. Through extensive experiments on a real-world robotics platform, we demonstrate that our grasping approach's decomposition and reasoning pipeline is capable of selecting the correct part in 92% of the cases and successfully grasping the object in 82% of the tasks we evaluate. Additional videos, experiments, code, and data are available on our project website: https://shapegrasp.github.io/.
CRApr 27
Jailbreaking Frontier Foundation Models Through Intention DeceptionXinhe Wang, Katia Sycara, Yaqi Xie
Large (vision-)language models exhibit remarkable capability but remain highly susceptible to jailbreaking. Existing safety training approaches aim to have the model learn a refusal boundary between safe and unsafe, based on the user's intent. It has been found that this binary training regime often leads to brittleness, since the user intent cannot reliably be evaluated, especially if the attacker obfuscates their intent, and also makes the system seem unhelpful. In response, frontier models, such as GPT-5, have shifted from refusal-based safeguards to safe completion, that aims to maximize helpfulness while obeying safety constraints. However, safe completion could be exploited when a user pretends their intention is benign. Specifically, this intent inversion would be effective in multi-turn conversation, where the attacker has multiple opportunities to reinforce their deceptively benign intent. In this work, we introduce a novel multi-turn jailbreaking method that exploits this vulnerability. Our approach gradually builds conversational trust by simulating benign-seeming intentions and by exploiting the consistency property of the model, ultimately guiding the target model toward harmful, detailed outputs. Most crucially, our approach also uncovered an additional class of model vulnerability that we call para-jailbreaking that has been unnoticed up to now. Para-jailbreaking describes the situation where the model may not reveal harmful direct reply to the attack query, however the information that it reveals is nevertheless harmful. Our contributions are threefold. First, it achieves high success rates against frontier models including GPT-5-thinking and Claude-Sonnet-4.5. Second, our approach revealed and addressed para-jailbreaking harmful output. Third, experiments on multimodal VLM models showed that our approach outperformed state-of-the-art models.
CVOct 19, 2024
GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF AccelerationSilong Yong, Yaqi Xie, Simon Stepputtis et al.
Volume rendering in neural radiance fields is inherently time-consuming due to the large number of MLP calls on the points sampled per ray. Previous works would address this issue by introducing new neural networks or data structures. In this work, We propose GL-NeRF, a new perspective of computing volume rendering with the Gauss-Laguerre quadrature. GL-NeRF significantly reduces the number of MLP calls needed for volume rendering, introducing no additional data structures or neural networks. The simple formulation makes adopting GL-NeRF in any NeRF model possible. In the paper, we first justify the use of the Gauss-Laguerre quadrature and then demonstrate this plug-and-play attribute by implementing it in two different NeRF models. We show that with a minimal drop in performance, GL-NeRF can significantly reduce the number of MLP calls, showing the potential to speed up any NeRF model.
LGApr 8, 2025
Model-Agnostic Policy Explanations with Large Language ModelsZhang Xi-Jia, Yue Guo, Shufei Chen et al. · cmu
Intelligent agents, such as robots, are increasingly deployed in real-world, human-centric environments. To foster appropriate human trust and meet legal and ethical standards, these agents must be able to explain their behavior. However, state-of-the-art agents are typically driven by black-box models like deep neural networks, limiting their interpretability. We propose a method for generating natural language explanations of agent behavior based only on observed states and actions -- without access to the agent's underlying model. Our approach learns a locally interpretable surrogate model of the agent's behavior from observations, which then guides a large language model to generate plausible explanations with minimal hallucination. Empirical results show that our method produces explanations that are more comprehensible and correct than those from baselines, as judged by both language models and human evaluators. Furthermore, we find that participants in a user study more accurately predicted the agent's future actions when given our explanations, suggesting improved understanding of agent behavior.
AIOct 22, 2024
Navigating Noisy Feedback: Enhancing Reinforcement Learning with Error-Prone Language ModelsMuhan Lin, Shuyang Shi, Yue Guo et al. · cmu
The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning from human feedback is a successful technique that can mitigate such issues, however, the collection of human feedback can be laborious. Recent works have solicited feedback from pre-trained large language models rather than humans to reduce or eliminate human effort, however, these approaches yield poor performance in the presence of hallucination and other errors. This paper studies the advantages and limitations of reinforcement learning from large language model feedback and proposes a simple yet effective method for soliciting and applying feedback as a potential-based shaping function. We theoretically show that inconsistent rankings, which approximate ranking errors, lead to uninformative rewards with our approach. Our method empirically improves convergence speed and policy returns over commonly used baselines even with significant ranking errors, and eliminates the need for complex post-processing of reward functions.
ROMar 31
Generalizable Dense Reward for Long-Horizon Robotic TasksSilong Yong, Stephen Sheng, Carl Qi et al.
Existing robotic foundation policies are trained primarily via large-scale imitation learning. While such models demonstrate strong capabilities, they often struggle with long-horizon tasks due to distribution shift and error accumulation. While reinforcement learning (RL) can finetune these models, it cannot work well across diverse tasks without manual reward engineering. We propose VLLR, a dense reward framework combining (1) an extrinsic reward from Large Language Models (LLMs) and Vision-Language Models (VLMs) for task progress recognition, and (2) an intrinsic reward based on policy self-certainty. VLLR uses LLMs to decompose tasks into verifiable subtasks and then VLMs to estimate progress to initialize the value function for a brief warm-up phase, avoiding prohibitive inference cost during full training; and self-certainty provides per-step intrinsic guidance throughout PPO finetuning. Ablation studies reveal complementary benefits: VLM-based value initialization primarily improves task completion efficiency, while self-certainty primarily enhances success rates, particularly on out-of-distribution tasks. On the CHORES benchmark covering mobile manipulation and navigation, VLLR achieves up to 56% absolute success rate gains over the pretrained policy, up to 5% gains over state-of-the-art RL finetuning methods on in-distribution tasks, and up to $10\%$ gains on out-of-distribution tasks, all without manual reward engineering. Additional visualizations can be found in https://silongyong.github.io/vllr_project_page/
CVMay 23, 2025
InstructPart: Task-Oriented Part Segmentation with Instruction ReasoningZifu Wan, Yaqi Xie, Ce Zhang et al.
Large multimodal foundation models, particularly in the domains of language and vision, have significantly advanced various tasks, including robotics, autonomous driving, information retrieval, and grounding. However, many of these models perceive objects as indivisible, overlooking the components that constitute them. Understanding these components and their associated affordances provides valuable insights into an object's functionality, which is fundamental for performing a wide range of tasks. In this work, we introduce a novel real-world benchmark, InstructPart, comprising hand-labeled part segmentation annotations and task-oriented instructions to evaluate the performance of current models in understanding and executing part-level tasks within everyday contexts. Through our experiments, we demonstrate that task-oriented part segmentation remains a challenging problem, even for state-of-the-art Vision-Language Models (VLMs). In addition to our benchmark, we introduce a simple baseline that achieves a twofold performance improvement through fine-tuning with our dataset. With our dataset and benchmark, we aim to facilitate research on task-oriented part segmentation and enhance the applicability of VLMs across various domains, including robotics, virtual reality, information retrieval, and other related fields. Project website: https://zifuwan.github.io/InstructPart/.
CVFeb 16, 2025
OMG: Opacity Matters in Material Modeling with Gaussian SplattingSilong Yong, Venkata Nagarjun Pudureddiyur Manivannan, Bernhard Kerbl et al.
Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse rendering results. The emergence of 3D Gaussian Splatting has boosted it to the next level by showing real-time rendering potentials. An intuitive finding is that the models used for inverse rendering do not take into account the dependency of opacity w.r.t. material properties, namely cross section, as suggested by optics. Therefore, we develop a novel approach that adds this dependency to the modeling itself. Inspired by radiative transfer, we augment the opacity term by introducing a neural network that takes as input material properties to provide modeling of cross section and a physically correct activation function. The gradients for material properties are therefore not only from color but also from opacity, facilitating a constraint for their optimization. Therefore, the proposed method incorporates more accurate physical properties compared to previous works. We implement our method into 3 different baselines that use Gaussian Splatting for inverse rendering and achieve significant improvements universally in terms of novel view synthesis and material modeling.
NEMar 24, 2024
CBGT-Net: A Neuromimetic Architecture for Robust Classification of Streaming DataShreya Sharma, Dana Hughes, Katia Sycara
This paper describes CBGT-Net, a neural network model inspired by the cortico-basal ganglia-thalamic (CBGT) circuits found in mammalian brains. Unlike traditional neural network models, which either generate an output for each provided input, or an output after a fixed sequence of inputs, the CBGT-Net learns to produce an output after a sufficient criteria for evidence is achieved from a stream of observed data. For each observation, the CBGT-Net generates a vector that explicitly represents the amount of evidence the observation provides for each potential decision, accumulates the evidence over time, and generates a decision when the accumulated evidence exceeds a pre-defined threshold. We evaluate the proposed model on two image classification tasks, where models need to predict image categories based on a stream of small patches extracted from the image. We show that the CBGT-Net provides improved accuracy and robustness compared to models trained to classify from a single patch, and models leveraging an LSTM layer to classify from a fixed sequence length of patches.
ROOct 22, 2024
DyPNIPP: Predicting Environment Dynamics for RL-based Robust Informative Path PlanningSrujan Deolasee, Siva Kailas, Wenhao Luo et al.
Informative path planning (IPP) is an important planning paradigm for various real-world robotic applications such as environment monitoring. IPP involves planning a path that can learn an accurate belief of the quantity of interest, while adhering to planning constraints. Traditional IPP methods typically require high computation time during execution, giving rise to reinforcement learning (RL) based IPP methods. However, the existing RL-based methods do not consider spatio-temporal environments which involve their own challenges due to variations in environment characteristics. In this paper, we propose DyPNIPP, a robust RL-based IPP framework, designed to operate effectively across spatio-temporal environments with varying dynamics. To achieve this, DyPNIPP incorporates domain randomization to train the agent across diverse environments and introduces a dynamics prediction model to capture and adapt the agent actions to specific environment dynamics. Our extensive experiments in a wildfire environment demonstrate that DyPNIPP outperforms existing RL-based IPP algorithms by significantly improving robustness and performing across diverse environment conditions.
CVMay 21, 2025
Spectral-Aware Global Fusion for RGB-Thermal Semantic SegmentationCe Zhang, Zifu Wan, Simon Stepputtis et al.
Semantic segmentation relying solely on RGB data often struggles in challenging conditions such as low illumination and obscured views, limiting its reliability in critical applications like autonomous driving. To address this, integrating additional thermal radiation data with RGB images demonstrates enhanced performance and robustness. However, how to effectively reconcile the modality discrepancies and fuse the RGB and thermal features remains a well-known challenge. In this work, we address this challenge from a novel spectral perspective. We observe that the multi-modal features can be categorized into two spectral components: low-frequency features that provide broad scene context, including color variations and smooth areas, and high-frequency features that capture modality-specific details such as edges and textures. Inspired by this, we propose the Spectral-aware Global Fusion Network (SGFNet) to effectively enhance and fuse the multi-modal features by explicitly modeling the interactions between the high-frequency, modality-specific features. Our experimental results demonstrate that SGFNet outperforms the state-of-the-art methods on the MFNet and PST900 datasets.
AINov 16, 2025
Adaptively Coordinating with Novel Partners via Learned Latent StrategiesBenjamin Li, Shuyang Shi, Lucia Romero et al.
Adaptation is the cornerstone of effective collaboration among heterogeneous team members. In human-agent teams, artificial agents need to adapt to their human partners in real time, as individuals often have unique preferences and policies that may change dynamically throughout interactions. This becomes particularly challenging in tasks with time pressure and complex strategic spaces, where identifying partner behaviors and selecting suitable responses is difficult. In this work, we introduce a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a broad range of potential partner strategies in real-time. Our approach encodes strategies with a variational autoencoder to learn a latent strategy space from agent trajectory data, identifies distinct strategy types through clustering, and trains a cooperator agent conditioned on these clusters by generating partners of each strategy type. For online adaptation to novel partners, we leverage a fixed-share regret minimization algorithm that dynamically infers and adjusts the partner's strategy estimation during interaction. We evaluate our method in a modified version of the Overcooked domain, a complex collaborative cooking environment that requires effective coordination among two players with a diverse potential strategy space. Through these experiments and an online user study, we demonstrate that our proposed agent achieves state of the art performance compared to existing baselines when paired with novel human, and agent teammates.
AIJul 7, 2025
Modeling Latent Partner Strategies for Adaptive Zero-Shot Human-Agent CollaborationBenjamin Li, Shuyang Shi, Lucia Romero et al.
In collaborative tasks, being able to adapt to your teammates is a necessary requirement for success. When teammates are heterogeneous, such as in human-agent teams, agents need to be able to observe, recognize, and adapt to their human partners in real time. This becomes particularly challenging in tasks with time pressure and complex strategic spaces where the dynamics can change rapidly. In this work, we introduce TALENTS, a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a range of partner strategies, enabling ad-hoc teamwork. Our approach utilizes a variational autoencoder to learn a latent strategy space from trajectory data. This latent space represents the underlying strategies that agents employ. Subsequently, the system identifies different types of strategy by clustering the data. Finally, a cooperator agent is trained to generate partners for each type of strategy, conditioned on these clusters. In order to adapt to previously unseen partners, we leverage a fixed-share regret minimization algorithm that infers and adjusts the estimated partner strategy dynamically. We assess our approach in a customized version of the Overcooked environment, posing a challenging cooperative cooking task that demands strong coordination across a wide range of possible strategies. Using an online user study, we show that our agent outperforms current baselines when working with unfamiliar human partners.
LGJun 19, 2025
Energy-Based Transfer for Reinforcement LearningZeyun Deng, Jasorsi Ghosh, Fiona Xie et al.
Reinforcement learning algorithms often suffer from poor sample efficiency, making them challenging to apply in multi-task or continual learning settings. Efficiency can be improved by transferring knowledge from a previously trained teacher policy to guide exploration in new but related tasks. However, if the new task sufficiently differs from the teacher's training task, the transferred guidance may be sub-optimal and bias exploration toward low-reward behaviors. We propose an energy-based transfer learning method that uses out-of-distribution detection to selectively issue guidance, enabling the teacher to intervene only in states within its training distribution. We theoretically show that energy scores reflect the teacher's state-visitation density and empirically demonstrate improved sample efficiency and performance across both single-task and multi-task settings.
ROJun 4, 2025
CARE: Enhancing Safety of Visual Navigation through Collision Avoidance via Repulsive EstimationJoonkyung Kim, Joonyeol Sim, Woojun Kim et al.
We propose CARE (Collision Avoidance via Repulsive Estimation) to improve the robustness of learning-based visual navigation methods. Recently, visual navigation models, particularly foundation models, have demonstrated promising performance by generating viable trajectories using only RGB images. However, these policies can generalize poorly to environments containing out-of-distribution (OOD) scenes characterized by unseen objects or different camera setups (e.g., variations in field of view, camera pose, or focal length). Without fine-tuning, such models could produce trajectories that lead to collisions, necessitating substantial efforts in data collection and additional training. To address this limitation, we introduce CARE, an attachable module that enhances the safety of visual navigation without requiring additional range sensors or fine-tuning of pretrained models. CARE can be integrated seamlessly into any RGB-based navigation model that generates local robot trajectories. It dynamically adjusts trajectories produced by a pretrained model using repulsive force vectors computed from depth images estimated directly from RGB inputs. We evaluate CARE by integrating it with state-of-the-art visual navigation models across diverse robot platforms. Real-world experiments show that CARE significantly reduces collisions (up to 100%) without compromising navigation performance in goal-conditioned navigation, and further improves collision-free travel distance (up to 10.7x) in exploration tasks. Project page: https://airlab-sogang.github.io/CARE/
LGJan 30, 2025
B3C: A Minimalist Approach to Offline Multi-Agent Reinforcement LearningWoojun Kim, Katia Sycara
Overestimation arising from selecting unseen actions during policy evaluation is a major challenge in offline reinforcement learning (RL). A minimalist approach in the single-agent setting -- adding behavior cloning (BC) regularization to existing online RL algorithms -- has been shown to be effective; however, this approach is understudied in multi-agent settings. In particular, overestimation becomes worse in multi-agent settings due to the presence of multiple actions, resulting in the BC regularization-based approach easily suffering from either over-regularization or critic divergence. To address this, we propose a simple yet effective method, Behavior Cloning regularization with Critic Clipping (B3C), which clips the target critic value in policy evaluation based on the maximum return in the dataset and pushes the limit of the weight on the RL objective over BC regularization, thereby improving performance. Additionally, we leverage existing value factorization techniques, particularly non-linear factorization, which is understudied in offline settings. Integrated with non-linear value factorization, B3C outperforms state-of-the-art algorithms on various offline multi-agent benchmarks.