The Influence of Memory in Multi-Agent ConsensusDavid Kohan Marzagão, Luciana Basualdo Bonatto, Tiago Madeira et al.
Multi-agent consensus problems can often be seen as a sequence of autonomous and independent local choices between a finite set of decision options, with each local choice undertaken simultaneously, and with a shared goal of achieving a global consensus state. Being able to estimate probabilities for the different outcomes and to predict how long it takes for a consensus to be formed, if ever, are core issues for such protocols. Little attention has been given to protocols in which agents can remember past or outdated states. In this paper, we propose a framework to study what we call \emph{memory consensus protocol}. We show that the employment of memory allows such processes to always converge, as well as, in some scenarios, such as cycles, converge faster. We provide a theoretical analysis of the probability of each option eventually winning such processes based on the initial opinions expressed by agents. Further, we perform experiments to investigate network topologies in which agents benefit from memory on the expected time needed for consensus.
Provenance Graph KernelDavid Kohan Marzagão, Trung Dong Huynh, Ayah Helal et al.
Provenance is a record that describes how entities, activities, and agents have influenced a piece of data; it is commonly represented as graphs with relevant labels on both their nodes and edges. With the growing adoption of provenance in a wide range of application domains, users are increasingly confronted with an abundance of graph data, which may prove challenging to process. Graph kernels, on the other hand, have been successfully used to efficiently analyse graphs. In this paper, we introduce a novel graph kernel called provenance kernel, which is inspired by and tailored for provenance data. It decomposes a provenance graph into tree-patterns rooted at a given node and considers the labels of edges and nodes up to a certain distance from the root. We employ provenance kernels to classify provenance graphs from three application domains. Our evaluation shows that they perform well in terms of classification accuracy and yield competitive results when compared against existing graph kernel methods and the provenance network analytics method while more efficient in computing time. Moreover, the provenance types used by provenance kernels also help improve the explainability of predictive models built on them.
2.3GTMay 15, 2019
Applying Abstract Argumentation Theory to Cooperative Game TheoryAnthony P. Young, David Kohan Marzagao, Josh Murphy
We apply ideas from abstract argumentation theory to study cooperative game theory. Building on Dung's results in his seminal paper, we further the correspondence between Dung's four argumentation semantics and solution concepts in cooperative game theory by showing that complete extensions (the grounded extension) correspond to Roth's subsolutions (respectively, the supercore). We then investigate the relationship between well-founded argumentation frameworks and convex games, where in each case the semantics (respectively, solution concepts) coincide; we prove that three-player convex games do not in general have well-founded argumentation frameworks.