88.3CVMay 28Code
Native Audio-Visual Alignment for GenerationLongbin Ji, Guan Wang, Xuan Wei et al.
Joint audio-video generation aims to synthesize temporally synchronized and semantically coherent visual-acoustic content. However, existing open-source methods mainly rely on either dual-tower designs with posterior alignment or fully unified tri-modal designs that mix textual context, audio and video in one shared space. The former weakens fine-grained audio-video co-evolution, while the latter couples semantic conditioning with low-level synchronization. To address these limitations, we propose NAVA, a Native Audio-Visual Alignment framework for joint audio-video generation. NAVA is built upon context-conditioned native audio-visual alignment: it first establishes audio-video correspondence in a dedicated interaction space, and then uses external context to condition the joint denoising process. Specifically, NAVA is instantiated with an Align-then-Fuse MMDiT architecture, which transitions from modality-aware audio-video alignment to modality-shared joint denoising. Furthermore, we introduce Timbre-in-Context Conditioning to associate reference timbre cues with corresponding speech spans to achieve controllable speech timbre. Experiments on Verse-Bench and Seed-TTS, together with a user study, demonstrate that NAVA achieves superior video quality, precise audio-visual synchronization, competitive audio quality, and stronger reference-timbre controllability using only 6.3B parameters.
CVDec 28, 2025Code
Video-Browser: Towards Agentic Open-web Video BrowsingZhengyang Liang, Yan Shu, Xiangrui Liu et al.
The evolution of autonomous agents is redefining information seeking, transitioning from passive retrieval to proactive, open-ended web research. However, a significant modality gap remains in processing the web's most dynamic and information-dense modality: video. In this paper, we first formalize the task of Agentic Video Browsing and introduce Video-BrowseComp, a benchmark evaluating open-ended agentic browsing tasks that enforce a mandatory dependency on videos. We observe that current paradigms struggle to reconcile the scale of open-ended video exploration with the need for fine-grained visual verification. Direct visual inference (e.g., RAG) maximizes perception but incurs prohibitive context costs, while text-centric summarization optimizes efficiency but often misses critical visual details required for accurate grounding. To address this, we propose Video-Browser, a novel agent leveraging Pyramidal Perception, filtering with cheap metadata and zooming in with expensive visual perception only when necessary. Experiments demonstrate that our approach achieves a 37.5% relative improvement while reducing token consumption by 58.3% compared to Direct visual inference, establishing a foundation for verifiable open-web video research. We open-source all codes, benchmark at {https://anonymous.4open.science/r/VideoBrowser} and {https://github.com/chrisx599/Video-Browser}.
CVJul 30, 2025Code
Object Recognition Datasets and Challenges: A ReviewAria Salari, Abtin Djavadifar, Xiangrui Liu et al.
Object recognition is among the fundamental tasks in the computer vision applications, paving the path for all other image understanding operations. In every stage of progress in object recognition research, efforts have been made to collect and annotate new datasets to match the capacity of the state-of-the-art algorithms. In recent years, the importance of the size and quality of datasets has been intensified as the utility of the emerging deep network techniques heavily relies on training data. Furthermore, datasets lay a fair benchmarking means for competitions and have proved instrumental to the advancements of object recognition research by providing quantifiable benchmarks for the developed models. Taking a closer look at the characteristics of commonly-used public datasets seems to be an important first step for data-driven and machine learning researchers. In this survey, we provide a detailed analysis of datasets in the highly investigated object recognition areas. More than 160 datasets have been scrutinized through statistics and descriptions. Additionally, we present an overview of the prominent object recognition benchmarks and competitions, along with a description of the metrics widely adopted for evaluation purposes in the computer vision community. All introduced datasets and challenges can be found online at github.com/AbtinDjavadifar/ORDC.
CVApr 15, 2024Code
CompGS: Efficient 3D Scene Representation via Compressed Gaussian SplattingXiangrui Liu, Xinju Wu, Pingping Zhang et al.
Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.
CVJan 7Code
Can LLMs See Without Pixels? Benchmarking Spatial Intelligence from Textual DescriptionsZhongbin Guo, Zhen Yang, Yushan Li et al.
Recent advancements in Spatial Intelligence (SI) have predominantly relied on Vision-Language Models (VLMs), yet a critical question remains: does spatial understanding originate from visual encoders or the fundamental reasoning backbone? Inspired by this question, we introduce SiT-Bench, a novel benchmark designed to evaluate the SI performance of Large Language Models (LLMs) without pixel-level input, comprises over 3,800 expert-annotated items across five primary categories and 17 subtasks, ranging from egocentric navigation and perspective transformation to fine-grained robotic manipulation. By converting single/multi-view scenes into high-fidelity, coordinate-aware textual descriptions, we challenge LLMs to perform symbolic textual reasoning rather than visual pattern matching. Evaluation results of state-of-the-art (SOTA) LLMs reveals that while models achieve proficiency in localized semantic tasks, a significant "spatial gap" remains in global consistency. Notably, we find that explicit spatial reasoning significantly boosts performance, suggesting that LLMs possess latent world-modeling potential. Our proposed dataset SiT-Bench serves as a foundational resource to foster the development of spatially-grounded LLM backbones for future VLMs and embodied agents. Our code and benchmark will be released at https://github.com/binisalegend/SiT-Bench .
36.4CVMay 19
ShadeBench: A Benchmark Dataset for Building Shade Simulation in Sustainable SocietyLongchao Da, Mithun Shivakoti, Xiangrui Liu et al.
Urban heat exposure is becoming an increasingly critical challenge due to the intensifying urban heat island effect. Fine-grained shade patterns, especially those induced by urban buildings, strongly influence pedestrians' thermal exposure and outdoor activity planning. However, accurately modeling and analyzing urban shade at scale remains difficult because of the lack of large-scale datasets and systematic evaluation frameworks. To address this challenge, we present ShadeBench, a comprehensive dataset and benchmark for urban shade understanding. ShadeBench contains geographically diverse urban scenes with temporally varying simulated shade maps and textual descriptions, together with aligned satellite imagery, building skeleton representations, and 3D building meshes. Built upon this multimodal dataset, ShadeBench supports a range of downstream tasks, including shade generation, shade segmentation, and 3D building reconstruction. We further establish standardized evaluation protocols and baseline methods for these tasks. By enabling scalable and fine-grained shade analysis, ShadeBench provides a foundation for data-driven urban climate research and supports future studies in heat-resilient urban planning and decision-making. The code and dataset are publicly available at https://darl-genai.github.io/shadebench/.
CVJun 24, 2025Code
Video-XL-2: Towards Very Long-Video Understanding Through Task-Aware KV SparsificationMinghao Qin, Xiangrui Liu, Zhengyang Liang et al.
Multi-modal large language models (MLLMs) models have made significant progress in video understanding over the past few years. However, processing long video inputs remains a major challenge due to high memory and computational costs. This makes it difficult for current models to achieve both strong performance and high efficiency in long video understanding. To address this challenge, we propose Video-XL-2, a novel MLLM that delivers superior cost-effectiveness for long-video understanding based on task-aware KV sparsification. The proposed framework operates with two key steps: chunk-based pre-filling and bi-level key-value decoding. Chunk-based pre-filling divides the visual token sequence into chunks, applying full attention within each chunk and sparse attention across chunks. This significantly reduces computational and memory overhead. During decoding, bi-level key-value decoding selectively reloads either dense or sparse key-values for each chunk based on its relevance to the task. This approach further improves memory efficiency and enhances the model's ability to capture fine-grained information. Video-XL-2 achieves state-of-the-art performance on various long video understanding benchmarks, outperforming existing open-source lightweight models. It also demonstrates exceptional efficiency, capable of processing over 10,000 frames on a single NVIDIA A100 (80GB) GPU and thousands of frames in just a few seconds.
CLMay 22, 2025Code
MASLab: A Unified and Comprehensive Codebase for LLM-based Multi-Agent SystemsRui Ye, Keduan Huang, Qimin Wu et al.
LLM-based multi-agent systems (MAS) have demonstrated significant potential in enhancing single LLMs to address complex and diverse tasks in practical applications. Despite considerable advancements, the field lacks a unified codebase that consolidates existing methods, resulting in redundant re-implementation efforts, unfair comparisons, and high entry barriers for researchers. To address these challenges, we introduce MASLab, a unified, comprehensive, and research-friendly codebase for LLM-based MAS. (1) MASLab integrates over 20 established methods across multiple domains, each rigorously validated by comparing step-by-step outputs with its official implementation. (2) MASLab provides a unified environment with various benchmarks for fair comparisons among methods, ensuring consistent inputs and standardized evaluation protocols. (3) MASLab implements methods within a shared streamlined structure, lowering the barriers for understanding and extension. Building on MASLab, we conduct extensive experiments covering 10+ benchmarks and 8 models, offering researchers a clear and comprehensive view of the current landscape of MAS methods. MASLab will continue to evolve, tracking the latest developments in the field, and invite contributions from the broader open-source community.
SEOct 22, 2024
Self-Evolving Multi-Agent Collaboration Networks for Software DevelopmentYue Hu, Yuzhu Cai, Yaxin Du et al.
LLM-driven multi-agent collaboration (MAC) systems have demonstrated impressive capabilities in automatic software development at the function level. However, their heavy reliance on human design limits their adaptability to the diverse demands of real-world software development. To address this limitation, we introduce EvoMAC, a novel self-evolving paradigm for MAC networks. Inspired by traditional neural network training, EvoMAC obtains text-based environmental feedback by verifying the MAC network's output against a target proxy and leverages a novel textual backpropagation to update the network. To extend coding capabilities beyond function-level tasks to more challenging software-level development, we further propose rSDE-Bench, a requirement-oriented software development benchmark, which features complex and diverse software requirements along with automatic evaluation of requirement correctness. Our experiments show that: i) The automatic requirement-aware evaluation in rSDE-Bench closely aligns with human evaluations, validating its reliability as a software-level coding benchmark. ii) EvoMAC outperforms previous SOTA methods on both the software-level rSDE-Bench and the function-level HumanEval benchmarks, reflecting its superior coding capabilities. The benchmark can be downloaded at https://yuzhu-cai.github.io/rSDE-Bench/.
CVMar 24, 2025
Video-XL-Pro: Reconstructive Token Compression for Extremely Long Video UnderstandingXiangrui Liu, Yan Shu, Zheng Liu et al.
Despite advanced token compression techniques, existing multimodal large language models (MLLMs) still struggle with hour-long video understanding. In this work, we propose Video-XL-Pro, an efficient method for extremely long video understanding, built upon Reconstructive Compression of Tokens (ReCoT), a learnable module that leverages self-supervised learning to generate comprehensive and compact video tokens. ReCoT introduces two key components: (i) Dynamic Token Synthesizer (DTS): DTS generates pseudo-video tokens from static image tokens by learning intra-token relationships, which are then used in masked video modeling. (ii) Semantic-Guided Masking (SGM): SGM adaptively masks redundant visual tokens to facilitate more effective reconstructive learning. To improve training efficiency in MLLMs fine-tuning, we introduce a video-specific dataset pruning strategy and design a simple yet Query-aware Selector that enables the model to precisely locate query-relevant video tokens. With only 3B parameters, Video-XL-Pro outperforms most 7B models trained on larger datasets across multiple long video understanding benchmarks. Moreover, it can process over 8K frames on a single A100 GPU while maintaining high-quality performance.
CVMar 31, 2025
STI-Bench: Are MLLMs Ready for Precise Spatial-Temporal World Understanding?Yun Li, Yiming Zhang, Tao Lin et al.
The use of Multimodal Large Language Models (MLLMs) as an end-to-end solution for Embodied AI and Autonomous Driving has become a prevailing trend. While MLLMs have been extensively studied for visual semantic understanding tasks, their ability to perform precise and quantitative spatial-temporal understanding in real-world applications remains largely unexamined, leading to uncertain prospects. To evaluate models' Spatial-Temporal Intelligence, we introduce STI-Bench, a benchmark designed to evaluate MLLMs' spatial-temporal understanding through challenging tasks such as estimating and predicting the appearance, pose, displacement, and motion of objects. Our benchmark encompasses a wide range of robot and vehicle operations across desktop, indoor, and outdoor scenarios. The extensive experiments reveals that the state-of-the-art MLLMs still struggle in real-world spatial-temporal understanding, especially in tasks requiring precise distance estimation and motion analysis.
CVJan 30
Hi-Light: A Path to high-fidelity, high-resolution video relighting with a Novel Evaluation ParadigmXiangrui Liu, Haoxiang Li, Yezhou Yang
Video relighting offers immense creative potential and commercial value but is hindered by challenges, including the absence of an adequate evaluation metric, severe light flickering, and the degradation of fine-grained details during editing. To overcome these challenges, we introduce Hi-Light, a novel, training-free framework for high-fidelity, high-resolution, robust video relighting. Our approach introduces three technical innovations: lightness prior anchored guided relighting diffusion that stabilises intermediate relit video, a Hybrid Motion-Adaptive Lighting Smoothing Filter that leverages optical flow to ensure temporal stability without introducing motion blur, and a LAB-based Detail Fusion module that preserves high-frequency detail information from the original video. Furthermore, to address the critical gap in evaluation, we propose the Light Stability Score, the first quantitative metric designed to specifically measure lighting consistency. Extensive experiments demonstrate that Hi-Light significantly outperforms state-of-the-art methods in both qualitative and quantitative comparisons, producing stable, highly detailed relit videos.
AIMay 22, 2025
X-MAS: Towards Building Multi-Agent Systems with Heterogeneous LLMsRui Ye, Xiangrui Liu, Qimin Wu et al.
LLM-based multi-agent systems (MAS) extend the capabilities of single LLMs by enabling cooperation among multiple specialized agents. However, most existing MAS frameworks rely on a single LLM to drive all agents, constraining the system's intelligence to the limit of that model. This paper explores the paradigm of heterogeneous LLM-driven MAS (X-MAS), where agents are powered by diverse LLMs, elevating the system's potential to the collective intelligence of diverse LLMs. We introduce X-MAS-Bench, a comprehensive testbed designed to evaluate the performance of various LLMs across different domains and MAS-related functions. As an extensive empirical study, we assess 27 LLMs across 5 domains (encompassing 21 test sets) and 5 functions, conducting over 1.7 million evaluations to identify optimal model selections for each domain-function combination. Building on these findings, we demonstrate that transitioning from homogeneous to heterogeneous LLM-driven MAS can significantly enhance system performance without requiring structural redesign. Specifically, in a chatbot-only MAS scenario, the heterogeneous configuration yields up to 8.4\% performance improvement on the MATH dataset. In a mixed chatbot-reasoner scenario, the heterogeneous MAS could achieve a remarkable 47\% performance boost on the AIME dataset. Our results underscore the transformative potential of heterogeneous LLMs in MAS, highlighting a promising avenue for advancing scalable, collaborative AI systems.
LGMar 3, 2025
Foundation Model in BiomedicineXiangrui Liu, Yuanyuan Zhang, Qianyu Shang et al.
Foundation models, first introduced in 2021, refer to large-scale pretrained models (e.g., large language models (LLMs) and vision-language models (VLMs)) that learn from extensive unlabeled datasets through unsupervised methods, enabling them to excel in diverse downstream tasks. These models, like GPT, can be adapted to various applications such as question answering and visual understanding, outperforming task-specific AI models and earning their name due to broad applicability across fields. The development of biomedical foundation models marks a significant milestone in the use of artificial intelligence (AI) to understand complex biological phenomena and advance medical research and practice. This survey explores the potential of foundation models in diverse domains within biomedical fields, including computational biology, drug discovery and development, clinical informatics, medical imaging, and public health. The purpose of this survey is to inspire ongoing research in the application of foundation models to health science.
GRApr 17, 2025
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene RepresentationXiangrui Liu, Xinju Wu, Shiqi Wang et al.
Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant compression is essential for transmission over the existing Internet infrastructure. Hence, we propose Compressed Gaussian Splatting (CompGS++), a novel framework that leverages compact Gaussian primitives to achieve accurate 3D modeling with substantial size reduction for both static and dynamic scenes. Our design is based on the principle of eliminating redundancy both between and within primitives. Specifically, we develop a comprehensive prediction paradigm to address inter-primitive redundancy through spatial and temporal primitive prediction modules. The spatial primitive prediction module establishes predictive relationships for scene primitives and enables most primitives to be encoded as compact residuals, substantially reducing the spatial redundancy. We further devise a temporal primitive prediction module to handle dynamic scenes, which exploits primitive correlations across timestamps to effectively reduce temporal redundancy. Moreover, we devise a rate-constrained optimization module that jointly minimizes reconstruction error and rate consumption. This module effectively eliminates parameter redundancy within primitives and enhances the overall compactness of scene representations. Comprehensive evaluations across multiple benchmark datasets demonstrate that CompGS++ significantly outperforms existing methods, achieving superior compression performance while preserving accurate scene modeling. Our implementation will be made publicly available on GitHub to facilitate further research.
CVJul 16, 2025
DeepShade: Enable Shade Simulation by Text-conditioned Image GenerationLongchao Da, Xiangrui Liu, Mithun Shivakoti et al.
Heatwaves pose a significant threat to public health, especially as global warming intensifies. However, current routing systems (e.g., online maps) fail to incorporate shade information due to the difficulty of estimating shades directly from noisy satellite imagery and the limited availability of training data for generative models. In this paper, we address these challenges through two main contributions. First, we build an extensive dataset covering diverse longitude-latitude regions, varying levels of building density, and different urban layouts. Leveraging Blender-based 3D simulations alongside building outlines, we capture building shadows under various solar zenith angles throughout the year and at different times of day. These simulated shadows are aligned with satellite images, providing a rich resource for learning shade patterns. Second, we propose the DeepShade, a diffusion-based model designed to learn and synthesize shade variations over time. It emphasizes the nuance of edge features by jointly considering RGB with the Canny edge layer, and incorporates contrastive learning to capture the temporal change rules of shade. Then, by conditioning on textual descriptions of known conditions (e.g., time of day, solar angles), our framework provides improved performance in generating shade images. We demonstrate the utility of our approach by using our shade predictions to calculate shade ratios for real-world route planning in Tempe, Arizona. We believe this work will benefit society by providing a reference for urban planning in extreme heat weather and its potential practical applications in the environment.
CVSep 30, 2025
TimeScope: Towards Task-Oriented Temporal Grounding In Long VideosXiangrui Liu, Minghao Qin, Yan Shu et al.
Identifying key moments in long videos is essential for downstream understanding and reasoning tasks. In this paper, we introduce a new problem, Taskoriented Temporal Grounding ToTG, which aims to localize time intervals containing the necessary information based on a task's natural description. Along with the definition, we also present ToTG Bench, a comprehensive benchmark for evaluating the performance on ToTG. ToTG is particularly challenging for traditional approaches due to their limited generalizability and difficulty in handling long videos. To address these challenges, we propose TimeScope, a novel framework built upon progressive reasoning. TimeScope first identifies a coarse-grained temporal scope in the long video that likely contains the key moments, and then refines this scope through finegrained moment partitioning. Additionally, we curate a highquality dataset, namely ToTG Pile, to enhance TimeScope's ability to perform progressive temporal grounding effectively. Extensive experiments demonstrate that TimeScope consistently outperforms both existing temporalgrounding methods and popular MLLMs across various settings, highlighting its effectiveness in addressing this new challenging problem.
CVJul 3, 2025
Investigating VLM Hallucination from a Cognitive Psychology Perspective: A First Step Toward Interpretation with Intriguing ObservationsXiangrui Liu, Man Luo, Agneet Chatterjee et al.
Hallucination is a long-standing problem that has been actively investigated in Vision-Language Models (VLMs). Existing research commonly attributes hallucinations to technical limitations or sycophancy bias, where the latter means the models tend to generate incorrect answers to align with user expectations. However, these explanations primarily focus on technical or externally driven factors, and may have neglected the possibility that hallucination behaviours might mirror cognitive biases observed in human psychology. In this work, we introduce a psychological taxonomy, categorizing VLMs' cognitive biases that lead to hallucinations, including sycophancy, logical inconsistency, and a newly identified VLMs behaviour: appeal to authority. To systematically analyze these behaviours, we design AIpsych, a scalable benchmark that reveals psychological tendencies in model response patterns. Leveraging this benchmark, we investigate how variations in model architecture and parameter size influence model behaviour when responding to strategically manipulated questions. Our experiments reveal that as model size increases, VLMs exhibit stronger sycophantic tendencies but reduced authority bias, suggesting increasing competence but a potential erosion of response integrity. A human subject study further validates our hypotheses and highlights key behavioural differences between VLMs and human respondents. This work suggests a new perspective for understanding hallucination in VLMs and highlights the importance of integrating psychological principles into model evaluation.
CLJun 15, 2024
Emerging Safety Attack and Defense in Federated Instruction Tuning of Large Language ModelsRui Ye, Jingyi Chai, Xiangrui Liu et al.
Federated learning (FL) enables multiple parties to collaboratively fine-tune an large language model (LLM) without the need of direct data sharing. Ideally, by training on decentralized data that is aligned with human preferences and safety principles, federated instruction tuning can result in an LLM that could behave in a helpful and safe manner. In this paper, we for the first time reveal the vulnerability of safety alignment in FedIT by proposing a simple, stealthy, yet effective safety attack method. Specifically, the malicious clients could automatically generate attack data without involving manual efforts and attack the FedIT system by training their local LLMs on such attack data. Unfortunately, this proposed safety attack not only can compromise the safety alignment of LLM trained via FedIT, but also can not be effectively defended against by many existing FL defense methods. Targeting this, we further propose a post-hoc defense method, which could rely on a fully automated pipeline: generation of defense data and further fine-tuning of the LLM. Extensive experiments show that our safety attack method can significantly compromise the LLM's safety alignment (e.g., reduce safety rate by 70\%), which can not be effectively defended by existing defense methods (at most 4\% absolute improvement), while our safety defense method can significantly enhance the attacked LLM's safety alignment (at most 69\% absolute improvement).