Wenze Ren

AS
h-index56
7papers
146citations
Novelty41%
AI Score53

7 Papers

CLNov 8, 2024Code
Dynamic-SUPERB Phase-2: A Collaboratively Expanding Benchmark for Measuring the Capabilities of Spoken Language Models with 180 Tasks

Chien-yu Huang, Wei-Chih Chen, Shu-wen Yang et al. · cmu, mit

Multimodal foundation models, such as Gemini and ChatGPT, have revolutionized human-machine interactions by seamlessly integrating various forms of data. Developing a universal spoken language model that comprehends a wide range of natural language instructions is critical for bridging communication gaps and facilitating more intuitive interactions. However, the absence of a comprehensive evaluation benchmark poses a significant challenge. We present Dynamic-SUPERB Phase-2, an open and evolving benchmark for the comprehensive evaluation of instruction-based universal speech models. Building upon the first generation, this second version incorporates 125 new tasks contributed collaboratively by the global research community, expanding the benchmark to a total of 180 tasks, making it the largest benchmark for speech and audio evaluation. While the first generation of Dynamic-SUPERB was limited to classification tasks, Dynamic-SUPERB Phase-2 broadens its evaluation capabilities by introducing a wide array of novel and diverse tasks, including regression and sequence generation, across speech, music, and environmental audio. Evaluation results show that no model performed well universally. SALMONN-13B excelled in English ASR and Qwen2-Audio-7B-Instruct showed high accuracy in emotion recognition, but current models still require further innovations to handle a broader range of tasks. We open-source all task data and the evaluation pipeline at https://github.com/dynamic-superb/dynamic-superb.

ASMar 19
How Auditory Knowledge in LLM Backbones Shapes Audio Language Models: A Holistic Evaluation

Ke-Han Lu, Szu-Wei Fu, Chao-Han Huck Yang et al.

Large language models (LLMs) have been widely used as knowledge backbones of Large Audio Language Models (LALMs), yet how much auditory knowledge they encode through text-only pre-training and how this affects downstream performance remains unclear. We study this gap by comparing different LLMs under two text-only and one audio-grounded setting: (1) direct probing on AKB-2000, a curated benchmark testing the breadth and depth of auditory knowledge; (2) cascade evaluation, where LLMs reason over text descriptions from an audio captioner; and (3) audio-grounded evaluation, where each LLM is fine-tuned into a Large Audio Language Model (LALM) with an audio encoder. Our findings reveal that auditory knowledge varies substantially across families, and text-only results are strongly correlated with audio performance. Our work provides empirical grounding for a comprehensive understanding of LLMs in audio research.

CLMar 23
TaigiSpeech: A Low-Resource Real-World Speech Intent Dataset and Preliminary Results with Scalable Data Mining In-the-Wild

Kai-Wei Chang, Yi-Cheng Lin, Huang-Cheng Chou et al.

Speech technologies have advanced rapidly and serve diverse populations worldwide. However, many languages remain underrepresented due to limited resources. In this paper, we introduce \textbf{TaigiSpeech}, a real-world speech intent dataset in Taiwanese Taigi (aka Taiwanese Hokkien/Southern Min), which is a low-resource and primarily spoken language. The dataset is collected from older adults, comprising 21 speakers with a total of 3k utterances. It is designed for practical intent detection scenarios, including healthcare and home assistant applications. To address the scarcity of labeled data, we explore two data mining strategies with two levels of supervision: keyword match data mining with LLM pseudo labeling via an intermediate language and an audio-visual framework that leverages multimodal cues with minimal textual supervision. This design enables scalable dataset construction for low-resource and unwritten spoken languages. TaigiSpeech will be released under the CC BY 4.0 license to facilitate broad adoption and research on low-resource and unwritten languages. The project website and the dataset can be found on https://kwchang.org/taigispeech.

SDMar 27
TW-Sound580K: A Regional Audio-Text Dataset with Verification-Guided Curation for Localized Audio-Language Modeling

Hao-Hui Xie, Ho-Lam Chung, Yi-Cheng Lin et al.

Large Audio-Language Models (LALMs) typically struggle with localized dialectal prosody due to the scarcity of specialized corpora. We present TW-Sound580K, a Taiwanese audio-text instruction dataset developed through a Verify-Generate-Critique (VGC) protocol. This pipeline leverages Dual-ASR validation to filter 522K raw clips, subsequently expanding them into 580,000 high-fidelity instruction pairs using a teacher model. The dataset's utility is demonstrated through Tai-LALM, which fine-tunes a DeSTA 2.5-Audio-initialized backbone and incorporates a dynamic Dual-ASR Arbitration strategy to optimize transcription selection during inference. On the TAU Benchmark, Tai-LALM reaches 49.1% accuracy, marking a 6.5% absolute improvement over the zero-shot baseline (42.6% with ASR text conditioning). This confirms that integrating regional corpora with rigorous curation and dynamic arbitration significantly enhances LALM performance on localized speech.

ASJul 3, 2025
DeSTA2.5-Audio: Toward General-Purpose Large Audio Language Model with Self-Generated Cross-Modal Alignment

Ke-Han Lu, Zhehuai Chen, Szu-Wei Fu et al. · mit

We introduce DeSTA2.5-Audio, a general-purpose Large Audio Language Model (LALM) designed for robust auditory perception and instruction-following, without requiring task-specific audio instruction-tuning. Recent LALMs typically augment Large Language Models (LLMs) with auditory capabilities by training on large-scale, manually curated or LLM-synthesized audio-instruction datasets. However, these approaches have often suffered from the catastrophic forgetting of the LLM's original language abilities. To address this, we revisit the data construction pipeline and propose DeSTA, a self-generated cross-modal alignment strategy in which the backbone LLM generates its own training targets. This approach preserves the LLM's native language proficiency while establishing effective audio-text alignment, thereby enabling zero-shot generalization without task-specific tuning. Using DeSTA, we construct DeSTA-AQA5M, a large-scale, task-agnostic dataset containing 5 million training samples derived from 7,000 hours of audio spanning 50 diverse datasets, including speech, environmental sounds, and music. DeSTA2.5-Audio achieves state-of-the-art or competitive performance across a wide range of audio-language benchmarks, including Dynamic-SUPERB, MMAU, SAKURA, Speech-IFEval, and VoiceBench. Comprehensive comparative studies demonstrate that our self-generated strategy outperforms widely adopted data construction and training strategies in both auditory perception and instruction-following capabilities. Our findings underscore the importance of carefully designed data construction in LALM development and offer practical insights for building robust, general-purpose LALMs.

ASSep 30, 2025
Game-Time: Evaluating Temporal Dynamics in Spoken Language Models

Kai-Wei Chang, En-Pei Hu, Chun-Yi Kuan et al. · mit

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.

ASMay 21, 2025
ToxicTone: A Mandarin Audio Dataset Annotated for Toxicity and Toxic Utterance Tonality

Yu-Xiang Luo, Yi-Cheng Lin, Ming-To Chuang et al.

Despite extensive research on toxic speech detection in text, a critical gap remains in handling spoken Mandarin audio. The lack of annotated datasets that capture the unique prosodic cues and culturally specific expressions in Mandarin leaves spoken toxicity underexplored. To address this, we introduce ToxicTone -- the largest public dataset of its kind -- featuring detailed annotations that distinguish both forms of toxicity (e.g., profanity, bullying) and sources of toxicity (e.g., anger, sarcasm, dismissiveness). Our data, sourced from diverse real-world audio and organized into 13 topical categories, mirrors authentic communication scenarios. We also propose a multimodal detection framework that integrates acoustic, linguistic, and emotional features using state-of-the-art speech and emotion encoders. Extensive experiments show our approach outperforms text-only and baseline models, underscoring the essential role of speech-specific cues in revealing hidden toxic expressions.