Marcel C. Bühler

CV
h-index6
9papers
439citations
Novelty66%
AI Score50

9 Papers

19.5CVSep 28, 2023
Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis

Marcel C. Bühler, Kripasindhu Sarkar, Tanmay Shah et al.

NeRFs have enabled highly realistic synthesis of human faces including complex appearance and reflectance effects of hair and skin. These methods typically require a large number of multi-view input images, making the process hardware intensive and cumbersome, limiting applicability to unconstrained settings. We propose a novel volumetric human face prior that enables the synthesis of ultra high-resolution novel views of subjects that are not part of the prior's training distribution. This prior model consists of an identity-conditioned NeRF, trained on a dataset of low-resolution multi-view images of diverse humans with known camera calibration. A simple sparse landmark-based 3D alignment of the training dataset allows our model to learn a smooth latent space of geometry and appearance despite a limited number of training identities. A high-quality volumetric representation of a novel subject can be obtained by model fitting to 2 or 3 camera views of arbitrary resolution. Importantly, our method requires as few as two views of casually captured images as input at inference time.

6.5CVNov 8, 2019Code
Content-Consistent Generation of Realistic Eyes with Style

Marcel Bühler, Seonwook Park, Shalini De Mello et al.

Accurately labeled real-world training data can be scarce, and hence recent works adapt, modify or generate images to boost target datasets. However, retaining relevant details from input data in the generated images is challenging and failure could be critical to the performance on the final task. In this work, we synthesize person-specific eye images that satisfy a given semantic segmentation mask (content), while following the style of a specified person from only a few reference images. We introduce two approaches, (a) one used to win the OpenEDS Synthetic Eye Generation Challenge at ICCV 2019, and (b) a principled approach to solving the problem involving simultaneous injection of style and content information at multiple scales. Our implementation is available at https://github.com/mcbuehler/Seg2Eye.

10.8GROct 15, 2024
SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

Jaeseong Lee, Taewoong Kang, Marcel C. Bühler et al.

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.

8.4CVJul 3, 2025
HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars

Gent Serifi, Marcel C. Bühler · eth-zurich

We introduce HyperGaussians, a novel extension of 3D Gaussian Splatting for high-quality animatable face avatars. Creating such detailed face avatars from videos is a challenging problem and has numerous applications in augmented and virtual reality. While tremendous successes have been achieved for static faces, animatable avatars from monocular videos still fall in the uncanny valley. The de facto standard, 3D Gaussian Splatting (3DGS), represents a face through a collection of 3D Gaussian primitives. 3DGS excels at rendering static faces, but the state-of-the-art still struggles with nonlinear deformations, complex lighting effects, and fine details. While most related works focus on predicting better Gaussian parameters from expression codes, we rethink the 3D Gaussian representation itself and how to make it more expressive. Our insights lead to a novel extension of 3D Gaussians to high-dimensional multivariate Gaussians, dubbed 'HyperGaussians'. The higher dimensionality increases expressivity through conditioning on a learnable local embedding. However, splatting HyperGaussians is computationally expensive because it requires inverting a high-dimensional covariance matrix. We solve this by reparameterizing the covariance matrix, dubbed the 'inverse covariance trick'. This trick boosts the efficiency so that HyperGaussians can be seamlessly integrated into existing models. To demonstrate this, we plug in HyperGaussians into the state-of-the-art in fast monocular face avatars: FlashAvatar. Our evaluation on 19 subjects from 4 face datasets shows that HyperGaussians outperform 3DGS numerically and visually, particularly for high-frequency details like eyeglass frames, teeth, complex facial movements, and specular reflections.

6.5CVApr 1, 2024
MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space

Armand Comas-Massagué, Di Qiu, Menglei Chai et al.

We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in photo-realistic avatar synthesis. Firstly, we utilize a conditional Neural Radiance Fields (NeRF) model, trained on a large-scale unannotated multi-view dataset, to create a versatile initial solution space that accelerates and diversifies avatar generation. Secondly, we develop a geometric prior, leveraging the capabilities of Text-to-Image Diffusion Models, to ensure superior view invariance and enable direct optimization of avatar geometry. These foundational ideas are complemented by our optimization pipeline built on Variational Score Distillation (VSD), which mitigates texture loss and over-saturation issues. As supported by our extensive experiments, these strategies collectively enable the creation of custom avatars with unparalleled visual quality and better adherence to input text prompts. You can find more results and videos in our website: https://syntec-research.github.io/MagicMirror

4.3GRJul 21, 2025
Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars

Marcel C. Bühler, Ye Yuan, Xueting Li et al.

We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation, 3D Gaussian lifting, and pose-aware UV-space mapping of 3D Gaussians. Given an image, we first dream plausible multi-views using a video diffusion model, capturing rich geometric and appearance details. These views are then lifted into unstructured 3D Gaussians. To enable animation, we propose a transformer-based encoder that models global spatial relationships and projects these Gaussians into a structured latent representation aligned with the UV space of a parametric body model. This latent code is decoded into UV-space Gaussians that can be animated via body-driven deformation and rendered conditioned on pose and viewpoint. By anchoring Gaussians to the UV manifold, our method ensures consistency during animation while preserving fine visual details. DLA enables real-time rendering and intuitive editing without requiring post-processing. Our method outperforms state-of-the-art approaches on the ActorsHQ and 4D-Dress datasets in both perceptual quality and photometric accuracy. By combining the generative strengths of video diffusion models with a pose-aware UV-space Gaussian mapping, DLA bridges the gap between unstructured 3D representations and high-fidelity, animation-ready avatars.

32.8CVDec 14, 2021Code
I M Avatar: Implicit Morphable Head Avatars from Videos

Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler et al.

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not generalize well to unseen expressions. To tackle this problem, we propose IMavatar (Implicit Morphable avatar), a novel method for learning implicit head avatars from monocular videos. Inspired by the fine-grained control mechanisms afforded by conventional 3DMMs, we represent the expression- and pose- related deformations via learned blendshapes and skinning fields. These attributes are pose-independent and can be used to morph the canonical geometry and texture fields given novel expression and pose parameters. We employ ray marching and iterative root-finding to locate the canonical surface intersection for each pixel. A key contribution is our novel analytical gradient formulation that enables end-to-end training of IMavatars from videos. We show quantitatively and qualitatively that our method improves geometry and covers a more complete expression space compared to state-of-the-art methods.

15.5CVApr 13, 2021Code
VariTex: Variational Neural Face Textures

Marcel C. Bühler, Abhimitra Meka, Gengyan Li et al.

Deep generative models can synthesize photorealistic images of human faces with novel identities. However, a key challenge to the wide applicability of such techniques is to provide independent control over semantically meaningful parameters: appearance, head pose, face shape, and facial expressions. In this paper, we propose VariTex - to the best of our knowledge the first method that learns a variational latent feature space of neural face textures, which allows sampling of novel identities. We combine this generative model with a parametric face model and gain explicit control over head pose and facial expressions. To generate complete images of human heads, we propose an additive decoder that adds plausible details such as hair. A novel training scheme enforces a pose-independent latent space and in consequence, allows learning a one-to-many mapping between latent codes and pose-conditioned exterior regions. The resulting method can generate geometrically consistent images of novel identities under fine-grained control over head pose, face shape, and facial expressions. This facilitates a broad range of downstream tasks, like sampling novel identities, changing the head pose, expression transfer, and more. Code and models are available for research on https://mcbuehler.github.io/VariTex.

15.3CVApr 9, 2020
DeepSEE: Deep Disentangled Semantic Explorative Extreme Super-Resolution

Marcel C. Bühler, Andrés Romero, Radu Timofte

Super-resolution (SR) is by definition ill-posed. There are infinitely many plausible high-resolution variants for a given low-resolution natural image. Most of the current literature aims at a single deterministic solution of either high reconstruction fidelity or photo-realistic perceptual quality. In this work, we propose an explorative facial super-resolution framework, DeepSEE, for Deep disentangled Semantic Explorative Extreme super-resolution. To the best of our knowledge, DeepSEE is the first method to leverage semantic maps for explorative super-resolution. In particular, it provides control of the semantic regions, their disentangled appearance and it allows a broad range of image manipulations. We validate DeepSEE on faces, for up to 32x magnification and exploration of the space of super-resolution. Our code and models are available at: https://mcbuehler.github.io/DeepSEE/