MASep 22, 2022
Developing, Evaluating and Scaling Learning Agents in Multi-Agent EnvironmentsIan Gemp, Thomas Anthony, Yoram Bachrach et al. · deepmind
The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and training 3-d humanoids in difficult team coordination tasks. A signature aim of our group is to use the resources and expertise made available to us at DeepMind in deep reinforcement learning to explore multi-agent systems in complex environments and use these benchmarks to advance our understanding. Here, we summarise the recent work of our team and present a taxonomy that we feel highlights many important open challenges in multi-agent research.
AIFeb 1, 2023
Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent ModelingZun Li, Marc Lanctot, Kevin R. McKee et al.
Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorithms for approximating best responses are hard to scale in large, imperfect information domains. In this work, we introduce a scalable and generic multiagent training regime for opponent modeling using deep game-theoretic reinforcement learning. We first propose Generative Best Respoonse (GenBR), a best response algorithm based on Monte-Carlo Tree Search (MCTS) with a learned deep generative model that samples world states during planning. This new method scales to large imperfect information domains and can be plug and play in a variety of multiagent algorithms. We use this new method under the framework of Policy Space Response Oracles (PSRO), to automate the generation of an \emph{offline opponent model} via iterative game-theoretic reasoning and population-based training. We propose using solution concepts based on bargaining theory to build up an opponent mixture, which we find identifying profiles that are near the Pareto frontier. Then GenBR keeps updating an \emph{online opponent model} and reacts against it during gameplay. We conduct behavioral studies where human participants negotiate with our agents in Deal-or-No-Deal, a class of bilateral bargaining games. Search with generative modeling finds stronger policies during both training time and test time, enables online Bayesian co-player prediction, and can produce agents that achieve comparable social welfare and Nash bargaining score negotiating with humans as humans trading among themselves.
AIMar 13, 2023
Revealed Multi-Objective Utility Aggregation in Human DrivingAtrisha Sarkar, Kate Larson, Krzysztof Czarnecki
A central design problem in game theoretic analysis is the estimation of the players' utilities. In many real-world interactive situations of human decision making, including human driving, the utilities are multi-objective in nature; therefore, estimating the parameters of aggregation, i.e., mapping of multi-objective utilities to a scalar value, becomes an essential part of game construction. However, estimating this parameter from observational data introduces several challenges due to a host of unobservable factors, including the underlying modality of aggregation and the possibly boundedly rational behaviour model that generated the observation. Based on the concept of rationalisability, we develop algorithms for estimating multi-objective aggregation parameters for two common aggregation methods, weighted and satisficing aggregation, and for both strategic and non-strategic reasoning models. Based on three different datasets, we provide insights into how human drivers aggregate the utilities of safety and progress, as well as the situational dependence of the aggregation process. Additionally, we show that irrespective of the specific solution concept used for solving the games, a data-driven estimation of utility aggregation significantly improves the predictive accuracy of behaviour models with respect to observed human behaviour.
AIApr 15, 2022
The Importance of Credo in Multiagent LearningDavid Radke, Kate Larson, Tim Brecht
We propose a model for multi-objective optimization, a credo, for agents in a system that are configured into multiple groups (i.e., teams). Our model of credo regulates how agents optimize their behavior for the groups they belong to. We evaluate credo in the context of challenging social dilemmas with reinforcement learning agents. Our results indicate that the interests of teammates, or the entire system, are not required to be fully aligned for achieving globally beneficial outcomes. We identify two scenarios without full common interest that achieve high equality and significantly higher mean population rewards compared to when the interests of all agents are aligned.
AIMay 4, 2022
Exploring the Benefits of Teams in Multiagent LearningDavid Radke, Kate Larson, Tim Brecht
For problems requiring cooperation, many multiagent systems implement solutions among either individual agents or across an entire population towards a common goal. Multiagent teams are primarily studied when in conflict; however, organizational psychology (OP) highlights the benefits of teams among human populations for learning how to coordinate and cooperate. In this paper, we propose a new model of multiagent teams for reinforcement learning (RL) agents inspired by OP and early work on teams in artificial intelligence. We validate our model using complex social dilemmas that are popular in recent multiagent RL and find that agents divided into teams develop cooperative pro-social policies despite incentives to not cooperate. Furthermore, agents are better able to coordinate and learn emergent roles within their teams and achieve higher rewards compared to when the interests of all agents are aligned.
AIJun 28, 2023
Towards a Better Understanding of Learning with Multiagent TeamsDavid Radke, Kate Larson, Tim Brecht et al.
While it has long been recognized that a team of individual learning agents can be greater than the sum of its parts, recent work has shown that larger teams are not necessarily more effective than smaller ones. In this paper, we study why and under which conditions certain team structures promote effective learning for a population of individual learning agents. We show that, depending on the environment, some team structures help agents learn to specialize into specific roles, resulting in more favorable global results. However, large teams create credit assignment challenges that reduce coordination, leading to large teams performing poorly compared to smaller ones. We support our conclusions with both theoretical analysis and empirical results.
LGJan 26, 2023
Learning from Multiple Independent Advisors in Multi-agent Reinforcement LearningSriram Ganapathi Subramanian, Matthew E. Taylor, Kate Larson et al.
Multi-agent reinforcement learning typically suffers from the problem of sample inefficiency, where learning suitable policies involves the use of many data samples. Learning from external demonstrators is a possible solution that mitigates this problem. However, most prior approaches in this area assume the presence of a single demonstrator. Leveraging multiple knowledge sources (i.e., advisors) with expertise in distinct aspects of the environment could substantially speed up learning in complex environments. This paper considers the problem of simultaneously learning from multiple independent advisors in multi-agent reinforcement learning. The approach leverages a two-level Q-learning architecture, and extends this framework from single-agent to multi-agent settings. We provide principled algorithms that incorporate a set of advisors by both evaluating the advisors at each state and subsequently using the advisors to guide action selection. We also provide theoretical convergence and sample complexity guarantees. Experimentally, we validate our approach in three different test-beds and show that our algorithms give better performances than baselines, can effectively integrate the combined expertise of different advisors, and learn to ignore bad advice.
AIJan 12
Active Evaluation of General Agents: Problem Definition and Comparison of Baseline AlgorithmsMarc Lanctot, Kate Larson, Ian Gemp et al.
As intelligent agents become more generally-capable, i.e. able to master a wide variety of tasks, the complexity and cost of properly evaluating them rises significantly. Tasks that assess specific capabilities of the agents can be correlated and stochastic, requiring many samples for accurate comparisons, leading to added costs. In this paper, we propose a formal definition and a conceptual framework for active evaluation of agents across multiple tasks, which assesses the performance of ranking algorithms as a function of number of evaluation data samples. Rather than curating, filtering, or compressing existing data sets as a preprocessing step, we propose an online framing: on every iteration, the ranking algorithm chooses the task and agents to sample scores from. Then, evaluation algorithms report a ranking of agents on each iteration and their performance is assessed with respect to the ground truth ranking over time. Several baselines are compared under different experimental contexts, with synthetic generated data and simulated online access to real evaluation data from Atari game-playing agents. We find that the classical Elo rating system -- while it suffers from well-known failure modes, in theory -- is a consistently reliable choice for efficient reduction of ranking error in practice. A recently-proposed method, Soft Condorcet Optimization, shows comparable performance to Elo on synthetic data and significantly outperforms Elo on real Atari agent evaluation. When task variation from the ground truth is high, selecting tasks based on proportional representation leads to higher rate of ranking error reduction.
MAMay 11
Information and Contract Design for Repeated Interactions between Agents with Misaligned IncentivesNanda Kishore Sreenivas, Kate Larson
We study the consequences of information asymmetries and misaligned incentives in settings with multiple independent agents. We model an interaction between a Sender, who holds vital private information but cannot act, and a Receiver, who must make decisions but is dependent on the Sender's information. We find that the Sender learns an optimal communication strategy that the Receiver reliably acts on. Importantly, this strategy is highly sensitive to the degree of conflict in the agents' rewards and the amount of environmental information the Receiver can already observe. We introduce a mechanism allowing the agents to form linear contracts, where a price is established for the information. We demonstrate that the Sender learns to use these payment structures to improve its rewards, though this comes at a cost of "fairness" between agents as the Sender is able to extract much of the Receiver's surplus. This raises questions about fairness, contract design, and learning in the context of multi-agent systems.
GTMay 8
Nash without Numbers: A Social Choice Approach to Mixed Equilibria in Context-Ordinal GamesIan Gemp, Crystal Qian, Marc Lanctot et al.
Nash equilibrium serves as a fundamental mathematical tool in economics and game theory. However, it classically assumes knowledge of player utilities, whereas economics generally regards preferences as more fundamental. To leverage equilibrium analysis in strategic scenarios, one must first elicit numerical utilities consistent with player preferences, a delicate and time-consuming process. In this work, we forgo precise utilities and generalize the Nash equilibrium to a setting where we only assume a player is capable of providing an ordinal ranking of their actions within the context of other players' joint actions. The key technical challenge is to rethink the definition of a best-response. While the classical definition identifies actions maximizing expected payoff, we naturally look towards social choice theory for how to aggregate preferences to identify the most preferred actions. We define this generalized notion of a context-ordinal Nash equilibrium, establish its existence under mild conditions on aggregation methods, introduce notions of regularization, approximation, and regret, explore complexity for simple settings, and develop learning rules for computing such equilibria. In doing so, we provide a generalization of Nash equilibrium and demonstrate its direct applicability to elicited preferences in human experiments.
LGMay 8
Curated Synthetic Data Doesn't Have to Collapse: A Theoretical Study of Generative Retraining with Pluralistic PreferencesAli Falahati, Mohammad Mohammadi Amiri, Kate Larson et al.
Recursive retraining of generative models poses a critical representation challenge: when synthetic outputs are curated based on a fixed reward signal, the model tends to collapse onto a narrow set of outputs that over-optimize that objective. Prior work suggests that such collapse is unavoidable without adding real data into the mix. We revisit this conclusion from an alignment perspective and show that collapse can be mitigated through curation based on multiple reward functions. We formalize the dynamics of recursive training under heterogeneous preferences and prove that, under certain conditions, the model converges to a stable distribution that allocates probability mass across competing high-reward regions. The limiting distribution preserves diversity and provably satisfies a weighted Nash bargaining solution, offering a formal interpretation of value aggregation in synthetic retraining loops.
MAFeb 19, 2025
Multi-Agent Risks from Advanced AILewis Hammond, Alan Chan, Jesse Clifton et al. · stanford
The rapid development of advanced AI agents and the imminent deployment of many instances of these agents will give rise to multi-agent systems of unprecedented complexity. These systems pose novel and under-explored risks. In this report, we provide a structured taxonomy of these risks by identifying three key failure modes (miscoordination, conflict, and collusion) based on agents' incentives, as well as seven key risk factors (information asymmetries, network effects, selection pressures, destabilising dynamics, commitment problems, emergent agency, and multi-agent security) that can underpin them. We highlight several important instances of each risk, as well as promising directions to help mitigate them. By anchoring our analysis in a range of real-world examples and experimental evidence, we illustrate the distinct challenges posed by multi-agent systems and their implications for the safety, governance, and ethics of advanced AI.
MAJan 15
Procedural Fairness in Multi-Agent BanditsJoshua Caiata, Carter Blair, Kate Larson
In the context of multi-agent multi-armed bandits (MA-MAB), fairness is often reduced to outcomes: maximizing welfare, reducing inequality, or balancing utilities. However, evidence in psychology, economics, and Rawlsian theory suggests that fairness is also about process and who gets a say in the decisions being made. We introduce a new fairness objective, procedural fairness, which provides equal decision-making power for all agents, lies in the core, and provides for proportionality in outcomes. Empirical results confirm that fairness notions based on optimizing for outcomes sacrifice equal voice and representation, while the sacrifice in outcome-based fairness objectives (like equality and utilitarianism) is minimal under procedurally fair policies. We further prove that different fairness notions prioritize fundamentally different and incompatible values, highlighting that fairness requires explicit normative choices. This paper argues that procedural legitimacy deserves greater focus as a fairness objective, and provides a framework for putting procedural fairness into practice.
AINov 4, 2024
Imagining and building wise machines: The centrality of AI metacognitionSamuel G. B. Johnson, Amir-Hossein Karimi, Yoshua Bengio et al.
Although AI has become increasingly smart, its wisdom has not kept pace. In this article, we examine what is known about human wisdom and sketch a vision of its AI counterpart. We analyze human wisdom as a set of strategies for solving intractable problems-those outside the scope of analytic techniques-including both object-level strategies like heuristics [for managing problems] and metacognitive strategies like intellectual humility, perspective-taking, or context-adaptability [for managing object-level strategies]. We argue that AI systems particularly struggle with metacognition; improved metacognition would lead to AI more robust to novel environments, explainable to users, cooperative with others, and safer in risking fewer misaligned goals with human users. We discuss how wise AI might be benchmarked, trained, and implemented.
AIJan 31, 2025
Jackpot! Alignment as a Maximal LotteryRoberto-Rafael Maura-Rivero, Marc Lanctot, Francesco Visin et al.
Reinforcement Learning from Human Feedback (RLHF), the standard for aligning Large Language Models (LLMs) with human values, is known to fail to satisfy properties that are intuitively desirable, such as respecting the preferences of the majority \cite{ge2024axioms}. To overcome these issues, we propose the use of a probabilistic Social Choice rule called \emph{maximal lotteries} as a replacement for RLHF. We show that a family of alignment techniques, namely Nash Learning from Human Feedback (NLHF) \cite{munos2023nash} and variants, approximate maximal lottery outcomes and thus inherit its beneficial properties. We confirm experimentally that our proposed methodology handles situations that arise when working with preferences more robustly than standard RLHF, including supporting the preferences of the majority, providing principled ways of handling non-transitivities in the preference data, and robustness to irrelevant alternatives. This results in systems that better incorporate human values and respect human intentions.
HCApr 11, 2024
Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language ModelsMarvin Pafla, Kate Larson, Mark Hancock
The field of eXplainable artificial intelligence (XAI) has produced a plethora of methods (e.g., saliency-maps) to gain insight into artificial intelligence (AI) models, and has exploded with the rise of deep learning (DL). However, human-participant studies question the efficacy of these methods, particularly when the AI output is wrong. In this study, we collected and analyzed 156 human-generated text and saliency-based explanations collected in a question-answering task (N=40) and compared them empirically to state-of-the-art XAI explanations (integrated gradients, conservative LRP, and ChatGPT) in a human-participant study (N=136). Our findings show that participants found human saliency maps to be more helpful in explaining AI answers than machine saliency maps, but performance negatively correlated with trust in the AI model and explanations. This finding hints at the dilemma of AI errors in explanation, where helpful explanations can lead to lower task performance when they support wrong AI predictions.
AIDec 5, 2023
Evaluating Agents using Social Choice TheoryMarc Lanctot, Kate Larson, Yoram Bachrach et al.
We argue that many general evaluation problems can be viewed through the lens of voting theory. Each task is interpreted as a separate voter, which requires only ordinal rankings or pairwise comparisons of agents to produce an overall evaluation. By viewing the aggregator as a social welfare function, we are able to leverage centuries of research in social choice theory to derive principled evaluation frameworks with axiomatic foundations. These evaluations are interpretable and flexible, while avoiding many of the problems currently facing cross-task evaluation. We apply this Voting-as-Evaluation (VasE) framework across multiple settings, including reinforcement learning, large language models, and humans. In practice, we observe that VasE can be more robust than popular evaluation frameworks (Elo and Nash averaging), discovers properties in the evaluation data not evident from scores alone, and can predict outcomes better than Elo in a complex seven-player game. We identify one particular approach, maximal lotteries, that satisfies important consistency properties relevant to evaluation, is computationally efficient (polynomial in the size of the evaluation data), and identifies game-theoretic cycles.
AIAug 8, 2025
What Voting Rules Actually Do: A Data-Driven Analysis of Multi-Winner VotingJoshua Caiata, Ben Armstrong, Kate Larson
Committee-selection problems arise in many contexts and applications, and there has been increasing interest within the social choice research community on identifying which properties are satisfied by different multi-winner voting rules. In this work, we propose a data-driven framework to evaluate how frequently voting rules violate axioms across diverse preference distributions in practice, shifting away from the binary perspective of axiom satisfaction given by worst-case analysis. Using this framework, we analyze the relationship between multi-winner voting rules and their axiomatic performance under several preference distributions. We then show that neural networks, acting as voting rules, can outperform traditional rules in minimizing axiom violations. Our results suggest that data-driven approaches to social choice can inform the design of new voting systems and support the continuation of data-driven research in social choice.
MAOct 31, 2024
Soft Condorcet Optimization for Ranking of General AgentsMarc Lanctot, Kate Larson, Michael Kaisers et al.
Driving progress of AI models and agents requires comparing their performance on standardized benchmarks; for general agents, individual performances must be aggregated across a potentially wide variety of different tasks. In this paper, we describe a novel ranking scheme inspired by social choice frameworks, called Soft Condorcet Optimization (SCO), to compute the optimal ranking of agents: the one that makes the fewest mistakes in predicting the agent comparisons in the evaluation data. This optimal ranking is the maximum likelihood estimate when evaluation data (which we view as votes) are interpreted as noisy samples from a ground truth ranking, a solution to Condorcet's original voting system criteria. SCO ratings are maximal for Condorcet winners when they exist, which we show is not necessarily true for the classical rating system Elo. We propose three optimization algorithms to compute SCO ratings and evaluate their empirical performance. When serving as an approximation to the Kemeny-Young voting method, SCO rankings are on average 0 to 0.043 away from the optimal ranking in normalized Kendall-tau distance across 865 preference profiles from the PrefLib open ranking archive. In a simulated noisy tournament setting, SCO achieves accurate approximations to the ground truth ranking and the best among several baselines when 59\% or more of the preference data is missing. Finally, SCO ranking provides the best approximation to the optimal ranking, measured on held-out test sets, in a problem containing 52,958 human players across 31,049 games of the classic seven-player game of Diplomacy.
LGMay 12, 2024
Liquid Ensemble Selection for Continual LearningCarter Blair, Ben Armstrong, Kate Larson · harvard
Continual learning aims to enable machine learning models to continually learn from a shifting data distribution without forgetting what has already been learned. Such shifting distributions can be broken into disjoint subsets of related examples; by training each member of an ensemble on a different subset it is possible for the ensemble as a whole to achieve much higher accuracy with less forgetting than a naive model. We address the problem of selecting which models within an ensemble should learn on any given data, and which should predict. By drawing on work from delegative voting we develop an algorithm for using delegation to dynamically select which models in an ensemble are active. We explore a variety of delegation methods and performance metrics, ultimately finding that delegation is able to provide a significant performance boost over naive learning in the face of distribution shifts.
LGNov 16, 2025
The Alignment Game: A Theory of Long-Horizon Alignment Through Recursive CurationAli Falahati, Mohammad Mohammadi Amiri, Kate Larson et al.
In self-consuming generative models that train on their own outputs, alignment with user preferences becomes a recursive rather than one-time process. We provide the first formal foundation for analyzing the long-term effects of such recursive retraining on alignment. Under a two-stage curation mechanism based on the Bradley-Terry (BT) model, we model alignment as an interaction between two factions: the Model Owner, who filters which outputs should be learned by the model, and the Public User, who determines which outputs are ultimately shared and retained through interactions with the model. Our analysis reveals three structural convergence regimes depending on the degree of preference alignment: consensus collapse, compromise on shared optima, and asymmetric refinement. We prove a fundamental impossibility theorem: no recursive BT-based curation mechanism can simultaneously preserve diversity, ensure symmetric influence, and eliminate dependence on initialization. Framing the process as dynamic social choice, we show that alignment is not a static goal but an evolving equilibrium, shaped both by power asymmetries and path dependence.
AIOct 15, 2025
Generating Fair Consensus Statements with Social Choice on Token-Level MDPsCarter Blair, Kate Larson · harvard
Current frameworks for consensus statement generation with large language models lack the inherent structure needed to provide provable fairness guarantees when aggregating diverse free-form opinions. We model the task as a multi-objective, token-level Markov Decision Process (MDP), where each objective corresponds to an agent's preference. Token-level rewards for each agent are derived from their policy (e.g., a personalized language model). This approach utilizes the finding that such policies implicitly define optimal Q-functions, providing a principled way to quantify rewards at each generation step without a value function (Rafailov et al., 2024). This MDP formulation creates a formal structure amenable to analysis using principles from social choice theory. We propose two approaches grounded in social choice theory. First, we propose a stochastic generation policy guaranteed to be in the ex-ante core, extending core stability concepts from voting theory to text generation. This policy is derived from an underlying distribution over complete statements that maximizes proportional fairness (Nash Welfare). Second, for generating a single statement, we target the maximization of egalitarian welfare using search algorithms within the MDP framework. Empirically, experiments using language models to instantiate agent policies show that search guided by the egalitarian objective generates consensus statements with improved worst-case agent alignment compared to baseline methods, including the Habermas Machine (Tessler et al., 2024).
AIAug 14, 2025
From Individual to Multi-Agent Algorithmic Recourse: Minimizing the Welfare Gap via Capacitated Bipartite MatchingZahra Khotanlou, Kate Larson, Amir-Hossein Karimi
Decision makers are increasingly relying on machine learning in sensitive situations. In such settings, algorithmic recourse aims to provide individuals with actionable and minimally costly steps to reverse unfavorable AI-driven decisions. While existing research predominantly focuses on single-individual (i.e., seeker) and single-model (i.e., provider) scenarios, real-world applications often involve multiple interacting stakeholders. Optimizing outcomes for seekers under an individual welfare approach overlooks the inherently multi-agent nature of real-world systems, where individuals interact and compete for limited resources. To address this, we introduce a novel framework for multi-agent algorithmic recourse that accounts for multiple recourse seekers and recourse providers. We model this many-to-many interaction as a capacitated weighted bipartite matching problem, where matches are guided by both recourse cost and provider capacity. Edge weights, reflecting recourse costs, are optimized for social welfare while quantifying the welfare gap between individual welfare and this collectively feasible outcome. We propose a three-layer optimization framework: (1) basic capacitated matching, (2) optimal capacity redistribution to minimize the welfare gap, and (3) cost-aware optimization balancing welfare maximization with capacity adjustment costs. Experimental validation on synthetic and real-world datasets demonstrates that our framework enables the many-to-many algorithmic recourse to achieve near-optimal welfare with minimum modification in system settings. This work extends algorithmic recourse from individual recommendations to system-level design, providing a tractable path toward higher social welfare while maintaining individual actionability.
AIJun 21, 2025
Reflective Verbal Reward Design for Pluralistic AlignmentCarter Blair, Kate Larson, Edith Law · harvard
AI agents are commonly aligned with "human values" through reinforcement learning from human feedback (RLHF), where a single reward model is learned from aggregated human feedback and used to align an agent's behavior. However, human values are not homogeneous--different people hold distinct and sometimes conflicting values. Aggregating feedback into a single reward model risks disproportionately suppressing minority preferences. To address this, we present a novel reward modeling approach for learning individualized reward models. Our approach uses a language model to guide users through reflective dialogues where they critique agent behavior and construct their preferences. This personalized dialogue history, containing the user's reflections and critiqued examples, is then used as context for another language model that serves as an individualized reward function (what we call a "verbal reward model") for evaluating new trajectories. In studies with 30 participants, our method achieved a 9-12% improvement in accuracy over non-reflective verbal reward models while being more sample efficient than traditional supervised learning methods.
AIOct 29, 2024
Democratizing Reward Design for Personal and Representative Value-AlignmentCarter Blair, Kate Larson, Edith Law · harvard
Aligning AI agents with human values is challenging due to diverse and subjective notions of values. Standard alignment methods often aggregate crowd feedback, which can result in the suppression of unique or minority preferences. We introduce Interactive-Reflective Dialogue Alignment, a method that iteratively engages users in reflecting on and specifying their subjective value definitions. This system learns individual value definitions through language-model-based preference elicitation and constructs personalized reward models that can be used to align AI behaviour. We evaluated our system through two studies with 30 participants, one focusing on "respect" and the other on ethical decision-making in autonomous vehicles. Our findings demonstrate diverse definitions of value-aligned behaviour and show that our system can accurately capture each person's unique understanding. This approach enables personalized alignment and can inform more representative and interpretable collective alignment strategies.
LGJan 30, 2024
Liquid Democracy for Low-Cost Ensemble PruningBen Armstrong, Kate Larson
We argue that there is a strong connection between ensemble learning and a delegative voting paradigm -- liquid democracy -- that can be leveraged to reduce ensemble training costs. We present an incremental training procedure that identifies and removes redundant classifiers from an ensemble via delegation mechanisms inspired by liquid democracy. Through both analysis and extensive experiments we show that this process greatly reduces the computational cost of training compared to training a full ensemble. By carefully selecting the underlying delegation mechanism, weight centralization in the classifier population is avoided, leading to higher accuracy than some boosting methods. Furthermore, this work serves as an exemplar of how frameworks from computational social choice literature can be applied to problems in nontraditional domains.
AIOct 26, 2021
Multi-Agent Advisor Q-LearningSriram Ganapathi Subramanian, Matthew E. Taylor, Kate Larson et al.
In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question that arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. In this paper, we provide a principled framework for incorporating action recommendations from online sub-optimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed-point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.
AISep 27, 2021
A taxonomy of strategic human interactions in traffic conflictsAtrisha Sarkar, Kate Larson, Krzysztof Czarnecki
In order to enable autonomous vehicles (AV) to navigate busy traffic situations, in recent years there has been a focus on game-theoretic models for strategic behavior planning in AVs. However, a lack of common taxonomy impedes a broader understanding of the strategies the models generate as well as the development of safety specification to identity what strategies are safe for an AV to execute. Based on common patterns of interaction in traffic conflicts, we develop a taxonomy for strategic interactions along the dimensions of agents' initial response to right-of-way rules and subsequent response to other agents' behavior. Furthermore, we demonstrate a process of automatic mapping of strategies generated by a strategic planner to the categories in the taxonomy, and based on vehicle-vehicle and vehicle-pedestrian interaction simulation, we evaluate two popular solution concepts used in strategic planning in AVs, QLk and Subgame perfect $ε$-Nash Equilibrium, with respect to those categories.
AISep 20, 2021
Generalized dynamic cognitive hierarchy models for strategic driving behaviorAtrisha Sarkar, Kate Larson, Krzysztof Czarnecki
While there has been an increasing focus on the use of game theoretic models for autonomous driving, empirical evidence shows that there are still open questions around dealing with the challenges of common knowledge assumptions as well as modeling bounded rationality. To address some of these practical challenges, we develop a framework of generalized dynamic cognitive hierarchy for both modelling naturalistic human driving behavior as well as behavior planning for autonomous vehicles (AV). This framework is built upon a rich model of level-0 behavior through the use of automata strategies, an interpretable notion of bounded rationality through safety and maneuver satisficing, and a robust response for planning. Based on evaluation on two large naturalistic datasets as well as simulation of critical traffic scenarios, we show that i) automata strategies are well suited for level-0 behavior in a dynamic level-k framework, and ii) the proposed robust response to a heterogeneous population of strategic and non-strategic reasoners can be an effective approach for game theoretic planning in AV.
AIDec 15, 2020
Open Problems in Cooperative AIAllan Dafoe, Edward Hughes, Yoram Bachrach et al.
Problems of cooperation--in which agents seek ways to jointly improve their welfare--are ubiquitous and important. They can be found at scales ranging from our daily routines--such as driving on highways, scheduling meetings, and working collaboratively--to our global challenges--such as peace, commerce, and pandemic preparedness. Arguably, the success of the human species is rooted in our ability to cooperate. Since machines powered by artificial intelligence are playing an ever greater role in our lives, it will be important to equip them with the capabilities necessary to cooperate and to foster cooperation. We see an opportunity for the field of artificial intelligence to explicitly focus effort on this class of problems, which we term Cooperative AI. The objective of this research would be to study the many aspects of the problems of cooperation and to innovate in AI to contribute to solving these problems. Central goals include building machine agents with the capabilities needed for cooperation, building tools to foster cooperation in populations of (machine and/or human) agents, and otherwise conducting AI research for insight relevant to problems of cooperation. This research integrates ongoing work on multi-agent systems, game theory and social choice, human-machine interaction and alignment, natural-language processing, and the construction of social tools and platforms. However, Cooperative AI is not the union of these existing areas, but rather an independent bet about the productivity of specific kinds of conversations that involve these and other areas. We see opportunity to more explicitly focus on the problem of cooperation, to construct unified theory and vocabulary, and to build bridges with adjacent communities working on cooperation, including in the natural, social, and behavioural sciences.
GTNov 27, 2020
Improving Welfare in One-sided Matching using Simple Threshold QueriesThomas Ma, Vijay Menon, Kate Larson
We study one-sided matching problems where $n$ agents have preferences over $m$ objects and each of them need to be assigned to at most one object. Most work on such problems assume that the agents only have ordinal preferences and usually the goal in them is to compute a matching that satisfies some notion of economic efficiency. However, in reality, agents may have some preference intensities or cardinal utilities that, e.g., indicate that they like an object much more than another object, and not taking these into account can result in a loss in welfare. While one way to potentially account for these is to directly ask the agents for this information, such an elicitation process is cognitively demanding. Therefore, we focus on learning more about their cardinal preferences using simple threshold queries which ask an agent if they value an object greater than a certain value, and use this in turn to come up with algorithms that produce a matching that, for a particular economic notion $X$, satisfies $X$ and also achieves a good approximation to the optimal welfare among all matchings that satisfy $X$. We focus on several notions of economic efficiency, and look at both adaptive and non-adaptive algorithms. Overall, our results show how one can improve welfare by even non-adaptively asking the agents for just one bit of extra information per object.
GTJul 30, 2020
Algorithmic Stability in Fair Allocation of Indivisible Goods Among Two AgentsVijay Menon, Kate Larson
Many allocation problems in multiagent systems rely on agents specifying cardinal preferences. However, allocation mechanisms can be sensitive to small perturbations in cardinal preferences, thus causing agents who make ``small" or ``innocuous" mistakes while reporting their preferences to experience a large change in their utility for the final outcome. To address this, we introduce a notion of algorithmic stability and study it in the context of fair and efficient allocations of indivisible goods among two agents. We show that it is impossible to achieve exact stability along with even a weak notion of fairness and even approximate efficiency. As a result, we propose two relaxations to stability, namely, approximate-stability and weak-approximate-stability, and show how existing algorithms in the fair division literature that guarantee fair and efficient outcomes perform poorly with respect to these relaxations. This leads us to explore the possibility of designing new algorithms that are more stable. Towards this end, we present a general characterization result for pairwise maximin share allocations, and in turn use it to design an algorithm that is approximately-stable and guarantees a pairwise maximin share and Pareto optimal allocation for two agents. Finally, we present a simple framework that can be used to modify existing fair and efficient algorithms in order to ensure that they also achieve weak-approximate-stability.
GTMar 1, 2017
Investigating the Characteristics of One-Sided Matching Mechanisms Under Various Preferences and Risk AttitudesHadi Hosseini, Kate Larson, Robin Cohen
One-sided matching mechanisms are fundamental for assigning a set of indivisible objects to a set of self-interested agents when monetary transfers are not allowed. Two widely-studied randomized mechanisms in multiagent settings are the Random Serial Dictatorship (RSD) and the Probabilistic Serial Rule (PS). Both mechanisms require only that agents specify ordinal preferences and have a number of desirable economic and computational properties. However, the induced outcomes of the mechanisms are often incomparable and thus there are challenges when it comes to deciding which mechanism to adopt in practice. In this paper, we first consider the space of general ordinal preferences and provide empirical results on the (in)comparability of RSD and PS. We analyze their respective economic properties under general and lexicographic preferences. We then instantiate utility functions with the goal of gaining insights on the manipulability, efficiency, and envyfreeness of the mechanisms under different risk-attitude models. Our results hold under various preference distribution models, which further confirm the broad use of RSD in most practical applications.
GTMar 4, 2015
Random Serial Dictatorship versus Probabilistic Serial Rule: A Tale of Two Random MechanismsHadi Hosseini, Kate Larson, Robin Cohen
For assignment problems where agents, specifying ordinal preferences, are allocated indivisible objects, two widely studied randomized mechanisms are the Random Serial Dictatorship (RSD) and Probabilistic Serial Rule (PS). These two mechanisms both have desirable economic and computational properties, but the outcomes they induce can be incomparable in many instances, thus creating challenges in deciding which mechanism to adopt in practice. In this paper we first look at the space of lexicographic preferences and show that, as opposed to the general preference domain, RSD satisfies envyfreeness. Moreover, we show that although under lexicographic preferences PS is strategyproof when the number of objects is less than or equal agents, it is strictly manipulable when there are more objects than agents. In the space of general preferences, we provide empirical results on the (in)comparability of RSD and PS, analyze economic properties, and provide further insights on the applicability of each mechanism in different application domains.
MASep 12, 2013
Inducing Honest Reporting Without Observing Outcomes: An Application to the Peer-Review ProcessArthur Carvalho, Stanko Dimitrov, Kate Larson
When eliciting opinions from a group of experts, traditional devices used to promote honest reporting assume that there is an observable future outcome. In practice, however, this assumption is not always reasonable. In this paper, we propose a scoring method built on strictly proper scoring rules to induce honest reporting without assuming observable outcomes. Our method provides scores based on pairwise comparisons between the reports made by each pair of experts in the group. For ease of exposition, we introduce our scoring method by illustrating its application to the peer-review process. In order to do so, we start by modeling the peer-review process using a Bayesian model where the uncertainty regarding the quality of the manuscript is taken into account. Thereafter, we introduce our scoring method to evaluate the reported reviews. Under the assumptions that reviewers are Bayesian decision-makers and that they cannot influence the reviews of other reviewers, we show that risk-neutral reviewers strictly maximize their expected scores by honestly disclosing their reviews. We also show how the group's scores can be used to find a consensual review. Experimental results show that encouraging honest reporting through the proposed scoring method creates more accurate reviews than the traditional peer-review process.
AIAug 22, 2013
Matching Demand with Supply in the Smart Grid using Agent-Based Multiunit AuctionTri Kurniawan Wijaya, Kate Larson, Karl Aberer
Recent work has suggested reducing electricity generation cost by cutting the peak to average ratio (PAR) without reducing the total amount of the loads. However, most of these proposals rely on consumer's willingness to act. In this paper, we propose an approach to cut PAR explicitly from the supply side. The resulting cut loads are then distributed among consumers by the means of a multiunit auction which is done by an intelligent agent on behalf of the consumer. This approach is also in line with the future vision of the smart grid to have the demand side matched with the supply side. Experiments suggest that our approach reduces overall system cost and gives benefit to both consumers and the energy provider.
GTJun 13, 2012
Learning When to Take Advice: A Statistical Test for Achieving A Correlated EquilibriumGreg Hines, Kate Larson
We study a multiagent learning problem where agents can either learn via repeated interactions, or can follow the advice of a mediator who suggests possible actions to take. We present an algorithmthat each agent can use so that, with high probability, they can verify whether or not the mediator's advice is useful. In particular, if the mediator's advice is useful then agents will reach a correlated equilibrium, but if the mediator's advice is not useful, then agents are not harmed by using our test, and can fall back to their original learning algorithm. We then generalize our algorithm and show that in the limit it always correctly verifies the mediator's advice.