Filippos Kokkinos

CV
h-index41
23papers
16,595citations
Novelty56%
AI Score53

23 Papers

AIJul 31, 2024
The Llama 3 Herd of Models

Aaron Grattafiori, Abhimanyu Dubey, Abhinav Jauhri et al. · allen-ai, berkeley

Modern artificial intelligence (AI) systems are powered by foundation models. This paper presents a new set of foundation models, called Llama 3. It is a herd of language models that natively support multilinguality, coding, reasoning, and tool usage. Our largest model is a dense Transformer with 405B parameters and a context window of up to 128K tokens. This paper presents an extensive empirical evaluation of Llama 3. We find that Llama 3 delivers comparable quality to leading language models such as GPT-4 on a plethora of tasks. We publicly release Llama 3, including pre-trained and post-trained versions of the 405B parameter language model and our Llama Guard 3 model for input and output safety. The paper also presents the results of experiments in which we integrate image, video, and speech capabilities into Llama 3 via a compositional approach. We observe this approach performs competitively with the state-of-the-art on image, video, and speech recognition tasks. The resulting models are not yet being broadly released as they are still under development.

CVJul 22, 2023
Replay: Multi-modal Multi-view Acted Videos for Casual Holography

Roman Shapovalov, Yanir Kleiman, Ignacio Rocco et al. · meta-ai

We introduce Replay, a collection of multi-view, multi-modal videos of humans interacting socially. Each scene is filmed in high production quality, from different viewpoints with several static cameras, as well as wearable action cameras, and recorded with a large array of microphones at different positions in the room. Overall, the dataset contains over 4000 minutes of footage and over 7 million timestamped high-resolution frames annotated with camera poses and partially with foreground masks. The Replay dataset has many potential applications, such as novel-view synthesis, 3D reconstruction, novel-view acoustic synthesis, human body and face analysis, and training generative models. We provide a benchmark for training and evaluating novel-view synthesis, with two scenarios of different difficulty. Finally, we evaluate several baseline state-of-the-art methods on the new benchmark.

CVJan 26, 2023
Text-To-4D Dynamic Scene Generation

Uriel Singer, Shelly Sheynin, Adam Polyak et al.

We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description.

CVJul 2, 2024
Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

Yawar Siddiqui, Tom Monnier, Filippos Kokkinos et al. · meta-ai

We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object's appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with factored shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io

CVMar 21, 2023
Real-time volumetric rendering of dynamic humans

Ignacio Rocco, Iurii Makarov, Filippos Kokkinos et al.

We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.

CVJul 16, 2018Code
Iterative Joint Image Demosaicking and Denoising using a Residual Denoising Network

Filippos Kokkinos, Stamatios Lefkimmiatis

Modern digital cameras rely on the sequential execution of separate image processing steps to produce realistic images. The first two steps are usually related to denoising and demosaicking where the former aims to reduce noise from the sensor and the latter converts a series of light intensity readings to color images. Modern approaches try to jointly solve these problems, i.e. joint denoising-demosaicking which is an inherently ill-posed problem given that two-thirds of the intensity information is missing and the rest are perturbed by noise. While there are several machine learning systems that have been recently introduced to solve this problem, the majority of them relies on generic network architectures which do not explicitly take into account the physical image model. In this work we propose a novel algorithm which is inspired by powerful classical image regularization methods, large-scale optimization, and deep learning techniques. Consequently, our derived iterative optimization algorithm, which involves a trainable denoising network, has a transparent and clear interpretation compared to other black-box data driven approaches. Our extensive experimentation line demonstrates that our proposed method outperforms any previous approaches for both noisy and noise-free data across many different datasets. This improvement in reconstruction quality is attributed to the rigorous derivation of an iterative solution and the principled way we design our denoising network architecture, which as a result requires fewer trainable parameters than the current state-of-the-art solution and furthermore can be efficiently trained by using a significantly smaller number of training data than existing deep demosaicking networks. Code and results can be found at https://github.com/cig-skoltech/deep_demosaick

CVFeb 13, 2024
IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation

Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht et al.

Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100x, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.

CVJul 2, 2024
Meta 3D Gen

Raphael Bensadoun, Tom Monnier, Yanir Kleiman et al.

We introduce Meta 3D Gen (3DGen), a new state-of-the-art, fast pipeline for text-to-3D asset generation. 3DGen offers 3D asset creation with high prompt fidelity and high-quality 3D shapes and textures in under a minute. It supports physically-based rendering (PBR), necessary for 3D asset relighting in real-world applications. Additionally, 3DGen supports generative retexturing of previously generated (or artist-created) 3D shapes using additional textual inputs provided by the user. 3DGen integrates key technical components, Meta 3D AssetGen and Meta 3D TextureGen, that we developed for text-to-3D and text-to-texture generation, respectively. By combining their strengths, 3DGen represents 3D objects simultaneously in three ways: in view space, in volumetric space, and in UV (or texture) space. The integration of these two techniques achieves a win rate of 68% with respect to the single-stage model. We compare 3DGen to numerous industry baselines, and show that it outperforms them in terms of prompt fidelity and visual quality for complex textual prompts, while being significantly faster.

CVMar 18, 2024
VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models

Junlin Han, Filippos Kokkinos, Philip Torr · oxford

This paper presents a novel method for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike images, texts, or videos, 3D data are not readily accessible and are difficult to acquire. This results in a significant disparity in scale compared to the vast quantities of other types of data. To address this issue, we propose using a video diffusion model, trained with extensive volumes of text, images, and videos, as a knowledge source for 3D data. By unlocking its multi-view generative capabilities through fine-tuning, we generate a large-scale synthetic multi-view dataset to train a feed-forward 3D generative model. The proposed model, VFusion3D, trained on nearly 3M synthetic multi-view data, can generate a 3D asset from a single image in seconds and achieves superior performance when compared to current SOTA feed-forward 3D generative models, with users preferring our results over 90% of the time.

GRApr 23, 2024
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft

Sam Earle, Filippos Kokkinos, Yuhe Nie et al.

Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast, text-to-3D methods allow users to specify desired characteristics in natural language, offering a high amount of flexibility and expressivity. But unlike PCG, such approaches cannot guarantee functionality, which is crucial for certain applications like game design. In this paper, we present a method for generating functional 3D artifacts from free-form text prompts in the open-world game Minecraft. Our method, DreamCraft, trains quantized Neural Radiance Fields (NeRFs) to represent artifacts that, when viewed in-game, match given text descriptions. We find that DreamCraft produces more aligned in-game artifacts than a baseline that post-processes the output of an unconstrained NeRF. Thanks to the quantized representation of the environment, functional constraints can be integrated using specialized loss terms. We show how this can be leveraged to generate 3D structures that match a target distribution or obey certain adjacency rules over the block types. DreamCraft inherits a high degree of expressivity and controllability from the NeRF, while still being able to incorporate functional constraints through domain-specific objectives.

CVMar 29, 2025
VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models

Yufan Ren, Konstantinos Tertikas, Shalini Maiti et al. · oxford

Large Vision-Language Models (LVLMs) struggle with puzzles, which require precise perception, rule comprehension, and logical reasoning. Assessing and enhancing their performance in this domain is crucial, as it reflects their ability to engage in structured reasoning - an essential skill for real-world problem-solving. However, existing benchmarks primarily evaluate pre-trained models without additional training or fine-tuning, often lack a dedicated focus on reasoning, and fail to establish a systematic evaluation framework. To address these limitations, we introduce VGRP-Bench, a Visual Grid Reasoning Puzzle Benchmark featuring 20 diverse puzzles. VGRP-Bench spans multiple difficulty levels, and includes extensive experiments not only on existing chat LVLMs (e.g., GPT-4o), but also on reasoning LVLMs (e.g., Gemini-Thinking). Our results reveal that even the state-of-the-art LVLMs struggle with these puzzles, highlighting fundamental limitations in their puzzle-solving capabilities. Most importantly, through systematic experiments, we identify and analyze key factors influencing LVLMs' puzzle-solving performance, including the number of clues, grid size, and rule complexity. Furthermore, we explore two Supervised Fine-Tuning (SFT) strategies that can be used in post-training: SFT on solutions (S-SFT) and SFT on synthetic reasoning processes (R-SFT). While both methods significantly improve performance on trained puzzles, they exhibit limited generalization to unseen ones. We will release VGRP-Bench to facilitate further research on LVLMs for complex, real-world problem-solving. Project page: https://yufan-ren.com/subpage/VGRP-Bench/.

LGSep 30, 2025
Learning to See Before Seeing: Demystifying LLM Visual Priors from Language Pre-training

Junlin Han, Shengbang Tong, David Fan et al.

Large Language Models (LLMs), despite being trained on text alone, surprisingly develop rich visual priors. These priors allow latent visual capabilities to be unlocked for vision tasks with a relatively small amount of multimodal data, and in some cases, to perform visual tasks without ever having seen an image. Through systematic analysis, we reveal that visual priors-the implicit, emergent knowledge about the visual world acquired during language pre-training-are composed of separable perception and reasoning priors with unique scaling trends and origins. We show that an LLM's latent visual reasoning ability is predominantly developed by pre-training on reasoning-centric data (e.g., code, math, academia) and scales progressively. This reasoning prior acquired from language pre-training is transferable and universally applicable to visual reasoning. In contrast, a perception prior emerges more diffusely from broad corpora, and perception ability is more sensitive to the vision encoder and visual instruction tuning data. In parallel, text describing the visual world proves crucial, though its performance impact saturates rapidly. Leveraging these insights, we propose a data-centric recipe for pre-training vision-aware LLMs and verify it in 1T token scale pre-training. Our findings are grounded in over 100 controlled experiments consuming 500,000 GPU-hours, spanning the full MLLM construction pipeline-from LLM pre-training to visual alignment and supervised multimodal fine-tuning-across five model scales, a wide range of data categories and mixtures, and multiple adaptation setups. Along with our main findings, we propose and investigate several hypotheses, and introduce the Multi-Level Existence Bench (MLE-Bench). Together, this work provides a new way of deliberately cultivating visual priors from language pre-training, paving the way for the next generation of multimodal LLMs.

CVApr 10, 2025
Gen3DEval: Using vLLMs for Automatic Evaluation of Generated 3D Objects

Shalini Maiti, Lourdes Agapito, Filippos Kokkinos

Rapid advancements in text-to-3D generation require robust and scalable evaluation metrics that align closely with human judgment, a need unmet by current metrics such as PSNR and CLIP, which require ground-truth data or focus only on prompt fidelity. To address this, we introduce Gen3DEval, a novel evaluation framework that leverages vision large language models (vLLMs) specifically fine-tuned for 3D object quality assessment. Gen3DEval evaluates text fidelity, appearance, and surface quality by analyzing 3D surface normals, without requiring ground-truth comparisons, bridging the gap between automated metrics and user preferences. Compared to state-of-the-art task-agnostic models, Gen3DEval demonstrates superior performance in user-aligned evaluations, placing it as a comprehensive and accessible benchmark for future research on text-to-3D generation. The project page can be found here: \href{https://shalini-maiti.github.io/gen3deval.github.io/}{https://shalini-maiti.github.io/gen3deval.github.io/}.

CVJun 16, 2025
WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild

Morris Alper, David Novotny, Filippos Kokkinos et al.

Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc.) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data captured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object- and scene-level settings, while training on strictly less data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation.

CVNov 27, 2025
From Pixels to Feelings: Aligning MLLMs with Human Cognitive Perception of Images

Yiming Chen, Junlin Han, Tianyi Bai et al.

While Multimodal Large Language Models (MLLMs) are adept at answering what is in an image-identifying objects and describing scenes-they often lack the ability to understand how an image feels to a human observer. This gap is most evident when considering subjective cognitive properties, such as what makes an image memorable, funny, aesthetically pleasing, or emotionally evocative. To systematically address this challenge, we introduce CogIP-Bench, a comprehensive benchmark for evaluating MLLMs on such image cognitive properties. Our evaluation reveals a significant gap: current models are poorly aligned with human perception of these nuanced properties. We then demonstrate that a post-training phase can effectively bridge this gap, significantly enhancing the model's alignment with human judgments. Furthermore, we show that this learned cognitive alignment is not merely predictive but also transferable to downstream creative tasks. By integrating our cognitively-aligned MLLM into an image generation pipeline, we can guide the synthesis process to produce images that better embody desired traits, such as being more memorable or visually appealing. Our work provides a benchmark to measure this human-like perception, a post-training pipeline to enhance it, and a demonstration that this alignment unlocks more human-centric AI.

CVJul 6, 2021
Poly-NL: Linear Complexity Non-local Layers with Polynomials

Francesca Babiloni, Ioannis Marras, Filippos Kokkinos et al.

Spatial self-attention layers, in the form of Non-Local blocks, introduce long-range dependencies in Convolutional Neural Networks by computing pairwise similarities among all possible positions. Such pairwise functions underpin the effectiveness of non-local layers, but also determine a complexity that scales quadratically with respect to the input size both in space and time. This is a severely limiting factor that practically hinders the applicability of non-local blocks to even moderately sized inputs. Previous works focused on reducing the complexity by modifying the underlying matrix operations, however in this work we aim to retain full expressiveness of non-local layers while keeping complexity linear. We overcome the efficiency limitation of non-local blocks by framing them as special cases of 3rd order polynomial functions. This fact enables us to formulate novel fast Non-Local blocks, capable of reducing the complexity from quadratic to linear with no loss in performance, by replacing any direct computation of pairwise similarities with element-wise multiplications. The proposed method, which we dub as "Poly-NL", is competitive with state-of-the-art performance across image recognition, instance segmentation, and face detection tasks, while having considerably less computational overhead.

CVJun 10, 2021
To The Point: Correspondence-driven monocular 3D category reconstruction

Filippos Kokkinos, Iasonas Kokkinos

We present To The Point (TTP), a method for reconstructing 3D objects from a single image using 2D to 3D correspondences learned from weak supervision. We recover a 3D shape from a 2D image by first regressing the 2D positions corresponding to the 3D template vertices and then jointly estimating a rigid camera transform and non-rigid template deformation that optimally explain the 2D positions through the 3D shape projection. By relying on 3D-2D correspondences we use a simple per-sample optimization problem to replace CNN-based regression of camera pose and non-rigid deformation and thereby obtain substantially more accurate 3D reconstructions. We treat this optimization as a differentiable layer and train the whole system in an end-to-end manner. We report systematic quantitative improvements on multiple categories and provide qualitative results comprising diverse shape, pose and texture prediction examples. Project website: https://fkokkinos.github.io/to_the_point/.

CVMar 30, 2021
Learning monocular 3D reconstruction of articulated categories from motion

Filippos Kokkinos, Iasonas Kokkinos

Monocular 3D reconstruction of articulated object categories is challenging due to the lack of training data and the inherent ill-posedness of the problem. In this work we use video self-supervision, forcing the consistency of consecutive 3D reconstructions by a motion-based cycle loss. This largely improves both optimization-based and learning-based 3D mesh reconstruction. We further introduce an interpretable model of 3D template deformations that controls a 3D surface through the displacement of a small number of local, learnable handles. We formulate this operation as a structured layer relying on mesh-laplacian regularization and show that it can be trained in an end-to-end manner. We finally introduce a per-sample numerical optimisation approach that jointly optimises over mesh displacements and cameras within a video, boosting accuracy both for training and also as test time post-processing. While relying exclusively on a small set of videos collected per category for supervision, we obtain state-of-the-art reconstructions with diverse shapes, viewpoints and textures for multiple articulated object categories.

IVNov 25, 2019
Microscopy Image Restoration with Deep Wiener-Kolmogorov filters

Valeriya Pronina, Filippos Kokkinos, Dmitry V. Dylov et al.

Microscopy is a powerful visualization tool in biology, enabling the study of cells, tissues, and the fundamental biological processes; yet, the observed images typically suffer from blur and background noise. In this work, we propose a unifying framework of algorithms for Gaussian image deblurring and denoising. These algorithms are based on deep learning techniques for the design of learnable regularizers integrated into the Wiener-Kolmogorov filter. Our extensive experimentation line showcases that the proposed approach achieves a superior quality of image reconstruction and surpasses the solutions that rely either on deep learning or on optimization schemes alone. Augmented with the variance stabilizing transformation, the proposed reconstruction pipeline can also be successfully applied to the problem of Poisson image deblurring, surpassing the state-of-the-art methods. Moreover, several variants of the proposed framework demonstrate competitive performance at low computational complexity, which is of high importance for real-time imaging applications.

CVNov 24, 2019
Pixel Adaptive Filtering Units

Filippos Kokkinos, Ioannis Marras, Matteo Maggioni et al.

State-of-the-art methods for computer vision rely heavily on the translation equivariance and spatial sharing properties of convolutional layers without explicitly taking into consideration the input content. Modern techniques employ deep sophisticated architectures in order to circumvent this issue. In this work, we propose a Pixel Adaptive Filtering Unit (PAFU) which introduces a differentiable kernel selection mechanism paired with a discrete, learnable and decorrelated group of kernels to allow for content-based spatial adaptation. First, we demonstrate the applicability of the technique in applications where runtime is of importance. Next, we employ PAFU in deep neural networks as a replacement of standard convolutional layers to enhance the original architectures with spatially varying computations to achieve considerable performance improvements. Finally, diverse and extensive experimentation provides strong empirical evidence in favor of the proposed content-adaptive processing scheme across different image processing and high-level computer vision tasks.

CVNov 29, 2018
Iterative Residual CNNs for Burst Photography Applications

Filippos Kokkinos, Stamatios Lefkimmiatis

Modern inexpensive imaging sensors suffer from inherent hardware constraints which often result in captured images of poor quality. Among the most common ways to deal with such limitations is to rely on burst photography, which nowadays acts as the backbone of all modern smartphone imaging applications. In this work, we focus on the fact that every frame of a burst sequence can be accurately described by a forward (physical) model. This in turn allows us to restore a single image of higher quality from a sequence of low quality images as the solution of an optimization problem. Inspired by an extension of the gradient descent method that can handle non-smooth functions, namely the proximal gradient descent, and modern deep learning techniques, we propose a convolutional iterative network with a transparent architecture. Our network, uses a burst of low quality image frames and is able to produce an output of higher image quality recovering fine details which are not distinguishable in any of the original burst frames. We focus both on the burst photography pipeline as a whole, i.e. burst demosaicking and denoising, as well as on the traditional Gaussian denoising task. The developed method demonstrates consistent state-of-the art performance across the two tasks and as opposed to other recent deep learning approaches does not have any inherent restrictions either to the number of frames or their ordering. Code can be found at https://fkokkinos.github.io/deep_burst/

CVMar 14, 2018
Deep Image Demosaicking using a Cascade of Convolutional Residual Denoising Networks

Filippos Kokkinos, Stamatios Lefkimmiatis

Demosaicking and denoising are among the most crucial steps of modern digital camera pipelines and their joint treatment is a highly ill-posed inverse problem where at-least two-thirds of the information are missing and the rest are corrupted by noise. This poses a great challenge in obtaining meaningful reconstructions and a special care for the efficient treatment of the problem is required. While there are several machine learning approaches that have been recently introduced to deal with joint image demosaicking-denoising, in this work we propose a novel deep learning architecture which is inspired by powerful classical image regularization methods and large-scale convex optimization techniques. Consequently, our derived network is more transparent and has a clear interpretation compared to alternative competitive deep learning approaches. Our extensive experiments demonstrate that our network outperforms any previous approaches on both noisy and noise-free data. This improvement in reconstruction quality is attributed to the principled way we design our network architecture, which also requires fewer trainable parameters than the current state-of-the-art deep network solution. Finally, we show that our network has the ability to generalize well even when it is trained on small datasets, while keeping the overall number of trainable parameters low.

CLJan 7, 2017
Structural Attention Neural Networks for improved sentiment analysis

Filippos Kokkinos, Alexandros Potamianos

We introduce a tree-structured attention neural network for sentences and small phrases and apply it to the problem of sentiment classification. Our model expands the current recursive models by incorporating structural information around a node of a syntactic tree using both bottom-up and top-down information propagation. Also, the model utilizes structural attention to identify the most salient representations during the construction of the syntactic tree. To our knowledge, the proposed models achieve state of the art performance on the Stanford Sentiment Treebank dataset.