D. Manjunath

LG
h-index19
9papers
135citations
Novelty45%
AI Score31

9 Papers

1.2SYDec 19, 2017
On the Whittle Index for Restless Multi-armed Hidden Markov Bandits

Rahul Meshram, D. Manjunath, Aditya Gopalan

We consider a restless multi-armed bandit in which each arm can be in one of two states. When an arm is sampled, the state of the arm is not available to the sampler. Instead, a binary signal with a known randomness that depends on the state of the arm is available. No signal is available if the arm is not sampled. An arm-dependent reward is accrued from each sampling. In each time step, each arm changes state according to known transition probabilities which in turn depend on whether the arm is sampled or not sampled. Since the state of the arm is never visible and has to be inferred from the current belief and a possible binary signal, we call this the hidden Markov bandit. Our interest is in a policy to select the arm(s) in each time step that maximizes the infinite horizon discounted reward. Specifically, we seek the use of Whittle's index in selecting the arms. We first analyze the single-armed bandit and show that in general, it admits an approximate threshold-type optimal policy when there is a positive reward for the `no-sample' action. We also identify several special cases for which the threshold policy is indeed the optimal policy. Next, we show that such a single-armed bandit also satisfies an approximate-indexability property. For the case when the single-armed bandit admits a threshold-type optimal policy, we perform the calculation of the Whittle index for each arm. Numerical examples illustrate the analytical results.

1.2SYApr 10, 2017
A Hidden Markov Restless Multi-armed Bandit Model for Playout Recommendation Systems

Rahul Meshram, Aditya Gopalan, D. Manjunath

We consider a restless multi-armed bandit (RMAB) in which there are two types of arms, say A and B. Each arm can be in one of two states, say $0$ or $1.$ Playing a type A arm brings it to state $0$ with probability one and not playing it induces state transitions with arm-dependent probabilities. Whereas playing a type B arm leads it to state $1$ with probability $1$ and not playing it gets state that dependent on transition probabilities of arm. Further, play of an arm generates a unit reward with a probability that depends on the state of the arm. The belief about the state of the arm can be calculated using a Bayesian update after every play. This RMAB has been designed for use in recommendation systems where the user's preferences depend on the history of recommendations. This RMAB can also be used in applications like creating of playlists or placement of advertisements. In this paper we formulate the long term reward maximization problem as infinite horizon discounted reward and average reward problem. We analyse the RMAB by first studying discounted reward scenario. We show that it is Whittle-indexable and then obtain a closed form expression for the Whittle index for each arm calculated from the belief about its state and the parameters that describe the arm. We next analyse the average reward problem using vanishing discounted approach and derive the closed form expression for Whittle index. For a RMAB to be useful in practice, we need to be able to learn the parameters of the arms. We present an algorithm derived from Thompson sampling scheme, that learns the parameters of the arms and also illustrate its performance numerically.

8.4CVApr 22, 2025Code
SAGA: Semantic-Aware Gray color Augmentation for Visible-to-Thermal Domain Adaptation across Multi-View Drone and Ground-Based Vision Systems

Manjunath D, Aniruddh Sikdar, Prajwal Gurunath et al.

Domain-adaptive thermal object detection plays a key role in facilitating visible (RGB)-to-thermal (IR) adaptation by reducing the need for co-registered image pairs and minimizing reliance on large annotated IR datasets. However, inherent limitations of IR images, such as the lack of color and texture cues, pose challenges for RGB-trained models, leading to increased false positives and poor-quality pseudo-labels. To address this, we propose Semantic-Aware Gray color Augmentation (SAGA), a novel strategy for mitigating color bias and bridging the domain gap by extracting object-level features relevant to IR images. Additionally, to validate the proposed SAGA for drone imagery, we introduce the IndraEye, a multi-sensor (RGB-IR) dataset designed for diverse applications. The dataset contains 5,612 images with 145,666 instances, captured from diverse angles, altitudes, backgrounds, and times of day, offering valuable opportunities for multimodal learning, domain adaptation for object detection and segmentation, and exploration of sensor-specific strengths and weaknesses. IndraEye aims to enhance the development of more robust and accurate aerial perception systems, especially in challenging environments. Experimental results show that SAGA significantly improves RGB-to-IR adaptation for autonomous driving and IndraEye dataset, achieving consistent performance gains of +0.4% to +7.6% (mAP) when integrated with state-of-the-art domain adaptation techniques. The dataset and codes are available at https://github.com/airliisc/IndraEye.

3.7CVOct 28, 2024Code
IndraEye: Infrared Electro-Optical UAV-based Perception Dataset for Robust Downstream Tasks

Manjunath D, Prajwal Gurunath, Sumanth Udupa et al.

Deep neural networks (DNNs) have shown exceptional performance when trained on well-illuminated images captured by Electro-Optical (EO) cameras, which provide rich texture details. However, in critical applications like aerial perception, it is essential for DNNs to maintain consistent reliability across all conditions, including low-light scenarios where EO cameras often struggle to capture sufficient detail. Additionally, UAV-based aerial object detection faces significant challenges due to scale variability from varying altitudes and slant angles, adding another layer of complexity. Existing methods typically address only illumination changes or style variations as domain shifts, but in aerial perception, correlation shifts also impact DNN performance. In this paper, we introduce the IndraEye dataset, a multi-sensor (EO-IR) dataset designed for various tasks. It includes 5,612 images with 145,666 instances, encompassing multiple viewing angles, altitudes, seven backgrounds, and different times of the day across the Indian subcontinent. The dataset opens up several research opportunities, such as multimodal learning, domain adaptation for object detection and segmentation, and exploration of sensor-specific strengths and weaknesses. IndraEye aims to advance the field by supporting the development of more robust and accurate aerial perception systems, particularly in challenging conditions. IndraEye dataset is benchmarked with object detection and semantic segmentation tasks. Dataset and source codes are available at https://bit.ly/indraeye.

4.6LGNov 21, 2024
When Online Algorithms Influence the Environment: A Dynamical Systems Analysis of the Unintended Consequences

Prabhat Lankireddy, Jayakrishnan Nair, D Manjunath

We analyze the effect that online algorithms have on the environment that they are learning. As a motivation, consider recommendation systems that use online algorithms to learn optimal product recommendations based on user and product attributes. It is well known that the sequence of recommendations affects user preferences. However, typical learning algorithms treat the user attributes as static and disregard the impact of their recommendations on user preferences. Our interest is to analyze the effect of this mismatch between the model assumption of a static environment, and the reality of an evolving environment affected by the recommendations. To perform this analysis, we first introduce a model for a generic coupled evolution of the parameters that are being learned, and the environment that is affected by it. We then frame a linear bandit recommendation system (RS) into this generic model where the users are characterized by a state variable that evolves based on the sequence of recommendations. The learning algorithm of the RS does not explicitly account for this evolution and assumes that the users are static. A dynamical system model that captures the coupled evolution of the population state and the learning algorithm is described, and its equilibrium behavior is analyzed. We show that when the recommendation algorithm is able to learn the population preferences in the presence of this mismatch, the algorithm induces similarity in the preferences of the user population. In particular, we present results on how different properties of the recommendation algorithm, namely the user attribute space and the exploration-exploitation tradeoff, effect the population preferences when they are learned by the algorithm. We demonstrate these results using model simulations.

2.6LGFeb 29, 2024
Influencing Bandits: Arm Selection for Preference Shaping

Viraj Nadkarni, D. Manjunath, Sharayu Moharir

We consider a non stationary multi-armed bandit in which the population preferences are positively and negatively reinforced by the observed rewards. The objective of the algorithm is to shape the population preferences to maximize the fraction of the population favouring a predetermined arm. For the case of binary opinions, two types of opinion dynamics are considered -- decreasing elasticity (modeled as a Polya urn with increasing number of balls) and constant elasticity (using the voter model). For the first case, we describe an Explore-then-commit policy and a Thompson sampling policy and analyse the regret for each of these policies. We then show that these algorithms and their analyses carry over to the constant elasticity case. We also describe a Thompson sampling based algorithm for the case when more than two types of opinions are present. Finally, we discuss the case where presence of multiple recommendation systems gives rise to a trade-off between their popularity and opinion shaping objectives.

1.7IRMar 23, 2018
Learning Recommendations While Influencing Interests

Rahul Meshram, D. Manjunath, Nikhil Karamchandani

Personalized recommendation systems (RS) are extensively used in many services. Many of these are based on learning algorithms where the RS uses the recommendation history and the user response to learn an optimal strategy. Further, these algorithms are based on the assumption that the user interests are rigid. Specifically, they do not account for the effect of learning strategy on the evolution of the user interests. In this paper we develop influence models for a learning algorithm that is used to optimally recommend websites to web users. We adapt the model of \cite{Ioannidis10} to include an item-dependent reward to the RS from the suggestions that are accepted by the user. For this we first develop a static optimisation scheme when all the parameters are known. Next we develop a stochastic approximation based learning scheme for the RS to learn the optimal strategy when the user profiles are not known. Finally, we describe several user-influence models for the learning algorithm and analyze their effect on the steady user interests and on the steady state optimal strategy as compared to that when the users are not influenced.

8.8LGMar 30, 2016
Optimal Recommendation to Users that React: Online Learning for a Class of POMDPs

Rahul Meshram, Aditya Gopalan, D. Manjunath

We describe and study a model for an Automated Online Recommendation System (AORS) in which a user's preferences can be time-dependent and can also depend on the history of past recommendations and play-outs. The three key features of the model that makes it more realistic compared to existing models for recommendation systems are (1) user preference is inherently latent, (2) current recommendations can affect future preferences, and (3) it allows for the development of learning algorithms with provable performance guarantees. The problem is cast as an average-cost restless multi-armed bandit for a given user, with an independent partially observable Markov decision process (POMDP) for each item of content. We analyze the POMDP for a single arm, describe its structural properties, and characterize its optimal policy. We then develop a Thompson sampling-based online reinforcement learning algorithm to learn the parameters of the model and optimize utility from the binary responses of the users to continuous recommendations. We then analyze the performance of the learning algorithm and characterize the regret. Illustrative numerical results and directions for extension to the restless hidden Markov multi-armed bandit problem are also presented.

1.2SYJul 30, 2015
Stability and Equilibrium Analysis of Laneless Traffic with Local Control Laws

Rakesh U. Chavan, Debraj Chakraborty, D. Manjunath

In this paper, a new model for traffic on roads with multiple lanes is developed, where the vehicles do not adhere to a lane discipline. Assuming identical vehicles, the dynamics is split along two independent directions: the Y-axis representing the direction of motion and the X-axis representing the lateral or the direction perpendicular to the direction of motion. Different influence graphs are used to model the interaction between the vehicles in these two directions. The instantaneous accelerations of each car, in both X and Y directions, are functions of the measurements from the neighbouring cars according to these influence graphs. The stability and equilibrium spacings of the car formation is analyzed for usual traffic situations such as steady flow, obstacles, lane changing and rogue drivers arbitrarily changing positions inside the formation. Conditions are derived under which the formation maintains stability and the desired intercar spacing for each of these traffic events. Simulations for some of these scenarios are included.