Haocheng Feng

CV
h-index60
43papers
1,729citations
Novelty56%
AI Score62

43 Papers

CVJul 26, 2022Code
Group DETR: Fast DETR Training with Group-Wise One-to-Many Assignment

Qiang Chen, Xiaokang Chen, Jian Wang et al.

Detection transformer (DETR) relies on one-to-one assignment, assigning one ground-truth object to one prediction, for end-to-end detection without NMS post-processing. It is known that one-to-many assignment, assigning one ground-truth object to multiple predictions, succeeds in detection methods such as Faster R-CNN and FCOS. While the naive one-to-many assignment does not work for DETR, and it remains challenging to apply one-to-many assignment for DETR training. In this paper, we introduce Group DETR, a simple yet efficient DETR training approach that introduces a group-wise way for one-to-many assignment. This approach involves using multiple groups of object queries, conducting one-to-one assignment within each group, and performing decoder self-attention separately. It resembles data augmentation with automatically-learned object query augmentation. It is also equivalent to simultaneously training parameter-sharing networks of the same architecture, introducing more supervision and thus improving DETR training. The inference process is the same as DETR trained normally and only needs one group of queries without any architecture modification. Group DETR is versatile and is applicable to various DETR variants. The experiments show that Group DETR significantly speeds up the training convergence and improves the performance of various DETR-based models. Code will be available at \url{https://github.com/Atten4Vis/GroupDETR}.

CVOct 13, 2022Code
RTFormer: Efficient Design for Real-Time Semantic Segmentation with Transformer

Jian Wang, Chenhui Gou, Qiman Wu et al.

Recently, transformer-based networks have shown impressive results in semantic segmentation. Yet for real-time semantic segmentation, pure CNN-based approaches still dominate in this field, due to the time-consuming computation mechanism of transformer. We propose RTFormer, an efficient dual-resolution transformer for real-time semantic segmenation, which achieves better trade-off between performance and efficiency than CNN-based models. To achieve high inference efficiency on GPU-like devices, our RTFormer leverages GPU-Friendly Attention with linear complexity and discards the multi-head mechanism. Besides, we find that cross-resolution attention is more efficient to gather global context information for high-resolution branch by spreading the high level knowledge learned from low-resolution branch. Extensive experiments on mainstream benchmarks demonstrate the effectiveness of our proposed RTFormer, it achieves state-of-the-art on Cityscapes, CamVid and COCOStuff, and shows promising results on ADE20K. Code is available at PaddleSeg: https://github.com/PaddlePaddle/PaddleSeg.

CVJun 13, 2022Code
Singular Value Fine-tuning: Few-shot Segmentation requires Few-parameters Fine-tuning

Yanpeng Sun, Qiang Chen, Xiangyu He et al.

Freezing the pre-trained backbone has become a standard paradigm to avoid overfitting in few-shot segmentation. In this paper, we rethink the paradigm and explore a new regime: {\em fine-tuning a small part of parameters in the backbone}. We present a solution to overcome the overfitting problem, leading to better model generalization on learning novel classes. Our method decomposes backbone parameters into three successive matrices via the Singular Value Decomposition (SVD), then {\em only fine-tunes the singular values} and keeps others frozen. The above design allows the model to adjust feature representations on novel classes while maintaining semantic clues within the pre-trained backbone. We evaluate our {\em Singular Value Fine-tuning (SVF)} approach on various few-shot segmentation methods with different backbones. We achieve state-of-the-art results on both Pascal-5$^i$ and COCO-20$^i$ across 1-shot and 5-shot settings. Hopefully, this simple baseline will encourage researchers to rethink the role of backbone fine-tuning in few-shot settings. The source code and models will be available at https://github.com/syp2ysy/SVF.

CVJan 26, 2023Code
Graph Contrastive Learning for Skeleton-based Action Recognition

Xiaohu Huang, Hao Zhou, Jian Wang et al.

In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still \textit{local} since the rich cross-sequence relations have not been explicitly investigated. In this paper, we propose a graph contrastive learning framework for skeleton-based action recognition (\textit{SkeletonGCL}) to explore the \textit{global} context across all sequences. In specific, SkeletonGCL associates graph learning across sequences by enforcing graphs to be class-discriminative, \emph{i.e.,} intra-class compact and inter-class dispersed, which improves the GCN capacity to distinguish various action patterns. Besides, two memory banks are designed to enrich cross-sequence context from two complementary levels, \emph{i.e.,} instance and semantic levels, enabling graph contrastive learning in multiple context scales. Consequently, SkeletonGCL establishes a new training paradigm, and it can be seamlessly incorporated into current GCNs. Without loss of generality, we combine SkeletonGCL with three GCNs (2S-ACGN, CTR-GCN, and InfoGCN), and achieve consistent improvements on NTU60, NTU120, and NW-UCLA benchmarks. The source code will be available at \url{https://github.com/OliverHxh/SkeletonGCL}.

CVNov 15, 2022Code
KD-DETR: Knowledge Distillation for Detection Transformer with Consistent Distillation Points Sampling

Yu Wang, Xin Li, Shengzhao Weng et al.

DETR is a novel end-to-end transformer architecture object detector, which significantly outperforms classic detectors when scaling up. In this paper, we focus on the compression of DETR with knowledge distillation. While knowledge distillation has been well-studied in classic detectors, there is a lack of researches on how to make it work effectively on DETR. We first provide experimental and theoretical analysis to point out that the main challenge in DETR distillation is the lack of consistent distillation points. Distillation points refer to the corresponding inputs of the predictions for student to mimic, which have different formulations in CNN detector and DETR, and reliable distillation requires sufficient distillation points which are consistent between teacher and student. Based on this observation, we propose the first general knowledge distillation paradigm for DETR (KD-DETR) with consistent distillation points sampling, for both homogeneous and heterogeneous distillation. Specifically, we decouple detection and distillation tasks by introducing a set of specialized object queries to construct distillation points for DETR. We further propose a general-to-specific distillation points sampling strategy to explore the extensibility of KD-DETR. Extensive experiments validate the effectiveness and generalization of KD-DETR. For both single-scale DAB-DETR and multis-scale Deformable DETR and DINO, KD-DETR boost the performance of student model with improvements of $2.6\%-5.2\%$. We further extend KD-DETR to heterogeneous distillation, and achieves $2.1\%$ improvement by distilling the knowledge from DINO to Faster R-CNN with ResNet-50, which is comparable with homogeneous distillation methods.The code is available at https://github.com/wennyuhey/KD-DETR.

CVNov 7, 2022
Group DETR v2: Strong Object Detector with Encoder-Decoder Pretraining

Qiang Chen, Jian Wang, Chuchu Han et al.

We present a strong object detector with encoder-decoder pretraining and finetuning. Our method, called Group DETR v2, is built upon a vision transformer encoder ViT-Huge~\cite{dosovitskiy2020image}, a DETR variant DINO~\cite{zhang2022dino}, and an efficient DETR training method Group DETR~\cite{chen2022group}. The training process consists of self-supervised pretraining and finetuning a ViT-Huge encoder on ImageNet-1K, pretraining the detector on Object365, and finally finetuning it on COCO. Group DETR v2 achieves $\textbf{64.5}$ mAP on COCO test-dev, and establishes a new SoTA on the COCO leaderboard https://paperswithcode.com/sota/object-detection-on-coco

CVMar 16, 2023
PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers

Zhongwei Qiu, Yang Qiansheng, Jian Wang et al.

Existing methods of multi-person video 3D human Pose and Shape Estimation (PSE) typically adopt a two-stage strategy, which first detects human instances in each frame and then performs single-person PSE with temporal model. However, the global spatio-temporal context among spatial instances can not be captured. In this paper, we propose a new end-to-end multi-person 3D Pose and Shape estimation framework with progressive Video Transformer, termed PSVT. In PSVT, a spatio-temporal encoder (STE) captures the global feature dependencies among spatial objects. Then, spatio-temporal pose decoder (STPD) and shape decoder (STSD) capture the global dependencies between pose queries and feature tokens, shape queries and feature tokens, respectively. To handle the variances of objects as time proceeds, a novel scheme of progressive decoding is used to update pose and shape queries at each frame. Besides, we propose a novel pose-guided attention (PGA) for shape decoder to better predict shape parameters. The two components strengthen the decoder of PSVT to improve performance. Extensive experiments on the four datasets show that PSVT achieves stage-of-the-art results.

CVJul 30, 2023
HD-Fusion: Detailed Text-to-3D Generation Leveraging Multiple Noise Estimation

Jinbo Wu, Xiaobo Gao, Xing Liu et al.

In this paper, we study Text-to-3D content generation leveraging 2D diffusion priors to enhance the quality and detail of the generated 3D models. Recent progress (Magic3D) in text-to-3D has shown that employing high-resolution (e.g., 512 x 512) renderings can lead to the production of high-quality 3D models using latent diffusion priors. To enable rendering at even higher resolutions, which has the potential to further augment the quality and detail of the models, we propose a novel approach that combines multiple noise estimation processes with a pretrained 2D diffusion prior. Distinct from the Bar-Tal et al.s' study which binds multiple denoised results to generate images from texts, our approach integrates the computation of scoring distillation losses such as SDS loss and VSD loss which are essential techniques for the 3D content generation with 2D diffusion priors. We experimentally evaluated the proposed approach. The results show that the proposed approach can generate high-quality details compared to the baselines.

CVDec 7, 2022
Cyclically Disentangled Feature Translation for Face Anti-spoofing

Haixiao Yue, Keyao Wang, Guosheng Zhang et al.

Current domain adaptation methods for face anti-spoofing leverage labeled source domain data and unlabeled target domain data to obtain a promising generalizable decision boundary. However, it is usually difficult for these methods to achieve a perfect domain-invariant liveness feature disentanglement, which may degrade the final classification performance by domain differences in illumination, face category, spoof type, etc. In this work, we tackle cross-scenario face anti-spoofing by proposing a novel domain adaptation method called cyclically disentangled feature translation network (CDFTN). Specifically, CDFTN generates pseudo-labeled samples that possess: 1) source domain-invariant liveness features and 2) target domain-specific content features, which are disentangled through domain adversarial training. A robust classifier is trained based on the synthetic pseudo-labeled images under the supervision of source domain labels. We further extend CDFTN for multi-target domain adaptation by leveraging data from more unlabeled target domains. Extensive experiments on several public datasets demonstrate that our proposed approach significantly outperforms the state of the art.

CVJul 21, 2022
UFO: Unified Feature Optimization

Teng Xi, Yifan Sun, Deli Yu et al.

This paper proposes a novel Unified Feature Optimization (UFO) paradigm for training and deploying deep models under real-world and large-scale scenarios, which requires a collection of multiple AI functions. UFO aims to benefit each single task with a large-scale pretraining on all tasks. Compared with the well known foundation model, UFO has two different points of emphasis, i.e., relatively smaller model size and NO adaptation cost: 1) UFO squeezes a wide range of tasks into a moderate-sized unified model in a multi-task learning manner and further trims the model size when transferred to down-stream tasks. 2) UFO does not emphasize transfer to novel tasks. Instead, it aims to make the trimmed model dedicated for one or more already-seen task. With these two characteristics, UFO provides great convenience for flexible deployment, while maintaining the benefits of large-scale pretraining. A key merit of UFO is that the trimming process not only reduces the model size and inference consumption, but also even improves the accuracy on certain tasks. Specifically, UFO considers the multi-task training and brings two-fold impact on the unified model: some closely related tasks have mutual benefits, while some tasks have conflicts against each other. UFO manages to reduce the conflicts and to preserve the mutual benefits through a novel Network Architecture Search (NAS) method. Experiments on a wide range of deep representation learning tasks (i.e., face recognition, person re-identification, vehicle re-identification and product retrieval) show that the model trimmed from UFO achieves higher accuracy than its single-task-trained counterpart and yet has smaller model size, validating the concept of UFO. Besides, UFO also supported the release of 17 billion parameters computer vision (CV) foundation model which is the largest CV model in the industry.

99.7CVMar 19Code
SAMA: Factorized Semantic Anchoring and Motion Alignment for Instruction-Guided Video Editing

Xinyao Zhang, Wenkai Dong, Yuxin Song et al.

Current instruction-guided video editing models struggle to simultaneously balance precise semantic modifications with faithful motion preservation. While existing approaches rely on injecting explicit external priors (e.g., VLM features or structural conditions) to mitigate these issues, this reliance severely bottlenecks model robustness and generalization. To overcome this limitation, we present SAMA (factorized Semantic Anchoring and Motion Alignment), a framework that factorizes video editing into semantic anchoring and motion modeling. First, we introduce Semantic Anchoring, which establishes a reliable visual anchor by jointly predicting semantic tokens and video latents at sparse anchor frames, enabling purely instruction-aware structural planning. Second, Motion Alignment pre-trains the same backbone on motion-centric video restoration pretext tasks (cube inpainting, speed perturbation, and tube shuffle), enabling the model to internalize temporal dynamics directly from raw videos. SAMA is optimized with a two-stage pipeline: a factorized pre-training stage that learns inherent semantic-motion representations without paired video-instruction editing data, followed by supervised fine-tuning on paired editing data. Remarkably, the factorized pre-training alone already yields strong zero-shot video editing ability, validating the proposed factorization. SAMA achieves state-of-the-art performance among open-source models and is competitive with leading commercial systems (e.g., Kling-Omni). Code, models, and datasets will be released.

CVSep 24, 2024
MonoFormer: One Transformer for Both Diffusion and Autoregression

Chuyang Zhao, Yuxing Song, Wenhao Wang et al.

Most existing multimodality methods use separate backbones for autoregression-based discrete text generation and diffusion-based continuous visual generation, or the same backbone by discretizing the visual data to use autoregression for both text and visual generation. In this paper, we propose to study a simple idea: share one transformer for both autoregression and diffusion. The feasibility comes from two main aspects: (i) Transformer is successfully applied to diffusion for visual generation, and (ii) transformer training for autoregression and diffusion is very similar, and the difference merely lies in that diffusion uses bidirectional attention mask and autoregression uses causal attention mask. Experimental results show that our approach achieves comparable image generation performance to current state-of-the-art methods as well as maintains the text generation capability. The project is publicly available at https://monoformer.github.io/.

CVOct 11, 2023
Accelerating Vision Transformers Based on Heterogeneous Attention Patterns

Deli Yu, Teng Xi, Jianwei Li et al.

Recently, Vision Transformers (ViTs) have attracted a lot of attention in the field of computer vision. Generally, the powerful representative capacity of ViTs mainly benefits from the self-attention mechanism, which has a high computation complexity. To accelerate ViTs, we propose an integrated compression pipeline based on observed heterogeneous attention patterns across layers. On one hand, different images share more similar attention patterns in early layers than later layers, indicating that the dynamic query-by-key self-attention matrix may be replaced with a static self-attention matrix in early layers. Then, we propose a dynamic-guided static self-attention (DGSSA) method where the matrix inherits self-attention information from the replaced dynamic self-attention to effectively improve the feature representation ability of ViTs. On the other hand, the attention maps have more low-rank patterns, which reflect token redundancy, in later layers than early layers. In a view of linear dimension reduction, we further propose a method of global aggregation pyramid (GLAD) to reduce the number of tokens in later layers of ViTs, such as Deit. Experimentally, the integrated compression pipeline of DGSSA and GLAD can accelerate up to 121% run-time throughput compared with DeiT, which surpasses all SOTA approaches.

CVAug 6, 2024
ReSyncer: Rewiring Style-based Generator for Unified Audio-Visually Synced Facial Performer

Jiazhi Guan, Zhiliang Xu, Hang Zhou et al.

Lip-syncing videos with given audio is the foundation for various applications including the creation of virtual presenters or performers. While recent studies explore high-fidelity lip-sync with different techniques, their task-orientated models either require long-term videos for clip-specific training or retain visible artifacts. In this paper, we propose a unified and effective framework ReSyncer, that synchronizes generalized audio-visual facial information. The key design is revisiting and rewiring the Style-based generator to efficiently adopt 3D facial dynamics predicted by a principled style-injected Transformer. By simply re-configuring the information insertion mechanisms within the noise and style space, our framework fuses motion and appearance with unified training. Extensive experiments demonstrate that ReSyncer not only produces high-fidelity lip-synced videos according to audio, but also supports multiple appealing properties that are suitable for creating virtual presenters and performers, including fast personalized fine-tuning, video-driven lip-syncing, the transfer of speaking styles, and even face swapping. Resources can be found at https://guanjz20.github.io/projects/ReSyncer.

90.6CVMar 26
RefAlign: Representation Alignment for Reference-to-Video Generation

Lei Wang, YuXin Song, Ge Wu et al.

Reference-to-video (R2V) generation is a controllable video synthesis paradigm that constrains the generation process using both text prompts and reference images, enabling applications such as personalized advertising and virtual try-on. In practice, existing R2V methods typically introduce additional high-level semantic or cross-modal features alongside the VAE latent representation of the reference image and jointly feed them into the diffusion Transformer (DiT). These auxiliary representations provide semantic guidance and act as implicit alignment signals, which can partially alleviate pixel-level information leakage in the VAE latent space. However, they may still struggle to address copy--paste artifacts and multi-subject confusion caused by modality mismatch across heterogeneous encoder features. In this paper, we propose RefAlign, a representation alignment framework that explicitly aligns DiT reference-branch features to the semantic space of a visual foundation model (VFM). The core of RefAlign is a reference alignment loss that pulls the reference features and VFM features of the same subject closer to improve identity consistency, while pushing apart the corresponding features of different subjects to enhance semantic discriminability. This simple yet effective strategy is applied only during training, incurring no inference-time overhead, and achieves a better balance between text controllability and reference fidelity. Extensive experiments on the OpenS2V-Eval benchmark demonstrate that RefAlign outperforms current state-of-the-art methods in TotalScore, validating the effectiveness of explicit reference alignment for R2V tasks.

CVDec 24, 2024Code
Mulberry: Empowering MLLM with o1-like Reasoning and Reflection via Collective Monte Carlo Tree Search

Huanjin Yao, Jiaxing Huang, Wenhao Wu et al.

In this work, we aim to develop an MLLM that understands and solves questions by learning to create each intermediate step of the reasoning involved till the final answer. To this end, we propose Collective Monte Carlo Tree Search (CoMCTS), a new learning-to-reason method for MLLMs, which introduces the concept of collective learning into ``tree search'' for effective and efficient reasoning-path searching and learning. The core idea of CoMCTS is to leverage collective knowledge from multiple models to collaboratively conjecture, search and identify effective reasoning paths toward correct answers via four iterative operations including Expansion, Simulation and Error Positioning, Backpropagation, and Selection. Using CoMCTS, we construct Mulberry-260k, a multimodal dataset with a tree of rich, explicit and well-defined reasoning nodes for each question. With Mulberry-260k, we perform collective SFT to train our model, Mulberry, a series of MLLMs with o1-like step-by-step Reasoning and Reflection capabilities. Extensive experiments demonstrate the superiority of our proposed methods on various benchmarks. Code will be available at https://github.com/HJYao00/Mulberry

CVDec 8, 2023Code
GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Yahao Shi, Yanmin Wu, Chenming Wu et al. · pku

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.

CVMar 1
RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations

Mochu Xiang, Zhelun Shen, Xuesong Li et al.

Human perceive the 3D world through 2D observations from limited viewpoints. While recent feed-forward generalizable 3D reconstruction models excel at recovering 3D structures from sparse images, their representations are often confined to observed regions, leaving unseen geometry un-modeled. This raises a key, fundamental challenge: Can we infer a complete 3D structure from partial 2D observations? We present RnG (Reconstruction and Generation), a novel feed-forward Transformer that unifies these two tasks by predicting an implicit, complete 3D representation. At the core of RnG, we propose a reconstruction-guided causal attention mechanism that separates reconstruction and generation at the attention level, and treats the KV-cache as an implicit 3D representation. Then, arbitrary poses can efficiently query this cache to render high-fidelity, novel-view RGBD outputs. As a result, RnG not only accurately reconstructs visible geometry but also generates plausible, coherent unseen geometry and appearance. Our method achieves state-of-the-art performance in both generalizable 3D reconstruction and novel view generation, while operating efficiently enough for real-time interactive applications. Project page: https://npucvr.github.io/RnG

CVMay 22, 2024Code
Dense Connector for MLLMs

Huanjin Yao, Wenhao Wu, Taojiannan Yang et al.

Do we fully leverage the potential of visual encoder in Multimodal Large Language Models (MLLMs)? The recent outstanding performance of MLLMs in multimodal understanding has garnered broad attention from both academia and industry. In the current MLLM rat race, the focus seems to be predominantly on the linguistic side. We witness the rise of larger and higher-quality instruction datasets, as well as the involvement of larger-sized LLMs. Yet, scant attention has been directed towards the visual signals utilized by MLLMs, often assumed to be the final high-level features extracted by a frozen visual encoder. In this paper, we introduce the Dense Connector - a simple, effective, and plug-and-play vision-language connector that significantly enhances existing MLLMs by leveraging multi-layer visual features, with minimal additional computational overhead. Building on this, we also propose the Efficient Dense Connector, which achieves performance comparable to LLaVA-v1.5 with only 25% of the visual tokens. Furthermore, our model, trained solely on images, showcases remarkable zero-shot capabilities in video understanding as well. Experimental results across various vision encoders, image resolutions, training dataset scales, varying sizes of LLMs (2.7B->70B), and diverse architectures of MLLMs (e.g., LLaVA-v1.5, LLaVA-NeXT and Mini-Gemini) validate the versatility and scalability of our approach, achieving state-of-the-art performance across 19 image and video benchmarks. We hope that this work will provide valuable experience and serve as a basic module for future MLLM development. Code is available at https://github.com/HJYao00/DenseConnector .

CVMay 18, 2024Code
Automated Multi-level Preference for MLLMs

Mengxi Zhang, Wenhao Wu, Yu Lu et al.

Current multimodal Large Language Models (MLLMs) suffer from ``hallucination'', occasionally generating responses that are not grounded in the input images. To tackle this challenge, one promising path is to utilize reinforcement learning from human feedback (RLHF), which steers MLLMs towards learning superior responses while avoiding inferior ones. We rethink the common practice of using binary preferences (i.e., superior, inferior), and find that adopting multi-level preferences (e.g., superior, medium, inferior) is better for two benefits: 1) It narrows the gap between adjacent levels, thereby encouraging MLLMs to discern subtle differences. 2) It further integrates cross-level comparisons (beyond adjacent-level comparisons), thus providing a broader range of comparisons with hallucination examples. To verify our viewpoint, we present the Automated Multi-level Preference (AMP) framework for MLLMs. To facilitate this framework, we first develop an automated dataset generation pipeline that provides high-quality multi-level preference datasets without any human annotators. Furthermore, we design the Multi-level Direct Preference Optimization (MDPO) algorithm to robustly conduct complex multi-level preference learning. Additionally, we propose a new hallucination benchmark, MRHal-Bench. Extensive experiments across public hallucination and general benchmarks, as well as our MRHal-Bench, demonstrate the effectiveness of our proposed method. Code is available at https://github.com/takomc/amp.

99.4CVMar 16
MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model

Jinguang Tong, Jinbo Wu, Kaisiyuan Wang et al.

Human-Object Interaction (HOI) video reenactment with realistic motion remains a frontier in expressive digital human creation. Existing approaches primarily handle simple image-plane motion (e.g., in-plane translations), struggling with complex non-planar manipulations like out-of-plane reorientation. In this paper, we propose MVHOI, a two-stage HOI video reenactment framework that bridges multi-view reference conditions and video foundation models via a 3D Foundation Model (3DFM). The 3DFM first produces view-consistent object priors conditioned on implicit motion dynamics across novel viewpoints. A controllable video generation model then synthesizes high-fidelity object texture by incorporating multi-view reference images, ensuring appearance consistency via a reasonable retrieval mechanism. By enabling these two stages to mutually reinforce one another during the inference phase, our framework shows superior performance in generating long-duration HOI videos with intricate object manipulations. Extensive experiments show substantial improvements over prior approaches, especially for HOI with complex 3D object manipulations.

91.4CVMar 24
InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidance

Dongwei Pan, Longwei Guo, Jiazhi Guan et al.

Despite progress in speech-to-video synthesis, existing methods often struggle to capture cross-individual dependencies and provide fine-grained control over reactive behaviors in dyadic settings. To address these challenges, we propose InterDyad, a framework that enables naturalistic interactive dynamics synthesis via querying structural motion guidance. Specifically, we first design an Interactivity Injector that achieves video reenactment based on identity-agnostic motion priors extracted from reference videos. Building upon this, we introduce a MetaQuery-based modality alignment mechanism to bridge the gap between conversational audio and these motion priors. By leveraging a Multimodal Large Language Model (MLLM), our framework is able to distill linguistic intent from audio to dictate the precise timing and appropriateness of reactions. To further improve lip-sync quality under extreme head poses, we propose Role-aware Dyadic Gaussian Guidance (RoDG) for enhanced lip-synchronization and spatial consistency. Finally, we introduce a dedicated evaluation suite with novelly designed metrics to quantify dyadic interaction. Comprehensive experiments demonstrate that InterDyad significantly outperforms state-of-the-art methods in producing natural and contextually grounded two-person interactions. Please refer to our project page for demo videos: https://interdyad.github.io/.

CVFeb 25
CoLoGen: Progressive Learning of Concept-Localization Duality for Unified Image Generation

YuXin Song, Yu Lu, Haoyuan Sun et al.

Unified conditional image generation remains difficult because different tasks depend on fundamentally different internal representations. Some require conceptual understanding for semantic synthesis, while others rely on localization cues for spatial precision. Forcing these heterogeneous tasks to share a single representation leads to concept-localization representational conflict. To address this issue, we propose CoLoGen, a unified diffusion framework that progressively learns and reconciles this concept-localization duality. CoLoGen uses a staged curriculum that first builds core conceptual and localization abilities, then adapts them to diverse visual conditions, and finally refines their synergy for complex instruction-driven tasks. Central to this process is the Progressive Representation Weaving (PRW) module, which dynamically routes features to specialized experts and stably integrates their outputs across stages. Experiments on editing, controllable generation, and customized generation show that CoLoGen achieves competitive or superior performance, offering a principled representational perspective for unified image generation.

73.9CVMar 10
DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliary

Jiazhi Guan, Quanwei Yang, Luying Huang et al.

Human-centric video generation has advanced rapidly, yet existing methods struggle to produce controllable and physically consistent Human-Object Interaction (HOI) videos. Existing works rely on dense control signals, template videos, or carefully crafted text prompts, which limit flexibility and generalization to novel objects. We introduce a framework, namely DISPLAY, guided by Sparse Motion Guidance, composed only of wrist joint coordinates and a shape-agnostic object bounding box. This lightweight guidance alleviates the imbalance between human and object representations and enables intuitive user control. To enhance fidelity under such sparse conditions, we propose an Object-Stressed Attention mechanism that improves object robustness. To address the scarcity of high-quality HOI data, we further develop a Multi-Task Auxiliary Training strategy with a dedicated data curation pipeline, allowing the model to benefit from both reliable HOI samples and auxiliary tasks. Comprehensive experiments show that our method achieves high-fidelity, controllable HOI generation across diverse tasks. The project page can be found at \href{https://mumuwei.github.io/DISPLAY/}.

CVMar 6
GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Xuan Huang, Mochu Xiang, Zhelun Shen et al.

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing methods. Project page: https://xuanhuang0.github.io/GenHOI/

CVSep 30, 2025Code
Query-Kontext: An Unified Multimodal Model for Image Generation and Editing

Yuxin Song, Wenkai Dong, Shizun Wang et al.

Unified Multimodal Models (UMMs) have demonstrated remarkable performance in text-to-image generation (T2I) and editing (TI2I), whether instantiated as assembled unified frameworks which couple powerful vision-language model (VLM) with diffusion-based generator, or as naive Unified Multimodal Models with an early fusion of understanding and generation modalities. We contend that in current unified frameworks, the crucial capability of multimodal generative reasoning which encompasses instruction understanding, grounding, and image referring for identity preservation and faithful reconstruction, is intrinsically entangled with high-fidelity synthesis. In this work, we introduce Query-Kontext, a novel approach that bridges the VLM and diffusion model via a multimodal ``kontext'' composed of semantic cues and coarse-grained image conditions encoded from multimodal inputs. This design delegates the complex ability of multimodal generative reasoning to powerful VLM while reserving diffusion model's role for high-quality visual synthesis. To achieve this, we propose a three-stage progressive training strategy. First, we connect the VLM to a lightweight diffusion head via multimodal kontext tokens to unleash the VLM's generative reasoning ability. Second, we scale this head to a large, pre-trained diffusion model to enhance visual detail and realism. Finally, we introduce a low-level image encoder to improve image fidelity and perform instruction tuning on downstream tasks. Furthermore, we build a comprehensive data pipeline integrating real, synthetic, and open-source datasets, covering diverse multimodal reference-to-image scenarios, including image generation, instruction-driven editing, customized generation, and multi-subject composition. Experiments show that our approach matches strong unified baselines and even outperforms task-specific state-of-the-art methods in several cases.

CVJun 4, 2024Code
OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding

Yanmin Wu, Jiarui Meng, Haijie Li et al.

This paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) capable of 3D point-level open vocabulary understanding. Our primary motivation stems from observing that existing 3DGS-based open vocabulary methods mainly focus on 2D pixel-level parsing. These methods struggle with 3D point-level tasks due to weak feature expressiveness and inaccurate 2D-3D feature associations. To ensure robust feature presentation and 3D point-level understanding, we first employ SAM masks without cross-frame associations to train instance features with 3D consistency. These features exhibit both intra-object consistency and inter-object distinction. Then, we propose a two-stage codebook to discretize these features from coarse to fine levels. At the coarse level, we consider the positional information of 3D points to achieve location-based clustering, which is then refined at the fine level. Finally, we introduce an instance-level 3D-2D feature association method that links 3D points to 2D masks, which are further associated with 2D CLIP features. Extensive experiments, including open vocabulary-based 3D object selection, 3D point cloud understanding, click-based 3D object selection, and ablation studies, demonstrate the effectiveness of our proposed method. The source code is available at our project page: https://3d-aigc.github.io/OpenGaussian

CVMay 24, 2021Code
Dynamic Class Queue for Large Scale Face Recognition In the Wild

Bi Li, Teng Xi, Gang Zhang et al.

Learning discriminative representation using large-scale face datasets in the wild is crucial for real-world applications, yet it remains challenging. The difficulties lie in many aspects and this work focus on computing resource constraint and long-tailed class distribution. Recently, classification-based representation learning with deep neural networks and well-designed losses have demonstrated good recognition performance. However, the computing and memory cost linearly scales up to the number of identities (classes) in the training set, and the learning process suffers from unbalanced classes. In this work, we propose a dynamic class queue (DCQ) to tackle these two problems. Specifically, for each iteration during training, a subset of classes for recognition are dynamically selected and their class weights are dynamically generated on-the-fly which are stored in a queue. Since only a subset of classes is selected for each iteration, the computing requirement is reduced. By using a single server without model parallel, we empirically verify in large-scale datasets that 10% of classes are sufficient to achieve similar performance as using all classes. Moreover, the class weights are dynamically generated in a few-shot manner and therefore suitable for tail classes with only a few instances. We show clear improvement over a strong baseline in the largest public dataset Megaface Challenge2 (MF2) which has 672K identities and over 88% of them have less than 10 instances. Code is available at https://github.com/bilylee/DCQ

CVMay 8, 2020Code
Learning Generalized Spoof Cues for Face Anti-spoofing

Haocheng Feng, Zhibin Hong, Haixiao Yue et al.

Many existing face anti-spoofing (FAS) methods focus on modeling the decision boundaries for some predefined spoof types. However, the diversity of the spoof samples including the unknown ones hinders the effective decision boundary modeling and leads to weak generalization capability. In this paper, we reformulate FAS in an anomaly detection perspective and propose a residual-learning framework to learn the discriminative live-spoof differences which are defined as the spoof cues. The proposed framework consists of a spoof cue generator and an auxiliary classifier. The generator minimizes the spoof cues of live samples while imposes no explicit constraint on those of spoof samples to generalize well to unseen attacks. In this way, anomaly detection is implicitly used to guide spoof cue generation, leading to discriminative feature learning. The auxiliary classifier serves as a spoof cue amplifier and makes the spoof cues more discriminative. We conduct extensive experiments and the experimental results show the proposed method consistently outperforms the state-of-the-art methods. The code will be publicly available at https://github.com/vis-var/lgsc-for-fas.

CVFeb 26, 2024
GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos

Xinqi Liu, Chenming Wu, Jialun Liu et al.

In this paper, we present a novel method that facilitates the creation of vivid 3D Gaussian avatars from monocular video inputs (GVA). Our innovation lies in addressing the intricate challenges of delivering high-fidelity human body reconstructions and aligning 3D Gaussians with human skin surfaces accurately. The key contributions of this paper are twofold. Firstly, we introduce a pose refinement technique to improve hand and foot pose accuracy by aligning normal maps and silhouettes. Precise pose is crucial for correct shape and appearance reconstruction. Secondly, we address the problems of unbalanced aggregation and initialization bias that previously diminished the quality of 3D Gaussian avatars, through a novel surface-guided re-initialization method that ensures accurate alignment of 3D Gaussian points with avatar surfaces. Experimental results demonstrate that our proposed method achieves high-fidelity and vivid 3D Gaussian avatar reconstruction. Extensive experimental analyses validate the performance qualitatively and quantitatively, demonstrating that it achieves state-of-the-art performance in photo-realistic novel view synthesis while offering fine-grained control over the human body and hand pose. Project page: https://3d-aigc.github.io/GVA/.

CVMar 15, 2024
GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

Hao Li, Yuanyuan Gao, Chenming Wu et al.

This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger applicability of 3D Gaussian Splatting (3D-GS) in real-world scenarios. Specifically, we design a novel joint learning framework that consists of an Iterative Pose Optimization Network (IPO-Net) and a Generalizable 3D-Gaussians (G-3DG) model. With the joint learning mechanism, the proposed framework can inherently estimate robust relative pose information from the image observations and thus primarily alleviate the requirement of real camera poses. Moreover, we implement a deferred back-propagation mechanism that enables high-resolution training and inference, overcoming the resolution constraints of previous methods. To enhance the speed and efficiency, we further introduce a progressive Gaussian cache module that dynamically adjusts during training and inference. As the first pose-free generalizable 3D-GS framework, GGRt achieves inference at $\ge$ 5 FPS and real-time rendering at $\ge$ 100 FPS. Through extensive experimentation, we demonstrate that our method outperforms existing NeRF-based pose-free techniques in terms of inference speed and effectiveness. It can also approach the real pose-based 3D-GS methods. Our contributions provide a significant leap forward for the integration of computer vision and computer graphics into practical applications, offering state-of-the-art results on LLFF, KITTI, and Waymo Open datasets and enabling real-time rendering for immersive experiences.

CVOct 14, 2024
TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model

Jiazhi Guan, Quanwei Yang, Kaisiyuan Wang et al.

Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we propose to drive not only the faces but also the torso and gesture movements of a speaking figure. Inspired by recent advances in diffusion models, we propose the Motion-Enhanced Textural-Aware ModeLing for SpeaKing Avatar Reenactment (TALK-Act) framework, which enables high-fidelity avatar reenactment from only short footage of monocular video. Our key idea is to enhance the textural awareness with explicit motion guidance in diffusion modeling. Specifically, we carefully construct 2D and 3D structural information as intermediate guidance. While recent diffusion models adopt a side network for control information injection, they fail to synthesize temporally stable results even with person-specific fine-tuning. We propose a Motion-Enhanced Textural Alignment module to enhance the bond between driving and target signals. Moreover, we build a Memory-based Hand-Recovering module to help with the difficulties in hand-shape preserving. After pre-training, our model can achieve high-fidelity 2D avatar reenactment with only 30 seconds of person-specific data. Extensive experiments demonstrate the effectiveness and superiority of our proposed framework. Resources can be found at https://guanjz20.github.io/projects/TALK-Act.

CVMar 22, 2024
TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

Jinbo Wu, Xing Liu, Chenming Wu et al.

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.

CVDec 9, 2024
Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images

Zheng Chen, Chenming Wu, Zhelun Shen et al.

Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant challenge, especially due to panoramic imagery's high resolution and inherent distortions. Although existing 3D Gaussian splatting (3DGS) methods can produce photo-realistic views under narrow baselines, they often overfit the training views when dealing with wide-baseline panoramic images due to the difficulty in learning precise geometry from sparse 360$^{\circ}$ views. This paper presents \textit{Splatter-360}, a novel end-to-end generalizable 3DGS framework designed to handle wide-baseline panoramic images. Unlike previous approaches, \textit{Splatter-360} performs multi-view matching directly in the spherical domain by constructing a spherical cost volume through a spherical sweep algorithm, enhancing the network's depth perception and geometry estimation. Additionally, we introduce a 3D-aware bi-projection encoder to mitigate the distortions inherent in panoramic images and integrate cross-view attention to improve feature interactions across multiple viewpoints. This enables robust 3D-aware feature representations and real-time rendering capabilities. Experimental results on the HM3D~\cite{hm3d} and Replica~\cite{replica} demonstrate that \textit{Splatter-360} significantly outperforms state-of-the-art NeRF and 3DGS methods (e.g., PanoGRF, MVSplat, DepthSplat, and HiSplat) in both synthesis quality and generalization performance for wide-baseline panoramic images. Code and trained models are available at \url{https://3d-aigc.github.io/Splatter-360/}.

CVMar 21, 2025
Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model

Yingying Fan, Quanwei Yang, Kaisiyuan Wang et al.

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand synthesis already being an intricate problem, generating objects in contact with hands and their interactions presents an even more challenging task, especially when the objects exhibit obvious variations in size and shape. To tackle these issues, we present a novel video Reenactment framework focusing on Human-Object Interaction (HOI) via an adaptive Layout-instructed Diffusion model (Re-HOLD). Our key insight is to employ specialized layout representation for hands and objects, respectively. Such representations enable effective disentanglement of hand modeling and object adaptation to diverse motion sequences. To further improve the generation quality of HOI, we design an interactive textural enhancement module for both hands and objects by introducing two independent memory banks. We also propose a layout adjustment strategy for the cross-object reenactment scenario to adaptively adjust unreasonable layouts caused by diverse object sizes during inference. Comprehensive qualitative and quantitative evaluations demonstrate that our proposed framework significantly outperforms existing methods. Project page: https://fyycs.github.io/Re-HOLD.

CVMar 13, 2025
Cosh-DiT: Co-Speech Gesture Video Synthesis via Hybrid Audio-Visual Diffusion Transformers

Yasheng Sun, Zhiliang Xu, Hang Zhou et al.

Co-speech gesture video synthesis is a challenging task that requires both probabilistic modeling of human gestures and the synthesis of realistic images that align with the rhythmic nuances of speech. To address these challenges, we propose Cosh-DiT, a Co-speech gesture video system with hybrid Diffusion Transformers that perform audio-to-motion and motion-to-video synthesis using discrete and continuous diffusion modeling, respectively. First, we introduce an audio Diffusion Transformer (Cosh-DiT-A) to synthesize expressive gesture dynamics synchronized with speech rhythms. To capture upper body, facial, and hand movement priors, we employ vector-quantized variational autoencoders (VQ-VAEs) to jointly learn their dependencies within a discrete latent space. Then, for realistic video synthesis conditioned on the generated speech-driven motion, we design a visual Diffusion Transformer (Cosh-DiT-V) that effectively integrates spatial and temporal contexts. Extensive experiments demonstrate that our framework consistently generates lifelike videos with expressive facial expressions and natural, smooth gestures that align seamlessly with speech.

CVMar 25, 2025
AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers

Jiazhi Guan, Kaisiyuan Wang, Zhiliang Xu et al.

Despite the recent progress of audio-driven video generation, existing methods mostly focus on driving facial movements, leading to non-coherent head and body dynamics. Moving forward, it is desirable yet challenging to generate holistic human videos with both accurate lip-sync and delicate co-speech gestures w.r.t. given audio. In this work, we propose AudCast, a generalized audio-driven human video generation framework adopting a cascade Diffusion-Transformers (DiTs) paradigm, which synthesizes holistic human videos based on a reference image and a given audio. 1) Firstly, an audio-conditioned Holistic Human DiT architecture is proposed to directly drive the movements of any human body with vivid gesture dynamics. 2) Then to enhance hand and face details that are well-knownly difficult to handle, a Regional Refinement DiT leverages regional 3D fitting as the bridge to reform the signals, producing the final results. Extensive experiments demonstrate that our framework generates high-fidelity audio-driven holistic human videos with temporal coherence and fine facial and hand details. Resources can be found at https://guanjz20.github.io/projects/AudCast.

71.0CVApr 1
ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integration

Fengyuan Yang, Luying Huang, Jiazhi Guan et al.

Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer environment control through rigid 3D geometric compositions often encounter a stark trade-off between precise control and generative flexibility. Furthermore, the heavy 3D pre-processing still limits practical scalability. In this paper, we propose ONE-SHOT, a parameter-efficient framework for compositional human-environment video generation. Our key insight is to factorize the generative process into disentangled signals. Specifically, we introduce a canonical-space injection mechanism that decouples human dynamics from environmental cues via cross-attention. We also propose Dynamic-Grounded-RoPE, a novel positional embedding strategy that establishes spatial correspondences between disparate spatial domains without any heuristic 3D alignments. To support long-horizon synthesis, we introduce a Hybrid Context Integration mechanism to maintain subject and scene consistency across minute-level generations. Experiments demonstrate that our method significantly outperforms state-of-the-art methods, offering superior structural control and creative diversity for video synthesis. Our project has been available on: https://martayang.github.io/ONE-SHOT/.

GRJun 15, 2025
iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer

Zhelun Shen, Chenming Wu, Junsheng Zhou et al.

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics between human hands and objects - continues to pose challenges. Generating natural and believable HOI reenactments is difficult due to issues such as occlusion between hands and objects, variations in object shapes and orientations, and the necessity for precise physical interactions, and importantly, the ability to generalize to unseen humans and objects. This paper presents a novel framework iDiT-HOI that enables in-the-wild HOI reenactment generation. Specifically, we propose a unified inpainting-based token process method, called Inp-TPU, with a two-stage video diffusion transformer (DiT) model. The first stage generates a key frame by inserting the designated object into the hand region, providing a reference for subsequent frames. The second stage ensures temporal coherence and fluidity in hand-object interactions. The key contribution of our method is to reuse the pretrained model's context perception capabilities without introducing additional parameters, enabling strong generalization to unseen objects and scenarios, and our proposed paradigm naturally supports long video generation. Comprehensive evaluations demonstrate that our approach outperforms existing methods, particularly in challenging real-world scenes, offering enhanced realism and more seamless hand-object interactions.

CVJun 26, 2024
XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis

Hao Li, Chenming Wu, Ming Yuan et al.

Comprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical scenarios that extend beyond the limitations of real-world data collection, as many of these scenarios are rare or rarely encountered on public roads. However, evaluating most existing novel view synthesis (NVS) methods relies on sporadic sampling of image frames from the training data, comparing the rendered images with ground-truth images. Unfortunately, this evaluation protocol falls short of meeting the actual requirements in closed-loop simulations. Specifically, the true application demands the capability to render novel views that extend beyond the original trajectory (such as cross-lane views), which are challenging to capture in the real world. To address this, this paper presents a synthetic dataset for novel driving view synthesis evaluation, which is specifically designed for autonomous driving simulations. This unique dataset includes testing images captured by deviating from the training trajectory by $1-4$ meters. It comprises six sequences that cover various times and weather conditions. Each sequence contains $450$ training images, $120$ testing images, and their corresponding camera poses and intrinsic parameters. Leveraging this novel dataset, we establish the first realistic benchmark for evaluating existing NVS approaches under front-only and multicamera settings. The experimental findings underscore the significant gap in current approaches, revealing their inadequate ability to fulfill the demanding prerequisites of cross-lane or closed-loop simulation.

CVJun 26, 2024
VDG: Vision-Only Dynamic Gaussian for Driving Simulation

Hao Li, Jingfeng Li, Dingwen Zhang et al.

Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and Gaussian initialization by Structure from Motion (SfM) algorithms or expensive sensors. For the first time, this paper addresses this issue by integrating self-supervised VO into our pose-free dynamic Gaussian method (VDG) to boost pose and depth initialization and static-dynamic decomposition. Moreover, VDG can work with only RGB image input and construct dynamic scenes at a faster speed and larger scenes compared with the pose-free dynamic view-synthesis method. We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods. Additional video and source code will be posted on our project page at https://3d-aigc.github.io/VDG.

CVSep 1, 2023
VideoGen: A Reference-Guided Latent Diffusion Approach for High Definition Text-to-Video Generation

Xin Li, Wenqing Chu, Ye Wu et al.

In this paper, we present VideoGen, a text-to-video generation approach, which can generate a high-definition video with high frame fidelity and strong temporal consistency using reference-guided latent diffusion. We leverage an off-the-shelf text-to-image generation model, e.g., Stable Diffusion, to generate an image with high content quality from the text prompt, as a reference image to guide video generation. Then, we introduce an efficient cascaded latent diffusion module conditioned on both the reference image and the text prompt, for generating latent video representations, followed by a flow-based temporal upsampling step to improve the temporal resolution. Finally, we map latent video representations into a high-definition video through an enhanced video decoder. During training, we use the first frame of a ground-truth video as the reference image for training the cascaded latent diffusion module. The main characterises of our approach include: the reference image generated by the text-to-image model improves the visual fidelity; using it as the condition makes the diffusion model focus more on learning the video dynamics; and the video decoder is trained over unlabeled video data, thus benefiting from high-quality easily-available videos. VideoGen sets a new state-of-the-art in text-to-video generation in terms of both qualitative and quantitative evaluation. See \url{https://videogen.github.io/VideoGen/} for more samples.

CVMay 9, 2023
StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator

Jiazhi Guan, Zhanwang Zhang, Hang Zhou et al.

Despite recent advances in syncing lip movements with any audio waves, current methods still struggle to balance generation quality and the model's generalization ability. Previous studies either require long-term data for training or produce a similar movement pattern on all subjects with low quality. In this paper, we propose StyleSync, an effective framework that enables high-fidelity lip synchronization. We identify that a style-based generator would sufficiently enable such a charming property on both one-shot and few-shot scenarios. Specifically, we design a mask-guided spatial information encoding module that preserves the details of the given face. The mouth shapes are accurately modified by audio through modulated convolutions. Moreover, our design also enables personalized lip-sync by introducing style space and generator refinement on only limited frames. Thus the identity and talking style of a target person could be accurately preserved. Extensive experiments demonstrate the effectiveness of our method in producing high-fidelity results on a variety of scenes. Resources can be found at https://hangz-nju-cuhk.github.io/projects/StyleSync.