From Variational to Deterministic AutoencodersPartha Ghosh, Mehdi S. M. Sajjadi, Antonio Vergari et al.
Variational Autoencoders (VAEs) provide a theoretically-backed and popular framework for deep generative models. However, learning a VAE from data poses still unanswered theoretical questions and considerable practical challenges. In this work, we propose an alternative framework for generative modeling that is simpler, easier to train, and deterministic, yet has many of the advantages of VAEs. We observe that sampling a stochastic encoder in a Gaussian VAE can be interpreted as simply injecting noise into the input of a deterministic decoder. We investigate how substituting this kind of stochasticity, with other explicit and implicit regularization schemes, can lead to an equally smooth and meaningful latent space without forcing it to conform to an arbitrarily chosen prior. To retrieve a generative mechanism to sample new data, we introduce an ex-post density estimation step that can be readily applied also to existing VAEs, improving their sample quality. We show, in a rigorous empirical study, that the proposed regularized deterministic autoencoders are able to generate samples that are comparable to, or better than, those of VAEs and more powerful alternatives when applied to images as well as to structured data such as molecules. \footnote{An implementation is available at: \url{https://github.com/ParthaEth/Regularized_autoencoders-RAE-}}
10.2CVSep 23, 2025
Moving by Looking: Towards Vision-Driven Avatar Motion GenerationMarkos Diomataris, Berat Mert Albaba, Giorgio Becherini et al. · eth-zurich
The way we perceive the world fundamentally shapes how we move, whether it is how we navigate in a room or how we interact with other humans. Current human motion generation methods, neglect this interdependency and use task-specific ``perception'' that differs radically from that of humans. We argue that the generation of human-like avatar behavior requires human-like perception. Consequently, in this work we present CLOPS, the first human avatar that solely uses egocentric vision to perceive its surroundings and navigate. Using vision as the primary driver of motion however, gives rise to a significant challenge for training avatars: existing datasets have either isolated human motion, without the context of a scene, or lack scale. We overcome this challenge by decoupling the learning of low-level motion skills from learning of high-level control that maps visual input to motion. First, we train a motion prior model on a large motion capture dataset. Then, a policy is trained using Q-learning to map egocentric visual inputs to high-level control commands for the motion prior. Our experiments empirically demonstrate that egocentric vision can give rise to human-like motion characteristics in our avatars. For example, the avatars walk such that they avoid obstacles present in their visual field. These findings suggest that equipping avatars with human-like sensors, particularly egocentric vision, holds promise for training avatars that behave like humans.
2.6LGFeb 3, 2024
Feature Selection using the concept of Peafowl Mating in IDSPartha Ghosh, Joy Sharma, Nilesh Pandey
Cloud computing has high applicability as an Internet based service that relies on sharing computing resources. Cloud computing provides services that are Infrastructure based, Platform based and Software based. The popularity of this technology is due to its superb performance, high level of computing ability, low cost of services, scalability, availability and flexibility. The obtainability and openness of data in cloud environment make it vulnerable to the world of cyber-attacks. To detect the attacks Intrusion Detection System is used, that can identify the attacks and ensure information security. Such a coherent and proficient Intrusion Detection System is proposed in this paper to achieve higher certainty levels regarding safety in cloud environment. In this paper, the mating behavior of peafowl is incorporated into an optimization algorithm which in turn is used as a feature selection algorithm. The algorithm is used to reduce the huge size of cloud data so that the IDS can work efficiently on the cloud to detect intrusions. The proposed model has been experimented with NSL-KDD dataset as well as Kyoto dataset and have proved to be a better as well as an efficient IDS.
Populating 3D Scenes by Learning Human-Scene InteractionMohamed Hassan, Partha Ghosh, Joachim Tesch et al.
Humans live within a 3D space and constantly interact with it to perform tasks. Such interactions involve physical contact between surfaces that is semantically meaningful. Our goal is to learn how humans interact with scenes and leverage this to enable virtual characters to do the same. To that end, we introduce a novel Human-Scene Interaction (HSI) model that encodes proximal relationships, called POSA for "Pose with prOximitieS and contActs". The representation of interaction is body-centric, which enables it to generalize to new scenes. Specifically, POSA augments the SMPL-X parametric human body model such that, for every mesh vertex, it encodes (a) the contact probability with the scene surface and (b) the corresponding semantic scene label. We learn POSA with a VAE conditioned on the SMPL-X vertices, and train on the PROX dataset, which contains SMPL-X meshes of people interacting with 3D scenes, and the corresponding scene semantics from the PROX-E dataset. We demonstrate the value of POSA with two applications. First, we automatically place 3D scans of people in scenes. We use a SMPL-X model fit to the scan as a proxy and then find its most likely placement in 3D. POSA provides an effective representation to search for "affordances" in the scene that match the likely contact relationships for that pose. We perform a perceptual study that shows significant improvement over the state of the art on this task. Second, we show that POSA's learned representation of body-scene interaction supports monocular human pose estimation that is consistent with a 3D scene, improving on the state of the art. Our model and code are available for research purposes at https://posa.is.tue.mpg.de.
GIF: Generative Interpretable FacesPartha Ghosh, Pravir Singh Gupta, Roy Uziel et al.
Photo-realistic visualization and animation of expressive human faces have been a long standing challenge. 3D face modeling methods provide parametric control but generates unrealistic images, on the other hand, generative 2D models like GANs (Generative Adversarial Networks) output photo-realistic face images, but lack explicit control. Recent methods gain partial control, either by attempting to disentangle different factors in an unsupervised manner, or by adding control post hoc to a pre-trained model. Unconditional GANs, however, may entangle factors that are hard to undo later. We condition our generative model on pre-defined control parameters to encourage disentanglement in the generation process. Specifically, we condition StyleGAN2 on FLAME, a generative 3D face model. While conditioning on FLAME parameters yields unsatisfactory results, we find that conditioning on rendered FLAME geometry and photometric details works well. This gives us a generative 2D face model named GIF (Generative Interpretable Faces) that offers FLAME's parametric control. Here, interpretable refers to the semantic meaning of different parameters. Given FLAME parameters for shape, pose, expressions, parameters for appearance, lighting, and an additional style vector, GIF outputs photo-realistic face images. We perform an AMT based perceptual study to quantitatively and qualitatively evaluate how well GIF follows its conditioning. The code, data, and trained model are publicly available for research purposes at http://gif.is.tue.mpg.de.
18.4LGMay 31, 2018
Resisting Adversarial Attacks using Gaussian Mixture Variational AutoencodersPartha Ghosh, Arpan Losalka, Michael J Black
Susceptibility of deep neural networks to adversarial attacks poses a major theoretical and practical challenge. All efforts to harden classifiers against such attacks have seen limited success. Two distinct categories of samples to which deep networks are vulnerable, "adversarial samples" and "fooling samples", have been tackled separately so far due to the difficulty posed when considered together. In this work, we show how one can address them both under one unified framework. We tie a discriminative model with a generative model, rendering the adversarial objective to entail a conflict. Our model has the form of a variational autoencoder, with a Gaussian mixture prior on the latent vector. Each mixture component of the prior distribution corresponds to one of the classes in the data. This enables us to perform selective classification, leading to the rejection of adversarial samples instead of misclassification. Our method inherently provides a way of learning a selective classifier in a semi-supervised scenario as well, which can resist adversarial attacks. We also show how one can reclassify the rejected adversarial samples.
23.4CVApr 10, 2017
Learning Human Motion Models for Long-term PredictionsPartha Ghosh, Jie Song, Emre Aksan et al.
We propose a new architecture for the learning of predictive spatio-temporal motion models from data alone. Our approach, dubbed the Dropout Autoencoder LSTM, is capable of synthesizing natural looking motion sequences over long time horizons without catastrophic drift or motion degradation. The model consists of two components, a 3-layer recurrent neural network to model temporal aspects and a novel auto-encoder that is trained to implicitly recover the spatial structure of the human skeleton via randomly removing information about joints during training time. This Dropout Autoencoder (D-AE) is then used to filter each predicted pose of the LSTM, reducing accumulation of error and hence drift over time. Furthermore, we propose new evaluation protocols to assess the quality of synthetic motion sequences even for which no ground truth data exists. The proposed protocols can be used to assess generated sequences of arbitrary length. Finally, we evaluate our proposed method on two of the largest motion-capture datasets available to date and show that our model outperforms the state-of-the-art on a variety of actions, including cyclic and acyclic motion, and that it can produce natural looking sequences over longer time horizons than previous methods.