Haozhe Wu

CV
h-index9
9papers
441citations
Novelty53%
AI Score36

9 Papers

5.1LGJul 8
FDRMFL: Multimodal Federated Feature Extraction Model Based on Information Maximization and Contrastive Learning

Haozhe Wu

We propose FDRMFL, a task-driven multimodal feature extraction framework for federated regression under non-IID data distributions. Extracting predictive features from high-dimensional multimodal inputs is particularly challenging in this setting: data cannot leave each client, local samples are scarce and heterogeneously distributed, and unsupervised dimensionality reduction discards task-relevant information while federated training introduces representation drift across communication rounds. FDRMFL addresses these challenges through a unified four-term local objective: MSE prediction loss, a correlation-based mutual information surrogate that preserves dependence between the fused representation and the continuous target, a symmetric KL penalty that aligns cross-modal latent distributions before fusion, and an InfoNCE-style contrastive loss that anchors local representations to the global consensus. Experiments on three synthetic and two real-world near-infrared spectroscopy datasets under non-IID federated partitions, with comprehensive ablation and sensitivity analyses, demonstrate that each component contributes to the framework's effectiveness. FDRMFL reduces mean MSE by 33.8% relative to the best traditional baseline (PCA) and by 43.0% relative to VAE in simulation, and attains the lowest overall mean MSE among six federated algorithms including FedAvg, FedProx, MOON, SCAFFOLD, and FedBN.

1.5CVJun 10, 2023
Shuffled Autoregression For Motion Interpolation

Shuo Huang, Jia Jia, Zongxin Yang et al.

This work aims to provide a deep-learning solution for the motion interpolation task. Previous studies solve it with geometric weight functions. Some other works propose neural networks for different problem settings with consecutive pose sequences as input. However, motion interpolation is a more complex problem that takes isolated poses (e.g., only one start pose and one end pose) as input. When applied to motion interpolation, these deep learning methods have limited performance since they do not leverage the flexible dependencies between interpolation frames as the original geometric formulas do. To realize this interpolation characteristic, we propose a novel framework, referred to as \emph{Shuffled AutoRegression}, which expands the autoregression to generate in arbitrary (shuffled) order and models any inter-frame dependencies as a directed acyclic graph. We further propose an approach to constructing a particular kind of dependency graph, with three stages assembled into an end-to-end spatial-temporal motion Transformer. Experimental results on one of the current largest datasets show that our model generates vivid and coherent motions from only one start frame to one end frame and outperforms competing methods by a large margin. The proposed model is also extensible to multiple keyframes' motion interpolation tasks and other areas' interpolation.

13.1CVAug 10, 2023Code
Speech-Driven 3D Face Animation with Composite and Regional Facial Movements

Haozhe Wu, Songtao Zhou, Jia Jia et al.

Speech-driven 3D face animation poses significant challenges due to the intricacy and variability inherent in human facial movements. This paper emphasizes the importance of considering both the composite and regional natures of facial movements in speech-driven 3D face animation. The composite nature pertains to how speech-independent factors globally modulate speech-driven facial movements along the temporal dimension. Meanwhile, the regional nature alludes to the notion that facial movements are not globally correlated but are actuated by local musculature along the spatial dimension. It is thus indispensable to incorporate both natures for engendering vivid animation. To address the composite nature, we introduce an adaptive modulation module that employs arbitrary facial movements to dynamically adjust speech-driven facial movements across frames on a global scale. To accommodate the regional nature, our approach ensures that each constituent of the facial features for every frame focuses on the local spatial movements of 3D faces. Moreover, we present a non-autoregressive backbone for translating audio to 3D facial movements, which maintains high-frequency nuances of facial movements and facilitates efficient inference. Comprehensive experiments and user studies demonstrate that our method surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively.

9.1CVMar 17, 2023
MMFace4D: A Large-Scale Multi-Modal 4D Face Dataset for Audio-Driven 3D Face Animation

Haozhe Wu, Jia Jia, Junliang Xing et al.

Audio-Driven Face Animation is an eagerly anticipated technique for applications such as VR/AR, games, and movie making. With the rapid development of 3D engines, there is an increasing demand for driving 3D faces with audio. However, currently available 3D face animation datasets are either scale-limited or quality-unsatisfied, which hampers further developments of audio-driven 3D face animation. To address this challenge, we propose MMFace4D, a large-scale multi-modal 4D (3D sequence) face dataset consisting of 431 identities, 35,904 sequences, and 3.9 million frames. MMFace4D exhibits two compelling characteristics: 1) a remarkably diverse set of subjects and corpus, encompassing actors spanning ages 15 to 68, and recorded sentences with durations ranging from 0.7 to 11.4 seconds. 2) It features synchronized audio and 3D mesh sequences with high-resolution face details. To capture the subtle nuances of 3D facial expressions, we leverage three synchronized RGBD cameras during the recording process. Upon MMFace4D, we construct a non-autoregressive framework for audio-driven 3D face animation. Our framework considers the regional and composite natures of facial animations, and surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively. The code, model, and dataset will be publicly available.

5.0CVAug 11, 2023Code
Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space

Haoyu Wang, Haozhe Wu, Junliang Xing et al.

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches and facial rigging techniques are time-consuming, labor-intensive, and lack standardized configurations, making facial animation production challenging and costly. In this paper, we propose a novel self-supervised framework, Versatile Face Animator, which combines facial motion capture with motion retargeting in an end-to-end manner, eliminating the need for blendshapes or rigs. Our method has the following two main characteristics: 1) we propose an RGBD animation module to learn facial motion from raw RGBD videos by hierarchical motion dictionaries and animate RGBD images rendered from 3D facial mesh coarse-to-fine, enabling facial animation on arbitrary 3D characters regardless of their topology, textures, blendshapes, and rigs; and 2) we introduce a mesh retarget module to utilize RGBD animation to create 3D facial animation by manipulating facial mesh with controller transformations, which are estimated from dense optical flow fields and blended together with geodesic-distance-based weights. Comprehensive experiments demonstrate the effectiveness of our proposed framework in generating impressive 3D facial animation results, highlighting its potential as a promising solution for the cost-effective and efficient production of facial animation in the metaverse.

11.3CVMar 20, 2024Code
DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance

Zixuan Wang, Jia Jia, Shikun Sun et al.

Choreographers determine what the dances look like, while cameramen determine the final presentation of dances. Recently, various methods and datasets have showcased the feasibility of dance synthesis. However, camera movement synthesis with music and dance remains an unsolved challenging problem due to the scarcity of paired data. Thus, we present DCM, a new multi-modal 3D dataset, which for the first time combines camera movement with dance motion and music audio. This dataset encompasses 108 dance sequences (3.2 hours) of paired dance-camera-music data from the anime community, covering 4 music genres. With this dataset, we uncover that dance camera movement is multifaceted and human-centric, and possesses multiple influencing factors, making dance camera synthesis a more challenging task compared to camera or dance synthesis alone. To overcome these difficulties, we propose DanceCamera3D, a transformer-based diffusion model that incorporates a novel body attention loss and a condition separation strategy. For evaluation, we devise new metrics measuring camera movement quality, diversity, and dancer fidelity. Utilizing these metrics, we conduct extensive experiments on our DCM dataset, providing both quantitative and qualitative evidence showcasing the effectiveness of our DanceCamera3D model. Code and video demos are available at https://github.com/Carmenw1203/DanceCamera3D-Official.

23.4CVJan 23, 2020Code
Rethinking the Distribution Gap of Person Re-identification with Camera-based Batch Normalization

Zijie Zhuang, Longhui Wei, Lingxi Xie et al.

The fundamental difficulty in person re-identification (ReID) lies in learning the correspondence among individual cameras. It strongly demands costly inter-camera annotations, yet the trained models are not guaranteed to transfer well to previously unseen cameras. These problems significantly limit the application of ReID. This paper rethinks the working mechanism of conventional ReID approaches and puts forward a new solution. With an effective operator named Camera-based Batch Normalization (CBN), we force the image data of all cameras to fall onto the same subspace, so that the distribution gap between any camera pair is largely shrunk. This alignment brings two benefits. First, the trained model enjoys better abilities to generalize across scenarios with unseen cameras as well as transfer across multiple training sets. Second, we can rely on intra-camera annotations, which have been undervalued before due to the lack of cross-camera information, to achieve competitive ReID performance. Experiments on a wide range of ReID tasks demonstrate the effectiveness of our approach. The code is available at https://github.com/automan000/Camera-based-Person-ReID.

8.6HCMay 11, 2021
PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback

Yaohua Bu, Tianyi Ma, Weijun Li et al.

Second language (L2) English learners often find it difficult to improve their pronunciations due to the lack of expressive and personalized corrective feedback. In this paper, we present Pronunciation Teacher (PTeacher), a Computer-Aided Pronunciation Training (CAPT) system that provides personalized exaggerated audio-visual corrective feedback for mispronunciations. Though the effectiveness of exaggerated feedback has been demonstrated, it is still unclear how to define the appropriate degrees of exaggeration when interacting with individual learners. To fill in this gap, we interview 100 L2 English learners and 22 professional native teachers to understand their needs and experiences. Three critical metrics are proposed for both learners and teachers to identify the best exaggeration levels in both audio and visual modalities. Additionally, we incorporate the personalized dynamic feedback mechanism given the English proficiency of learners. Based on the obtained insights, a comprehensive interactive pronunciation training course is designed to help L2 learners rectify mispronunciations in a more perceptible, understandable, and discriminative manner. Extensive user studies demonstrate that our system significantly promotes the learners' learning efficiency.

5.9SINov 17, 2019Code
Mining Unfollow Behavior in Large-Scale Online Social Networks via Spatial-Temporal Interaction

Haozhe Wu, Zhiyuan Hu, Jia Jia et al.

Online Social Networks (OSNs) evolve through two pervasive behaviors: follow and unfollow, which respectively signify relationship creation and relationship dissolution. Researches on social network evolution mainly focus on the follow behavior, while the unfollow behavior has largely been ignored. Mining unfollow behavior is challenging because user's decision on unfollow is not only affected by the simple combination of user's attributes like informativeness and reciprocity, but also affected by the complex interaction among them. Meanwhile, prior datasets seldom contain sufficient records for inferring such complex interaction. To address these issues, we first construct a large-scale real-world Weibo dataset, which records detailed post content and relationship dynamics of 1.8 million Chinese users. Next, we define user's attributes as two categories: spatial attributes (e.g., social role of user) and temporal attributes (e.g., post content of user). Leveraging the constructed dataset, we systematically study how the interaction effects between user's spatial and temporal attributes contribute to the unfollow behavior. Afterwards, we propose a novel unified model with heterogeneous information (UMHI) for unfollow prediction. Specifically, our UMHI model: 1) captures user's spatial attributes through social network structure; 2) infers user's temporal attributes through user-posted content and unfollow history; and 3) models the interaction between spatial and temporal attributes by the nonlinear MLP layers. Comprehensive evaluations on the constructed dataset demonstrate that the proposed UMHI model outperforms baseline methods by 16.44% on average in terms of precision. In addition, factor analyses verify that both spatial attributes and temporal attributes are essential for mining unfollow behavior.