16.2CVApr 2
ActionParty: Multi-Subject Action Binding in Generative Video GamesAlexander Pondaven, Ziyi Wu, Igor Gilitschenski et al.
Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.
6.5CVMay 24, 2022
Convolutional Neural Processes for Inpainting Satellite ImagesAlexander Pondaven, Märt Bakler, Donghu Guo et al.
The widespread availability of satellite images has allowed researchers to model complex systems such as disease dynamics. However, many satellite images have missing values due to measurement defects, which render them unusable without data imputation. For example, the scanline corrector for the LANDSAT 7 satellite broke down in 2003, resulting in a loss of around 20\% of its data. Inpainting involves predicting what is missing based on the known pixels and is an old problem in image processing, classically based on PDEs or interpolation methods, but recent deep learning approaches have shown promise. However, many of these methods do not explicitly take into account the inherent spatiotemporal structure of satellite images. In this work, we cast satellite image inpainting as a natural meta-learning problem, and propose using convolutional neural processes (ConvNPs) where we frame each satellite image as its own task or 2D regression problem. We show ConvNPs can outperform classical methods and state-of-the-art deep learning inpainting models on a scanline inpainting problem for LANDSAT 7 satellite images, assessed on a variety of in and out-of-distribution images.
19.8CVJun 15
GEOPHYS: The Geometry of Physical PlausibilityChristian Internò, Alexander Pondaven, Habon Issa et al.
While humans can identify physically implausible events within milliseconds, machine learning approaches addressing the same problem are extremely slow and expensive. They either rely on external multimodal-LLM judges or require ad-hoc modifications to the training procedure. In this work, we argue that indicators of physical plausibility are implicitly captured by five geometric properties of the per-frame embeddings produced by frozen image encoders. In aggregate, we call them GEOPHYS. First, we show that these signals correlate with human EEG responses to two forms of object-permanence violations. Second, GEOPHYS robustly discriminates physically implausible videos from realistic ones, achieving state-of-the-art physics-violation detection: 98.3% on LikePhys and 93.3% on IntPhys2, whereas V-JEPA 2, GPT-4o, Gemini, and twelve modern video diffusion models perform near chance. Third, used as a best-of-N verifier for physical alignment during video generation, GEOPHYS lifts MAGI-1 24B from 50.01% to 64.50% on PhysicsIQ at 1.5x lower wall-clock and 4.65x lower memory than the V-JEPA 2 world-model verifier. Ultimately, GEOPHYS demonstrates that physical plausibility in videos can be assessed by leveraging the emergent geometric properties of temporal features extracted from image encoders.