Sriram Srinivasan

LG
h-index24
12papers
3,014citations
Novelty47%
AI Score46

12 Papers

8.0ASJul 29, 2020
DNN No-Reference PSTN Speech Quality Prediction

Gabriel Mittag, Ross Cutler, Yasaman Hosseinkashi et al.

Classic public switched telephone networks (PSTN) are often a black box for VoIP network providers, as they have no access to performance indicators, such as delay or packet loss. Only the degraded output speech signal can be used to monitor the speech quality of these networks. However, the current state-of-the-art speech quality models are not reliable enough to be used for live monitoring. One of the reasons for this is that PSTN distortions can be unique depending on the provider and country, which makes it difficult to train a model that generalizes well for different PSTN networks. In this paper, we present a new open-source PSTN speech quality test set with over 1000 crowdsourced real phone calls. Our proposed no-reference model outperforms the full-reference POLQA and no-reference P.563 on the validation and test set. Further, we analyzed the influence of file cropping on the perceived speech quality and the influence of the number of ratings and training size on the model accuracy.

26.2SDJan 23, 2020Code
The INTERSPEECH 2020 Deep Noise Suppression Challenge: Datasets, Subjective Speech Quality and Testing Framework

Chandan K. A. Reddy, Ebrahim Beyrami, Harishchandra Dubey et al.

The INTERSPEECH 2020 Deep Noise Suppression Challenge is intended to promote collaborative research in real-time single-channel Speech Enhancement aimed to maximize the subjective (perceptual) quality of the enhanced speech. A typical approach to evaluate the noise suppression methods is to use objective metrics on the test set obtained by splitting the original dataset. Many publications report reasonable performance on the synthetic test set drawn from the same distribution as that of the training set. However, often the model performance degrades significantly on real recordings. Also, most of the conventional objective metrics do not correlate well with subjective tests and lab subjective tests are not scalable for a large test set. In this challenge, we open-source a large clean speech and noise corpus for training the noise suppression models and a representative test set to real-world scenarios consisting of both synthetic and real recordings. We also open source an online subjective test framework based on ITU-T P.808 for researchers to quickly test their developments. The winners of this challenge will be selected based on subjective evaluation on a representative test set using P.808 framework.

25.7SDSep 17, 2019Code
A scalable noisy speech dataset and online subjective test framework

Chandan K. A. Reddy, Ebrahim Beyrami, Jamie Pool et al.

Background noise is a major source of quality impairments in Voice over Internet Protocol (VoIP) and Public Switched Telephone Network (PSTN) calls. Recent work shows the efficacy of deep learning for noise suppression, but the datasets have been relatively small compared to those used in other domains (e.g., ImageNet) and the associated evaluations have been more focused. In order to better facilitate deep learning research in Speech Enhancement, we present a noisy speech dataset (MS-SNSD) that can scale to arbitrary sizes depending on the number of speakers, noise types, and Speech to Noise Ratio (SNR) levels desired. We show that increasing dataset sizes increases noise suppression performance as expected. In addition, we provide an open-source evaluation methodology to evaluate the results subjectively at scale using crowdsourcing, with a reference algorithm to normalize the results. To demonstrate the dataset and evaluation framework we apply it to several noise suppressors and compare the subjective Mean Opinion Score (MOS) with objective quality measures such as SNR, PESQ, POLQA, and VISQOL and show why MOS is still required. Our subjective MOS evaluation is the first large scale evaluation of Speech Enhancement algorithms that we are aware of.

3.6CVNov 11, 2025
RePose-NeRF: Robust Radiance Fields for Mesh Reconstruction under Noisy Camera Poses

Sriram Srinivasan, Gautam Ramachandra

Accurate 3D reconstruction from multi-view images is essential for downstream robotic tasks such as navigation, manipulation, and environment understanding. However, obtaining precise camera poses in real-world settings remains challenging, even when calibration parameters are known. This limits the practicality of existing NeRF-based methods that rely heavily on accurate extrinsic estimates. Furthermore, their implicit volumetric representations differ significantly from the widely adopted polygonal meshes, making rendering and manipulation inefficient in standard 3D software. In this work, we propose a robust framework that reconstructs high-quality, editable 3D meshes directly from multi-view images with noisy extrinsic parameters. Our approach jointly refines camera poses while learning an implicit scene representation that captures fine geometric detail and photorealistic appearance. The resulting meshes are compatible with common 3D graphics and robotics tools, enabling efficient downstream use. Experiments on standard benchmarks demonstrate that our method achieves accurate and robust 3D reconstruction under pose uncertainty, bridging the gap between neural implicit representations and practical robotic applications.

3.6CVNov 18, 2025
HyMAD: A Hybrid Multi-Activity Detection Approach for Border Surveillance and Monitoring

Sriram Srinivasan, Srinivasan Aruchamy, Siva Ram Krisha Vadali

Seismic sensing has emerged as a promising solution for border surveillance and monitoring; the seismic sensors that are often buried underground are small and cannot be noticed easily, making them difficult for intruders to detect, avoid, or vandalize. This significantly enhances their effectiveness compared to highly visible cameras or fences. However, accurately detecting and distinguishing between overlapping activities that are happening simultaneously, such as human intrusions, animal movements, and vehicle rumbling, remains a major challenge due to the complex and noisy nature of seismic signals. Correctly identifying simultaneous activities is critical because failing to separate them can lead to misclassification, missed detections, and an incomplete understanding of the situation, thereby reducing the reliability of surveillance systems. To tackle this problem, we propose HyMAD (Hybrid Multi-Activity Detection), a deep neural architecture based on spatio-temporal feature fusion. The framework integrates spectral features extracted with SincNet and temporal dependencies modeled by a recurrent neural network (RNN). In addition, HyMAD employs self-attention layers to strengthen intra-modal representations and a cross-modal fusion module to achieve robust multi-label classification of seismic events. e evaluate our approach on a dataset constructed from real-world field recordings collected in the context of border surveillance and monitoring, demonstrating its ability to generalize to complex, simultaneous activity scenarios involving humans, animals, and vehicles. Our method achieves competitive performance and offers a modular framework for extending seismic-based activity recognition in real-world security applications.

12.6ASDec 17, 2020
Interactive Speech and Noise Modeling for Speech Enhancement

Chengyu Zheng, Xiulian Peng, Yuan Zhang et al.

Speech enhancement is challenging because of the diversity of background noise types. Most of the existing methods are focused on modelling the speech rather than the noise. In this paper, we propose a novel idea to model speech and noise simultaneously in a two-branch convolutional neural network, namely SN-Net. In SN-Net, the two branches predict speech and noise, respectively. Instead of information fusion only at the final output layer, interaction modules are introduced at several intermediate feature domains between the two branches to benefit each other. Such an interaction can leverage features learned from one branch to counteract the undesired part and restore the missing component of the other and thus enhance their discrimination capabilities. We also design a feature extraction module, namely residual-convolution-and-attention (RA), to capture the correlations along temporal and frequency dimensions for both the speech and the noises. Evaluations on public datasets show that the interaction module plays a key role in simultaneous modeling and the SN-Net outperforms the state-of-the-art by a large margin on various evaluation metrics. The proposed SN-Net also shows superior performance for speaker separation.

1.2LGJan 16, 2020
Estimating Aggregate Properties In Relational Networks With Unobserved Data

Varun Embar, Sriram Srinivasan, Lise Getoor

Aggregate network properties such as cluster cohesion and the number of bridge nodes can be used to glean insights about a network's community structure, spread of influence and the resilience of the network to faults. Efficiently computing network properties when the network is fully observed has received significant attention (Wasserman and Faust 1994; Cook and Holder 2006), however the problem of computing aggregate network properties when there is missing data attributes has received little attention. Computing these properties for networks with missing attributes involves performing inference over the network. Statistical relational learning (SRL) and graph neural networks (GNNs) are two classes of machine learning approaches well suited for inferring missing attributes in a graph. In this paper, we study the effectiveness of these approaches in estimating aggregate properties on networks with missing attributes. We compare two SRL approaches and three GNNs. For these approaches we estimate these properties using point estimates such as MAP and mean. For SRL-based approaches that can infer a joint distribution over the missing attributes, we also estimate these properties as an expectation over the distribution. To compute the expectation tractably for probabilistic soft logic, one of the SRL approaches that we study, we introduce a novel sampling framework. In the experimental evaluation, using three benchmark datasets, we show that SRL-based approaches tend to outperform GNN-based approaches both in computing aggregate properties and predictive accuracy. Specifically, we show that estimating the aggregate properties as an expectation over the joint distribution outperforms point estimates.

31.2LGAug 26, 2019Code
OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau et al.

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.

24.4LGOct 21, 2018Code
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

Sriram Srinivasan, Marc Lanctot, Vinicius Zambaldi et al.

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees. We apply our method to model-free multiagent reinforcement learning in adversarial sequential decision problems (zero-sum imperfect information games), using RL-style function approximation. We evaluate on commonly used benchmark Poker domains, showing performance against fixed policies and empirical convergence to approximate Nash equilibria in self-play with rates similar to or better than a baseline model-free algorithm for zero sum games, without any domain-specific state space reductions.

22.3IRSep 13, 2018
A Fairness-aware Hybrid Recommender System

Golnoosh Farnadi, Pigi Kouki, Spencer K. Thompson et al.

Recommender systems are used in variety of domains affecting people's lives. This has raised concerns about possible biases and discrimination that such systems might exacerbate. There are two primary kinds of biases inherent in recommender systems: observation bias and bias stemming from imbalanced data. Observation bias exists due to a feedback loop which causes the model to learn to only predict recommendations similar to previous ones. Imbalance in data occurs when systematic societal, historical, or other ambient bias is present in the data. In this paper, we address both biases by proposing a hybrid fairness-aware recommender system. Our model provides efficient and accurate recommendations by incorporating multiple user-user and item-item similarity measures, content, and demographic information, while addressing recommendation biases. We implement our model using a powerful and expressive probabilistic programming language called probabilistic soft logic. We experimentally evaluate our approach on a popular movie recommendation dataset, showing that our proposed model can provide more accurate and fairer recommendations, compared to a state-of-the art fair recommender system.

29.7LGMar 6, 2017
Neural Episodic Control

Alexander Pritzel, Benigno Uria, Sriram Srinivasan et al.

Deep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose Neural Episodic Control: a deep reinforcement learning agent that is able to rapidly assimilate new experiences and act upon them. Our agent uses a semi-tabular representation of the value function: a buffer of past experience containing slowly changing state representations and rapidly updated estimates of the value function. We show across a wide range of environments that our agent learns significantly faster than other state-of-the-art, general purpose deep reinforcement learning agents.

59.5AIJun 6, 2016
Unifying Count-Based Exploration and Intrinsic Motivation

Marc G. Bellemare, Sriram Srinivasan, Georg Ostrovski et al.

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into intrinsic rewards and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.