Yingdong Hu

CV
h-index54
23papers
525citations
Novelty56%
AI Score55

23 Papers

CVApr 10, 2023
For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created Equal

Yingdong Hu, Renhao Wang, Li Erran Li et al.

In recent years, increasing attention has been directed to leveraging pre-trained vision models for motor control. While existing works mainly emphasize the importance of this pre-training phase, the arguably equally important role played by downstream policy learning during control-specific fine-tuning is often neglected. It thus remains unclear if pre-trained vision models are consistent in their effectiveness under different control policies. To bridge this gap in understanding, we conduct a comprehensive study on 14 pre-trained vision models using 3 distinct classes of policy learning methods, including reinforcement learning (RL), imitation learning through behavior cloning (BC), and imitation learning with a visual reward function (VRF). Our study yields a series of intriguing results, including the discovery that the effectiveness of pre-training is highly dependent on the choice of the downstream policy learning algorithm. We show that conventionally accepted evaluation based on RL methods is highly variable and therefore unreliable, and further advocate for using more robust methods like VRF and BC. To facilitate more universal evaluations of pre-trained models and their policy learning methods in the future, we also release a benchmark of 21 tasks across 3 different environments alongside our work.

LGJul 6, 2023
Policy Contrastive Imitation Learning

Jialei Huang, Zhaoheng Yin, Yingdong Hu et al.

Adversarial imitation learning (AIL) is a popular method that has recently achieved much success. However, the performance of AIL is still unsatisfactory on the more challenging tasks. We find that one of the major reasons is due to the low quality of AIL discriminator representation. Since the AIL discriminator is trained via binary classification that does not necessarily discriminate the policy from the expert in a meaningful way, the resulting reward might not be meaningful either. We propose a new method called Policy Contrastive Imitation Learning (PCIL) to resolve this issue. PCIL learns a contrastive representation space by anchoring on different policies and generates a smooth cosine-similarity-based reward. Our proposed representation learning objective can be viewed as a stronger version of the AIL objective and provide a more meaningful comparison between the agent and the policy. From a theoretical perspective, we show the validity of our method using the apprenticeship learning framework. Furthermore, our empirical evaluation on the DeepMind Control suite demonstrates that PCIL can achieve state-of-the-art performance. Finally, qualitative results suggest that PCIL builds a smoother and more meaningful representation space for imitation learning.

RONov 29, 2023
Look Before You Leap: Unveiling the Power of GPT-4V in Robotic Vision-Language Planning

Yingdong Hu, Fanqi Lin, Tong Zhang et al.

In this study, we are interested in imbuing robots with the capability of physically-grounded task planning. Recent advancements have shown that large language models (LLMs) possess extensive knowledge useful in robotic tasks, especially in reasoning and planning. However, LLMs are constrained by their lack of world grounding and dependence on external affordance models to perceive environmental information, which cannot jointly reason with LLMs. We argue that a task planner should be an inherently grounded, unified multimodal system. To this end, we introduce Robotic Vision-Language Planning (ViLa), a novel approach for long-horizon robotic planning that leverages vision-language models (VLMs) to generate a sequence of actionable steps. ViLa directly integrates perceptual data into its reasoning and planning process, enabling a profound understanding of commonsense knowledge in the visual world, including spatial layouts and object attributes. It also supports flexible multimodal goal specification and naturally incorporates visual feedback. Our extensive evaluation, conducted in both real-robot and simulated environments, demonstrates ViLa's superiority over existing LLM-based planners, highlighting its effectiveness in a wide array of open-world manipulation tasks.

ROJun 18, 2023
A Universal Semantic-Geometric Representation for Robotic Manipulation

Tong Zhang, Yingdong Hu, Hanchen Cui et al.

Robots rely heavily on sensors, especially RGB and depth cameras, to perceive and interact with the world. RGB cameras record 2D images with rich semantic information while missing precise spatial information. On the other side, depth cameras offer critical 3D geometry data but capture limited semantics. Therefore, integrating both modalities is crucial for learning representations for robotic perception and control. However, current research predominantly focuses on only one of these modalities, neglecting the benefits of incorporating both. To this end, we present $\textbf{Semantic-Geometric Representation} (\textbf{SGR})$, a universal perception module for robotics that leverages the rich semantic information of large-scale pre-trained 2D models and inherits the merits of 3D spatial reasoning. Our experiments demonstrate that SGR empowers the agent to successfully complete a diverse range of simulated and real-world robotic manipulation tasks, outperforming state-of-the-art methods significantly in both single-task and multi-task settings. Furthermore, SGR possesses the capability to generalize to novel semantic attributes, setting it apart from the other methods. Project website: https://semantic-geometric-representation.github.io.

CVJul 21, 2022
Semantic-Aware Fine-Grained Correspondence

Yingdong Hu, Renhao Wang, Kaifeng Zhang et al.

Establishing visual correspondence across images is a challenging and essential task. Recently, an influx of self-supervised methods have been proposed to better learn representations for visual correspondence. However, we find that these methods often fail to leverage semantic information and over-rely on the matching of low-level features. In contrast, human vision is capable of distinguishing between distinct objects as a pretext to tracking. Inspired by this paradigm, we propose to learn semantic-aware fine-grained correspondence. Firstly, we demonstrate that semantic correspondence is implicitly available through a rich set of image-level self-supervised methods. We further design a pixel-level self-supervised learning objective which specifically targets fine-grained correspondence. For downstream tasks, we fuse these two kinds of complementary correspondence representations together, demonstrating that they boost performance synergistically. Our method surpasses previous state-of-the-art self-supervised methods using convolutional networks on a variety of visual correspondence tasks, including video object segmentation, human pose tracking, and human part tracking.

ROOct 11, 2023
Imitation Learning from Observation with Automatic Discount Scheduling

Yuyang Liu, Weijun Dong, Yingdong Hu et al.

Humans often acquire new skills through observation and imitation. For robotic agents, learning from the plethora of unlabeled video demonstration data available on the Internet necessitates imitating the expert without access to its action, presenting a challenge known as Imitation Learning from Observations (ILfO). A common approach to tackle ILfO problems is to convert them into inverse reinforcement learning problems, utilizing a proxy reward computed from the agent's and the expert's observations. Nonetheless, we identify that tasks characterized by a progress dependency property pose significant challenges for such approaches; in these tasks, the agent needs to initially learn the expert's preceding behaviors before mastering the subsequent ones. Our investigation reveals that the main cause is that the reward signals assigned to later steps hinder the learning of initial behaviors. To address this challenge, we present a novel ILfO framework that enables the agent to master earlier behaviors before advancing to later ones. We introduce an Automatic Discount Scheduling (ADS) mechanism that adaptively alters the discount factor in reinforcement learning during the training phase, prioritizing earlier rewards initially and gradually engaging later rewards only when the earlier behaviors have been mastered. Our experiments, conducted on nine Meta-World tasks, demonstrate that our method significantly outperforms state-of-the-art methods across all tasks, including those that are unsolvable by them.

CVNov 30, 2025
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

Zhening Liu, Rui Song, Yushi Huang et al.

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly per-scene per-train compressors, existing methods struggle to model long-range spatial dependencies, due to the limited receptive field of transform coding networks and the inadequate context capacity in entropy models. In this work, we propose a novel feed-forward 3DGS compression framework that effectively models long-range correlations to enable highly compact and generalizable 3D representations. Central to our approach is a large-scale context structure that comprises thousands of Gaussians based on Morton serialization. We then design a fine-grained space-channel auto-regressive entropy model to fully leverage this expansive context. Furthermore, we develop an attention-based transform coding model to extract informative latent priors by aggregating features from a wide range of neighboring Gaussians. Our method yields a $20\times$ compression ratio for 3DGS in a feed-forward inference and achieves state-of-the-art performance among generalizable codecs.

CVJan 12
Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization

Fangyu Lin, Yingdong Hu, Zhening Liu et al.

Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. However, existing systems rely on hardware-intensive multi-camera setups and demand high bandwidth for volumetric streaming, limiting their real-time performance on mobile devices. To overcome these challenges, we propose Mon3tr, a novel Monocular 3D telepresence framework that integrates 3D Gaussian splatting (3DGS) based parametric human modeling into telepresence for the first time. Mon3tr adopts an amortized computation strategy, dividing the process into a one-time offline multi-view reconstruction phase to build a user-specific avatar and a monocular online inference phase during live telepresence sessions. A single monocular RGB camera is used to capture body motions and facial expressions in real time to drive the 3DGS-based parametric human model, significantly reducing system complexity and cost. The extracted motion and appearance features are transmitted at < 0.2 Mbps over WebRTC's data channel, allowing robust adaptation to network fluctuations. On the receiver side, e.g., Meta Quest 3, we develop a lightweight 3DGS attribute deformation network to dynamically generate corrective 3DGS attribute adjustments on the pre-built avatar, synthesizing photorealistic motion and appearance at ~ 60 FPS. Extensive experiments demonstrate the state-of-the-art performance of our method, achieving a PSNR of > 28 dB for novel poses, an end-to-end latency of ~ 80 ms, and > 1000x bandwidth reduction compared to point-cloud streaming, while supporting real-time operation from monocular inputs across diverse scenarios. Our demos can be found at https://mon3tr3d.github.io.

ROFeb 13
Learning Native Continuation for Action Chunking Flow Policies

Yufeng Liu, Hang Yu, Juntu Zhao et al.

Action chunking enables Vision Language Action (VLA) models to run in real time, but naive chunked execution often exhibits discontinuities at chunk boundaries. Real-Time Chunking (RTC) alleviates this issue but is external to the policy, leading to spurious multimodal switching and trajectories that are not intrinsically smooth. We propose Legato, a training-time continuation method for action-chunked flow-based VLA policies. Specifically, Legato initializes denoising from a schedule-shaped mixture of known actions and noise, exposing the model to partial action information. Moreover, Legato reshapes the learned flow dynamics to ensure that the denoising process remains consistent between training and inference under per-step guidance. Legato further uses randomized schedule condition during training to support varying inference delays and achieve controllable smoothness. Empirically, Legato produces smoother trajectories and reduces spurious multimodal switching during execution, leading to less hesitation and shorter task completion time. Extensive real-world experiments show that Legato consistently outperforms RTC across five manipulation tasks, achieving approximately 10% improvements in both trajectory smoothness and task completion time.

ROFeb 6
Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrations

Ruiqian Nai, Boyuan Zheng, Junming Zhao et al.

Current approaches for humanoid whole-body manipulation, primarily relying on teleoperation or visual sim-to-real reinforcement learning, are hindered by hardware logistics and complex reward engineering. Consequently, demonstrated autonomous skills remain limited and are typically restricted to controlled environments. In this paper, we present the Humanoid Manipulation Interface (HuMI), a portable and efficient framework for learning diverse whole-body manipulation tasks across various environments. HuMI enables robot-free data collection by capturing rich whole-body motion using portable hardware. This data drives a hierarchical learning pipeline that translates human motions into dexterous and feasible humanoid skills. Extensive experiments across five whole-body tasks--including kneeling, squatting, tossing, walking, and bimanual manipulation--demonstrate that HuMI achieves a 3x increase in data collection efficiency compared to teleoperation and attains a 70% success rate in unseen environments.

CVDec 22, 2025
Point What You Mean: Visually Grounded Instruction Policy

Hang Yu, Juntu Zhao, Yufeng Liu et al.

Vision-Language-Action (VLA) models align vision and language with embodied control, but their object referring ability remains limited when relying solely on text prompt, especially in cluttered or out-of-distribution (OOD) scenes. In this study, we introduce the Point-VLA, a plug-and-play policy that augments language instructions with explicit visual cues (e.g., bounding boxes) to resolve referential ambiguity and enable precise object-level grounding. To efficiently scale visually grounded datasets, we further develop an automatic data annotation pipeline requiring minimal human effort. We evaluate Point-VLA on diverse real-world referring tasks and observe consistently stronger performance than text-only instruction VLAs, particularly in cluttered or unseen-object scenarios, with robust generalization. These results demonstrate that Point-VLA effectively resolves object referring ambiguity through pixel-level visual grounding, achieving more generalizable embodied control.

CVMar 16
Real-Time Human Frontal View Synthesis from a Single Image

Fangyu Lin, Yingdong Hu, Lunjie Zhu et al.

Photorealistic human novel view synthesis from a single image is crucial for democratizing immersive 3D telepresence, eliminating the need for complex multi-camera setups. However, current rendering-centric methods prioritize visual fidelity over explicit geometric understanding and struggle with intricate regions like faces and hands, leading to temporal instability. Meanwhile, human-centric frameworks suffer from memory bottlenecks since they typically rely on an auxiliary model to provide informative structural priors for geometric modeling, which limits real-time performance. To address these challenges, we propose PrismMirror, a geometry-guided framework for instant frontal view synthesis from a single image. By avoiding external geometric modeling and focusing on frontal view synthesis, our model optimizes visual integrity for telepresence. Specifically, PrismMirror introduces a novel cascade learning strategy that enables coarse-to-fine geometric feature learning. It first directly learns coarse geometric features, such as SMPL-X meshes and point clouds, and then refines textures through rendering supervision. To achieve real-time efficiency, we distill this unified framework into a lightweight linear attention model. Notably, PrismMirror is the first monocular human frontal view synthesis model that achieves real-time inference at 24 FPS, significantly outperforming previous methods in both visual authenticity and structural accuracy.

ROJul 21, 2025
GR-3 Technical Report

Chilam Cheang, Sijin Chen, Zhongren Cui et al.

We report our recent progress towards building generalist robot policies, the development of GR-3. GR-3 is a large-scale vision-language-action (VLA) model. It showcases exceptional capabilities in generalizing to novel objects, environments, and instructions involving abstract concepts. Furthermore, it can be efficiently fine-tuned with minimal human trajectory data, enabling rapid and cost-effective adaptation to new settings. GR-3 also excels in handling long-horizon and dexterous tasks, including those requiring bi-manual manipulation and mobile movement, showcasing robust and reliable performance. These capabilities are achieved through a multi-faceted training recipe that includes co-training with web-scale vision-language data, efficient fine-tuning from human trajectory data collected via VR devices, and effective imitation learning with robot trajectory data. In addition, we introduce ByteMini, a versatile bi-manual mobile robot designed with exceptional flexibility and reliability, capable of accomplishing a wide range of tasks when integrated with GR-3. Through extensive real-world experiments, we show GR-3 surpasses the state-of-the-art baseline method, $π_0$, on a wide variety of challenging tasks. We hope GR-3 can serve as a step towards building generalist robots capable of assisting humans in daily life.

ROMay 12, 2025
HuB: Learning Extreme Humanoid Balance

Tong Zhang, Boyuan Zheng, Ruiqian Nai et al.

The human body demonstrates exceptional motor capabilities-such as standing steadily on one foot or performing a high kick with the leg raised over 1.5 meters-both requiring precise balance control. While recent research on humanoid control has leveraged reinforcement learning to track human motions for skill acquisition, applying this paradigm to balance-intensive tasks remains challenging. In this work, we identify three key obstacles: instability from reference motion errors, learning difficulties due to morphological mismatch, and the sim-to-real gap caused by sensor noise and unmodeled dynamics. To address these challenges, we propose HuB (Humanoid Balance), a unified framework that integrates reference motion refinement, balance-aware policy learning, and sim-to-real robustness training, with each component targeting a specific challenge. We validate our approach on the Unitree G1 humanoid robot across challenging quasi-static balance tasks, including extreme single-legged poses such as Swallow Balance and Bruce Lee's Kick. Our policy remains stable even under strong physical disturbances-such as a forceful soccer strike-while baseline methods consistently fail to complete these tasks. Project website: https://hub-robot.github.io

NIDec 6, 2024
Neural Representation for Wireless Radiation Field Reconstruction: A 3D Gaussian Splatting Approach

Chaozheng Wen, Jingwen Tong, Yingdong Hu et al.

Wireless channel modeling plays a pivotal role in designing, analyzing, and optimizing wireless communication systems. Nevertheless, developing an effective channel modeling approach has been a long-standing challenge. This issue has been escalated due to denser network deployment, larger antenna arrays, and broader bandwidth in next-generation networks. To address this challenge, we put forth WRF-GS, a novel framework for channel modeling based on wireless radiation field (WRF) reconstruction using 3D Gaussian splatting (3D-GS). WRF-GS employs 3D Gaussian primitives and neural networks to capture the interactions between the environment and radio signals, enabling efficient WRF reconstruction and visualization of the propagation characteristics. The reconstructed WRF can then be used to synthesize the spatial spectrum for comprehensive wireless channel characterization. While WRF-GS demonstrates remarkable effectiveness, it faces limitations in capturing high-frequency signal variations caused by complex multipath effects. To overcome these limitations, we propose WRF-GS+, an enhanced framework that integrates electromagnetic wave physics into the neural network design. WRF-GS+ leverages deformable 3D Gaussians to model both static and dynamic components of the WRF, significantly improving its ability to characterize signal variations. In addition, WRF-GS+ enhances the splatting process by simplifying the 3D-GS modeling process and improving computational efficiency. Experimental results demonstrate that both WRF-GS and WRF-GS+ outperform baselines for spatial spectrum synthesis, including ray tracing and other deep-learning approaches. Notably, WRF-GS+ achieves state-of-the-art performance in the received signal strength indication (RSSI) and channel state information (CSI) prediction tasks, surpassing existing methods by more than 0.7 dB and 3.36 dB, respectively.

CVNov 22, 2024
Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

Zhening Liu, Yingdong Hu, Xinjie Zhang et al.

The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view videos, while there has been limited exploration of online reconstruction methods that enable on-the-fly training and per-timestep streaming. Current 3DGS-based streaming methods treat the Gaussian primitives uniformly and constantly renew the densified Gaussians, thereby overlooking the difference between dynamic and static features as well as neglecting the temporal continuity in the scene. To address these limitations, we propose a novel three-stage pipeline for iterative streamable 4D dynamic spatial reconstruction. Our pipeline comprises a selective inheritance stage to preserve temporal continuity, a dynamics-aware shift stage to distinguish dynamic and static primitives and optimize their movements, and an error-guided densification stage to accommodate emerging objects. Our method achieves state-of-the-art performance in online 4D reconstruction, demonstrating the fastest on-the-fly training, superior representation quality, and real-time rendering capability. Project page: https://www.liuzhening.top/DASS

CVSep 29, 2025
Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos

Yingdong Hu, Yisheng He, Jinnan Chen et al.

Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by the slow reconstruction speeds or incapable of generating novel-time representations. To address these challenges, we propose Forge4D, a feed-forward 4D human reconstruction and interpolation model that efficiently reconstructs temporally aligned representations from uncalibrated sparse-view videos, enabling both novel view and novel time synthesis. Our model simplifies the 4D reconstruction and interpolation problem as a joint task of streaming 3D Gaussian reconstruction and dense motion prediction. For the task of streaming 3D Gaussian reconstruction, we first reconstruct static 3D Gaussians from uncalibrated sparse-view images and then introduce learnable state tokens to enforce temporal consistency in a memory-friendly manner by interactively updating shared information across different timestamps. For novel time synthesis, we design a novel motion prediction module to predict dense motions for each 3D Gaussian between two adjacent frames, coupled with an occlusion-aware Gaussian fusion process to interpolate 3D Gaussians at arbitrary timestamps. To overcome the lack of the ground truth for dense motion supervision, we formulate dense motion prediction as a dense point matching task and introduce a self-supervised retargeting loss to optimize this module. An additional occlusion-aware optical flow loss is introduced to ensure motion consistency with plausible human movement, providing stronger regularization. Extensive experiments demonstrate the effectiveness of our model on both in-domain and out-of-domain datasets. Project page and code at: https://zhenliuzju.github.io/huyingdong/Forge4D.

ROSep 23, 2025
Do You Need Proprioceptive States in Visuomotor Policies?

Juntu Zhao, Wenbo Lu, Di Zhang et al.

Imitation-learning-based visuomotor policies have been widely used in robot manipulation, where both visual observations and proprioceptive states are typically adopted together for precise control. However, in this study, we find that this common practice makes the policy overly reliant on the proprioceptive state input, which causes overfitting to the training trajectories and results in poor spatial generalization. On the contrary, we propose the State-free Policy, removing the proprioceptive state input and predicting actions only conditioned on visual observations. The State-free Policy is built in the relative end-effector action space, and should ensure the full task-relevant visual observations, here provided by dual wide-angle wrist cameras. Empirical results demonstrate that the State-free policy achieves significantly stronger spatial generalization than the state-based policy: in real-world tasks such as pick-and-place, challenging shirt-folding, and complex whole-body manipulation, spanning multiple robot embodiments, the average success rate improves from 0% to 85% in height generalization and from 6% to 64% in horizontal generalization. Furthermore, they also show advantages in data efficiency and cross-embodiment adaptation, enhancing their practicality for real-world deployment. Discover more by visiting: https://statefreepolicy.github.io.

CVSep 9, 2025
PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image

Peng Li, Yisheng He, Yingdong Hu et al.

We present a feed-forward framework for Gaussian full-head synthesis from a single unposed image. Unlike previous work that relies on time-consuming GAN inversion and test-time optimization, our framework can reconstruct the Gaussian full-head model given a single unposed image in a single forward pass. This enables fast reconstruction and rendering during inference. To mitigate the lack of large-scale 3D head assets, we propose a large-scale synthetic dataset from trained 3D GANs and train our framework using only synthetic data. For efficient high-fidelity generation, we introduce a coarse-to-fine Gaussian head generation pipeline, where sparse points from the FLAME model interact with the image features by transformer blocks for feature extraction and coarse shape reconstruction, which are then densified for high-fidelity reconstruction. To fully leverage the prior knowledge residing in pretrained 3D GANs for effective reconstruction, we propose a dual-branch framework that effectively aggregates the structured spherical triplane feature and unstructured point-based features for more effective Gaussian head reconstruction. Experimental results show the effectiveness of our framework towards existing work. Project page at: https://panolam.github.io/.

ROJun 30, 2025
Adapt Your Body: Mitigating Proprioception Shifts in Imitation Learning

Fuhang Kuang, Jiacheng You, Yingdong Hu et al.

Imitation learning models for robotic tasks typically rely on multi-modal inputs, such as RGB images, language, and proprioceptive states. While proprioception is intuitively important for decision-making and obstacle avoidance, simply incorporating all proprioceptive states leads to a surprising degradation in imitation learning performance. In this work, we identify the underlying issue as the proprioception shift problem, where the distributions of proprioceptive states diverge significantly between training and deployment. To address this challenge, we propose a domain adaptation framework that bridges the gap by utilizing rollout data collected during deployment. Using Wasserstein distance, we quantify the discrepancy between expert and rollout proprioceptive states and minimize this gap by adding noise to both sets of states, proportional to the Wasserstein distance. This strategy enhances robustness against proprioception shifts by aligning the training and deployment distributions. Experiments on robotic manipulation tasks demonstrate the efficacy of our method, enabling the imitation policy to leverage proprioception while mitigating its adverse effects. Our approach outperforms the naive solution which discards proprioception, and other baselines designed to address distributional shifts.

ROJun 15, 2024
Leveraging Locality to Boost Sample Efficiency in Robotic Manipulation

Tong Zhang, Yingdong Hu, Jiacheng You et al.

Given the high cost of collecting robotic data in the real world, sample efficiency is a consistently compelling pursuit in robotics. In this paper, we introduce SGRv2, an imitation learning framework that enhances sample efficiency through improved visual and action representations. Central to the design of SGRv2 is the incorporation of a critical inductive bias-action locality, which posits that robot's actions are predominantly influenced by the target object and its interactions with the local environment. Extensive experiments in both simulated and real-world settings demonstrate that action locality is essential for boosting sample efficiency. SGRv2 excels in RLBench tasks with keyframe control using merely 5 demonstrations and surpasses the RVT baseline in 23 of 26 tasks. Furthermore, when evaluated on ManiSkill2 and MimicGen using dense control, SGRv2's success rate is 2.54 times that of SGR. In real-world environments, with only eight demonstrations, SGRv2 can perform a variety of tasks at a markedly higher success rate compared to baseline models. Project website: http://sgrv2-robot.github.io

CVDec 27, 2021
A Multi-channel Training Method Boost the Performance

Yingdong Hu

Deep convolutional neural network has made huge revolution and shown its superior performance on computer vision tasks such as classification and segmentation. Recent years, researches devote much effort to scaling down size of network while maintaining its ability, to adapt to the limited memory on embedded systems like mobile phone. In this paper, we propose a multi-channel training procedure which can highly facilitate the performance and robust of the target network. The proposed procedure contains two sets of networks and two information pipelines which can work independently hinge on the computation ability of the embedded platform, while in the mean time, the classification accuracy is also admirably enhanced.

LGFeb 10, 2020
Adversarial Data Encryption

Yingdong Hu, Liang Zhang, Wei Shan et al.

In the big data era, many organizations face the dilemma of data sharing. Regular data sharing is often necessary for human-centered discussion and communication, especially in medical scenarios. However, unprotected data sharing may also lead to data leakage. Inspired by adversarial attack, we propose a method for data encryption, so that for human beings the encrypted data look identical to the original version, but for machine learning methods they are misleading. To show the effectiveness of our method, we collaborate with the Beijing Tiantan Hospital, which has a world leading neurological center. We invite $3$ doctors to manually inspect our encryption method based on real world medical images. The results show that the encrypted images can be used for diagnosis by the doctors, but not by machine learning methods.