Brendan Englot

2papers

2 Papers

5.9ROMay 19
Multi-Session Ground Texture SLAM in Low-Dynamic Environments

Kyle M. Hart, Brendan Englot

The simultaneous localization and mapping community has introduced a growing number of systems adapted for multi-session operations where the operational environment features low-dynamic changes that impact mapping, such as surface wear, weather phenomena, or seasonal change. These systems allow for lifelong operations by a robot within these environments. There is also growing interest in operations in environments where the unique ground texture is the only mapping feature available for use. These ground texture systems are not yet targeted for multi-session low-dynamic-change environments though. This work explores the impact of three different techniques on trajectory estimation accuracy in these multi-session low-dynamic ground texture environments. Of the three, the use of Kullback-Leibler Divergence, as a similarity score and a bias influencing loop closure confidence, is found to have the most success. We show an analysis of all three methods and a deeper exploration of the impact of Kullback-Leibler Divergence. We also introduce a dataset for use by the robotics community that contains multi-session images where the ground changes between sessions and also high-accuracy pose information for use in evaluation.

3.4ROJun 15
SGM-SLAM: Scene Graph Matching for Data-Efficient Distributed SLAM

Yewei Huang, Tixiao Shan, Abhinav Rajvanshi et al.

We introduce a data-efficient distributed Simultaneous Localization and Mapping (SLAM) framework designed for a team of robots equipped with LiDAR, cameras, and inertial sensors. Our framework uses scene graph matching to identify inter-robot measurement constraints. Unlike prior approaches that rely on feature-level matching, our framework is the first to perform scene graph matching using only object labels and centroids. Our approach constructs a scene graph by using fused RGB-LiDAR point clouds to generate both a semantically segmented point cloud layer, and a layer of discrete bounded objects, to accompany estimated robot trajectories. Scene graph matching is performed collaboratively through exchanging and matching object data with neighboring robots. To maximize communication efficiency, we utilize a multi-step data exchange and optimization process. We demonstrate the effectiveness and efficiency of our approach using both simulation and real-world datasets collected by legged robots in indoor and outdoor environments.