Qingquan Zhang

LG
h-index59
11papers
73citations
Novelty36%
AI Score42

11 Papers

LGOct 30, 2022Code
Mitigating Unfairness via Evolutionary Multi-objective Ensemble Learning

Qingquan Zhang, Jialin Liu, Zeqi Zhang et al.

In the literature of mitigating unfairness in machine learning, many fairness measures are designed to evaluate predictions of learning models and also utilised to guide the training of fair models. It has been theoretically and empirically shown that there exist conflicts and inconsistencies among accuracy and multiple fairness measures. Optimising one or several fairness measures may sacrifice or deteriorate other measures. Two key questions should be considered, how to simultaneously optimise accuracy and multiple fairness measures, and how to optimise all the considered fairness measures more effectively. In this paper, we view the mitigating unfairness problem as a multi-objective learning problem considering the conflicts among fairness measures. A multi-objective evolutionary learning framework is used to simultaneously optimise several metrics (including accuracy and multiple fairness measures) of machine learning models. Then, ensembles are constructed based on the learning models in order to automatically balance different metrics. Empirical results on eight well-known datasets demonstrate that compared with the state-of-the-art approaches for mitigating unfairness, our proposed algorithm can provide decision-makers with better tradeoffs among accuracy and multiple fairness metrics. Furthermore, the high-quality models generated by the framework can be used to construct an ensemble to automatically achieve a better tradeoff among all the considered fairness metrics than other ensemble methods. Our code is publicly available at https://github.com/qingquan63/FairEMOL

LGSep 27, 2024
Fairness-aware Multiobjective Evolutionary Learning

Qingquan Zhang, Jialin Liu, Xin Yao

Multiobjective evolutionary learning (MOEL) has demonstrated its advantages of training fairer machine learning models considering a predefined set of conflicting objectives, including accuracy and different fairness measures. Recent works propose to construct a representative subset of fairness measures as optimisation objectives of MOEL throughout model training. However, the determination of a representative measure set relies on dataset, prior knowledge and requires substantial computational costs. What's more, those representative measures may differ across different model training processes. Instead of using a static predefined set determined before model training, this paper proposes to dynamically and adaptively determine a representative measure set online during model training. The dynamically determined representative set is then used as optimising objectives of the MOEL framework and can vary with time. Extensive experimental results on 12 well-known benchmark datasets demonstrate that our proposed framework achieves outstanding performance compared to state-of-the-art approaches for mitigating unfairness in terms of accuracy as well as 25 fairness measures although only a few of them were dynamically selected and used as optimisation objectives. The results indicate the importance of setting optimisation objectives dynamically during training.

AIApr 15, 2024
Measuring Diversity of Game Scenarios

Yuchen Li, Ziqi Wang, Qingquan Zhang et al.

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game scenarios. By traversing a wide array of disciplines, from affective modeling and multi-agent systems to psychological studies, our research underscores the importance of diverse game scenarios in gameplay and education. Through a taxonomy of diversity metrics and evaluation methods, we aim to bridge the current gaps in literature and practice, offering insights into effective strategies for measuring and integrating diversity in game scenarios. Our analysis highlights the necessity for a unified taxonomy to aid developers and researchers in crafting more engaging and varied game worlds. This survey not only charts a path for future research in diverse game scenarios but also serves as a handbook for industry practitioners seeking to leverage diversity as a key component of game design and development.

CLNov 21, 2024
Exploring Accuracy-Fairness Trade-off in Large Language Models

Qingquan Zhang, Qiqi Duan, Bo Yuan et al.

Large Language Models (LLMs) have made significant strides in the field of artificial intelligence, showcasing their ability to interact with humans and influence human cognition through information dissemination. However, recent studies have brought to light instances of bias inherent within these LLMs, presenting a critical issue that demands attention. In our research, we delve deeper into the intricate challenge of harmonising accuracy and fairness in the enhancement of LLMs. While improving accuracy can indeed enhance overall LLM performance, it often occurs at the expense of fairness. Overemphasising optimisation of one metric invariably leads to a significant degradation of the other. This underscores the necessity of taking into account multiple considerations during the design and optimisation phases of LLMs. Therefore, we advocate for reformulating the LLM training process as a multi-objective learning task. Our investigation reveals that multi-objective evolutionary learning (MOEL) methodologies offer promising avenues for tackling this challenge. Our MOEL framework enables the simultaneous optimisation of both accuracy and fairness metrics, resulting in a Pareto-optimal set of LLMs. In summary, our study sheds valuable lights on the delicate equilibrium between accuracy and fairness within LLMs, which is increasingly significant for their real-world applications. By harnessing MOEL, we present a promising pathway towards fairer and more efficacious AI technologies.

LGSep 29, 2025
Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning

Qingquan Zhang, Ziqi Wang, Yuchen Li et al.

In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally multi-dimensional, leading to conflicted, complementary, or both relationships among these dimensions. However, existing level generation approaches often fail to comprehensively assess diversity across those dimensions. This paper aims to expand horizons of level diversity by considering multi-dimensional diversity when training generative models. We formulate the model training as a multi-objective learning problem, where each diversity metric is treated as a distinct objective. Furthermore, a multi-objective evolutionary learning framework that optimises multiple diversity metrics simultaneously throughout the model training process is proposed. Our case study on the commonly used benchmark Super Mario Bros. demonstrates that our proposed framework can enhance multi-dimensional diversity and identify a Pareto front of generative models, which provides a range of tradeoffs among playability and two representative diversity metrics, including a content-based one and a player-centered one. Such capability enables decision-makers to make informed choices when selecting generators accommodating a variety of scenarios and the diverse needs of players and designers.

NAMar 31
Adaptive Multilevel Methods for the Maxwell Eigenvalue Problem

Qigang Liang, Xuejun Xu, Qingquan Zhang

In this paper, we propose an adaptive multilevel preconditioned Helmholtz-Jacobi-Davidson (PHJD) method for the Maxwell eigenvalue problem with singularities. The key idea in this work is to employ the local multilevel method for preconditioning the Jacobi-Davidson correction equation. It is shown that our convergence factor is quasi-optimal, which means the convergence factor is independent of mesh sizes and mesh levels provided the coarse mesh is sufficiently fine. Numerical experiments on complex domains are carried out to confirm the theoretical results and demonstrate the efficiency of the proposed method.

CLAug 22, 2025
Ethical Considerations of Large Language Models in Game Playing

Qingquan Zhang, Yuchen Li, Bo Yuan et al.

Large language models (LLMs) have demonstrated tremendous potential in game playing, while little attention has been paid to their ethical implications in those contexts. This work investigates and analyses the ethical considerations of applying LLMs in game playing, using Werewolf, also known as Mafia, as a case study. Gender bias, which affects game fairness and player experience, has been observed from the behaviour of LLMs. Some roles, such as the Guard and Werewolf, are more sensitive than others to gender information, presented as a higher degree of behavioural change. We further examine scenarios in which gender information is implicitly conveyed through names, revealing that LLMs still exhibit discriminatory tendencies even in the absence of explicit gender labels. This research showcases the importance of developing fair and ethical LLMs. Beyond our research findings, we discuss the challenges and opportunities that lie ahead in this field, emphasising the need for diving deeper into the ethical implications of LLMs in gaming and other interactive domains.

CVDec 23, 2023
Beyond the Frame: Single and mutilple video summarization method with user-defined length

Vahid Ahmadi Kalkhorani, Qingquan Zhang, Guanqun Song et al.

Video smmarization is a crucial method to reduce the time of videos which reduces the spent time to watch/review a long video. This apporach has became more important as the amount of publisehed video is increasing everyday. A single or multiple videos can be summarized into a relatively short video using various of techniques from multimodal audio-visual techniques, to natural language processing approaches. Audiovisual techniques may be used to recognize significant visual events and pick the most important parts, while NLP techniques can be used to evaluate the audio transcript and extract the main sentences (timestamps) and corresponding video frames from the original video. Another approach is to use the best of both domain. Meaning that we can use audio-visual cues as well as video transcript to extract and summarize the video. In this paper, we combine a variety of NLP techniques (extractive and contect-based summarizers) with video processing techniques to convert a long video into a single relatively short video. We design this toll in a way that user can specify the relative length of the summarized video. We have also explored ways of summarizing and concatenating multiple videos into a single short video which will help having most important concepts from the same subject in a single short video. Out approach shows that video summarizing is a difficult but significant work, with substantial potential for further research and development, and it is possible thanks to the development of NLP models.

LGJan 8, 2021
Benchmarking Machine Learning: How Fast Can Your Algorithms Go?

Zeyu Ning, Hugues Nelson Iradukunda, Qingquan Zhang et al.

This paper is focused on evaluating the effect of some different techniques in machine learning speed-up, including vector caches, parallel execution, and so on. The following content will include some review of the previous approaches and our own experimental results.

LGDec 22, 2020
MailLeak: Obfuscation-Robust Character Extraction Using Transfer Learning

Wei Wang, Emily Sallenback, Zeyu Ning et al.

The following work presents a new algorithm for character recognition from obfuscated images. The presented method is an example of a potential threat to current postal services. This paper both analyzes the efficiency of the given algorithm and suggests countermeasures to prevent such threats from occurring.

CRDec 21, 2020
A Secured Protocol for IoT Networks

Ananth Vishnu Bhaskar, Ankit Baingane, Ryan Jahnige et al.

Researchers in the past have shown that Symmetric key cryptography is generally considered infeasible and public key cryptography, at times, fails to provide sufficient security and integrity to data. In contrast to this prejudice, our paper presents a novel approach that establishes security to data through encryption techniques like RSA and more importantly it identifies a randomized path to route messages from source to the destination and ensures that packets are delivered safely even when intermediate nodes are attacked by identifying alternate paths between source and the destination.