Yichun Shi

CV
h-index70
44papers
3,747citations
Novelty53%
AI Score60

44 Papers

CVAug 31, 2023
MVDream: Multi-view Diffusion for 3D Generation

Yichun Shi, Peng Wang, Jianglong Ye et al.

We introduce MVDream, a diffusion model that is able to generate consistent multi-view images from a given text prompt. Learning from both 2D and 3D data, a multi-view diffusion model can achieve the generalizability of 2D diffusion models and the consistency of 3D renderings. We demonstrate that such a multi-view diffusion model is implicitly a generalizable 3D prior agnostic to 3D representations. It can be applied to 3D generation via Score Distillation Sampling, significantly enhancing the consistency and stability of existing 2D-lifting methods. It can also learn new concepts from a few 2D examples, akin to DreamBooth, but for 3D generation.

CVNov 26, 2022
AvatarGen: A 3D Generative Model for Animatable Human Avatars

Jianfeng Zhang, Zihang Jiang, Dingdong Yang et al.

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to generate high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only geometry-aware clothed human synthesis with high-fidelity appearances but also disentangled human animation controllability, while only requiring 2D images for training. Specifically, we decompose the generative 3D human synthesis into pose-guided mapping and canonical representation with predefined human pose and shape, such that the canonical representation can be explicitly driven to different poses and shapes with the guidance of a 3D parametric human model SMPL. AvatarGen further introduces a deformation network to learn non-rigid deformations for modeling fine-grained geometric details and pose-dependent dynamics. To improve the geometry quality of the generated human avatars, it leverages the signed distance field as geometric proxy, which allows more direct regularization from the 3D geometric priors of SMPL. Benefiting from these designs, our method can generate animatable 3D human avatars with high-quality appearance and geometry modeling, significantly outperforming previous 3D GANs. Furthermore, it is competent for many applications, e.g., single-view reconstruction, re-animation, and text-guided synthesis/editing. Code and pre-trained model will be available at http://jeff95.me/projects/avatargen.html.

CVAug 1, 2022
AvatarGen: a 3D Generative Model for Animatable Human Avatars

Jianfeng Zhang, Zihang Jiang, Dingdong Yang et al.

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed human generation by utilizing a coarse human body model as a proxy to warp the observation space into a standard avatar under a canonical space. To model non-rigid dynamics, it introduces a deformation network to learn pose-dependent deformations in the canonical space. To improve geometry quality of the generated human avatars, it leverages signed distance field as geometric representation, which allows more direct regularization from the body model on the geometry learning. Benefiting from these designs, our method can generate animatable human avatars with high-quality appearance and geometry modeling, significantly outperforming previous 3D GANs. Furthermore, it is competent for many applications, e.g., single-view reconstruction, reanimation, and text-guided synthesis. Code and pre-trained model will be available.

CVNov 18, 2023Code
MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion

Di Chang, Yichun Shi, Quankai Gao et al.

In this work, we propose MagicPose, a diffusion-based model for 2D human pose and facial expression retargeting. Specifically, given a reference image, we aim to generate a person's new images by controlling the poses and facial expressions while keeping the identity unchanged. To this end, we propose a two-stage training strategy to disentangle human motions and appearance (e.g., facial expressions, skin tone and dressing), consisting of (1) the pre-training of an appearance-control block and (2) learning appearance-disentangled pose control. Our novel design enables robust appearance control over generated human images, including body, facial attributes, and even background. By leveraging the prior knowledge of image diffusion models, MagicPose generalizes well to unseen human identities and complex poses without the need for additional fine-tuning. Moreover, the proposed model is easy to use and can be considered as a plug-in module/extension to Stable Diffusion. The code is available at: https://github.com/Boese0601/MagicDance

CVMar 27, 2023
OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis

Hongyi Xu, Guoxian Song, Zihang Jiang et al.

We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes, articulated neck and jaw poses. To achieve such high level of disentangled control, we first explicitly define a novel semantic signed distance function (SDF) around a head geometry (FLAME) conditioned on the control parameters. This semantic SDF allows us to build a differentiable volumetric correspondence map from the observation space to a disentangled canonical space from all the control parameters. We then leverage the 3D-aware GAN framework (EG3D) to synthesize detailed shape and appearance of 3D full heads in the canonical space, followed by a volume rendering step guided by the volumetric correspondence map to output into the observation space. To ensure the control accuracy on the synthesized head shapes and expressions, we introduce a geometry prior loss to conform to head SDF and a control loss to conform to the expression code. Further, we enhance the temporal realism with dynamic details conditioned upon varying expressions and joint poses. Our model can synthesize more preferable identity-preserved 3D heads with compelling dynamic details compared to the state-of-the-art methods both qualitatively and quantitatively. We also provide an ablation study to justify many of our system design choices.

CVMar 25, 2023
PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characters

Shuhong Chen, Kevin Zhang, Yichun Shi et al.

We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images of human heads, character portrait illustrations have hair and accessories with more complex and diverse geometry, and are shaded with non-photorealistic contour lines. In addition, there is a lack of both 3D model and portrait illustration data suitable to train and evaluate this ambiguous stylized reconstruction task. Facing these challenges, our proposed PAniC-3D architecture crosses the illustration-to-3D domain gap with a line-filling model, and represents sophisticated geometries with a volumetric radiance field. We train our system with two large new datasets (11.2k Vroid 3D models, 1k Vtuber portrait illustrations), and evaluate on a novel AnimeRecon benchmark of illustration-to-3D pairs. PAniC-3D significantly outperforms baseline methods, and provides data to establish the task of stylized reconstruction from portrait illustrations.

CVMar 23, 2023
PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360$^{\circ}$

Sizhe An, Hongyi Xu, Yichun Shi et al.

Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in $360^\circ$ with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the representation power of recent 3D GANs and bridge the data alignment gap when training from in-the-wild images with widely distributed views. Specifically, we propose a novel two-stage self-adaptive image alignment for robust 3D GAN training. We further introduce a tri-grid neural volume representation that effectively addresses front-face and back-head feature entanglement rooted in the widely-adopted tri-plane formulation. Our method instills prior knowledge of 2D image segmentation in adversarial learning of 3D neural scene structures, enabling compositable head synthesis in diverse backgrounds. Benefiting from these designs, our method significantly outperforms previous 3D GANs, generating high-quality 3D heads with accurate geometry and diverse appearances, even with long wavy and afro hairstyles, renderable from arbitrary poses. Furthermore, we show that our system can reconstruct full 3D heads from single input images for personalized realistic 3D avatars.

CVMay 31, 2022
IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-aware Portrait Synthesis

Jingxiang Sun, Xuan Wang, Yichun Shi et al.

Existing 3D-aware facial generation methods face a dilemma in quality versus editability: they either generate editable results in low resolution or high-quality ones with no editing flexibility. In this work, we propose a new approach that brings the best of both worlds together. Our system consists of three major components: (1) a 3D-semantics-aware generative model that produces view-consistent, disentangled face images and semantic masks; (2) a hybrid GAN inversion approach that initialize the latent codes from the semantic and texture encoder, and further optimized them for faithful reconstruction; and (3) a canonical editor that enables efficient manipulation of semantic masks in canonical view and product high-quality editing results. Our approach is competent for many applications, e.g. free-view face drawing, editing, and style control. Both quantitative and qualitative results show that our method reaches the state-of-the-art in terms of photorealism, faithfulness, and efficiency.

CVMar 24, 2023
AgileGAN3D: Few-Shot 3D Portrait Stylization by Augmented Transfer Learning

Guoxian Song, Hongyi Xu, Jing Liu et al.

While substantial progresses have been made in automated 2D portrait stylization, admirable 3D portrait stylization from a single user photo remains to be an unresolved challenge. One primary obstacle here is the lack of high quality stylized 3D training data. In this paper, we propose a novel framework \emph{AgileGAN3D} that can produce 3D artistically appealing and personalized portraits with detailed geometry. New stylization can be obtained with just a few (around 20) unpaired 2D exemplars. We achieve this by first leveraging existing 2D stylization capabilities, \emph{style prior creation}, to produce a large amount of augmented 2D style exemplars. These augmented exemplars are generated with accurate camera pose labels, as well as paired real face images, which prove to be critical for the downstream 3D stylization task. Capitalizing on the recent advancement of 3D-aware GAN models, we perform \emph{guided transfer learning} on a pretrained 3D GAN generator to produce multi-view-consistent stylized renderings. In order to achieve 3D GAN inversion that can preserve subject's identity well, we incorporate \emph{multi-view consistency loss} in the training of our encoder. Our pipeline demonstrates strong capability in turning user photos into a diverse range of 3D artistic portraits. Both qualitative results and quantitative evaluations have been conducted to show the superior performance of our method. Code and pretrained models will be released for reproduction purpose.

CVOct 4, 2023
Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models

Jianglong Ye, Peng Wang, Kejie Li et al.

Zero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild inputs, they still struggle to maintain 3D consistency across different views. In this paper, we present Consistent-1-to-3, which is a generative framework that significantly mitigates this issue. Specifically, we decompose the NVS task into two stages: (i) transforming observed regions to a novel view, and (ii) hallucinating unseen regions. We design a scene representation transformer and view-conditioned diffusion model for performing these two stages respectively. Inside the models, to enforce 3D consistency, we propose to employ epipolor-guided attention to incorporate geometry constraints, and multi-view attention to better aggregate multi-view information. Finally, we design a hierarchy generation paradigm to generate long sequences of consistent views, allowing a full 360-degree observation of the provided object image. Qualitative and quantitative evaluation over multiple datasets demonstrates the effectiveness of the proposed mechanisms against state-of-the-art approaches. Our project page is at https://jianglongye.com/consistent123/

CVApr 21
MMCORE: MultiModal COnnection with Representation Aligned Latent Embeddings

Zijie Li, Yichun Shi, Jingxiang Sun et al.

We present MMCORE, a unified framework designed for multimodal image generation and editing. MMCORE leverages a pre-trained Vision-Language Model (VLM) to predict semantic visual embeddings via learnable query tokens, which subsequently serve as conditioning signals for a diffusion model. This streamlined design effectively transfers the rich understanding and reasoning capabilities of VLMs into the visual generation process. By obviating the need for deep fusion between autoregressive and diffusion models or training from scratch, MMCORE significantly reduces computational overhead while maintaining high-fidelity synthesis. MMCORE seamlessly integrates text-to-image synthesis with interleaved image generation, demonstrating robust multimodal comprehension in complex scenarios such as spatial reasoning and visual grounding. Comprehensive evaluations indicate that MMCORE consistently outperforms state-of-the-art baselines across a broad spectrum of text-to-image and single/multi-image editing benchmarks.

CVJan 17, 2025Code
X-Dyna: Expressive Dynamic Human Image Animation

Di Chang, Hongyi Xu, You Xie et al. · stanford

We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of-the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna.

CVFeb 4
VTok: A Unified Video Tokenizer with Decoupled Spatial-Temporal Latents

Feng Wang, Yichun Shi, Ceyuan Yang et al.

This work presents VTok, a unified video tokenization framework that can be used for both generation and understanding tasks. Unlike the leading vision-language systems that tokenize videos through a naive frame-sampling strategy, we propose to decouple the spatial and temporal representations of videos by retaining the spatial features of a single key frame while encoding each subsequent frame into a single residual token, achieving compact yet expressive video tokenization. Our experiments suggest that VTok effectively reduces the complexity of video representation from the product of frame count and per-frame token count to their sum, while the residual tokens sufficiently capture viewpoint and motion changes relative to the key frame. Extensive evaluations demonstrate the efficacy and efficiency of VTok: it achieves notably higher performance on a range of video understanding and text-to-video generation benchmarks compared with baselines using naive tokenization, all with shorter token sequences per video (e.g., 3.4% higher accuracy on our TV-Align benchmark and 1.9% higher VBench score). Remarkably, VTok produces more coherent motion and stronger guidance following in text-to-video generation, owing to its more consistent temporal encoding. We hope VTok can serve as a standardized video tokenization paradigm for future research in video understanding and generation.

CVMay 10
Towards Robust Sequential Decomposition for Complex Image Editing

Zilai Zeng, Mingdeng Cao, Zijie Li et al.

Recent advances in visual generative models have enabled high-fidelity image editing guided by human instructions. However, these models often struggle with complex instructions involving combinatorial editing operations or inter-step dependencies. This difficulty stems from the limitations of two canonical paradigms: (1) single-turn editing, which attempts to apply all instructed edits in one pass, often fails to parse the complex instruction accurately and causes undesired edits; and (2) sequential editing can decompose the task into simpler steps but suffers from compounding errors introduced by the sequential execution, leading to low-fidelity results. To derive a robust solution for complex image editing, we examine editing behaviors of different paradigms under a unified in-context editing framework, and study how the benefits of sequential decomposition can be balanced against its error-accumulation drawbacks. We further develop a synthetic data pipeline that constructs editing tasks of varying instruction complexity, allowing us to curate a large-scale editing dataset with high-quality decomposed sequences. By finetuning on synthetic data, we discovered that with properly designed editing paradigms, sequential decomposition yields robust improvements even as task complexity increases. Furthermore, the decomposition skills learned from synthetic tasks can transfer to real images by co-training with real-world editing data, demonstrating the promise of sim-to-real generalization for tackling complex image editing across broader domains.

CVApr 15, 2024
HQ-Edit: A High-Quality Dataset for Instruction-based Image Editing

Mude Hui, Siwei Yang, Bingchen Zhao et al.

This study introduces HQ-Edit, a high-quality instruction-based image editing dataset with around 200,000 edits. Unlike prior approaches relying on attribute guidance or human feedback on building datasets, we devise a scalable data collection pipeline leveraging advanced foundation models, namely GPT-4V and DALL-E 3. To ensure its high quality, diverse examples are first collected online, expanded, and then used to create high-quality diptychs featuring input and output images with detailed text prompts, followed by precise alignment ensured through post-processing. In addition, we propose two evaluation metrics, Alignment and Coherence, to quantitatively assess the quality of image edit pairs using GPT-4V. HQ-Edits high-resolution images, rich in detail and accompanied by comprehensive editing prompts, substantially enhance the capabilities of existing image editing models. For example, an HQ-Edit finetuned InstructPix2Pix can attain state-of-the-art image editing performance, even surpassing those models fine-tuned with human-annotated data. The project page is https://thefllood.github.io/HQEdit_web.

CVApr 24, 2018Code
Face Recognition: Primates in the Wild

Debayan Deb, Susan Wiper, Alexandra Russo et al.

We present a new method of primate face recognition, and evaluate this method on several endangered primates, including golden monkeys, lemurs, and chimpanzees. The three datasets contain a total of 11,637 images of 280 individual primates from 14 species. Primate face recognition performance is evaluated using two existing state-of-the-art open-source systems, (i) FaceNet and (ii) SphereFace, (iii) a lemur face recognition system from literature, and (iv) our new convolutional neural network (CNN) architecture called PrimNet. Three recognition scenarios are considered: verification (1:1 comparison), and both open-set and closed-set identification (1:N search). We demonstrate that PrimNet outperforms all of the other systems in all three scenarios for all primate species tested. Finally, we implement an Android application of this recognition system to assist primate researchers and conservationists in the wild for individual recognition of primates.

CVMar 23, 2024
X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention

You Xie, Hongyi Xu, Guoxian Song et al.

We propose X-Portrait, an innovative conditional diffusion model tailored for generating expressive and temporally coherent portrait animation. Specifically, given a single portrait as appearance reference, we aim to animate it with motion derived from a driving video, capturing both highly dynamic and subtle facial expressions along with wide-range head movements. As its core, we leverage the generative prior of a pre-trained diffusion model as the rendering backbone, while achieve fine-grained head pose and expression control with novel controlling signals within the framework of ControlNet. In contrast to conventional coarse explicit controls such as facial landmarks, our motion control module is learned to interpret the dynamics directly from the original driving RGB inputs. The motion accuracy is further enhanced with a patch-based local control module that effectively enhance the motion attention to small-scale nuances like eyeball positions. Notably, to mitigate the identity leakage from the driving signals, we train our motion control modules with scaling-augmented cross-identity images, ensuring maximized disentanglement from the appearance reference modules. Experimental results demonstrate the universal effectiveness of X-Portrait across a diverse range of facial portraits and expressive driving sequences, and showcase its proficiency in generating captivating portrait animations with consistently maintained identity characteristics.

CVApr 15, 2025
Seedream 3.0 Technical Report

Yu Gao, Lixue Gong, Qiushan Guo et al.

We present Seedream 3.0, a high-performance Chinese-English bilingual image generation foundation model. We develop several technical improvements to address existing challenges in Seedream 2.0, including alignment with complicated prompts, fine-grained typography generation, suboptimal visual aesthetics and fidelity, and limited image resolutions. Specifically, the advancements of Seedream 3.0 stem from improvements across the entire pipeline, from data construction to model deployment. At the data stratum, we double the dataset using a defect-aware training paradigm and a dual-axis collaborative data-sampling framework. Furthermore, we adopt several effective techniques such as mixed-resolution training, cross-modality RoPE, representation alignment loss, and resolution-aware timestep sampling in the pre-training phase. During the post-training stage, we utilize diversified aesthetic captions in SFT, and a VLM-based reward model with scaling, thereby achieving outputs that well align with human preferences. Furthermore, Seedream 3.0 pioneers a novel acceleration paradigm. By employing consistent noise expectation and importance-aware timestep sampling, we achieve a 4 to 8 times speedup while maintaining image quality. Seedream 3.0 demonstrates significant improvements over Seedream 2.0: it enhances overall capabilities, in particular for text-rendering in complicated Chinese characters which is important to professional typography generation. In addition, it provides native high-resolution output (up to 2K), allowing it to generate images with high visual quality.

CVDec 31, 2024
Dual Diffusion for Unified Image Generation and Understanding

Zijie Li, Henry Li, Yichun Shi et al.

Diffusion models have gained tremendous success in text-to-image generation, yet still lag behind with visual understanding tasks, an area dominated by autoregressive vision-language models. We propose a large-scale and fully end-to-end diffusion model for multi-modal understanding and generation that significantly improves on existing diffusion-based multimodal models, and is the first of its kind to support the full suite of vision-language modeling capabilities. Inspired by the multimodal diffusion transformer (MM-DiT) and recent advances in discrete diffusion language modeling, we leverage a cross-modal maximum likelihood estimation framework that simultaneously trains the conditional likelihoods of both images and text jointly under a single loss function, which is back-propagated through both branches of the diffusion transformer. The resulting model is highly flexible and capable of a wide range of tasks including image generation, captioning, and visual question answering. Our model attained competitive performance compared to recent unified image understanding and generation models, demonstrating the potential of multimodal diffusion modeling as a promising alternative to autoregressive next-token prediction models.

CVNov 11, 2024
SeedEdit: Align Image Re-Generation to Image Editing

Yichun Shi, Peng Wang, Weilin Huang

We introduce SeedEdit, a diffusion model that is able to revise a given image with any text prompt. In our perspective, the key to such a task is to obtain an optimal balance between maintaining the original image, i.e. image reconstruction, and generating a new image, i.e. image re-generation. To this end, we start from a weak generator (text-to-image model) that creates diverse pairs between such two directions and gradually align it into a strong image editor that well balances between the two tasks. SeedEdit can achieve more diverse and stable editing capability over prior image editing methods, enabling sequential revision over images generated by diffusion models.

LGJul 23, 2022
Handling Data Heterogeneity in Federated Learning via Knowledge Distillation and Fusion

Xu Zhou, Xinyu Lei, Cong Yang et al.

Federated learning (FL) supports distributed training of a global machine learning model across multiple devices with the help of a central server. However, data heterogeneity across different devices leads to the client model drift issue and results in model performance degradation and poor model fairness. To address the issue, we design Federated learning with global-local Knowledge Fusion (FedKF) scheme in this paper. The key idea in FedKF is to let the server return the global knowledge to be fused with the local knowledge in each training round so that the local model can be regularized towards the global optima. Therefore, the client model drift issue can be mitigated. In FedKF, we first propose the active-inactive model aggregation technique that supports a precise global knowledge representation. Then, we propose a data-free knowledge distillation (KD) approach to enable each client model to learn the global knowledge (embedded in the global model) while each client model can still learn the local knowledge (embedded in the local dataset) simultaneously, thereby realizing the global-local knowledge fusion process. The theoretical analysis and intensive experiments demonstrate the superiority of FedKF over previous solutions.

CVMar 10, 2025
Seedream 2.0: A Native Chinese-English Bilingual Image Generation Foundation Model

Lixue Gong, Xiaoxia Hou, Fanshi Li et al.

Rapid advancement of diffusion models has catalyzed remarkable progress in the field of image generation. However, prevalent models such as Flux, SD3.5 and Midjourney, still grapple with issues like model bias, limited text rendering capabilities, and insufficient understanding of Chinese cultural nuances. To address these limitations, we present Seedream 2.0, a native Chinese-English bilingual image generation foundation model that excels across diverse dimensions, which adeptly manages text prompt in both Chinese and English, supporting bilingual image generation and text rendering. We develop a powerful data system that facilitates knowledge integration, and a caption system that balances the accuracy and richness for image description. Particularly, Seedream is integrated with a self-developed bilingual large language model as a text encoder, allowing it to learn native knowledge directly from massive data. This enable it to generate high-fidelity images with accurate cultural nuances and aesthetic expressions described in either Chinese or English. Beside, Glyph-Aligned ByT5 is applied for flexible character-level text rendering, while a Scaled ROPE generalizes well to untrained resolutions. Multi-phase post-training optimizations, including SFT and RLHF iterations, further improve the overall capability. Through extensive experimentation, we demonstrate that Seedream 2.0 achieves state-of-the-art performance across multiple aspects, including prompt-following, aesthetics, text rendering, and structural correctness. Furthermore, Seedream 2.0 has been optimized through multiple RLHF iterations to closely align its output with human preferences, as revealed by its outstanding ELO score. In addition, it can be readily adapted to an instruction-based image editing model, such as SeedEdit, with strong editing capability that balances instruction-following and image consistency.

CVDec 20, 2023
DiffPortrait3D: Controllable Diffusion for Zero-Shot Portrait View Synthesis

Yuming Gu, You Xie, Hongyi Xu et al.

We present DiffPortrait3D, a conditional diffusion model that is capable of synthesizing 3D-consistent photo-realistic novel views from as few as a single in-the-wild portrait. Specifically, given a single RGB input, we aim to synthesize plausible but consistent facial details rendered from novel camera views with retained both identity and facial expression. In lieu of time-consuming optimization and fine-tuning, our zero-shot method generalizes well to arbitrary face portraits with unposed camera views, extreme facial expressions, and diverse artistic depictions. At its core, we leverage the generative prior of 2D diffusion models pre-trained on large-scale image datasets as our rendering backbone, while the denoising is guided with disentangled attentive control of appearance and camera pose. To achieve this, we first inject the appearance context from the reference image into the self-attention layers of the frozen UNets. The rendering view is then manipulated with a novel conditional control module that interprets the camera pose by watching a condition image of a crossed subject from the same view. Furthermore, we insert a trainable cross-view attention module to enhance view consistency, which is further strengthened with a novel 3D-aware noise generation process during inference. We demonstrate state-of-the-art results both qualitatively and quantitatively on our challenging in-the-wild and multi-view benchmarks.

CVSep 24, 2025
Seedream 4.0: Toward Next-generation Multimodal Image Generation

Team Seedream, Yunpeng Chen, Yu Gao et al.

We introduce Seedream 4.0, an efficient and high-performance multimodal image generation system that unifies text-to-image (T2I) synthesis, image editing, and multi-image composition within a single framework. We develop a highly efficient diffusion transformer with a powerful VAE which also can reduce the number of image tokens considerably. This allows for efficient training of our model, and enables it to fast generate native high-resolution images (e.g., 1K-4K). Seedream 4.0 is pretrained on billions of text-image pairs spanning diverse taxonomies and knowledge-centric concepts. Comprehensive data collection across hundreds of vertical scenarios, coupled with optimized strategies, ensures stable and large-scale training, with strong generalization. By incorporating a carefully fine-tuned VLM model, we perform multi-modal post-training for training both T2I and image editing tasks jointly. For inference acceleration, we integrate adversarial distillation, distribution matching, and quantization, as well as speculative decoding. It achieves an inference time of up to 1.8 seconds for generating a 2K image (without a LLM/VLM as PE model). Comprehensive evaluations reveal that Seedream 4.0 can achieve state-of-the-art results on both T2I and multimodal image editing. In particular, it demonstrates exceptional multimodal capabilities in complex tasks, including precise image editing and in-context reasoning, and also allows for multi-image reference, and can generate multiple output images. This extends traditional T2I systems into an more interactive and multidimensional creative tool, pushing the boundary of generative AI for both creativity and professional applications. Seedream 4.0 is now accessible on https://www.volcengine.com/experience/ark?launch=seedream.

CVJun 5, 2025
SeedEdit 3.0: Fast and High-Quality Generative Image Editing

Peng Wang, Yichun Shi, Xiaochen Lian et al.

We introduce SeedEdit 3.0, in companion with our T2I model Seedream 3.0, which significantly improves over our previous SeedEdit versions in both aspects of edit instruction following and image content (e.g., ID/IP) preservation on real image inputs. Additional to model upgrading with T2I, in this report, we present several key improvements. First, we develop an enhanced data curation pipeline with a meta-info paradigm and meta-info embedding strategy that help mix images from multiple data sources. This allows us to scale editing data effectively, and meta information is helpfult to connect VLM with diffusion model more closely. Second, we introduce a joint learning pipeline for computing a diffusion loss and reward losses. Finally, we evaluate SeedEdit 3.0 on our testing benchmarks, for real/synthetic image editing, where it achieves a best trade-off between multiple aspects, yielding a high usability rate of 56.1%, compared to SeedEdit 1.6 (38.4%), GPT4o (37.1%) and Gemini 2.0 (30.3%).

CVApr 26, 2024
Multi-view Image Prompted Multi-view Diffusion for Improved 3D Generation

Seungwook Kim, Yichun Shi, Kejie Li et al.

Using image as prompts for 3D generation demonstrate particularly strong performances compared to using text prompts alone, for images provide a more intuitive guidance for the 3D generation process. In this work, we delve into the potential of using multiple image prompts, instead of a single image prompt, for 3D generation. Specifically, we build on ImageDream, a novel image-prompt multi-view diffusion model, to support multi-view images as the input prompt. Our method, dubbed MultiImageDream, reveals that transitioning from a single-image prompt to multiple-image prompts enhances the performance of multi-view and 3D object generation according to various quantitative evaluation metrics and qualitative assessments. This advancement is achieved without the necessity of fine-tuning the pre-trained ImageDream multi-view diffusion model.

CVApr 16, 2024
CorrespondentDream: Enhancing 3D Fidelity of Text-to-3D using Cross-View Correspondences

Seungwook Kim, Kejie Li, Xueqing Deng et al.

Leveraging multi-view diffusion models as priors for 3D optimization have alleviated the problem of 3D consistency, e.g., the Janus face problem or the content drift problem, in zero-shot text-to-3D models. However, the 3D geometric fidelity of the output remains an unresolved issue; albeit the rendered 2D views are realistic, the underlying geometry may contain errors such as unreasonable concavities. In this work, we propose CorrespondentDream, an effective method to leverage annotation-free, cross-view correspondences yielded from the diffusion U-Net to provide additional 3D prior to the NeRF optimization process. We find that these correspondences are strongly consistent with human perception, and by adopting it in our loss design, we are able to produce NeRF models with geometries that are more coherent with common sense, e.g., more smoothed object surface, yielding higher 3D fidelity. We demonstrate the efficacy of our approach through various comparative qualitative results and a solid user study.

CVJun 3, 2025
ByteMorph: Benchmarking Instruction-Guided Image Editing with Non-Rigid Motions

Di Chang, Mingdeng Cao, Yichun Shi et al. · stanford

Editing images with instructions to reflect non-rigid motions, camera viewpoint shifts, object deformations, human articulations, and complex interactions, poses a challenging yet underexplored problem in computer vision. Existing approaches and datasets predominantly focus on static scenes or rigid transformations, limiting their capacity to handle expressive edits involving dynamic motion. To address this gap, we introduce ByteMorph, a comprehensive framework for instruction-based image editing with an emphasis on non-rigid motions. ByteMorph comprises a large-scale dataset, ByteMorph-6M, and a strong baseline model built upon the Diffusion Transformer (DiT), named ByteMorpher. ByteMorph-6M includes over 6 million high-resolution image editing pairs for training, along with a carefully curated evaluation benchmark ByteMorph-Bench. Both capture a wide variety of non-rigid motion types across diverse environments, human figures, and object categories. The dataset is constructed using motion-guided data generation, layered compositing techniques, and automated captioning to ensure diversity, realism, and semantic coherence. We further conduct a comprehensive evaluation of recent instruction-based image editing methods from both academic and commercial domains.

CVJun 12, 2025
VINCIE: Unlocking In-context Image Editing from Video

Leigang Qu, Feng Cheng, Ziyan Yang et al.

In-context image editing aims to modify images based on a contextual sequence comprising text and previously generated images. Existing methods typically depend on task-specific pipelines and expert models (e.g., segmentation and inpainting) to curate training data. In this work, we explore whether an in-context image editing model can be learned directly from videos. We introduce a scalable approach to annotate videos as interleaved multimodal sequences. To effectively learn from this data, we design a block-causal diffusion transformer trained on three proxy tasks: next-image prediction, current segmentation prediction, and next-segmentation prediction. Additionally, we propose a novel multi-turn image editing benchmark to advance research in this area. Extensive experiments demonstrate that our model exhibits strong in-context image editing capabilities and achieves state-of-the-art results on two multi-turn image editing benchmarks. Despite being trained exclusively on videos, our model also shows promising abilities in multi-concept composition, story generation, and chain-of-editing applications.

CVNov 18, 2024
MVLight: Relightable Text-to-3D Generation via Light-conditioned Multi-View Diffusion

Dongseok Shim, Yichun Shi, Kejie Li et al.

Recent advancements in text-to-3D generation, building on the success of high-performance text-to-image generative models, have made it possible to create imaginative and richly textured 3D objects from textual descriptions. However, a key challenge remains in effectively decoupling light-independent and lighting-dependent components to enhance the quality of generated 3D models and their relighting performance. In this paper, we present MVLight, a novel light-conditioned multi-view diffusion model that explicitly integrates lighting conditions directly into the generation process. This enables the model to synthesize high-quality images that faithfully reflect the specified lighting environment across multiple camera views. By leveraging this capability to Score Distillation Sampling (SDS), we can effectively synthesize 3D models with improved geometric precision and relighting capabilities. We validate the effectiveness of MVLight through extensive experiments and a user study.

CVApr 9, 2024
Magic-Boost: Boost 3D Generation with Multi-View Conditioned Diffusion

Fan Yang, Jianfeng Zhang, Yichun Shi et al.

Benefiting from the rapid development of 2D diffusion models, 3D content generation has witnessed significant progress. One promising solution is to finetune the pre-trained 2D diffusion models to produce multi-view images and then reconstruct them into 3D assets via feed-forward sparse-view reconstruction models. However, limited by the 3D inconsistency in the generated multi-view images and the low reconstruction resolution of the feed-forward reconstruction models, the generated 3d assets are still limited to incorrect geometries and blurry textures. To address this problem, we present a multi-view based refine method, named Magic-Boost, to further refine the generation results. In detail, we first propose a novel multi-view conditioned diffusion model which extracts 3d prior from the synthesized multi-view images to synthesize high-fidelity novel view images and then introduce a novel iterative-update strategy to adopt it to provide precise guidance to refine the coarse generated results through a fast optimization process. Conditioned on the strong 3d priors extracted from the synthesized multi-view images, Magic-Boost is capable of providing precise optimization guidance that well aligns with the coarse generated 3D assets, enriching the local detail in both geometry and texture within a short time ($\sim15$min). Extensive experiments show Magic-Boost greatly enhances the coarse generated inputs, generates high-quality 3D assets with rich geometric and textural details. (Project Page: https://magic-research.github.io/magic-boost/)

CVSep 29, 2025
RapidMV: Leveraging Spatio-Angular Representations for Efficient and Consistent Text-to-Multi-View Synthesis

Seungwook Kim, Yichun Shi, Kejie Li et al.

Generating synthetic multi-view images from a text prompt is an essential bridge to generating synthetic 3D assets. In this work, we introduce RapidMV, a novel text-to-multi-view generative model that can produce 32 multi-view synthetic images in just around 5 seconds. In essence, we propose a novel spatio-angular latent space, encoding both the spatial appearance and angular viewpoint deviations into a single latent for improved efficiency and multi-view consistency. We achieve effective training of RapidMV by strategically decomposing our training process into multiple steps. We demonstrate that RapidMV outperforms existing methods in terms of consistency and latency, with competitive quality and text-image alignment.

CVDec 4, 2021
SemanticStyleGAN: Learning Compositional Generative Priors for Controllable Image Synthesis and Editing

Yichun Shi, Xiao Yang, Yangyue Wan et al.

Recent studies have shown that StyleGANs provide promising prior models for downstream tasks on image synthesis and editing. However, since the latent codes of StyleGANs are designed to control global styles, it is hard to achieve a fine-grained control over synthesized images. We present SemanticStyleGAN, where a generator is trained to model local semantic parts separately and synthesizes images in a compositional way. The structure and texture of different local parts are controlled by corresponding latent codes. Experimental results demonstrate that our model provides a strong disentanglement between different spatial areas. When combined with editing methods designed for StyleGANs, it can achieve a more fine-grained control to edit synthesized or real images. The model can also be extended to other domains via transfer learning. Thus, as a generic prior model with built-in disentanglement, it could facilitate the development of GAN-based applications and enable more potential downstream tasks.

LGNov 20, 2021
Federated Learning with Domain Generalization

Liling Zhang, Xinyu Lei, Yichun Shi et al.

Federated Learning (FL) enables a group of clients to jointly train a machine learning model with the help of a centralized server. Clients do not need to submit their local data to the server during training, and hence the local training data of clients is protected. In FL, distributed clients collect their local data independently, so the dataset of each client may naturally form a distinct source domain. In practice, the model trained over multiple source domains may have poor generalization performance on unseen target domains. To address this issue, we propose FedADG to equip federated learning with domain generalization capability. FedADG employs the federated adversarial learning approach to measure and align the distributions among different source domains via matching each distribution to a reference distribution. The reference distribution is adaptively generated (by accommodating all source domains) to minimize the domain shift distance during alignment. In FedADG, the alignment is fine-grained since each class is aligned independently. In this way, the learned feature representation is supposed to be universal, so it can generalize well on the unseen domains. Intensive experiments on various datasets demonstrate that FedADG has comparable performance with the state-of-the-art.

CVNov 26, 2020
Lifting 2D StyleGAN for 3D-Aware Face Generation

Yichun Shi, Divyansh Aggarwal, Anil K. Jain

We propose a framework, called LiftedGAN, that disentangles and lifts a pre-trained StyleGAN2 for 3D-aware face generation. Our model is "3D-aware" in the sense that it is able to (1) disentangle the latent space of StyleGAN2 into texture, shape, viewpoint, lighting and (2) generate 3D components for rendering synthetic images. Unlike most previous methods, our method is completely self-supervised, i.e. it neither requires any manual annotation nor 3DMM model for training. Instead, it learns to generate images as well as their 3D components by distilling the prior knowledge in StyleGAN2 with a differentiable renderer. The proposed model is able to output both the 3D shape and texture, allowing explicit pose and lighting control over generated images. Qualitative and quantitative results show the superiority of our approach over existing methods on 3D-controllable GANs in content controllability while generating realistic high quality images.

CVMar 17, 2020
Boosting Unconstrained Face Recognition with Auxiliary Unlabeled Data

Yichun Shi, Anil K. Jain

In recent years, significant progress has been made in face recognition, which can be partially attributed to the availability of large-scale labeled face datasets. However, since the faces in these datasets usually contain limited degree and types of variation, the resulting trained models generalize poorly to more realistic unconstrained face datasets. While collecting labeled faces with larger variations could be helpful, it is practically infeasible due to privacy and labor cost. In comparison, it is easier to acquire a large number of unlabeled faces from different domains, which could be used to regularize the learning of face representations. We present an approach to use such unlabeled faces to learn generalizable face representations, where we assume neither the access to identity labels nor domain labels for unlabeled images. Experimental results on unconstrained datasets show that a small amount of unlabeled data with sufficient diversity can (i) lead to an appreciable gain in recognition performance and (ii) outperform the supervised baseline when combined with less than half of the labeled data. Compared with the state-of-the-art face recognition methods, our method further improves their performance on challenging benchmarks, such as IJB-B, IJB-C and IJB-S.

CVFeb 26, 2020
Towards Universal Representation Learning for Deep Face Recognition

Yichun Shi, Xiang Yu, Kihyuk Sohn et al.

Recognizing wild faces is extremely hard as they appear with all kinds of variations. Traditional methods either train with specifically annotated variation data from target domains, or by introducing unlabeled target variation data to adapt from the training data. Instead, we propose a universal representation learning framework that can deal with larger variation unseen in the given training data without leveraging target domain knowledge. We firstly synthesize training data alongside some semantically meaningful variations, such as low resolution, occlusion and head pose. However, directly feeding the augmented data for training will not converge well as the newly introduced samples are mostly hard examples. We propose to split the feature embedding into multiple sub-embeddings, and associate different confidence values for each sub-embedding to smooth the training procedure. The sub-embeddings are further decorrelated by regularizing variation classification loss and variation adversarial loss on different partitions of them. Experiments show that our method achieves top performance on general face recognition datasets such as LFW and MegaFace, while significantly better on extreme benchmarks such as TinyFace and IJB-S.

CVApr 26, 2019
Recurrent Embedding Aggregation Network for Video Face Recognition

Sixue Gong, Yichun Shi, Anil K. Jain

Recurrent networks have been successful in analyzing temporal data and have been widely used for video analysis. However, for video face recognition, where the base CNNs trained on large-scale data already provide discriminative features, using Long Short-Term Memory (LSTM), a popular recurrent network, for feature learning could lead to overfitting and degrade the performance instead. We propose a Recurrent Embedding Aggregation Network (REAN) for set to set face recognition. Compared with LSTM, REAN is robust against overfitting because it only learns how to aggregate the pre-trained embeddings rather than learning representations from scratch. Compared with quality-aware aggregation methods, REAN can take advantage of the context information to circumvent the noise introduced by redundant video frames. Empirical results on three public domain video face recognition datasets, IJB-S, YTF, and PaSC show that the proposed REAN significantly outperforms naive CNN-LSTM structure and quality-aware aggregation methods.

CVApr 21, 2019
Probabilistic Face Embeddings

Yichun Shi, Anil K. Jain

Embedding methods have achieved success in face recognition by comparing facial features in a latent semantic space. However, in a fully unconstrained face setting, the facial features learned by the embedding model could be ambiguous or may not even be present in the input face, leading to noisy representations. We propose Probabilistic Face Embeddings (PFEs), which represent each face image as a Gaussian distribution in the latent space. The mean of the distribution estimates the most likely feature values while the variance shows the uncertainty in the feature values. Probabilistic solutions can then be naturally derived for matching and fusing PFEs using the uncertainty information. Empirical evaluation on different baseline models, training datasets and benchmarks show that the proposed method can improve the face recognition performance of deterministic embeddings by converting them into PFEs. The uncertainties estimated by PFEs also serve as good indicators of the potential matching accuracy, which are important for a risk-controlled recognition system.

CVFeb 19, 2019
Video Face Recognition: Component-wise Feature Aggregation Network (C-FAN)

Sixue Gong, Yichun Shi, Anil K. Jain

We propose a new approach to video face recognition. Our component-wise feature aggregation network (C-FAN) accepts a set of face images of a subject as an input, and outputs a single feature vector as the face representation of the set for the recognition task. The whole network is trained in two steps: (i) train a base CNN for still image face recognition; (ii) add an aggregation module to the base network to learn the quality value for each feature component, which adaptively aggregates deep feature vectors into a single vector to represent the face in a video. C-FAN automatically learns to retain salient face features with high quality scores while suppressing features with low quality scores. The experimental results on three benchmark datasets, YouTube Faces, IJB-A, and IJB-S show that the proposed C-FAN network is capable of generating a compact feature vector with 512 dimensions for a video sequence by efficiently aggregating feature vectors of all the video frames to achieve state of the art performance.

CVNov 25, 2018
WarpGAN: Automatic Caricature Generation

Yichun Shi, Debayan Deb, Anil K. Jain

We propose, WarpGAN, a fully automatic network that can generate caricatures given an input face photo. Besides transferring rich texture styles, WarpGAN learns to automatically predict a set of control points that can warp the photo into a caricature, while preserving identity. We introduce an identity-preserving adversarial loss that aids the discriminator to distinguish between different subjects. Moreover, WarpGAN allows customization of the generated caricatures by controlling the exaggeration extent and the visual styles. Experimental results on a public domain dataset, WebCaricature, show that WarpGAN is capable of generating a diverse set of caricatures while preserving the identities. Five caricature experts suggest that caricatures generated by WarpGAN are visually similar to hand-drawn ones and only prominent facial features are exaggerated.

CVSep 15, 2018
DocFace+: ID Document to Selfie Matching

Yichun Shi, Anil K. Jain

Numerous activities in our daily life require us to verify who we are by showing our ID documents containing face images, such as passports and driver licenses, to human operators. However, this process is slow, labor intensive and unreliable. As such, an automated system for matching ID document photos to live face images (selfies) in real time and with high accuracy is required. In this paper, we propose DocFace+ to meet this objective. We first show that gradient-based optimization methods converge slowly (due to the underfitting of classifier weights) when many classes have very few samples, a characteristic of existing ID-selfie datasets. To overcome this shortcoming, we propose a method, called dynamic weight imprinting (DWI), to update the classifier weights, which allows faster convergence and more generalizable representations. Next, a pair of sibling networks with partially shared parameters are trained to learn a unified face representation with domain-specific parameters. Cross-validation on an ID-selfie dataset shows that while a publicly available general face matcher (SphereFace) only achieves a True Accept Rate (TAR) of 59.29+-1.55% at a False Accept Rate (FAR) of 0.1% on the problem, DocFace+ improves the TAR to 97.51+-0.40%.

CVMay 6, 2018
DocFace: Matching ID Document Photos to Selfies

Yichun Shi, Anil K. Jain

Numerous activities in our daily life, including transactions, access to services and transportation, require us to verify who we are by showing our ID documents containing face images, e.g. passports and driver licenses. An automatic system for matching ID document photos to live face images in real time with high accuracy would speedup the verification process and remove the burden on human operators. In this paper, by employing the transfer learning technique, we propose a new method, DocFace, to train a domain-specific network for ID document photo matching without a large dataset. Compared with the baseline of applying existing methods for general face recognition to this problem, our method achieves considerable improvement. A cross validation on an ID-Selfie dataset shows that DocFace improves the TAR from 61.14% to 92.77% at FAR=0.1%. Experimental results also indicate that given more training data, a viable system for automatic ID document photo matching can be developed and deployed.

CVJun 15, 2017
Face Clustering: Representation and Pairwise Constraints

Yichun Shi, Charles Otto, Anil K. Jain

Clustering face images according to their identity has two important applications: (i) grouping a collection of face images when no external labels are associated with images, and (ii) indexing for efficient large scale face retrieval. The clustering problem is composed of two key parts: face representation and choice of similarity for grouping faces. We first propose a representation based on ResNet, which has been shown to perform very well in image classification problems. Given this representation, we design a clustering algorithm, Conditional Pairwise Clustering (ConPaC), which directly estimates the adjacency matrix only based on the similarity between face images. This allows a dynamic selection of number of clusters and retains pairwise similarity between faces. ConPaC formulates the clustering problem as a Conditional Random Field (CRF) model and uses Loopy Belief Propagation to find an approximate solution for maximizing the posterior probability of the adjacency matrix. Experimental results on two benchmark face datasets (LFW and IJB-B) show that ConPaC outperforms well known clustering algorithms such as k-means, spectral clustering and approximate rank-order. Additionally, our algorithm can naturally incorporate pairwise constraints to obtain a semi-supervised version that leads to improved clustering performance. We also propose an k-NN variant of ConPaC, which has a linear time complexity given a k-NN graph, suitable for large datasets.