Freek Stulp

LG
h-index33
14papers
630citations
Novelty41%
AI Score49

14 Papers

4.0ROSep 15, 2022
Learning to Exploit Elastic Actuators for Quadruped Locomotion

Antonin Raffin, Daniel Seidel, Jens Kober et al.

Spring-based actuators in legged locomotion provide energy-efficiency and improved performance, but increase the difficulty of controller design. While previous work has focused on extensive modeling and simulation to find optimal controllers for such systems, we propose to learn model-free controllers directly on the real robot. In our approach, gaits are first synthesized by central pattern generators (CPGs), whose parameters are optimized to quickly obtain an open-loop controller that achieves efficient locomotion. Then, to make this controller more robust and further improve the performance, we use reinforcement learning to close the loop, to learn corrective actions on top of the CPGs. We evaluate the proposed approach on the DLR elastic quadruped bert. Our results in learning trotting and pronking gaits show that exploitation of the spring actuator dynamics emerges naturally from optimizing for dynamic motions, yielding high-performing locomotion, particularly the fastest walking gait recorded on bert, despite being model-free. The whole process takes no more than 1.5 hours on the real robot and results in natural-looking gaits.

7.2ROMay 30
A Unified Framework for Probabilistic Dynamic-, Trajectory- and Vision-based Virtual Fixtures

Maximilian Mühlbauer, Bernhard Weber, Sylvain Calinon et al.

Probabilistic Virtual Fixtures (VFs) enable the adaptive selection of the most suitable haptic feedback for each phase of a task, based on learned or perceived uncertainty. While keeping the human in the loop remains essential, for instance, to ensure high precision, partial automation of certain task phases is critical for productivity. We present a unified framework for probabilistic VFs that seamlessly switches between manual fixtures, semi-automated fixtures (with the human handling precise tasks), and full autonomy. We introduce a novel probabilistic Dynamical System-based VF for coarse guidance, enabling the robot to autonomously complete certain task phases while keeping the human operator in the loop. For tasks requiring precise guidance, we extend probabilistic position-based trajectory fixtures with automation, allowing for seamless human interaction, geometry-awareness and optimal impedance gains. For manual tasks requiring very precise guidance, we also extend visual servoing fixtures with the same geometry-awareness and impedance behavior. We validate our approach on different robots, including an evaluation with expert users, showcasing operation modes, the ease of programming fixtures and lower interaction forces and favorable usability compared to a baseline.

10.4LGSep 9, 2024Code
Interactive incremental learning of generalizable skills with local trajectory modulation

Markus Knauer, Alin Albu-Schäffer, Freek Stulp et al.

The problem of generalization in learning from demonstration (LfD) has received considerable attention over the years, particularly within the context of movement primitives, where a number of approaches have emerged. Recently, two important approaches have gained recognition. While one leverages via-points to adapt skills locally by modulating demonstrated trajectories, another relies on so-called task-parameterized models that encode movements with respect to different coordinate systems, using a product of probabilities for generalization. While the former are well-suited to precise, local modulations, the latter aim at generalizing over large regions of the workspace and often involve multiple objects. Addressing the quality of generalization by leveraging both approaches simultaneously has received little attention. In this work, we propose an interactive imitation learning framework that simultaneously leverages local and global modulations of trajectory distributions. Building on the kernelized movement primitives (KMP) framework, we introduce novel mechanisms for skill modulation from direct human corrective feedback. Our approach particularly exploits the concept of via-points to incrementally and interactively 1) improve the model accuracy locally, 2) add new objects to the task during execution and 3) extend the skill into regions where demonstrations were not provided. We evaluate our method on a bearing ring-loading task using a torque-controlled, 7-DoF, DLR SARA robot.

5.1ROApr 22
Passive Variable Impedance For Shared Control

Maximilian Mühlbauer, Nepomuk Werner, Ribin Balachandran et al.

Shared Control methods often use impedance control to track target poses in a robotic manipulator. The guidance behavior of such controllers is shaped by the used stiffness gains, which can be varying over time to achieve an adaptive guiding. When multiple target poses are tracked at the same time with varying importance, the corresponding output wrenches have to be arbitrated with weightings changing over time. In this work, we study the stabilization of both variable stiffness in impedance control as well as the arbitration of different controllers through a scaled addition of their output wrenches, reformulating both into a holistic framework. We identify passivity violations in the closed loop system and provide methods to passivate the system. The resulting approach can be used to stabilize standard impedance controllers, allowing for the development of novel and flexible shared control methods. We do not constrain the design of stiffness matrices or arbitration factors; both can be matrix-valued including off-diagonal elements and change arbitrarily over time. The proposed methods are furthermore validated in simulation as well as in real robot experiments on different systems, proving their effectiveness and showcasing different behaviors which can be utilized depending on the requirements of the shared control approach.

6.2ROApr 22
MOMO: A framework for seamless physical, verbal, and graphical robot skill learning and adaptation

Markus Knauer, Edoardo Fiorini, Maximilian Mühlbauer et al.

Industrial robot applications require increasingly flexible systems that non-expert users can easily adapt for varying tasks and environments. However, different adaptations benefit from different interaction modalities. We present an interactive framework that enables robot skill adaptation through three complementary modalities: kinesthetic touch for precise spatial corrections, natural language for high-level semantic modifications, and a graphical web interface for visualizing geometric relations and trajectories, inspecting and adjusting parameters, and editing via-points by drag-and-drop. The framework integrates five components: energy-based human-intention detection, a tool-based LLM architecture (where the LLM selects and parameterizes predefined functions rather than generating code) for safe natural language adaptation, Kernelized Movement Primitives (KMPs) for motion encoding, probabilistic Virtual Fixtures for guided demonstration recording, and ergodic control for surface finishing. We demonstrate that this tool-based LLM architecture generalizes skill adaptation from KMPs to ergodic control, enabling voice-commanded surface finishing. Validation on a 7-DoF torque-controlled robot at the Automatica 2025 trade fair demonstrates the practical applicability of our approach in industrial settings.

18.1LGMay 12, 2020Code
Smooth Exploration for Robotic Reinforcement Learning

Antonin Raffin, Jens Kober, Freek Stulp

Reinforcement learning (RL) enables robots to learn skills from interactions with the real world. In practice, the unstructured step-based exploration used in Deep RL -- often very successful in simulation -- leads to jerky motion patterns on real robots. Consequences of the resulting shaky behavior are poor exploration, or even damage to the robot. We address these issues by adapting state-dependent exploration (SDE) to current Deep RL algorithms. To enable this adaptation, we propose two extensions to the original SDE, using more general features and re-sampling the noise periodically, which leads to a new exploration method generalized state-dependent exploration (gSDE). We evaluate gSDE both in simulation, on PyBullet continuous control tasks, and directly on three different real robots: a tendon-driven elastic robot, a quadruped and an RC car. The noise sampling interval of gSDE permits to have a compromise between performance and smoothness, which allows training directly on the real robots without loss of performance. The code is available at https://github.com/DLR-RM/stable-baselines3.

2.2ROOct 31, 2024
State- and context-dependent robotic manipulation and grasping via uncertainty-aware imitation learning

Tim R. Winter, Ashok M. Sundaram, Werner Friedl et al.

Generating context-adaptive manipulation and grasping actions is a challenging problem in robotics. Classical planning and control algorithms tend to be inflexible with regard to parameterization by external variables such as object shapes. In contrast, Learning from Demonstration (LfD) approaches, due to their nature as function approximators, allow for introducing external variables to modulate policies in response to the environment. In this paper, we utilize this property by introducing an LfD approach to acquire context-dependent grasping and manipulation strategies. We treat the problem as a kernel-based function approximation, where the kernel inputs include generic context variables describing task-dependent parameters such as the object shape. We build on existing work on policy fusion with uncertainty quantification to propose a state-dependent approach that automatically returns to demonstrations, avoiding unpredictable behavior while smoothly adapting to context changes. The approach is evaluated against the LASA handwriting dataset and on a real 7-DoF robot in two scenarios: adaptation to slippage while grasping and manipulating a deformable food item.

2.2MLJun 27, 2019
Comparing Semi-Parametric Model Learning Algorithms for Dynamic Model Estimation in Robotics

Sebastian Riedel, Freek Stulp

Physical modeling of robotic system behavior is the foundation for controlling many robotic mechanisms to a satisfactory degree. Mechanisms are also typically designed in a way that good model accuracy can be achieved with relatively simple models and model identification strategies. If the modeling accuracy using physically based models is not enough or too complex, model-free methods based on machine learning techniques can help. Of particular interest to us was therefore the question to what degree semi-parametric modeling techniques, meaning combinations of physical models with machine learning, increase the modeling accuracy of inverse dynamics models which are typically used in robot control. To this end, we evaluated semi-parametric Gaussian process regression and a novel model-based neural network architecture, and compared their modeling accuracy to a series of naive semi-parametric, parametric-only and non-parametric-only regression methods. The comparison has been carried out on three test scenarios, one involving a real test-bed and two involving simulated scenarios, with the most complex scenario targeting the modeling a simulated robot's inverse dynamics model. We found that in all but one case, semi-parametric Gaussian process regression yields the most accurate models, also with little tuning required for the training procedure.

19.7LGFeb 19, 2019
Investigating Generalisation in Continuous Deep Reinforcement Learning

Chenyang Zhao, Olivier Sigaud, Freek Stulp et al.

Deep Reinforcement Learning has shown great success in a variety of control tasks. However, it is unclear how close we are to the vision of putting Deep RL into practice to solve real world problems. In particular, common practice in the field is to train policies on largely deterministic simulators and to evaluate algorithms through training performance alone, without a train/test distinction to ensure models generalise and are not overfitted. Moreover, it is not standard practice to check for generalisation under domain shift, although robustness to such system change between training and testing would be necessary for real-world Deep RL control, for example, in robotics. In this paper we study these issues by first characterising the sources of uncertainty that provide generalisation challenges in Deep RL. We then provide a new benchmark and thorough empirical evaluation of generalisation challenges for state of the art Deep RL methods. In particular, we show that, if generalisation is the goal, then common practice of evaluating algorithms based on their training performance leads to the wrong conclusions about algorithm choice. Finally, we evaluate several techniques for improving generalisation and draw conclusions about the most robust techniques to date.

27.3ROJul 6, 2018
A survey on policy search algorithms for learning robot controllers in a handful of trials

Konstantinos Chatzilygeroudis, Vassilis Vassiliades, Freek Stulp et al.

Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt with only a handful of trials (a dozen) and a few minutes? By analogy with the word "big-data", we refer to this challenge as "micro-data reinforcement learning". We show that a first strategy is to leverage prior knowledge on the policy structure (e.g., dynamic movement primitives), on the policy parameters (e.g., demonstrations), or on the dynamics (e.g., simulators). A second strategy is to create data-driven surrogate models of the expected reward (e.g., Bayesian optimization) or the dynamical model (e.g., model-based policy search), so that the policy optimizer queries the model instead of the real system. Overall, all successful micro-data algorithms combine these two strategies by varying the kind of model and prior knowledge. The current scientific challenges essentially revolve around scaling up to complex robots (e.g., humanoids), designing generic priors, and optimizing the computing time.

16.3LGMar 13, 2018
Policy Search in Continuous Action Domains: an Overview

Olivier Sigaud, Freek Stulp

Continuous action policy search is currently the focus of intensive research, driven both by the recent success of deep reinforcement learning algorithms and the emergence of competitors based on evolutionary algorithms. In this paper, we present a broad survey of policy search methods, providing a unified perspective on very different approaches, including also Bayesian Optimization and directed exploration methods. The main message of this overview is in the relationship between the families of methods, but we also outline some factors underlying sample efficiency properties of the various approaches.

5.2NEDec 14, 2017
Proximodistal Exploration in Motor Learning as an Emergent Property of Optimization

Freek Stulp, Pierre-Yves Oudeyer

To harness the complexity of their high-dimensional bodies during sensorimotor development, infants are guided by patterns of freezing and freeing of degrees of freedom. For instance, when learning to reach, infants free the degrees of freedom in their arm proximodistally, i.e. from joints that are closer to the body to those that are more distant. Here, we formulate and study computationally the hypothesis that such patterns can emerge spontaneously as the result of a family of stochastic optimization processes (evolution strategies with covariance-matrix adaptation), without an innate encoding of a maturational schedule. In particular, we present simulated experiments with an arm where a computational learner progressively acquires reaching skills through adaptive exploration, and we show that a proximodistal organization appears spontaneously, which we denote PDFF (ProximoDistal Freezing and Freeing of degrees of freedom). We also compare this emergent organization between different arm morphologies -- from human-like to quite unnatural ones -- to study the effect of different kinematic structures on the emergence of PDFF. Keywords: human motor learning; proximo-distal exploration; stochastic optimization; modelling; evolution strategies; cross-entropy methods; policy search; morphology.}

5.4LGDec 10, 2015
Gated networks: an inventory

Olivier Sigaud, Clément Masson, David Filliat et al.

Gated networks are networks that contain gating connections, in which the outputs of at least two neurons are multiplied. Initially, gated networks were used to learn relationships between two input sources, such as pixels from two images. More recently, they have been applied to learning activity recognition or multi-modal representations. The aims of this paper are threefold: 1) to explain the basic computations in gated networks to the non-expert, while adopting a standpoint that insists on their symmetric nature. 2) to serve as a quick reference guide to the recent literature, by providing an inventory of applications of these networks, as well as recent extensions to the basic architecture. 3) to suggest future research directions and applications.

21.7LGJun 18, 2012
Path Integral Policy Improvement with Covariance Matrix Adaptation

Freek Stulp, Olivier Sigaud

There has been a recent focus in reinforcement learning on addressing continuous state and action problems by optimizing parameterized policies. PI2 is a recent example of this approach. It combines a derivation from first principles of stochastic optimal control with tools from statistical estimation theory. In this paper, we consider PI2 as a member of the wider family of methods which share the concept of probability-weighted averaging to iteratively update parameters to optimize a cost function. We compare PI2 to other members of the same family - Cross-Entropy Methods and CMAES - at the conceptual level and in terms of performance. The comparison suggests the derivation of a novel algorithm which we call PI2-CMA for "Path Integral Policy Improvement with Covariance Matrix Adaptation". PI2-CMA's main advantage is that it determines the magnitude of the exploration noise automatically.