Yinfeng Cao

2papers

2 Papers

LGJan 25
FedCCA: Client-Centric Adaptation against Data Heterogeneity in Federated Learning on IoT Devices

Kaile Wang, Jiannong Cao, Yu Yang et al.

With the rapid development of the Internet of Things (IoT), AI model training on private data such as human sensing data is highly desired. Federated learning (FL) has emerged as a privacy-preserving distributed training framework for this purpuse. However, the data heterogeneity issue among IoT devices can significantly degrade the model performance and convergence speed in FL. Existing approaches limit in fixed client selection and aggregation on cloud server, making the privacy-preserving extraction of client-specific information during local training challenging. To this end, we propose Client-Centric Adaptation federated learning (FedCCA), an algorithm that optimally utilizes client-specific knowledge to learn a unique model for each client through selective adaptation, aiming to alleviate the influence of data heterogeneity. Specifically, FedCCA employs dynamic client selection and adaptive aggregation based on the additional client-specific encoder. To enhance multi-source knowledge transfer, we adopt an attention-based global aggregation strategy. We conducted extensive experiments on diverse datasets to assess the efficacy of FedCCA. The experimental results demonstrate that our approach exhibits a substantial performance advantage over competing baselines in addressing this specific problem.

CVNov 28, 2025
Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis

Yiwei Li, Jiannong Cao, Penghui Ruan et al.

Gaussian Splatting has been considered as a novel way for view synthesis of dynamic scenes, which shows great potential in AIoT applications such as digital twins. However, recent dynamic Gaussian Splatting methods significantly degrade when only sparse input views are available, limiting their applicability in practice. The issue arises from the incoherent learning of 4D geometry as input views decrease. This paper presents GC-4DGS, a novel framework that infuses geometric consistency into 4D Gaussian Splatting (4DGS), offering real-time and high-quality dynamic scene rendering from sparse input views. While learning-based Multi-View Stereo (MVS) and monocular depth estimators (MDEs) provide geometry priors, directly integrating these with 4DGS yields suboptimal results due to the ill-posed nature of sparse-input 4D geometric optimization. To address these problems, we introduce a dynamic consistency checking strategy to reduce estimation uncertainties of MVS across spacetime. Furthermore, we propose a global-local depth regularization approach to distill spatiotemporal-consistent geometric information from monocular depths, thereby enhancing the coherent geometry and appearance learning within the 4D volume. Extensive experiments on the popular N3DV and Technicolor datasets validate the effectiveness of GC-4DGS in rendering quality without sacrificing efficiency. Notably, our method outperforms RF-DeRF, the latest dynamic radiance field tailored for sparse-input dynamic view synthesis, and the original 4DGS by 2.62dB and 1.58dB in PSNR, respectively, with seamless deployability on resource-constrained IoT edge devices.