LGFeb 17Code
GLM-5: from Vibe Coding to Agentic EngineeringGLM-5 Team, Aohan Zeng, Xin Lv et al. · tsinghua
We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.
IRSep 21, 2021
Graph Neural Netwrok with Interaction Pattern for Group RecommendationBojie Wang, Yuheng Lu
With the development of social platforms, people are more and more inclined to combine into groups to participate in some activities, so group recommendation has gradually become a problem worthy of research. For group recommendation, an important issue is how to obtain the characteristic representation of the group and the item through personal interaction history, and obtain the group's preference for the item. For this problem, we proposed the model GIP4GR (Graph Neural Network with Interaction Pattern For Group Recommendation). Specifically, our model use the graph neural network framework with powerful representation capabilities to represent the interaction between group-user-items in the topological structure of the graph, and at the same time, analyze the interaction pattern of the graph to adjust the feature output of the graph neural network, the feature representations of groups, and items are obtained to calculate the group's preference for items. We conducted a lot of experiments on two real-world datasets to illustrate the superior performance of our model.