Jia Qin

CV
h-index14
3papers
2citations
Novelty60%
AI Score46

3 Papers

CVJun 1Code
From Extrinsic to Intrinsic: Geodesic-Guided Representation Learning for 3D Geometric Data

Yuming Zhao, Junhui Hou, Qijian Zhang et al.

Geometric analysis fundamentally distinguishes between \textit{extrinsic} and \textit{intrinsic} perspectives. The dominant paradigm in current 3D representation learning relies on either extrinsic spatial structures or high-level semantics, struggling to capture the essence of shape identity and underlying manifold topology. To bridge this gap, we introduce a novel 3D representation learning paradigm, namely \textbf{PRISM}, for \textbf{P}re-training, which learns isometric embeddings by \textbf{R}ecovering the \textbf{I}ntrinsic \textbf{S}urface geodesic \textbf{M}etric. PRISM incorporates a topology-enforcing objective that explicitly constrains the structure of latent space, alongside a specialized two-stage training recipe mitigating sample imbalance inherent in the distribution of geodesic distances. Experiments demonstrate that our approach shows satisfactory accuracy, robustness, and high efficiency in geodesic distance prediction and achieves superior performance across diverse downstream tasks, including shape recognition, surface parameterization, and non-rigid correspondence. The code will be publicly available at https://github.com/AidenZhao/PRISM.

CVSep 29, 2025
NeMo: Needle in a Montage for Video-Language Understanding

Zi-Yuan Hu, Shuo Liang, Duo Zheng et al.

Recent advances in video large language models (VideoLLMs) call for new evaluation protocols and benchmarks for complex temporal reasoning in video-language understanding. Inspired by the needle in a haystack test widely used by LLMs, we introduce a novel task of Needle in a Montage (NeMo), designed to assess VideoLLMs' critical reasoning capabilities, including long-context recall and temporal grounding. To generate video question answering data for our task, we develop a scalable automated data generation pipeline that facilitates high-quality data synthesis. Built upon the proposed pipeline, we present NeMoBench, a video-language benchmark centered on our task. Specifically, our full set of NeMoBench features 31,378 automatically generated question-answer (QA) pairs from 13,486 videos with various durations ranging from seconds to hours. Experiments demonstrate that our pipeline can reliably and automatically generate high-quality evaluation data, enabling NeMoBench to be continuously updated with the latest videos. We evaluate 20 state-of-the-art models on our benchmark, providing extensive results and key insights into their capabilities and limitations. Our project page is available at: https://lavi-lab.github.io/NeMoBench.

CVSep 27, 2020
Semi-Supervised Learning for In-Game Expert-Level Music-to-Dance Translation

Yinglin Duan, Tianyang Shi, Zhengxia Zou et al.

Music-to-dance translation is a brand-new and powerful feature in recent role-playing games. Players can now let their characters dance along with specified music clips and even generate fan-made dance videos. Previous works of this topic consider music-to-dance as a supervised motion generation problem based on time-series data. However, these methods suffer from limited training data pairs and the degradation of movements. This paper provides a new perspective for this task where we re-formulate the translation problem as a piece-wise dance phrase retrieval problem based on the choreography theory. With such a design, players are allowed to further edit the dance movements on top of our generation while other regression based methods ignore such user interactivity. Considering that the dance motion capture is an expensive and time-consuming procedure which requires the assistance of professional dancers, we train our method under a semi-supervised learning framework with a large unlabeled dataset (20x than labeled data) collected. A co-ascent mechanism is introduced to improve the robustness of our network. Using this unlabeled dataset, we also introduce self-supervised pre-training so that the translator can understand the melody, rhythm, and other components of music phrases. We show that the pre-training significantly improves the translation accuracy than that of training from scratch. Experimental results suggest that our method not only generalizes well over various styles of music but also succeeds in expert-level choreography for game players.