Mitigating Neural Network Overconfidence with Logit NormalizationHongxin Wei, Renchunzi Xie, Hao Cheng et al.
Detecting out-of-distribution inputs is critical for safe deployment of machine learning models in the real world. However, neural networks are known to suffer from the overconfidence issue, where they produce abnormally high confidence for both in- and out-of-distribution inputs. In this work, we show that this issue can be mitigated through Logit Normalization (LogitNorm) -- a simple fix to the cross-entropy loss -- by enforcing a constant vector norm on the logits in training. Our method is motivated by the analysis that the norm of the logit keeps increasing during training, leading to overconfident output. Our key idea behind LogitNorm is thus to decouple the influence of output's norm during network optimization. Trained with LogitNorm, neural networks produce highly distinguishable confidence scores between in- and out-of-distribution data. Extensive experiments demonstrate the superiority of LogitNorm, reducing the average FPR95 by up to 42.30% on common benchmarks.
22.6LGDec 8, 2022
Mitigating Memorization of Noisy Labels by Clipping the Model PredictionHongxin Wei, Huiping Zhuang, Renchunzi Xie et al.
In the presence of noisy labels, designing robust loss functions is critical for securing the generalization performance of deep neural networks. Cross Entropy (CE) loss has been shown to be not robust to noisy labels due to its unboundedness. To alleviate this issue, existing works typically design specialized robust losses with the symmetric condition, which usually lead to the underfitting issue. In this paper, our key idea is to induce a loss bound at the logit level, thus universally enhancing the noise robustness of existing losses. Specifically, we propose logit clipping (LogitClip), which clamps the norm of the logit vector to ensure that it is upper bounded by a constant. In this manner, CE loss equipped with our LogitClip method is effectively bounded, mitigating the overfitting to examples with noisy labels. Moreover, we present theoretical analyses to certify the noise-tolerant ability of LogitClip. Extensive experiments show that LogitClip not only significantly improves the noise robustness of CE loss, but also broadly enhances the generalization performance of popular robust losses.
17.4IRDec 6, 2022
PrefRec: Recommender Systems with Human Preferences for Reinforcing Long-term User EngagementWanqi Xue, Qingpeng Cai, Zhenghai Xue et al.
Current advances in recommender systems have been remarkably successful in optimizing immediate engagement. However, long-term user engagement, a more desirable performance metric, remains difficult to improve. Meanwhile, recent reinforcement learning (RL) algorithms have shown their effectiveness in a variety of long-term goal optimization tasks. For this reason, RL is widely considered as a promising framework for optimizing long-term user engagement in recommendation. Though promising, the application of RL heavily relies on well-designed rewards, but designing rewards related to long-term user engagement is quite difficult. To mitigate the problem, we propose a novel paradigm, recommender systems with human preferences (or Preference-based Recommender systems), which allows RL recommender systems to learn from preferences about users historical behaviors rather than explicitly defined rewards. Such preferences are easily accessible through techniques such as crowdsourcing, as they do not require any expert knowledge. With PrefRec, we can fully exploit the advantages of RL in optimizing long-term goals, while avoiding complex reward engineering. PrefRec uses the preferences to automatically train a reward function in an end-to-end manner. The reward function is then used to generate learning signals to train the recommendation policy. Furthermore, we design an effective optimization method for PrefRec, which uses an additional value function, expectile regression and reward model pre-training to improve the performance. We conduct experiments on a variety of long-term user engagement optimization tasks. The results show that PrefRec significantly outperforms previous state-of-the-art methods in all the tasks.
19.6LGJan 27, 2023
Reinforcement Learning from Diverse Human PreferencesWanqi Xue, Bo An, Shuicheng Yan et al.
The complexity of designing reward functions has been a major obstacle to the wide application of deep reinforcement learning (RL) techniques. Describing an agent's desired behaviors and properties can be difficult, even for experts. A new paradigm called reinforcement learning from human preferences (or preference-based RL) has emerged as a promising solution, in which reward functions are learned from human preference labels among behavior trajectories. However, existing methods for preference-based RL are limited by the need for accurate oracle preference labels. This paper addresses this limitation by developing a method for crowd-sourcing preference labels and learning from diverse human preferences. The key idea is to stabilize reward learning through regularization and correction in a latent space. To ensure temporal consistency, a strong constraint is imposed on the reward model that forces its latent space to be close to the prior distribution. Additionally, a confidence-based reward model ensembling method is designed to generate more stable and reliable predictions. The proposed method is tested on a variety of tasks in DMcontrol and Meta-world and has shown consistent and significant improvements over existing preference-based RL algorithms when learning from diverse feedback, paving the way for real-world applications of RL methods.
19.6LGJun 6, 2023
State Regularized Policy Optimization on Data with Dynamics ShiftZhenghai Xue, Qingpeng Cai, Shuchang Liu et al.
In many real-world scenarios, Reinforcement Learning (RL) algorithms are trained on data with dynamics shift, i.e., with different underlying environment dynamics. A majority of current methods address such issue by training context encoders to identify environment parameters. Data with dynamics shift are separated according to their environment parameters to train the corresponding policy. However, these methods can be sample inefficient as data are used \textit{ad hoc}, and policies trained for one dynamics cannot benefit from data collected in all other environments with different dynamics. In this paper, we find that in many environments with similar structures and different dynamics, optimal policies have similar stationary state distributions. We exploit such property and learn the stationary state distribution from data with dynamics shift for efficient data reuse. Such distribution is used to regularize the policy trained in a new environment, leading to the SRPO (\textbf{S}tate \textbf{R}egularized \textbf{P}olicy \textbf{O}ptimization) algorithm. To conduct theoretical analyses, the intuition of similar environment structures is characterized by the notion of homomorphous MDPs. We then demonstrate a lower-bound performance guarantee on policies regularized by the stationary state distribution. In practice, SRPO can be an add-on module to context-based algorithms in both online and offline RL settings. Experimental results show that SRPO can make several context-based algorithms far more data efficient and significantly improve their overall performance.
Open-Sampling: Exploring Out-of-Distribution data for Re-balancing Long-tailed datasetsHongxin Wei, Lue Tao, Renchunzi Xie et al.
Deep neural networks usually perform poorly when the training dataset suffers from extreme class imbalance. Recent studies found that directly training with out-of-distribution data (i.e., open-set samples) in a semi-supervised manner would harm the generalization performance. In this work, we theoretically show that out-of-distribution data can still be leveraged to augment the minority classes from a Bayesian perspective. Based on this motivation, we propose a novel method called Open-sampling, which utilizes open-set noisy labels to re-balance the class priors of the training dataset. For each open-set instance, the label is sampled from our pre-defined distribution that is complementary to the distribution of original class priors. We empirically show that Open-sampling not only re-balances the class priors but also encourages the neural network to learn separable representations. Extensive experiments demonstrate that our proposed method significantly outperforms existing data re-balancing methods and can boost the performance of existing state-of-the-art methods.
14.3LGSep 14, 2023
Market-GAN: Adding Control to Financial Market Data Generation with Semantic ContextHaochong Xia, Shuo Sun, Xinrun Wang et al.
Financial simulators play an important role in enhancing forecasting accuracy, managing risks, and fostering strategic financial decision-making. Despite the development of financial market simulation methodologies, existing frameworks often struggle with adapting to specialized simulation context. We pinpoint the challenges as i) current financial datasets do not contain context labels; ii) current techniques are not designed to generate financial data with context as control, which demands greater precision compared to other modalities; iii) the inherent difficulties in generating context-aligned, high-fidelity data given the non-stationary, noisy nature of financial data. To address these challenges, our contributions are: i) we proposed the Contextual Market Dataset with market dynamics, stock ticker, and history state as context, leveraging a market dynamics modeling method that combines linear regression and Dynamic Time Warping clustering to extract market dynamics; ii) we present Market-GAN, a novel architecture incorporating a Generative Adversarial Networks (GAN) for the controllable generation with context, an autoencoder for learning low-dimension features, and supervisors for knowledge transfer; iii) we introduce a two-stage training scheme to ensure that Market-GAN captures the intrinsic market distribution with multiple objectives. In the pertaining stage, with the use of the autoencoder and supervisors, we prepare the generator with a better initialization for the adversarial training stage. We propose a set of holistic evaluation metrics that consider alignment, fidelity, data usability on downstream tasks, and market facts. We evaluate Market-GAN with the Dow Jones Industrial Average data from 2000 to 2023 and showcase superior performance in comparison to 4 state-of-the-art time-series generative models.
5.9TRJan 14, 2023
PRUDEX-Compass: Towards Systematic Evaluation of Reinforcement Learning in Financial MarketsShuo Sun, Molei Qin, Xinrun Wang et al.
The financial markets, which involve more than $90 trillion market capitals, attract the attention of innumerable investors around the world. Recently, reinforcement learning in financial markets (FinRL) has emerged as a promising direction to train agents for making profitable investment decisions. However, the evaluation of most FinRL methods only focuses on profit-related measures and ignores many critical axes, which are far from satisfactory for financial practitioners to deploy these methods into real-world financial markets. Therefore, we introduce PRUDEX-Compass, which has 6 axes, i.e., Profitability, Risk-control, Universality, Diversity, rEliability, and eXplainability, with a total of 17 measures for a systematic evaluation. Specifically, i) we propose AlphaMix+ as a strong FinRL baseline, which leverages mixture-of-experts (MoE) and risk-sensitive approaches to make diversified risk-aware investment decisions, ii) we evaluate 8 FinRL methods in 4 long-term real-world datasets of influential financial markets to demonstrate the usage of our PRUDEX-Compass, iii) PRUDEX-Compass together with 4 real-world datasets, standard implementation of 8 FinRL methods and a portfolio management environment is released as public resources to facilitate the design and comparison of new FinRL methods. We hope that PRUDEX-Compass can not only shed light on future FinRL research to prevent untrustworthy results from stagnating FinRL into successful industry deployment but also provide a new challenging algorithm evaluation scenario for the reinforcement learning (RL) community.
14.2IRJun 1, 2022
ResAct: Reinforcing Long-term Engagement in Sequential Recommendation with Residual ActorWanqi Xue, Qingpeng Cai, Ruohan Zhan et al.
Long-term engagement is preferred over immediate engagement in sequential recommendation as it directly affects product operational metrics such as daily active users (DAUs) and dwell time. Meanwhile, reinforcement learning (RL) is widely regarded as a promising framework for optimizing long-term engagement in sequential recommendation. However, due to expensive online interactions, it is very difficult for RL algorithms to perform state-action value estimation, exploration and feature extraction when optimizing long-term engagement. In this paper, we propose ResAct which seeks a policy that is close to, but better than, the online-serving policy. In this way, we can collect sufficient data near the learned policy so that state-action values can be properly estimated, and there is no need to perform online exploration. ResAct optimizes the policy by first reconstructing the online behaviors and then improving it via a Residual Actor. To extract long-term information, ResAct utilizes two information-theoretical regularizers to confirm the expressiveness and conciseness of features. We conduct experiments on a benchmark dataset and a large-scale industrial dataset which consists of tens of millions of recommendation requests. Experimental results show that our method significantly outperforms the state-of-the-art baselines in various long-term engagement optimization tasks.
9.8LGAug 17, 2023
IMM: An Imitative Reinforcement Learning Approach with Predictive Representation Learning for Automatic Market MakingHui Niu, Siyuan Li, Jiahao Zheng et al.
Market making (MM) has attracted significant attention in financial trading owing to its essential function in ensuring market liquidity. With strong capabilities in sequential decision-making, Reinforcement Learning (RL) technology has achieved remarkable success in quantitative trading. Nonetheless, most existing RL-based MM methods focus on optimizing single-price level strategies which fail at frequent order cancellations and loss of queue priority. Strategies involving multiple price levels align better with actual trading scenarios. However, given the complexity that multi-price level strategies involves a comprehensive trading action space, the challenge of effectively training profitable RL agents for MM persists. Inspired by the efficient workflow of professional human market makers, we propose Imitative Market Maker (IMM), a novel RL framework leveraging both knowledge from suboptimal signal-based experts and direct policy interactions to develop multi-price level MM strategies efficiently. The framework start with introducing effective state and action representations adept at encoding information about multi-price level orders. Furthermore, IMM integrates a representation learning unit capable of capturing both short- and long-term market trends to mitigate adverse selection risk. Subsequently, IMM formulates an expert strategy based on signals and trains the agent through the integration of RL and imitation learning techniques, leading to efficient learning. Extensive experimental results on four real-world market datasets demonstrate that IMM outperforms current RL-based market making strategies in terms of several financial criteria. The findings of the ablation study substantiate the effectiveness of the model components.
5.3LGJun 15, 2023
Partial-Label RegressionXin Cheng, Deng-Bao Wang, Lei Feng et al.
Partial-label learning is a popular weakly supervised learning setting that allows each training example to be annotated with a set of candidate labels. Previous studies on partial-label learning only focused on the classification setting where candidate labels are all discrete, which cannot handle continuous labels with real values. In this paper, we provide the first attempt to investigate partial-label regression, where each training example is annotated with a set of real-valued candidate labels. To solve this problem, we first propose a simple baseline method that takes the average loss incurred by candidate labels as the predictive loss. The drawback of this method lies in that the loss incurred by the true label may be overwhelmed by other false labels. To overcome this drawback, we propose an identification method that takes the least loss incurred by candidate labels as the predictive loss. We further improve it by proposing a progressive identification method to differentiate candidate labels using progressively updated weights for incurred losses. We prove that the latter two methods are model-consistent and provide convergence analyses. Our proposed methods are theoretically grounded and can be compatible with any models, optimizers, and losses. Experiments validate the effectiveness of our proposed methods.
2.3TRJun 7, 2022
Quantitative Stock Investment by Routing Uncertainty-Aware Trading Experts: A Multi-Task Learning ApproachShuo Sun, Rundong Wang, Bo An
Quantitative investment is a fundamental financial task that highly relies on accurate stock prediction and profitable investment decision making. Despite recent advances in deep learning (DL) have shown stellar performance on capturing trading opportunities in the stochastic stock market, we observe that the performance of existing DL methods is sensitive to random seeds and network initialization. To design more profitable DL methods, we analyze this phenomenon and find two major limitations of existing works. First, there is a noticeable gap between accurate financial predictions and profitable investment strategies. Second, investment decisions are made based on only one individual predictor without consideration of model uncertainty, which is inconsistent with the workflow in real-world trading firms. To tackle these two limitations, we first reformulate quantitative investment as a multi-task learning problem. Later on, we propose AlphaMix, a novel two-stage mixture-of-experts (MoE) framework for quantitative investment to mimic the efficient bottom-up trading strategy design workflow of successful trading firms. In Stage one, multiple independent trading experts are jointly optimized with an individual uncertainty-aware loss function. In Stage two, we train neural routers (corresponding to the role of a portfolio manager) to dynamically deploy these experts on an as-needed basis. AlphaMix is also a universal framework that is applicable to various backbone network architectures with consistent performance gains. Through extensive experiments on long-term real-world data spanning over five years on two of the most influential financial markets (US and China), we demonstrate that AlphaMix significantly outperforms many state-of-the-art baselines in terms of four financial criteria.
6.7AIFeb 7, 2023
Towards Skilled Population Curriculum for Multi-Agent Reinforcement LearningRundong Wang, Longtao Zheng, Wei Qiu et al.
Recent advances in multi-agent reinforcement learning (MARL) allow agents to coordinate their behaviors in complex environments. However, common MARL algorithms still suffer from scalability and sparse reward issues. One promising approach to resolving them is automatic curriculum learning (ACL). ACL involves a student (curriculum learner) training on tasks of increasing difficulty controlled by a teacher (curriculum generator). Despite its success, ACL's applicability is limited by (1) the lack of a general student framework for dealing with the varying number of agents across tasks and the sparse reward problem, and (2) the non-stationarity of the teacher's task due to ever-changing student strategies. As a remedy for ACL, we introduce a novel automatic curriculum learning framework, Skilled Population Curriculum (SPC), which adapts curriculum learning to multi-agent coordination. Specifically, we endow the student with population-invariant communication and a hierarchical skill set, allowing it to learn cooperation and behavior skills from distinct tasks with varying numbers of agents. In addition, we model the teacher as a contextual bandit conditioned by student policies, enabling a team of agents to change its size while still retaining previously acquired skills. We also analyze the inherent non-stationarity of this multi-agent automatic curriculum teaching problem and provide a corresponding regret bound. Empirical results show that our method improves the performance, scalability and sample efficiency in several MARL environments.
21.7LGNov 2, 2023
In Defense of Softmax Parametrization for Calibrated and Consistent Learning to DeferYuzhou Cao, Hussein Mozannar, Lei Feng et al.
Enabling machine learning classifiers to defer their decision to a downstream expert when the expert is more accurate will ensure improved safety and performance. This objective can be achieved with the learning-to-defer framework which aims to jointly learn how to classify and how to defer to the expert. In recent studies, it has been theoretically shown that popular estimators for learning to defer parameterized with softmax provide unbounded estimates for the likelihood of deferring which makes them uncalibrated. However, it remains unknown whether this is due to the widely used softmax parameterization and if we can find a softmax-based estimator that is both statistically consistent and possesses a valid probability estimator. In this work, we first show that the cause of the miscalibrated and unbounded estimator in prior literature is due to the symmetric nature of the surrogate losses used and not due to softmax. We then propose a novel statistically consistent asymmetric softmax-based surrogate loss that can produce valid estimates without the issue of unboundedness. We further analyze the non-asymptotic properties of our method and empirically validate its performance and calibration on benchmark datasets.
3.3MAOct 18, 2022
RPM: Generalizable Behaviors for Multi-Agent Reinforcement LearningWei Qiu, Xiao Ma, Bo An et al.
Despite the recent advancement in multi-agent reinforcement learning (MARL), the MARL agents easily overfit the training environment and perform poorly in the evaluation scenarios where other agents behave differently. Obtaining generalizable policies for MARL agents is thus necessary but challenging mainly due to complex multi-agent interactions. In this work, we model the problem with Markov Games and propose a simple yet effective method, ranked policy memory (RPM), to collect diverse multi-agent trajectories for training MARL policies with good generalizability. The main idea of RPM is to maintain a look-up memory of policies. In particular, we try to acquire various levels of behaviors by saving policies via ranking the training episode return, i.e., the episode return of agents in the training environment; when an episode starts, the learning agent can then choose a policy from the RPM as the behavior policy. This innovative self-play training framework leverages agents' past policies and guarantees the diversity of multi-agent interaction in the training data. We implement RPM on top of MARL algorithms and conduct extensive experiments on Melting Pot. It has been demonstrated that RPM enables MARL agents to interact with unseen agents in multi-agent generalization evaluation scenarios and complete given tasks, and it significantly boosts the performance up to 402% on average.
2.3MAMay 27, 2022
Off-Beat Multi-Agent Reinforcement LearningWei Qiu, Weixun Wang, Rundong Wang et al.
We investigate model-free multi-agent reinforcement learning (MARL) in environments where off-beat actions are prevalent, i.e., all actions have pre-set execution durations. During execution durations, the environment changes are influenced by, but not synchronised with, action execution. Such a setting is ubiquitous in many real-world problems. However, most MARL methods assume actions are executed immediately after inference, which is often unrealistic and can lead to catastrophic failure for multi-agent coordination with off-beat actions. In order to fill this gap, we develop an algorithmic framework for MARL with off-beat actions. We then propose a novel episodic memory, LeGEM, for model-free MARL algorithms. LeGEM builds agents' episodic memories by utilizing agents' individual experiences. It boosts multi-agent learning by addressing the challenging temporal credit assignment problem raised by the off-beat actions via our novel reward redistribution scheme, alleviating the issue of non-Markovian reward. We evaluate LeGEM on various multi-agent scenarios with off-beat actions, including Stag-Hunter Game, Quarry Game, Afforestation Game, and StarCraft II micromanagement tasks. Empirical results show that LeGEM significantly boosts multi-agent coordination and achieves leading performance and improved sample efficiency.
9.8LGJun 18, 2023
Weakly Supervised Regression with Interval TargetsXin Cheng, Yuzhou Cao, Ximing Li et al.
This paper investigates an interesting weakly supervised regression setting called regression with interval targets (RIT). Although some of the previous methods on relevant regression settings can be adapted to RIT, they are not statistically consistent, and thus their empirical performance is not guaranteed. In this paper, we provide a thorough study on RIT. First, we proposed a novel statistical model to describe the data generation process for RIT and demonstrate its validity. Second, we analyze a simple selection method for RIT, which selects a particular value in the interval as the target value to train the model. Third, we propose a statistically consistent limiting method for RIT to train the model by limiting the predictions to the interval. We further derive an estimation error bound for our limiting method. Finally, extensive experiments on various datasets demonstrate the effectiveness of our proposed method.
13.7LGMar 27, 2023
On the Importance of Feature Separability in Predicting Out-Of-Distribution ErrorRenchunzi Xie, Hongxin Wei, Lei Feng et al.
Estimating the generalization performance is practically challenging on out-of-distribution (OOD) data without ground-truth labels. While previous methods emphasize the connection between distribution difference and OOD accuracy, we show that a large domain gap not necessarily leads to a low test accuracy. In this paper, we investigate this problem from the perspective of feature separability empirically and theoretically. Specifically, we propose a dataset-level score based upon feature dispersion to estimate the test accuracy under distribution shift. Our method is inspired by desirable properties of features in representation learning: high inter-class dispersion and high intra-class compactness. Our analysis shows that inter-class dispersion is strongly correlated with the model accuracy, while intra-class compactness does not reflect the generalization performance on OOD data. Extensive experiments demonstrate the superiority of our method in both prediction performance and computational efficiency.
Reinforcement Learning with Maskable Stock Representation for Portfolio Management in Customizable Stock PoolsWentao Zhang, Yilei Zhao, Shuo Sun et al.
Portfolio management (PM) is a fundamental financial trading task, which explores the optimal periodical reallocation of capitals into different stocks to pursue long-term profits. Reinforcement learning (RL) has recently shown its potential to train profitable agents for PM through interacting with financial markets. However, existing work mostly focuses on fixed stock pools, which is inconsistent with investors' practical demand. Specifically, the target stock pool of different investors varies dramatically due to their discrepancy on market states and individual investors may temporally adjust stocks they desire to trade (e.g., adding one popular stocks), which lead to customizable stock pools (CSPs). Existing RL methods require to retrain RL agents even with a tiny change of the stock pool, which leads to high computational cost and unstable performance. To tackle this challenge, we propose EarnMore, a rEinforcement leARNing framework with Maskable stOck REpresentation to handle PM with CSPs through one-shot training in a global stock pool (GSP). Specifically, we first introduce a mechanism to mask out the representation of the stocks outside the target pool. Second, we learn meaningful stock representations through a self-supervised masking and reconstruction process. Third, a re-weighting mechanism is designed to make the portfolio concentrate on favorable stocks and neglect the stocks outside the target pool. Through extensive experiments on 8 subset stock pools of the US stock market, we demonstrate that EarnMore significantly outperforms 14 state-of-the-art baselines in terms of 6 popular financial metrics with over 40% improvement on profit.
15.5LGNov 8, 2023
Regression with Cost-based RejectionXin Cheng, Yuzhou Cao, Haobo Wang et al.
Learning with rejection is an important framework that can refrain from making predictions to avoid critical mispredictions by balancing between prediction and rejection. Previous studies on cost-based rejection only focused on the classification setting, which cannot handle the continuous and infinite target space in the regression setting. In this paper, we investigate a novel regression problem called regression with cost-based rejection, where the model can reject to make predictions on some examples given certain rejection costs. To solve this problem, we first formulate the expected risk for this problem and then derive the Bayes optimal solution, which shows that the optimal model should reject to make predictions on the examples whose variance is larger than the rejection cost when the mean squared error is used as the evaluation metric. Furthermore, we propose to train the model by a surrogate loss function that considers rejection as binary classification and we provide conditions for the model consistency, which implies that the Bayes optimal solution can be recovered by our proposed surrogate loss. Extensive experiments demonstrate the effectiveness of our proposed method.
5.3LGFeb 7, 2023
Population-size-Aware Policy Optimization for Mean-Field GamesPengdeng Li, Xinrun Wang, Shuxin Li et al.
In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective in contrast to the existing works focusing typically on the convergence of the empirical distribution of the population. To this end, the premise is to obtain the optimal policies of a set of finite-agent games with different population sizes. However, either deriving the closed-form solution for each game is theoretically intractable, training a distinct policy for each game is computationally intensive, or directly applying the policy trained in a game to other games is sub-optimal. We address these challenges through the Population-size-Aware Policy Optimization (PAPO). Our contributions are three-fold. First, to efficiently generate efficient policies for games with different population sizes, we propose PAPO, which unifies two natural options (augmentation and hypernetwork) and achieves significantly better performance. PAPO consists of three components: i) the population-size encoding which transforms the original value of population size to an equivalent encoding to avoid training collapse, ii) a hypernetwork to generate a distinct policy for each game conditioned on the population size, and iii) the population size as an additional input to the generated policy. Next, we construct a multi-task-based training procedure to efficiently train the neural networks of PAPO by sampling data from multiple games with different population sizes. Finally, extensive experiments on multiple environments show the significant superiority of PAPO over baselines, and the analysis of the evolution of the generated policies further deepens our understanding of the two fields of finite-agent and infinite-agent games.
Offline Equilibrium FindingShuxin Li, Xinrun Wang, Youzhi Zhang et al.
Offline reinforcement learning (offline RL) is an emerging field that has recently begun gaining attention across various application domains due to its ability to learn strategies from earlier collected datasets. Offline RL proved very successful, paving a path to solving previously intractable real-world problems, and we aim to generalize this paradigm to a multiplayer-game setting. To this end, we introduce a problem of offline equilibrium finding (OEF) and construct multiple types of datasets across a wide range of games using several established methods. To solve the OEF problem, we design a model-based framework that can directly apply any online equilibrium finding algorithm to the OEF setting while making minimal changes. The three most prominent contemporary online equilibrium finding algorithms are adapted to the context of OEF, creating three model-based variants: OEF-PSRO and OEF-CFR, which generalize the widely-used algorithms PSRO and Deep CFR to compute Nash equilibria (NEs), and OEF-JPSRO, which generalizes the JPSRO to calculate (Coarse) Correlated equilibria ((C)CEs). We also combine the behavior cloning policy with the model-based policy to further improve the performance and provide a theoretical guarantee of the solution quality. Extensive experimental results demonstrate the superiority of our approach over offline RL algorithms and the importance of using model-based methods for OEF problems. We hope our work will contribute to advancing research in large-scale equilibrium finding.
6.2IROct 6, 2023
AURO: Reinforcement Learning for Adaptive User Retention Optimization in Recommender SystemsZhenghai Xue, Qingpeng Cai, Bin Yang et al.
The field of Reinforcement Learning (RL) has garnered increasing attention for its ability of optimizing user retention in recommender systems. A primary obstacle in this optimization process is the environment non-stationarity stemming from the continual and complex evolution of user behavior patterns over time, such as variations in interaction rates and retention propensities. These changes pose significant challenges to existing RL algorithms for recommendations, leading to issues with dynamics and reward distribution shifts. This paper introduces a novel approach called \textbf{A}daptive \textbf{U}ser \textbf{R}etention \textbf{O}ptimization (AURO) to address this challenge. To navigate the recommendation policy in non-stationary environments, AURO introduces an state abstraction module in the policy network. The module is trained with a new value-based loss function, aligning its output with the estimated performance of the current policy. As the policy performance of RL is sensitive to environment drifts, the loss function enables the state abstraction to be reflective of environment changes and notify the recommendation policy to adapt accordingly. Additionally, the non-stationarity of the environment introduces the problem of implicit cold start, where the recommendation policy continuously interacts with users displaying novel behavior patterns. AURO encourages exploration guarded by performance-based rejection sampling to maintain a stable recommendation quality in the cost-sensitive online environment. Extensive empirical analysis are conducted in a user retention simulator, the MovieLens dataset, and a live short-video recommendation platform, demonstrating AURO's superior performance against all evaluated baseline algorithms.
4.5AISep 24, 2022
Deep Attentive Belief Propagation: Integrating Reasoning and Learning for Solving Constraint Optimization ProblemsYanchen Deng, Shufeng Kong, Caihua Liu et al.
Belief Propagation (BP) is an important message-passing algorithm for various reasoning tasks over graphical models, including solving the Constraint Optimization Problems (COPs). It has been shown that BP can achieve state-of-the-art performance on various benchmarks by mixing old and new messages before sending the new one, i.e., damping. However, existing methods of tuning a static damping factor for BP not only are laborious but also harm their performance. Moreover, existing BP algorithms treat each variable node's neighbors equally when composing a new message, which also limits their exploration ability. To address these issues, we seamlessly integrate BP, Gated Recurrent Units (GRUs), and Graph Attention Networks (GATs) within the message-passing framework to reason about dynamic weights and damping factors for composing new BP messages. Our model, Deep Attentive Belief Propagation (DABP), takes the factor graph and the BP messages in each iteration as the input and infers the optimal weights and damping factors through GRUs and GATs, followed by a multi-head attention layer. Furthermore, unlike existing neural-based BP variants, we propose a novel self-supervised learning algorithm for DABP with a smoothed solution cost, which does not require expensive training labels and also avoids the common out-of-distribution issue through efficient online learning. Extensive experiments show that our model significantly outperforms state-of-the-art baselines.
S$^2$AC: Energy-Based Reinforcement Learning with Stein Soft Actor CriticSafa Messaoud, Billel Mokeddem, Zhenghai Xue et al.
Learning expressive stochastic policies instead of deterministic ones has been proposed to achieve better stability, sample complexity, and robustness. Notably, in Maximum Entropy Reinforcement Learning (MaxEnt RL), the policy is modeled as an expressive Energy-Based Model (EBM) over the Q-values. However, this formulation requires the estimation of the entropy of such EBMs, which is an open problem. To address this, previous MaxEnt RL methods either implicitly estimate the entropy, resulting in high computational complexity and variance (SQL), or follow a variational inference procedure that fits simplified actor distributions (e.g., Gaussian) for tractability (SAC). We propose Stein Soft Actor-Critic (S$^2$AC), a MaxEnt RL algorithm that learns expressive policies without compromising efficiency. Specifically, S$^2$AC uses parameterized Stein Variational Gradient Descent (SVGD) as the underlying policy. We derive a closed-form expression of the entropy of such policies. Our formula is computationally efficient and only depends on first-order derivatives and vector products. Empirical results show that S$^2$AC yields more optimal solutions to the MaxEnt objective than SQL and SAC in the multi-goal environment, and outperforms SAC and SQL on the MuJoCo benchmark. Our code is available at: https://github.com/SafaMessaoud/S2AC-Energy-Based-RL-with-Stein-Soft-Actor-Critic
4.2AIAug 10, 2024
In-Context Exploiter for Extensive-Form GamesShuxin Li, Chang Yang, Youzhi Zhang et al.
Nash equilibrium (NE) is a widely adopted solution concept in game theory due to its stability property. However, we observe that the NE strategy might not always yield the best results, especially against opponents who do not adhere to NE strategies. Based on this observation, we pose a new game-solving question: Can we learn a model that can exploit any, even NE, opponent to maximize their own utility? In this work, we make the first attempt to investigate this problem through in-context learning. Specifically, we introduce a novel method, In-Context Exploiter (ICE), to train a single model that can act as any player in the game and adaptively exploit opponents entirely by in-context learning. Our ICE algorithm involves generating diverse opponent strategies, collecting interactive history training data by a reinforcement learning algorithm, and training a transformer-based agent within a well-designed curriculum learning framework. Finally, comprehensive experimental results validate the effectiveness of our ICE algorithm, showcasing its in-context learning ability to exploit any unknown opponent, thereby positively answering our initial game-solving question.
10.9CLApr 22, 2025Code
Guiding VLM Agents with Process Rewards at Inference Time for GUI NavigationZhiyuan Hu, Shiyun Xiong, Yifan Zhang et al.
Recent advancements in visual language models (VLMs) have notably enhanced their capabilities in handling complex Graphical User Interface (GUI) interaction tasks. Despite these improvements, current frameworks often struggle to generate correct actions in challenging GUI environments. State-of-the-art commercial VLMs are black-boxes, and fine-tuning open-source VLMs for GUI tasks requires significant resources. Additionally, existing trajectory-level evaluation and refinement techniques frequently fall short due to delayed feedback and local optimization issues. To address these challenges, we propose an approach that guides VLM agents with process supervision by a reward model during GUI navigation and control at inference time. This guidance allows the VLM agent to optimize actions at each inference step, thereby improving performance in both static and dynamic environments. In particular, our method demonstrates significant performance gains in three GUI navigation tasks, achieving a 3.4% improvement in single step action accuracy for static environments, along with a around 33% increase in task success rate in one dynamic environment. With further integration of trajectory reflection and retry mechanisms, we also demonstrate even greater enhancement in task success.
Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement LearningLang Feng, Weihao Tan, Zhiyi Lyu et al.
Online fine-tuning vision-language model (VLM) agents with reinforcement learning (RL) has shown promise for equipping agents with multi-step, goal-oriented capabilities in dynamic environments. However, their open-ended textual action space and non-end-to-end nature of action generation present significant challenges to effective online exploration in RL, e.g., explosion of the exploration space. We propose a novel online fine-tuning method, Counterfactual Soft Reinforcement Learning (CoSo), better suited to the textual output space of VLM agents. Compared to prior methods that assign uniform uncertainty to all tokens, CoSo leverages counterfactual reasoning to dynamically assess the causal influence of individual tokens on post-processed actions. By prioritizing the exploration of action-critical tokens while reducing the impact of semantically redundant or low-impact tokens, CoSo enables a more targeted and efficient online rollout process. We provide theoretical analysis proving CoSo's convergence and policy improvement guarantees, and extensive empirical evaluations supporting CoSo's effectiveness. Our results across a diverse set of agent tasks, including Android device control, card gaming, and embodied AI, highlight its remarkable ability to enhance exploration efficiency and deliver consistent performance gains. The code is available at https://github.com/langfengQ/CoSo.
FinWorld: An All-in-One Open-Source Platform for End-to-End Financial AI Research and DeploymentWentao Zhang, Yilei Zhao, Chuqiao Zong et al.
Financial AI holds great promise for transforming modern finance, with the potential to support a wide range of tasks such as market forecasting, portfolio management, quantitative trading, and automated analysis. However, existing platforms remain limited in task coverage, lack robust multimodal data integration, and offer insufficient support for the training and deployment of large language models (LLMs). In response to these limitations, we present FinWorld, an all-in-one open-source platform that provides end-to-end support for the entire financial AI workflow, from data acquisition to experimentation and deployment. FinWorld distinguishes itself through native integration of heterogeneous financial data, unified support for diverse AI paradigms, and advanced agent automation, enabling seamless development and deployment. Leveraging data from 2 representative markets, 4 stock pools, and over 800 million financial data points, we conduct comprehensive experiments on 4 key financial AI tasks. These experiments systematically evaluate deep learning and reinforcement learning algorithms, with particular emphasis on RL-based finetuning for LLMs and LLM Agents. The empirical results demonstrate that FinWorld significantly enhances reproducibility, supports transparent benchmarking, and streamlines deployment, thereby providing a strong foundation for future research and real-world applications. Code is available at Github~\footnote{https://github.com/DVampire/FinWorld}.
17.0CLMay 17, 2025Code
Mobile-Bench-v2: A More Realistic and Comprehensive Benchmark for VLM-based Mobile AgentsWeikai Xu, Zhizheng Jiang, Yuxuan Liu et al.
VLM-based mobile agents are increasingly popular due to their capabilities to interact with smartphone GUIs and XML-structured texts and to complete daily tasks. However, existing online benchmarks struggle with obtaining stable reward signals due to dynamic environmental changes. Offline benchmarks evaluate the agents through single-path trajectories, which stands in contrast to the inherently multi-solution characteristics of GUI tasks. Additionally, both types of benchmarks fail to assess whether mobile agents can handle noise or engage in proactive interactions due to a lack of noisy apps or overly full instructions during the evaluation process. To address these limitations, we use a slot-based instruction generation method to construct a more realistic and comprehensive benchmark named Mobile-Bench-v2. Mobile-Bench-v2 includes a common task split, with offline multi-path evaluation to assess the agent's ability to obtain step rewards during task execution. It contains a noisy split based on pop-ups and ads apps, and a contaminated split named AITZ-Noise to formulate a real noisy environment. Furthermore, an ambiguous instruction split with preset Q\&A interactions is released to evaluate the agent's proactive interaction capabilities. We conduct evaluations on these splits using the single-agent framework AppAgent-v1, the multi-agent framework Mobile-Agent-v2, as well as other mobile agents such as UI-Tars and OS-Atlas. Code and data are available at https://huggingface.co/datasets/xwk123/MobileBench-v2.
LongSpec: Long-Context Lossless Speculative Decoding with Efficient Drafting and VerificationPenghui Yang, Cunxiao Du, Fengzhuo Zhang et al.
As Large Language Models (LLMs) can now process extremely long contexts, efficient inference over these extended inputs has become increasingly important, especially for emerging applications like LLM agents that highly depend on this capability. Speculative decoding (SD) offers a promising lossless acceleration technique compared to lossy alternatives such as quantization and model cascades. However, most state-of-the-art SD methods are trained on short texts (typically fewer than 4k tokens), making them unsuitable for long-context scenarios. Specifically, adapting these methods to long contexts presents three key challenges: (1) the excessive memory demands posed by draft models due to large Key-Value (KV) cache; (2) performance degradation resulting from the mismatch between short-context training and long-context inference; and (3) inefficiencies in tree attention mechanisms when managing long token sequences. This work introduces LongSpec, a framework that addresses these challenges through three core innovations: a memory-efficient draft model with a constant-sized KV cache; novel position indices that mitigate the training-inference mismatch; and an attention aggregation strategy that combines fast prefix computation with standard tree attention to enable efficient decoding. Experimental results confirm the effectiveness of LongSpec, achieving up to a 3.26x speedup over strong Flash Attention baselines across five long-context understanding datasets, as well as a 2.25x reduction in wall-clock time on the AIME24 long reasoning task with the QwQ model, demonstrating significant latency improvements for long-context applications. The code is available at https://github.com/sail-sg/LongSpec.
7.8AIJan 29, 2025Code
Solving Urban Network Security Games: Learning Platform, Benchmark, and Challenge for AI ResearchShuxin Zhuang, Shuxin Li, Tianji Yang et al.
After the great achievement of solving two-player zero-sum games, more and more AI researchers focus on solving multiplayer games. To facilitate the development of designing efficient learning algorithms for solving multiplayer games, we propose a multiplayer game platform for solving Urban Network Security Games (\textbf{UNSG}) that model real-world scenarios. That is, preventing criminal activity is a highly significant responsibility assigned to police officers in cities, and police officers have to allocate their limited security resources to interdict the escaping criminal when a crime takes place in a city. This interaction between multiple police officers and the escaping criminal can be modeled as a UNSG. The variants of UNSGs can model different real-world settings, e.g., whether real-time information is available or not, and whether police officers can communicate or not. The main challenges of solving this game include the large size of the game and the co-existence of cooperation and competition. While previous efforts have been made to tackle UNSGs, they have been hampered by performance and scalability issues. Therefore, we propose an open-source UNSG platform (\textbf{GraphChase}) for designing efficient learning algorithms for solving UNSGs. Specifically, GraphChase offers a unified and flexible game environment for modeling various variants of UNSGs, supporting the development, testing, and benchmarking of algorithms. We believe that GraphChase not only facilitates the development of efficient algorithms for solving real-world problems but also paves the way for significant advancements in algorithmic development for solving general multiplayer games.
4.3GTAug 22, 2023
Efficient Last-iterate Convergence Algorithms in Solving GamesLinjian Meng, Youzhi Zhang, Zhenxing Ge et al.
To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the NEs of a sequence of (perturbed) regularized EFGs. Consequently, proving last-iterate convergence in solving the original EFG reduces to proving last-iterate convergence in solving (perturbed) regularized EFGs. However, the empirical convergence rates of the algorithms in these studies are suboptimal, since they do not utilize Regret Matching (RM)-based CFR algorithms to solve perturbed EFGs, which are known the exceptionally fast empirical convergence rates. Additionally, since solving multiple perturbed regularized EFGs is required, fine-tuning across all such games is infeasible, making parameter-free algorithms highly desirable. In this paper, we prove that CFR$^+$, a classical parameter-free RM-based CFR algorithm, achieves last-iterate convergence in learning an NE of perturbed regularized EFGs. Leveraging CFR$^+$ to solve perturbed regularized EFGs, we get Reward Transformation CFR$^+$ (RTCFR$^+$). Importantly, we extend prior work on the parameter-free property of CFR$^+$, enhancing its stability, which is crucial for the empirical convergence of RTCFR$^+$. Experiments show that RTCFR$^+$ significantly outperforms existing algorithms with theoretical last-iterate convergence guarantees.
Leveraging Gradients for Unsupervised Accuracy Estimation under Distribution ShiftRenchunzi Xie, Ambroise Odonnat, Vasilii Feofanov et al.
Estimating the test performance of a model, possibly under distribution shift, without having access to the ground-truth labels is a challenging, yet very important problem for the safe deployment of machine learning algorithms in the wild. Existing works mostly rely on information from either the outputs or the extracted features of neural networks to estimate a score that correlates with the ground-truth test accuracy. In this paper, we investigate -- both empirically and theoretically -- how the information provided by the gradients can be predictive of the ground-truth test accuracy even under distribution shifts. More specifically, we use the norm of classification-layer gradients, backpropagated from the cross-entropy loss after only one gradient step over test data. Our intuition is that these gradients should be of higher magnitude when the model generalizes poorly. We provide the theoretical insights behind our approach and the key ingredients that ensure its empirical success. Extensive experiments conducted with various architectures on diverse distribution shifts demonstrate that our method significantly outperforms current state-of-the-art approaches. The code is available at https://github.com/Renchunzi-Xie/GdScore
Empirical Study on Robustness and Resilience in Cooperative Multi-Agent Reinforcement LearningSimin Li, Zihao Mao, Hanxiao Li et al.
In cooperative Multi-Agent Reinforcement Learning (MARL), it is a common practice to tune hyperparameters in ideal simulated environments to maximize cooperative performance. However, policies tuned for cooperation often fail to maintain robustness and resilience under real-world uncertainties. Building trustworthy MARL systems requires a deep understanding of robustness, which ensures stability under uncertainties, and resilience, the ability to recover from disruptions--a concept extensively studied in control systems but largely overlooked in MARL. In this paper, we present a large-scale empirical study comprising over 82,620 experiments to evaluate cooperation, robustness, and resilience in MARL across 4 real-world environments, 13 uncertainty types, and 15 hyperparameters. Our key findings are: (1) Under mild uncertainty, optimizing cooperation improves robustness and resilience, but this link weakens as perturbations intensify. Robustness and resilience also varies by algorithm and uncertainty type. (2) Robustness and resilience do not generalize across uncertainty modalities or agent scopes: policies robust to action noise for all agents may fail under observation noise on a single agent. (3) Hyperparameter tuning is critical for trustworthy MARL: surprisingly, standard practices like parameter sharing, GAE, and PopArt can hurt robustness, while early stopping, high critic learning rates, and Leaky ReLU consistently help. By optimizing hyperparameters only, we observe substantial improvement in cooperation, robustness and resilience across all MARL backbones, with the phenomenon also generalizing to robust MARL methods across these backbones. Code and results available at https://github.com/BUAA-TrustworthyMARL/adv_marl_benchmark .
Understanding and Mitigating the Bias in Sample Selection for Learning with Noisy LabelsQi Wei, Lei Feng, Haobo Wang et al.
Learning with noisy labels aims to ensure model generalization given a label-corrupted training set. The sample selection strategy achieves promising performance by selecting a label-reliable subset for model training. In this paper, we empirically reveal that existing sample selection methods suffer from both data and training bias that are represented as imbalanced selected sets and accumulation errors in practice, respectively. However, only the training bias was handled in previous studies. To address this limitation, we propose a noIse-Tolerant Expert Model (ITEM) for debiased learning in sample selection. Specifically, to mitigate the training bias, we design a robust network architecture that integrates with multiple experts. Compared with the prevailing double-branch network, our network exhibits better performance of selection and prediction by ensembling these experts while training with fewer parameters. Meanwhile, to mitigate the data bias, we propose a mixed sampling strategy based on two weight-based data samplers. By training on the mixture of two class-discriminative mini-batches, the model mitigates the effect of the imbalanced training set while avoiding sparse representations that are easily caused by sampling strategies. Extensive experiments and analyses demonstrate the effectiveness of ITEM. Our code is available at this url \href{https://github.com/1998v7/ITEM}{ITEM}.
LLM$\times$MapReduce-V2: Entropy-Driven Convolutional Test-Time Scaling for Generating Long-Form Articles from Extremely Long ResourcesHaoyu Wang, Yujia Fu, Zhu Zhang et al.
Long-form generation is crucial for a wide range of practical applications, typically categorized into short-to-long and long-to-long generation. While short-to-long generations have received considerable attention, generating long texts from extremely long resources remains relatively underexplored. The primary challenge in long-to-long generation lies in effectively integrating and analyzing relevant information from extensive inputs, which remains difficult for current large language models (LLMs). In this paper, we propose LLM$\times$MapReduce-V2, a novel test-time scaling strategy designed to enhance the ability of LLMs to process extremely long inputs. Drawing inspiration from convolutional neural networks, which iteratively integrate local features into higher-level global representations, LLM$\times$MapReduce-V2 utilizes stacked convolutional scaling layers to progressively expand the understanding of input materials. Both quantitative and qualitative experimental results demonstrate that our approach substantially enhances the ability of LLMs to process long inputs and generate coherent, informative long-form articles, outperforming several representative baselines. Both LLM$\times$MapReduce-V2 and SurveyEval are publicly available at https://github.com/thunlp/LLMxMapReduce .
Pretrained Cost Model for Distributed Constraint Optimization ProblemsYanchen Deng, Shufeng Kong, Bo An
Distributed Constraint Optimization Problems (DCOPs) are an important subclass of combinatorial optimization problems, where information and controls are distributed among multiple autonomous agents. Previously, Machine Learning (ML) has been largely applied to solve combinatorial optimization problems by learning effective heuristics. However, existing ML-based heuristic methods are often not generalizable to different search algorithms. Most importantly, these methods usually require full knowledge about the problems to be solved, which are not suitable for distributed settings where centralization is not realistic due to geographical limitations or privacy concerns. To address the generality issue, we propose a novel directed acyclic graph representation schema for DCOPs and leverage the Graph Attention Networks (GATs) to embed graph representations. Our model, GAT-PCM, is then pretrained with optimally labelled data in an offline manner, so as to construct effective heuristics to boost a broad range of DCOP algorithms where evaluating the quality of a partial assignment is critical, such as local search or backtracking search. Furthermore, to enable decentralized model inference, we propose a distributed embedding schema of GAT-PCM where each agent exchanges only embedded vectors, and show its soundness and complexity. Finally, we demonstrate the effectiveness of our model by combining it with a local search or a backtracking search algorithm. Extensive empirical evaluations indicate that the GAT-PCM-boosted algorithms significantly outperform the state-of-the-art methods in various benchmarks. The pretrained model is available at https://github.com/dyc941126/GAT-PCM.
41.3CRApr 22, 2025
A Comprehensive Survey in LLM(-Agent) Full Stack Safety: Data, Training and DeploymentKun Wang, Guibin Zhang, Zhenhong Zhou et al. · mit
The remarkable success of Large Language Models (LLMs) has illuminated a promising pathway toward achieving Artificial General Intelligence for both academic and industrial communities, owing to their unprecedented performance across various applications. As LLMs continue to gain prominence in both research and commercial domains, their security and safety implications have become a growing concern, not only for researchers and corporations but also for every nation. Currently, existing surveys on LLM safety primarily focus on specific stages of the LLM lifecycle, e.g., deployment phase or fine-tuning phase, lacking a comprehensive understanding of the entire "lifechain" of LLMs. To address this gap, this paper introduces, for the first time, the concept of "full-stack" safety to systematically consider safety issues throughout the entire process of LLM training, deployment, and eventual commercialization. Compared to the off-the-shelf LLM safety surveys, our work demonstrates several distinctive advantages: (I) Comprehensive Perspective. We define the complete LLM lifecycle as encompassing data preparation, pre-training, post-training, deployment and final commercialization. To our knowledge, this represents the first safety survey to encompass the entire lifecycle of LLMs. (II) Extensive Literature Support. Our research is grounded in an exhaustive review of over 800+ papers, ensuring comprehensive coverage and systematic organization of security issues within a more holistic understanding. (III) Unique Insights. Through systematic literature analysis, we have developed reliable roadmaps and perspectives for each chapter. Our work identifies promising research directions, including safety in data generation, alignment techniques, model editing, and LLM-based agent systems. These insights provide valuable guidance for researchers pursuing future work in this field.
44.8LGSep 2, 2025
SimpleTIR: End-to-End Reinforcement Learning for Multi-Turn Tool-Integrated ReasoningZhenghai Xue, Longtao Zheng, Qian Liu et al.
Large Language Models (LLMs) can significantly improve their reasoning capabilities by interacting with external tools, a paradigm known as Tool-Integrated Reasoning (TIR). However, extending TIR to multi-turn scenarios using Reinforcement Learning (RL) is often hindered by training instability and performance collapse. We identify that such instability is primarily caused by a distributional drift from external tool feedback, leading to the generation of low-probability tokens. This issue compounds over successive turns, causing catastrophic gradient norm explosions that derail the training process. To address this challenge, we introduce SimpleTIR , a plug-and-play algorithm that stabilizes multi-turn TIR training. Its core strategy is to identify and filter out trajectories containing void turns, i.e., turns that yield neither a code block nor a final answer. By removing these problematic trajectories from the policy update, SimpleTIR effectively blocks the harmful, high-magnitude gradients, thus stabilizing the learning dynamics. Extensive experiments show that SimpleTIR achieves state-of-the-art performance on challenging math reasoning benchmarks, notably elevating the AIME24 score from a text-only baseline of 22.1 to 50.5 when starting from the Qwen2.5-7B base model. Furthermore, by avoiding the constraints of supervised fine-tuning, SimpleTIR encourages the model to discover diverse and sophisticated reasoning patterns, such as self-correction and cross-validation.
26.8AIMar 26, 2024
AgentStudio: A Toolkit for Building General Virtual AgentsLongtao Zheng, Zhiyuan Huang, Zhenghai Xue et al.
General virtual agents need to handle multimodal observations, master complex action spaces, and self-improve in dynamic, open-domain environments. However, existing environments are often domain-specific and require complex setups, which limits agent development and evaluation in real-world settings. As a result, current evaluations lack in-depth analyses that decompose fundamental agent capabilities. We introduce AgentStudio, a trinity of environments, tools, and benchmarks to address these issues. AgentStudio provides a lightweight, interactive environment with highly generic observation and action spaces, e.g., video observations and GUI/API actions. It integrates tools for creating online benchmark tasks, annotating GUI elements, and labeling actions in videos. Based on our environment and tools, we curate an online task suite that benchmarks both GUI interactions and function calling with efficient auto-evaluation. We also reorganize existing datasets and collect new ones using our tools to establish three datasets: GroundUI, IDMBench, and CriticBench. These datasets evaluate fundamental agent abilities, including GUI grounding, learning from videos, and success detection, pointing to the desiderata for robust, general, and open-ended virtual agents.
9.4LGDec 2, 2025
GoRL: An Algorithm-Agnostic Framework for Online Reinforcement Learning with Generative PoliciesChubin Zhang, Zhenglin Wan, Feng Chen et al.
Reinforcement learning (RL) faces a persistent tension: policies that are stable to optimize are often too simple to represent the multimodal action distributions needed for complex control. Gaussian policies provide tractable likelihoods and smooth gradients, but their unimodal form limits expressiveness. Conversely, generative policies based on diffusion or flow matching can model rich multimodal behaviors; however, in online RL, they are frequently unstable due to intractable likelihoods and noisy gradients propagating through deep sampling chains. We address this tension with a key structural principle: decoupling optimization from generation. Building on this insight, we introduce GoRL (Generative Online Reinforcement Learning), a framework that optimizes a tractable latent policy while utilizing a conditional generative decoder to synthesize actions. A two-timescale update schedule enables the latent policy to learn stably while the decoder steadily increases expressiveness, without requiring tractable action likelihoods. Across a range of continuous-control tasks, GoRL consistently outperforms both Gaussian policies and recent generative-policy baselines. Notably, on the HopperStand task, it reaches a normalized return above 870, more than 3 times that of the strongest baseline. These results demonstrate that separating optimization from generation provides a practical path to policies that are both stable and highly expressive.
Generative Auto-Bidding with Value-Guided ExplorationsJingtong Gao, Yewen Li, Shuai Mao et al.
Auto-bidding, with its strong capability to optimize bidding decisions within dynamic and competitive online environments, has become a pivotal strategy for advertising platforms. Existing approaches typically employ rule-based strategies or Reinforcement Learning (RL) techniques. However, rule-based strategies lack the flexibility to adapt to time-varying market conditions, and RL-based methods struggle to capture essential historical dependencies and observations within Markov Decision Process (MDP) frameworks. Furthermore, these approaches often face challenges in ensuring strategy adaptability across diverse advertising objectives. Additionally, as offline training methods are increasingly adopted to facilitate the deployment and maintenance of stable online strategies, the issues of documented behavioral patterns and behavioral collapse resulting from training on fixed offline datasets become increasingly significant. To address these limitations, this paper introduces a novel offline Generative Auto-bidding framework with Value-Guided Explorations (GAVE). GAVE accommodates various advertising objectives through a score-based Return-To-Go (RTG) module. Moreover, GAVE integrates an action exploration mechanism with an RTG-based evaluation method to explore novel actions while ensuring stability-preserving updates. A learnable value function is also designed to guide the direction of action exploration and mitigate Out-of-Distribution (OOD) problems. Experimental results on two offline datasets and real-world deployments demonstrate that GAVE outperforms state-of-the-art baselines in both offline evaluations and online A/B tests. By applying the core methods of this framework, we proudly secured first place in the NeurIPS 2024 competition, 'AIGB Track: Learning Auto-Bidding Agents with Generative Models'.
Grasper: A Generalist Pursuer for Pursuit-Evasion ProblemsPengdeng Li, Shuxin Li, Xinrun Wang et al.
Pursuit-evasion games (PEGs) model interactions between a team of pursuers and an evader in graph-based environments such as urban street networks. Recent advancements have demonstrated the effectiveness of the pre-training and fine-tuning paradigm in PSRO to improve scalability in solving large-scale PEGs. However, these methods primarily focus on specific PEGs with fixed initial conditions that may vary substantially in real-world scenarios, which significantly hinders the applicability of the traditional methods. To address this issue, we introduce Grasper, a GeneRAlist purSuer for Pursuit-Evasion pRoblems, capable of efficiently generating pursuer policies tailored to specific PEGs. Our contributions are threefold: First, we present a novel architecture that offers high-quality solutions for diverse PEGs, comprising critical components such as (i) a graph neural network (GNN) to encode PEGs into hidden vectors, and (ii) a hypernetwork to generate pursuer policies based on these hidden vectors. As a second contribution, we develop an efficient three-stage training method involving (i) a pre-pretraining stage for learning robust PEG representations through self-supervised graph learning techniques like GraphMAE, (ii) a pre-training stage utilizing heuristic-guided multi-task pre-training (HMP) where heuristic-derived reference policies (e.g., through Dijkstra's algorithm) regularize pursuer policies, and (iii) a fine-tuning stage that employs PSRO to generate pursuer policies on designated PEGs. Finally, we perform extensive experiments on synthetic and real-world maps, showcasing Grasper's significant superiority over baselines in terms of solution quality and generalizability. We demonstrate that Grasper provides a versatile approach for solving pursuit-evasion problems across a broad range of scenarios, enabling practical deployment in real-world situations.
4.6LGMay 14, 2024
vMFER: Von Mises-Fisher Experience Resampling Based on Uncertainty of Gradient Directions for Policy ImprovementYiwen Zhu, Jinyi Liu, Wenya Wei et al.
Reinforcement Learning (RL) is a widely employed technique in decision-making problems, encompassing two fundamental operations -- policy evaluation and policy improvement. Enhancing learning efficiency remains a key challenge in RL, with many efforts focused on using ensemble critics to boost policy evaluation efficiency. However, when using multiple critics, the actor in the policy improvement process can obtain different gradients. Previous studies have combined these gradients without considering their disagreements. Therefore, optimizing the policy improvement process is crucial to enhance learning efficiency. This study focuses on investigating the impact of gradient disagreements caused by ensemble critics on policy improvement. We introduce the concept of uncertainty of gradient directions as a means to measure the disagreement among gradients utilized in the policy improvement process. Through measuring the disagreement among gradients, we find that transitions with lower uncertainty of gradient directions are more reliable in the policy improvement process. Building on this analysis, we propose a method called von Mises-Fisher Experience Resampling (vMFER), which optimizes the policy improvement process by resampling transitions and assigning higher confidence to transitions with lower uncertainty of gradient directions. Our experiments demonstrate that vMFER significantly outperforms the benchmark and is particularly well-suited for ensemble structures in RL.
19.7LGJun 27, 2025
A Survey of Continual Reinforcement LearningChaofan Pan, Xin Yang, Yanhua Li et al.
Reinforcement Learning (RL) is an important machine learning paradigm for solving sequential decision-making problems. Recent years have witnessed remarkable progress in this field due to the rapid development of deep neural networks. However, the success of RL currently relies on extensive training data and computational resources. In addition, RL's limited ability to generalize across tasks restricts its applicability in dynamic and real-world environments. With the arisen of Continual Learning (CL), Continual Reinforcement Learning (CRL) has emerged as a promising research direction to address these limitations by enabling agents to learn continuously, adapt to new tasks, and retain previously acquired knowledge. In this survey, we provide a comprehensive examination of CRL, focusing on its core concepts, challenges, and methodologies. Firstly, we conduct a detailed review of existing works, organizing and analyzing their metrics, tasks, benchmarks, and scenario settings. Secondly, we propose a new taxonomy of CRL methods, categorizing them into four types from the perspective of knowledge storage and/or transfer. Finally, our analysis highlights the unique challenges of CRL and provides practical insights into future directions.
4.2AINov 28, 2024
Mars-PO: Multi-Agent Reasoning System Preference OptimizationXiaoxuan Lou, Chaojie Wang, Bo An
Mathematical reasoning is a fundamental capability for large language models (LLMs), yet achieving high performance in this domain remains a significant challenge. The auto-regressive generation process often makes LLMs susceptible to errors, hallucinations, and inconsistencies, particularly during multi-step reasoning. In this paper, we propose Mars-PO, a novel framework to improve the mathematical reasoning capabilities of LLMs through a multi-agent system. It combines high-quality outputs from multiple agents into a hybrid positive sample set and pairs them with agent-specific negative samples to construct robust preference pairs for training. By aligning agents with shared positive samples while addressing individual weaknesses, Mars-PO achieves substantial performance improvements on mathematical reasoning benchmarks. For example, it increases the accuracy on the MATH benchmark of the state-of-the-art instruction-tuned LLM, Llama3.1-8B-Instruct, from 50.38% to 57.82%. Experimental results further demonstrate that our method consistently outperforms other baselines, such as supervised fine-tuning, vanilla DPO, and its enhanced versions, highlighting the effectiveness of our approach.
11.4LGOct 10, 2025
FM-IRL: Flow-Matching for Reward Modeling and Policy Regularization in Reinforcement LearningZhenglin Wan, Jingxuan Wu, Xingrui Yu et al.
Flow Matching (FM) has shown remarkable ability in modeling complex distributions and achieves strong performance in offline imitation learning for cloning expert behaviors. However, despite its behavioral cloning expressiveness, FM-based policies are inherently limited by their lack of environmental interaction and exploration. This leads to poor generalization in unseen scenarios beyond the expert demonstrations, underscoring the necessity of online interaction with environment. Unfortunately, optimizing FM policies via online interaction is challenging and inefficient due to instability in gradient computation and high inference costs. To address these issues, we propose to let a student policy with simple MLP structure explore the environment and be online updated via RL algorithm with a reward model. This reward model is associated with a teacher FM model, containing rich information of expert data distribution. Furthermore, the same teacher FM model is utilized to regularize the student policy's behavior to stabilize policy learning. Due to the student's simple architecture, we avoid the gradient instability of FM policies and enable efficient online exploration, while still leveraging the expressiveness of the teacher FM model. Extensive experiments show that our approach significantly enhances learning efficiency, generalization, and robustness, especially when learning from suboptimal expert data.
11.1AIOct 10, 2025
PAC Reasoning: Controlling the Performance Loss for Efficient ReasoningHao Zeng, Jianguo Huang, Bingyi Jing et al.
Large reasoning models (LRMs) have achieved remarkable progress in complex problem-solving tasks. Despite this success, LRMs typically suffer from high computational costs during deployment, highlighting a need for efficient inference. A popular direction of efficiency improvement is to switch the LRM between thinking and nonthinking modes dynamically. However, such approaches often introduce additional reasoning errors and lack statistical guarantees for the performance loss, which are critical for high-stakes applications. In this work, we propose Probably Approximately Correct (PAC) reasoning that controls the performance loss under the user-specified performance loss tolerance. In particular, we construct an upper confidence bound on the performance loss, formulated as a monotone function of the uncertainty score, and subsequently determine a threshold for switching to the nonthinking model. Theoretically, using the threshold to switch between the thinking and nonthinking modes ensures bounded performance loss in a distribution-free manner. Our comprehensive experiments on reasoning benchmarks show that the proposed method can save computational budgets and control the user-specified performance loss.
3.3AIOct 10, 2025
OSCAR: Orthogonal Stochastic Control for Alignment-Respecting Diversity in Flow MatchingJingxuan Wu, Zhenglin Wan, Xingrui Yu et al.
Flow-based text-to-image models follow deterministic trajectories, forcing users to repeatedly sample to discover diverse modes, which is a costly and inefficient process. We present a training-free, inference-time control mechanism that makes the flow itself diversity-aware. Our method simultaneously encourages lateral spread among trajectories via a feature-space objective and reintroduces uncertainty through a time-scheduled stochastic perturbation. Crucially, this perturbation is projected to be orthogonal to the generation flow, a geometric constraint that allows it to boost variation without degrading image details or prompt fidelity. Our procedure requires no retraining or modification to the base sampler and is compatible with common flow-matching solvers. Theoretically, our method is shown to monotonically increase a volume surrogate while, due to its geometric constraints, approximately preserving the marginal distribution. This provides a principled explanation for why generation quality is robustly maintained. Empirically, across multiple text-to-image settings under fixed sampling budgets, our method consistently improves diversity metrics such as the Vendi Score and Brisque over strong baselines, while upholding image quality and alignment.