Julius Mayer

AI
h-index7
4papers
46citations
Novelty40%
AI Score41

4 Papers

AIJul 11, 2024
A Review of Nine Physics Engines for Reinforcement Learning Research

Michael Kaup, Cornelius Wolff, Hyerim Hwang et al.

We present a review of popular simulation engines and frameworks used in reinforcement learning (RL) research, aiming to guide researchers in selecting tools for creating simulated physical environments for RL and training setups. It evaluates nine frameworks (Brax, Chrono, Gazebo, MuJoCo, ODE, PhysX, PyBullet, Webots, and Unity) based on their popularity, feature range, quality, usability, and RL capabilities. We highlight the challenges in selecting and utilizing physics engines for RL research, including the need for detailed comparisons and an understanding of each framework's capabilities. Key findings indicate MuJoCo as the leading framework due to its performance and flexibility, despite usability challenges. Unity is noted for its ease of use but lacks scalability and simulation fidelity. The study calls for further development to improve simulation engines' usability and performance and stresses the importance of transparency and reproducibility in RL research. This review contributes to the RL community by offering insights into the selection process for simulation engines, facilitating informed decision-making.

CLFeb 5, 2025Code
iVISPAR -- An Interactive Visual-Spatial Reasoning Benchmark for VLMs

Julius Mayer, Mohamad Ballout, Serwan Jassim et al.

Vision-Language Models (VLMs) are known to struggle with spatial reasoning and visual alignment. To help overcome these limitations, we introduce iVISPAR, an interactive multimodal benchmark designed to evaluate the spatial reasoning capabilities of VLMs acting as agents. \mbox{iVISPAR} is based on a variant of the sliding tile puzzle, a classic problem that demands logical planning, spatial awareness, and multi-step reasoning. The benchmark supports visual 3D, 2D, and text-based input modalities, enabling comprehensive assessments of VLMs' planning and reasoning skills. We evaluate a broad suite of state-of-the-art open-source and closed-source VLMs, comparing their performance while also providing optimal path solutions and a human baseline to assess the task's complexity and feasibility for humans. Results indicate that while VLMs perform better on 2D tasks compared to 3D or text-based settings, they struggle with complex spatial configurations and consistently fall short of human performance, illustrating the persistent challenge of visual alignment. This underscores critical gaps in current VLM capabilities, highlighting their limitations in achieving human-level cognition. Project website: https://microcosm.ai/ivispar

AIAug 26, 2024
Bidirectional Emergent Language in Situated Environments

Cornelius Wolff, Julius Mayer, Elia Bruni et al.

Emergent language research has made significant progress in recent years, but still largely fails to explore how communication emerges in more complex and situated multi-agent systems. Existing setups often employ a reference game, which limits the range of language emergence phenomena that can be studied, as the game consists of a single, purely language-based interaction between the agents. In this paper, we address these limitations and explore the emergence and utility of token-based communication in open-ended multi-agent environments, where situated agents interact with the environment through movement and communication over multiple time-steps. Specifically, we introduce two novel cooperative environments: Multi-Agent Pong and Collectors. These environments are interesting because optimal performance requires the emergence of a communication protocol, but moderate success can be achieved without one. By employing various methods from explainable AI research, such as saliency maps, perturbation, and diagnostic classifiers, we are able to track and interpret the agents' language channel use over time. We find that the emerging communication is sparse, with the agents only generating meaningful messages and acting upon incoming messages in states where they cannot succeed without coordination.

CVSep 29, 2025
Can you SPLICE it together? A Human Curated Benchmark for Probing Visual Reasoning in VLMs

Mohamad Ballout, Okajevo Wilfred, Seyedalireza Yaghoubi et al.

In this work, we introduce SPLICE, a human-curated benchmark derived from the COIN instructional video dataset, designed to probe event-based reasoning across multiple dimensions: temporal, causal, spatial, contextual, and general knowledge. SPLICE includes 3,381 human-filtered videos spanning 12 categories and 180 sub-categories, such as sports, engineering, and housework. These videos are segmented into a total of 11,423 event clips. We evaluate both human participants and state-of-the-art vision-language models (VLMs) on the task of rearranging these clips into coherent event sequences to assess visual reasoning capabilities. Results reveal a significant gap: VLMs struggle to match human performance. While human-annotated textual descriptions improve model accuracy, they do not affect human performance, suggesting that models rely more on language priors than on visual understanding. Even with annotations, VLMs fall short of human-level reasoning, underscoring persistent challenges in visual reasoning. A deeper analysis across sub-categories shows that VLMs perform relatively better on videos where temporal and causal reasoning are dominant, compared to those where contextual and spatial reasoning are dominant. They also perform better on everyday tasks than on specialized ones.