CVApr 19
The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method OverviewJiatong Li, Zheng Chen, Kai Liu et al.
This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through unknown degradations with a x4 scaling factor while ensuring the models remain executable on mobile devices. The objective is to develop effective and efficient network designs or solutions that achieve state-of-the-art real-world image super-resolution performance. The track of the challenge evaluates performance using a weighted combination of image quality assessment (IQA) score and speedup ratios. The competition attracted 108 registrants, with 16 teams achieving a valid score in the final ranking. This collaborative effort advances the performance of mobile real-world image super-resolution while offering an in-depth overview of the latest trends in the field.
CVApr 23
The First Challenge on Remote Sensing Infrared Image Super-Resolution at NTIRE 2026: Benchmark Results and Method OverviewKai Liu, Haoyang Yue, Zeli Lin et al.
This paper presents the NTIRE 2026 Remote Sensing Infrared Image Super-Resolution (x4) Challenge, one of the associated challenges of NTIRE 2026. The challenge aims to recover high-resolution (HR) infrared images from low-resolution (LR) inputs generated through bicubic downsampling with a x4 scaling factor. The objective is to develop effective models or solutions that achieve state-of-the-art performance for infrared image SR in remote sensing scenarios. To reflect the characteristics of infrared data and practical application needs, the challenge adopts a single-track setting. A total of 115 participants registered for the competition, with 13 teams submitting valid entries. This report summarizes the challenge design, dataset, evaluation protocol, main results, and the representative methods of each team. The challenge serves as a benchmark to advance research in infrared image super-resolution and promote the development of effective solutions for real-world remote sensing applications.
CVMay 20Code
VDFP: Video Deflickering with Flicker-banding PriorsZhiyi Zhou, Libo Zhu, Zihan Zhou et al.
Capturing digital screens with smartphones frequently induces severe banding due to hardware synchronization mismatches. Existing video restoration methods struggle with these structured, periodic luminance fluctuations, often resulting in residual artifacts or over-smoothed textures. We firstly construct DeViD, a real-world dataset in various scenes to deal with the lack of available datasets.Then we propose VDFP (Video Deflickering with Flicker-banding Priors), a novel perception-guided generation framework. First, we introduce a Degradation Field Modeling Based on Rolling Shutter Mechanism (DFM) capable of synthesizing complex multi-banding scenarios. Second, we present a spatial-temporal continuous prior perception (CPP). Unlike traditional binary segmentation, this module is optimized via a Flicker-Aware Mean Squared Error (FA-MSE) to capture the luminance transitions. By zero-initializing an augmented input layer, our model preserves pre-trained generative priors as well as spatial-temporal prior perception. Extensive experiments demonstrate that VDFP significantly outperforms other methods, eliminating complex banding with high-fidelity spatial details and temporal consistency. Our dataset and code will be released at~ https://github.com/ZhiyiZZhou/VDFP.
CVNov 26, 2024Code
PassionSR: Post-Training Quantization with Adaptive Scale in One-Step Diffusion based Image Super-ResolutionLibo Zhu, Jianze Li, Haotong Qin et al.
Diffusion-based image super-resolution (SR) models have shown superior performance at the cost of multiple denoising steps. However, even though the denoising step has been reduced to one, they require high computational costs and storage requirements, making it difficult for deployment on hardware devices. To address these issues, we propose a novel post-training quantization approach with adaptive scale in one-step diffusion (OSD) image SR, PassionSR. First, we simplify OSD model to two core components, UNet and Variational Autoencoder (VAE) by removing the CLIPEncoder. Secondly, we propose Learnable Boundary Quantizer (LBQ) and Learnable Equivalent Transformation (LET) to optimize the quantization process and manipulate activation distributions for better quantization. Finally, we design a Distributed Quantization Calibration (DQC) strategy that stabilizes the training of quantized parameters for rapid convergence. Comprehensive experiments demonstrate that PassionSR with 8-bit and 6-bit obtains comparable visual results with full-precision model. Moreover, our PassionSR achieves significant advantages over recent leading low-bit quantization methods for image SR. Our code will be at https://github.com/libozhu03/PassionSR.
CVMar 7, 2025Code
QArtSR: Quantization via Reverse-Module and Timestep-Retraining in One-Step Diffusion based Image Super-ResolutionLibo Zhu, Haotong Qin, Kaicheng Yang et al.
One-step diffusion-based image super-resolution (OSDSR) models are showing increasingly superior performance nowadays. However, although their denoising steps are reduced to one and they can be quantized to 8-bit to reduce the costs further, there is still significant potential for OSDSR to quantize to lower bits. To explore more possibilities of quantized OSDSR, we propose an efficient method, Quantization via reverse-module and timestep-retraining for OSDSR, named QArtSR. Firstly, we investigate the influence of timestep value on the performance of quantized models. Then, we propose Timestep Retraining Quantization (TRQ) and Reversed Per-module Quantization (RPQ) strategies to calibrate the quantized model. Meanwhile, we adopt the module and image losses to update all quantized modules. We only update the parameters in quantization finetuning components, excluding the original weights. To ensure that all modules are fully finetuned, we add extended end-to-end training after per-module stage. Our 4-bit and 2-bit quantization experimental results indicate that QArtSR obtains superior effects against the recent leading comparison methods. The performance of 4-bit QArtSR is close to the full-precision one. Our code will be released at https://github.com/libozhu03/QArtSR.
CVFeb 2
Combined Flicker-banding and Moire Removal for Screen-Captured ImagesLibo Zhu, Zihan Zhou, Zhiyi Zhou et al.
Capturing display screens with mobile devices has become increasingly common, yet the resulting images often suffer from severe degradations caused by the coexistence of moiré patterns and flicker-banding, leading to significant visual quality degradation. Due to the strong coupling of these two artifacts in real imaging processes, existing methods designed for single degradations fail to generalize to such compound scenarios. In this paper, we present the first systematic study on joint removal of moiré patterns and flicker-banding in screen-captured images, and propose a unified restoration framework, named CLEAR. To support this task, we construct a large-scale dataset containing both moiré patterns and flicker-banding, and introduce an ISP-based flicker simulation pipeline to stabilize model training and expand the degradation distribution. Furthermore, we design a frequency-domain decomposition and re-composition module together with a trajectory alignment loss to enhance the modeling of compound artifacts. Extensive experiments demonstrate that the proposed method consistently. outperforms existing image restoration approaches across multiple evaluation metrics, validating its effectiveness in complex real-world scenarios.
CVAug 6, 2025Code
QuantVSR: Low-Bit Post-Training Quantization for Real-World Video Super-ResolutionBowen Chai, Zheng Chen, Libo Zhu et al.
Diffusion models have shown superior performance in real-world video super-resolution (VSR). However, the slow processing speeds and heavy resource consumption of diffusion models hinder their practical application and deployment. Quantization offers a potential solution for compressing the VSR model. Nevertheless, quantizing VSR models is challenging due to their temporal characteristics and high fidelity requirements. To address these issues, we propose QuantVSR, a low-bit quantization model for real-world VSR. We propose a spatio-temporal complexity aware (STCA) mechanism, where we first utilize the calibration dataset to measure both spatial and temporal complexities for each layer. Based on these statistics, we allocate layer-specific ranks to the low-rank full-precision (FP) auxiliary branch. Subsequently, we jointly refine the FP and low-bit branches to achieve simultaneous optimization. In addition, we propose a learnable bias alignment (LBA) module to reduce the biased quantization errors. Extensive experiments on synthetic and real-world datasets demonstrate that our method obtains comparable performance with the FP model and significantly outperforms recent leading low-bit quantization methods. Code is available at: https://github.com/bowenchai/QuantVSR.
CVJun 1, 2025Code
QuantFace: Low-Bit Post-Training Quantization for One-Step Diffusion Face RestorationJiatong Li, Libo Zhu, Haotong Qin et al.
Diffusion models have been achieving remarkable performance in face restoration. However, the heavy computations of diffusion models make it difficult to deploy them on devices like smartphones. In this work, we propose QuantFace, a novel low-bit quantization for one-step diffusion face restoration models, where the full-precision (\ie, 32-bit) weights and activations are quantized to 4$\sim$6-bit. We first analyze the data distribution within activations and find that they are highly variant. To preserve the original data information, we employ rotation-scaling channel balancing. Furthermore, we propose Quantization-Distillation Low-Rank Adaptation (QD-LoRA) that jointly optimizes for quantization and distillation performance. Finally, we propose an adaptive bit-width allocation strategy. We formulate such a strategy as an integer programming problem, which combines quantization error and perceptual metrics to find a satisfactory resource allocation. Extensive experiments on the synthetic and real-world datasets demonstrate the effectiveness of QuantFace under 6-bit and 4-bit. QuantFace achieves significant advantages over recent leading low-bit quantization methods for face restoration. The code is available at https://github.com/jiatongli2024/QuantFace.
CVSep 29, 2025
RIFLE: Removal of Image Flicker-Banding via Latent Diffusion EnhancementLibo Zhu, Zihan Zhou, Xiaoyang Liu et al.
Capturing screens is now routine in our everyday lives. But the photographs of emissive displays are often influenced by the flicker-banding (FB), which is alternating bright%u2013dark stripes that arise from temporal aliasing between a camera's rolling-shutter readout and the display's brightness modulation. Unlike moire degradation, which has been extensively studied, the FB remains underexplored despite its frequent and severe impact on readability and perceived quality. We formulate FB removal as a dedicated restoration task and introduce Removal of Image Flicker-Banding via Latent Diffusion Enhancement, RIFLE, a diffusion-based framework designed to remove FB while preserving fine details. We propose the flicker-banding prior estimator (FPE) that predicts key banding attributes and injects it into the restoration network. Additionally, Masked Loss (ML) is proposed to concentrate supervision on banded regions without sacrificing global fidelity. To overcome data scarcity, we provide a simulation pipeline that synthesizes FB in the luminance domain with stochastic jitter in banding angle, banding spacing, and banding width. Feathered boundaries and sensor noise are also applied for a more realistic simulation. For evaluation, we collect a paired real-world FB dataset with pixel-aligned banding-free references captured via long exposure. Across quantitative metrics and visual comparisons on our real-world dataset, RIFLE consistently outperforms recent image reconstruction baselines from mild to severe flicker-banding. To the best of our knowledge, it is the first work to research the simulation and removal of FB. Our work establishes a great foundation for subsequent research in both the dataset construction and the removal model design. Our dataset and code will be released soon.