Mingyi Guo

CV
h-index29
3papers
65citations
Novelty63%
AI Score44

3 Papers

CVAug 30, 2024
Generalizing Deepfake Video Detection with Plug-and-Play: Video-Level Blending and Spatiotemporal Adapter Tuning

Zhiyuan Yan, Yandan Zhao, Shen Chen et al.

Three key challenges hinder the development of current deepfake video detection: (1) Temporal features can be complex and diverse: how can we identify general temporal artifacts to enhance model generalization? (2) Spatiotemporal models often lean heavily on one type of artifact and ignore the other: how can we ensure balanced learning from both? (3) Videos are naturally resource-intensive: how can we tackle efficiency without compromising accuracy? This paper attempts to tackle the three challenges jointly. First, inspired by the notable generality of using image-level blending data for image forgery detection, we investigate whether and how video-level blending can be effective in video. We then perform a thorough analysis and identify a previously underexplored temporal forgery artifact: Facial Feature Drift (FFD), which commonly exists across different forgeries. To reproduce FFD, we then propose a novel Video-level Blending data (VB), where VB is implemented by blending the original image and its warped version frame-by-frame, serving as a hard negative sample to mine more general artifacts. Second, we carefully design a lightweight Spatiotemporal Adapter (StA) to equip a pretrained image model (both ViTs and CNNs) with the ability to capture both spatial and temporal features jointly and efficiently. StA is designed with two-stream 3D-Conv with varying kernel sizes, allowing it to process spatial and temporal features separately. Extensive experiments validate the effectiveness of the proposed methods; and show our approach can generalize well to previously unseen forgery videos, even the latest generation methods.

ARNov 15, 2025
TIMERIPPLE: Accelerating vDiTs by Understanding the Spatio-Temporal Correlations in Latent Space

Wenxuan Miao, Yulin Sun, Aiyue Chen et al.

The recent surge in video generation has shown the growing demand for high-quality video synthesis using large vision models. Existing video generation models are predominantly based on the video diffusion transformer (vDiT), however, they suffer from substantial inference delay due to self-attention. While prior studies have focused on reducing redundant computations in self-attention, they often overlook the inherent spatio-temporal correlations in video streams and directly leverage sparsity patterns from large language models to reduce attention computations. In this work, we take a principled approach to accelerate self-attention in vDiTs by leveraging the spatio-temporal correlations in the latent space. We show that the attention patterns within vDiT are primarily due to the dominant spatial and temporal correlations at the token channel level. Based on this insight, we propose a lightweight and adaptive reuse strategy that approximates attention computations by reusing partial attention scores of spatially or temporally correlated tokens along individual channels. We demonstrate that our method achieves significantly higher computational savings (85\%) compared to state-of-the-art techniques over 4 vDiTs, while preserving almost identical video quality ($<$0.06\% loss on VBench).

CVDec 21, 2024
RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing

Zhipeng Huang, Wangbo Yu, Xinhua Cheng et al.

Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present RoomPainter, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (MVIS) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the MVIS, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (MVRS) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.