Mingze Kong

LG
h-index7
8papers
17citations
Novelty74%
AI Score60

8 Papers

62.8AIMay 29
UniScale: Adaptive Unified Inference Scaling via Online Joint Optimization of Model Routing and Test-Time Scaling

Kaiyu Huang, Xingyu Wang, Mingze Kong et al.

In real-world deployments of large language models (LLMs), balancing inference quality and computational cost has become a central challenge. Existing approaches tackle this trade-off along two largely independent dimensions: model routing, which switches among models of different scales to match request complexity, and test-time scaling (TTS), which adjusts inference-time compute within a fixed model for fine-grained control. However, this decoupled design introduces inherent limitations. Model routing yields coarse-grained, discrete performance changes due to the sparse set of model scales, while single-model TTS often encounters capacity ceilings and exhibits diminishing returns as compute increases. Moreover, treating the two mechanisms separately restricts adaptability in dynamic inference environments. To overcome these limitations, we introduce Unified Inference Scaling (UIS), which unifies model routing and TTS in a single optimization space. Building on this formulation, we propose UniScale, an online framework that models adaptive UIS as a contextual multi-armed bandit problem and learns inference policies via LinUCB. The framework incorporates efficiency-aware learning and cost modeling to ensure stable and scalable optimization over high-dimensional action spaces. Evaluation shows that UniScale effectively exploits the synergy in the UIS space to deliver a fine-grained and consistently better quality-cost trade-off across diverse, dynamic inference scenarios.

46.5LGMay 26
Linear and Neural Dueling Bandits with Delayed Feedback

Xiangyi Wang, Pingchen Lu, Jie Mao et al.

Contextual dueling bandits form a cornerstone of preference-based decision-making, with critical applications in recommender systems and large language model alignment. However, standard algorithms rely on the idealized assumption of immediate feedback, a condition frequently violated in real-world scenarios such as prompt optimization. This setting introduces a unique theoretical challenge: unlike linear bandits, dueling bandit estimators lack closed-form solutions, rendering naive adaptations of standard weighting techniques biased. To address this, we formalize the problem of Contextual Dueling Bandits with Stochastic Delayed Feedback and propose two novel algorithms: Linear (LDB-DF) and Neural (NDB-DF) Dueling Bandits with Delayed Feedback. Central to our approach is a novel estimator that integrates an Inverse Probability Weighting (IPW) mechanism directly into the loss function, ensuring unbiased correction for delayed or missing feedback. We provide comprehensive theoretical analysis, establishing an O(d*sqrt(T)) regret bound for the linear setting and sub-linear guarantees for the neural setting. Extensive experiments on both simulated and real-world datasets demonstrate the effectiveness of our propose.

93.3AIMay 15
ALSO: Adversarial Online Strategy Optimization for Social Agents

Xiang Li, Liping Yi, Mingze Kong et al.

Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently non-stationary, requiring agents to dynamically adjust their strategies over time. However, most Large Language Model (LLM) based social agents rely on static personas, while existing approaches for enhancing social intelligence, such as offline reinforcement learning or external planners, are ill-suited to these settings, typically assuming stationarity and incurring substantial training overhead. To bridge this gap, we propose \textbf{ALSO} (\textbf{A}dversarial on\textbf{L}ine \textbf{S}trategy \textbf{O}ptimization), the first framework for online strategy optimization in multi-agent social simulation. ALSO advances social adaptation through two key contributions. (1) ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms, providing a principled solution to non-stationarity without relying on environmental stability assumptions. (2) To predict rewards and generalize sparse feedback in multi-turn dialogues, ALSO introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation. Experiments on the Sotopia benchmark demonstrate that ALSO consistently outperforms static baselines and existing optimization methods in dynamic environments, validating the effectiveness of adversarial online strategy optimization for building robust social agents.

LGMar 3
MASPOB: Bandit-Based Prompt Optimization for Multi-Agent Systems with Graph Neural Networks

Zhi Hong, Qian Zhang, Jiahang Sun et al.

Large Language Models (LLMs) have achieved great success in many real-world applications, especially the one serving as the cognitive backbone of Multi-Agent Systems (MAS) to orchestrate complex workflows in practice. Since many deployment scenarios preclude MAS workflow modifications and its performance is highly sensitive to the input prompts, prompt optimization emerges as a more natural approach to improve its performance. However, real-world prompt optimization for MAS is impeded by three key challenges: (1) the need of sample efficiency due to prohibitive evaluation costs, (2) topology-induced coupling among prompts, and (3) the combinatorial explosion of the search space. To address these challenges, we introduce MASPOB (Multi-Agent System Prompt Optimization via Bandits), a novel sample-efficient framework based on bandits. By leveraging Upper Confidence Bound (UCB) to quantify uncertainty, the bandit framework balances exploration and exploitation, maximizing gains within a strictly limited budget. To handle topology-induced coupling, MASPOB integrates Graph Neural Networks (GNNs) to capture structural priors, learning topology-aware representations of prompt semantics. Furthermore, it employs coordinate ascent to decompose the optimization into univariate sub-problems, reducing search complexity from exponential to linear. Extensive experiments across diverse benchmarks demonstrate that MASPOB achieves state-of-the-art performance, consistently outperforming existing baselines.

LGFeb 2, 2025
Meta-Prompt Optimization for LLM-Based Sequential Decision Making

Mingze Kong, Zhiyong Wang, Yao Shu et al.

Large language models (LLMs) have recently been employed as agents to solve sequential decision-making tasks such as Bayesian optimization and multi-armed bandits (MAB). These works usually adopt an LLM for sequential action selection by providing it with a fixed, manually designed meta-prompt. However, numerous previous works have found that the prompt has a significant impact on the performance of the LLM, which calls for a method to automatically optimize the meta-prompt for LLM-based agents. Unfortunately, the non-stationarity in the reward observations during LLM-based sequential decision-making makes meta-prompt optimization highly challenging. To address this challenge, we draw inspirations from adversarial bandit algorithms, which are inherently capable of handling non-stationary reward observations. Building on this foundation, we propose our EXPonential-weight algorithm for prompt Optimization} (EXPO) to automatically optimize the task description and meta-instruction in the meta-prompt for LLM-based agents. We also extend EXPO to additionally optimize the exemplars (i.e., history of interactions) in the meta-prompt to further enhance the performance, hence introducing our EXPO-ES algorithm. We use extensive experiments to show that our algorithms significantly improve the performance of LLM-based sequential decision-making.

AIFeb 1
Workflow-R1: Group Sub-sequence Policy Optimization for Multi-turn Workflow Construction

Mingze Kong, Zikun Qu, Zhongquan Zhou et al.

The rapid evolution of agentic workflows has demonstrated strong performance of LLM-based agents in addressing complex reasoning tasks. However, existing workflow optimization methods typically formulate workflow synthesis as a static, one-shot code-centric generation problem. This paradigm imposes excessive constraints on the model's coding capabilities and restricts the flexibility required for dynamic problem-solving. In this paper, we present Workflow-R1, a framework that reformulates workflow construction as a multi-turn, natural language-based sequential decision-making process. To resolve the optimization granularity mismatch inherent in such multi-turn interactions, we introduce Group Sub-sequence Policy Optimization (GSsPO). While explicitly tailored to align with the interleaved Think-Action dynamics of agentic reasoning, GSsPO fundamentally functions as a structure-aware RL algorithm generalizable to a broad class of multi-turn agentic sequential decision-making tasks. By recalibrating the optimization unit to the composite sub-sequence, specifically the atomic Think-Action cycle, it aligns gradient updates with the semantic boundaries of these interactions, ensuring robust learning in complex multi-turn reasoning tasks. Through extensive experiments on multiple QA benchmarks, Workflow-R1 outperforms competitive baselines, validating GSsPO as a generalized solution for sequential reasoning and establishing Workflow-R1 as a promising new paradigm for automated workflow optimization.

LGSep 29, 2025
T-POP: Test-Time Personalization with Online Preference Feedback

Zikun Qu, Min Zhang, Mingze Kong et al.

Personalizing large language models (LLMs) to individual user preferences is a critical step beyond generating generically helpful responses. However, current personalization methods are ill-suited for new users, as they typically require either slow, resource-intensive fine-tuning or a substantial amount of pre-existing user data, creating a significant cold-start problem. To address this challenge, we introduce a new paradigm for real-time personalization by learning from online pairwise preference feedback collected during text generation. We propose T-POP (Test-Time Personalization with Online Preference Feedback}), a novel algorithm that synergistically combines test-time alignment with dueling bandits. Without updating the LLM parameters, T-POP steers the decoding process of a frozen LLM by learning a reward function online that captures user preferences. By leveraging dueling bandits, T-POP intelligently queries the user to efficiently balance between exploring their preferences and exploiting the learned knowledge to generate personalized text. Extensive experiments demonstrate that T-POP achieves rapid and data-efficient personalization, significantly outperforming existing baselines and showing consistent improvement with more user interactions.

LGFeb 4, 2025
Online Clustering of Dueling Bandits

Zhiyong Wang, Jiahang Sun, Mingze Kong et al.

The contextual multi-armed bandit (MAB) is a widely used framework for problems requiring sequential decision-making under uncertainty, such as recommendation systems. In applications involving a large number of users, the performance of contextual MAB can be significantly improved by facilitating collaboration among multiple users. This has been achieved by the clustering of bandits (CB) methods, which adaptively group the users into different clusters and achieve collaboration by allowing the users in the same cluster to share data. However, classical CB algorithms typically rely on numerical reward feedback, which may not be practical in certain real-world applications. For instance, in recommendation systems, it is more realistic and reliable to solicit preference feedback between pairs of recommended items rather than absolute rewards. To address this limitation, we introduce the first "clustering of dueling bandit algorithms" to enable collaborative decision-making based on preference feedback. We propose two novel algorithms: (1) Clustering of Linear Dueling Bandits (COLDB) which models the user reward functions as linear functions of the context vectors, and (2) Clustering of Neural Dueling Bandits (CONDB) which uses a neural network to model complex, non-linear user reward functions. Both algorithms are supported by rigorous theoretical analyses, demonstrating that user collaboration leads to improved regret bounds. Extensive empirical evaluations on synthetic and real-world datasets further validate the effectiveness of our methods, establishing their potential in real-world applications involving multiple users with preference-based feedback.