CVMar 17
Interact3D: Compositional 3D Generation of Interactive ObjectsHui Shan, Keyang Luo, Ming Li et al.
Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly under occlusions--remains challenging. Existing methods often degrade geometric details in hidden regions and fail to preserve the underlying object-object spatial relationships (OOR). We present a novel framework Interact3D designed to generate physically plausible interacting 3D compositional objects. Our approach first leverages advanced generative priors to curate high-quality individual assets with a unified 3D guidance scene. To physically compose these assets, we then introduce a robust two-stage composition pipeline. Based on the 3D guidance scene, the primary object is anchored through precise global-to-local geometric alignment (registration), while subsequent geometries are integrated using a differentiable Signed Distance Field (SDF)-based optimization that explicitly penalizes geometry intersections. To reduce challenging collisions, we further deploy a closed-loop, agentic refinement strategy. A Vision-Language Model (VLM) autonomously analyzes multi-view renderings of the composed scene, formulates targeted corrective prompts, and guides an image editing module to iteratively self-correct the generation pipeline. Extensive experiments demonstrate that Interact3D successfully produces promising collsion-aware compositions with improved geometric fidelity and consistent spatial relationships.
CVMar 7Code
CanoVerse: 3D Object Scalable Canonicalization and Dataset for Generation and PoseLi Jin, Yuchen Yang, Weikai Chen et al.
3D learning systems implicitly assume that objects occupy a coherent reference frame. Nonetheless, in practice, every asset arrives with an arbitrary global rotation, and models are left to resolve directional ambiguity on their own. This persistent misalignment suppresses pose-consistent generation, and blocks the emergence of stable directional semantics. To address this issue, we construct \methodName{}, a massive canonical 3D dataset of 320K objects over 1,156 categories -- an order-of-magnitude increase over prior work. At this scale, directional semantics become statistically learnable: Canoverse improves 3D generation stability, enables precise cross-modal 3D shape retrieval, and unlocks zero-shot point-cloud orientation estimation even for out-of-distribution data. This is achieved by a new canonicalization framework that reduces alignment from minutes to seconds per object via compact hypothesis generation and lightweight human discrimination, transforming canonicalization from manual curation into a high-throughput data generation pipeline. The Canoverse dataset will be publicly released upon acceptance. Project page: https://github.com/123321456-gif/Canoverse
CVNov 26, 2025Code
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture GenerationChenyu Liu, Hongze Chen, Jingzhi Bao et al.
Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstructured full attention is applied indiscriminately across tokens and modalities, causing geometric confusion and unstable appearance-structure coupling. To address this, we introduce CaliTex, a framework of geometry-calibrated attention that explicitly aligns attention with 3D structure. It introduces two modules: Part-Aligned Attention that enforces spatial alignment across semantically matched parts, and Condition-Routed Attention which routes appearance information through geometry-conditioned pathways to maintain spatial fidelity. Coupled with a two-stage diffusion transformer, CaliTex makes geometric coherence an inherent behavior of the network rather than a byproduct of optimization. Empirically, CaliTex produces seamless and view-consistent textures and outperforms both open-source and commercial baselines.
CVNov 24, 2025Code
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination ContextJingzhi Bao, Hongze Chen, Lingting Zhu et al.
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limited illumination cues, and 2) seamless and view-consistent texture completion. To this end, we propose LumiTex, an end-to-end framework that comprises three key components: (1) a multi-branch generation scheme that disentangles albedo and metallic-roughness under shared illumination priors for robust material understanding, (2) a lighting-aware material attention mechanism that injects illumination context into the decoding process for physically grounded generation of albedo, metallic, and roughness maps, and (3) a geometry-guided inpainting module based on a large view synthesis model that enriches texture coverage and ensures seamless, view-consistent UV completion. Extensive experiments demonstrate that LumiTex achieves state-of-the-art performance in texture quality, surpassing both existing open-source and commercial methods.
CVMar 1
CoSMo3D: Open-World Promptable 3D Semantic Part Segmentation through LLM-Guided Canonical Spatial ModelingLi Jin, Weikai Chen, Yujie Wang et al.
Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional roles in a canonical space -- wings extend laterally, handles protrude to the side, and legs support from below. Psychophysical evidence shows that we mentally rotate objects into canonical frames to reveal these roles. To fill this gap, we propose \methodName{}, which attains canonical space perception by inducing a latent canonical reference frame learned directly from data. By construction, we create a unified canonical dataset through LLM-guided intra- and cross-category alignment, exposing canonical spatial regularities across 200 categories. By induction, we realize canonicality inside the model through a dual-branch architecture with canonical map anchoring and canonical box calibration, collapsing pose variation and symmetry into a stable canonical embedding. This shift from input pose space to canonical embedding yields far more stable and transferable part semantics. Experimental results show that \methodName{} establishes new state of the art in open-world promptable 3D segmentation.
CVMar 13
SAP: Segment Any 4K PanoramaLutao Jiang, Zidong Cao, Weikai Chen et al.
Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panoramas. In this paper, we introduce Segment Any 4K Panorama (SAP), a foundation model for 4K high-resolution panoramic instance-level segmentation. We reformulate panoramic segmentation as fixed-trajectory perspective video segmentation, decomposing a panorama into overlapping perspective patches sampled along a continuous spherical traversal. This memory-aligned reformulation preserves native 4K resolution while restoring the smooth viewpoint transitions required for stable cross-view propagation. To enable large-scale supervision, we synthesize 183,440 4K-resolution panoramic images with instance segmentation labels using the InfiniGen engine. Trained under this trajectory-aligned paradigm, SAP generalizes effectively to real-world 360° images, achieving +17.2 zero-shot mIoU gain over vanilla SAM2 of different sizes on real-world 4K panorama benchmark.
GRSep 29, 2025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated MeshesYuhan Wang, Weikai Chen, Zeyu Hu et al.
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation.
CVMar 8, 2021
Look, Cast and Mold: Learning 3D Shape Manifold from Single-view Synthetic DataQianyu Feng, Yawei Luo, Keyang Luo et al.
Inferring the stereo structure of objects in the real world is a challenging yet practical task. To equip deep models with this ability usually requires abundant 3D supervision which is hard to acquire. It is promising that we can simply benefit from synthetic data, where pairwise ground-truth is easy to access. Nevertheless, the domain gaps are nontrivial considering the variant texture, shape and context. To overcome these difficulties, we propose a Visio-Perceptual Adaptive Network for single-view 3D reconstruction, dubbed VPAN. To generalize the model towards a real scenario, we propose to fulfill several aspects: (1) Look: visually incorporate spatial structure from the single view to enhance the expressiveness of representation; (2) Cast: perceptually align the 2D image features to the 3D shape priors with cross-modal semantic contrastive mapping; (3) Mold: reconstruct stereo-shape of target by transforming embeddings into the desired manifold. Extensive experiments on several benchmarks demonstrate the effectiveness and robustness of the proposed method in learning the 3D shape manifold from synthetic data via a single-view. The proposed method outperforms state-of-the-arts on Pix3D dataset with IoU 0.292 and CD 0.108, and reaches IoU 0.329 and CD 0.104 on Pascal 3D+.