Kathryn Heal

CV
h-index13
8papers
248citations
Novelty47%
AI Score39

8 Papers

SYJan 26, 2016
Distributed Resource Allocation Using One-Way Communication with Applications to Power Networks

Sindri Magnusson, Chinwendu Enyioha, Kathryn Heal et al.

Typical coordination schemes for future power grids require two-way communications. Since the number of end power-consuming devices is large, the bandwidth requirements for such two-way communication schemes may be prohibitive. Motivated by this observation, we study distributed coordination schemes that require only one-way limited communications. In particular, we investigate how dual descent distributed optimization algorithm can be employed in power networks using one-way communication. In this iterative algorithm, system coordinators broadcast coordinating (or pricing) signals to the users/devices who update power consumption based on the received signal. Then system coordinators update the coordinating signals based on the physical measurement of the aggregate power usage. We provide conditions to guarantee the feasibility of the aggregated power usage at each iteration so as to avoid blackout. Furthermore, we prove the convergence of algorithms under these conditions, and establish its rate of convergence. We illustrate the performance of our algorithms using numerical simulations. These results show that one-way limited communication may be viable for coordinating/operating the future smart grids.

SYJan 26, 2016
Robustness Analysis for an Online Decentralized Descent Power allocation algorithm

Chinwendu Enyioha, Sindri Magnusson, Kathryn Heal et al.

As independent service providers shift from conventional energy to renewable energy sources, the power distribution system will likely experience increasingly significant fluctuation in supply, given the uncertain and intermittent nature of renewable sources like wind and solar energy. These fluctuations in power generation, coupled with time-varying consumer demands of electricity and the massive scale of power distribution networks present the need to not only design real-time decentralized power allocation algorithms, but also characterize how effective they are given fast-changing consumer demands and power generation capacities. In this paper, we present an Online Decentralized Dual Descent (OD3) power allocation algorithm and determine (in the worst case) how much of observed social welfare and price volatility can be explained by fluctuations in generation capacity and consumer demand. Convergence properties and performance guarantees of the OD3 algorithm are analyzed by characterizing the difference between the online decision and the optimal decision. The theoretical results in the paper are validated and illustrated by numerical experiments using real data.

CVDec 9, 2025
Selfi: Self Improving Reconstruction Engine via 3D Geometric Feature Alignment

Youming Deng, Songyou Peng, Junyi Zhang et al.

Novel View Synthesis (NVS) has traditionally relied on models with explicit 3D inductive biases combined with known camera parameters from Structure-from-Motion (SfM) beforehand. Recent vision foundation models like VGGT take an orthogonal approach -- 3D knowledge is gained implicitly through training data and loss objectives, enabling feed-forward prediction of both camera parameters and 3D representations directly from a set of uncalibrated images. While flexible, VGGT features lack explicit multi-view geometric consistency, and we find that improving such 3D feature consistency benefits both NVS and pose estimation tasks. We introduce Selfi, a self-improving 3D reconstruction pipeline via feature alignment, transforming a VGGT backbone into a high-fidelity 3D reconstruction engine by leveraging its own outputs as pseudo-ground-truth. Specifically, we train a lightweight feature adapter using a reprojection-based consistency loss, which distills VGGT outputs into a new geometrically-aligned feature space that captures spatial proximity in 3D. This enables state-of-the-art performance in both NVS and camera pose estimation, demonstrating that feature alignment is a highly beneficial step for downstream 3D reasoning.

CVDec 14, 2023
Text2Immersion: Generative Immersive Scene with 3D Gaussians

Hao Ouyang, Kathryn Heal, Stephen Lombardi et al.

We introduce Text2Immersion, an elegant method for producing high-quality 3D immersive scenes from text prompts. Our proposed pipeline initiates by progressively generating a Gaussian cloud using pre-trained 2D diffusion and depth estimation models. This is followed by a refining stage on the Gaussian cloud, interpolating and refining it to enhance the details of the generated scene. Distinct from prevalent methods that focus on single object or indoor scenes, or employ zoom-out trajectories, our approach generates diverse scenes with various objects, even extending to the creation of imaginary scenes. Consequently, Text2Immersion can have wide-ranging implications for various applications such as virtual reality, game development, and automated content creation. Extensive evaluations demonstrate that our system surpasses other methods in rendering quality and diversity, further progressing towards text-driven 3D scene generation. We will make the source code publicly accessible at the project page.

CVNov 25, 2024
Quark: Real-time, High-resolution, and General Neural View Synthesis

John Flynn, Michael Broxton, Lukas Murmann et al.

We present a novel neural algorithm for performing high-quality, high-resolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates. Project page: https://quark-3d.github.io/

CVSep 29, 2025
LVT: Large-Scale Scene Reconstruction via Local View Transformers

Tooba Imtiaz, Lucy Chai, Kathryn Heal et al.

Large transformer models are proving to be a powerful tool for 3D vision and novel view synthesis. However, the standard Transformer's well-known quadratic complexity makes it difficult to scale these methods to large scenes. To address this challenge, we propose the Local View Transformer (LVT), a large-scale scene reconstruction and novel view synthesis architecture that circumvents the need for the quadratic attention operation. Motivated by the insight that spatially nearby views provide more useful signal about the local scene composition than distant views, our model processes all information in a local neighborhood around each view. To attend to tokens in nearby views, we leverage a novel positional encoding that conditions on the relative geometric transformation between the query and nearby views. We decode the output of our model into a 3D Gaussian Splat scene representation that includes both color and opacity view-dependence. Taken together, the Local View Transformer enables reconstruction of arbitrarily large, high-resolution scenes in a single forward pass. See our project page for results and interactive demos https://toobaimt.github.io/lvt/.

LGJul 27, 2020
Deep Learning Gauss-Manin Connections

Kathryn Heal, Avinash Kulkarni, Emre Can Sertöz

The Gauss-Manin connection of a family of hypersurfaces governs the change of the period matrix along the family. This connection can be complicated even when the equations defining the family look simple. When this is the case, it is computationally expensive to compute the period matrices of varieties in the family via homotopy continuation. We train neural networks that can quickly and reliably guess the complexity of the Gauss-Manin connection of a pencil of hypersurfaces. As an application, we compute the periods of 96% of smooth quartic surfaces in projective 3-space whose defining equation is a sum of five monomials; from the periods of these quartic surfaces, we extract their Picard numbers and the endomorphism fields of their transcendental lattices.

CVJan 13, 2014
A parameterless scale-space approach to find meaningful modes in histograms - Application to image and spectrum segmentation

Jérôme Gilles, Kathryn Heal

In this paper, we present an algorithm to automatically detect meaningful modes in a histogram. The proposed method is based on the behavior of local minima in a scale-space representation. We show that the detection of such meaningful modes is equivalent in a two classes clustering problem on the length of minima scale-space curves. The algorithm is easy to implement, fast, and does not require any parameters. We present several results on histogram and spectrum segmentation, grayscale image segmentation and color image reduction.