Tatsuya Matsushima

RO
h-index20
16papers
385citations
Novelty52%
AI Score57

16 Papers

ROMay 29
Continuous Reasoning for Vision-Language-Action

Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota

Natural language is a powerful reasoning medium for language and vision-language models, but it is mismatched to the granularity of continuous control. Text and explicit subgoals operate at task-level granularity, whereas vision-language-action (VLA) policies must choose actions at a much finer temporal scale; a single reasoning step can therefore span many action chunks while remaining only weakly coupled to the action needed now. This suggests a different question for VLA: what should play the role of language? We argue that a useful VLA reasoning medium must be shareable across model instances, verifiable through downstream action improvement, and aligned with temporally extended control structure. Based on this view, we propose Continuous Reasoning for Vision-Language-Action. Our model first predicts continuous reasoning in the form of a structured set of continuous thoughts, then reuses them as shared context for chunk-structured action generation. Better action prediction alone does not certify good reasoning: if the same internal medium cannot be shared across model instances and independently verified through improved downstream control, the added latent may simply become a model-private shortcut that helps on seen behaviors without supporting generalizable control. We therefore instantiate continuous reasoning as a shared Gaussian latent interface and train it with a self-verification objective in which an exponential-moving-average teacher must successfully consume the student's reasoning when predicting target actions. Empirically, Continuous Reasoning improves LIBERO-PRO robustness and performs strongly on real robots, raising mean subtask success over π0.5 by 40.4% on TX-G2, an AgiBot G2-compatible variant, and 26.3% on HSR. This suggests that reasoning in VLA is less about extra tokens than about a shareable, verifiable internal language for action.

ROJun 1
See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs

Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota

Generalization remains a central bottleneck for vision-language-action (VLA) models: under distractors, appearance shifts, and semantically similar tasks, the policy must often infer local execution details from coarse instructions while also deciding which parts of the image matter for control. We present S2 (See Less, Specify More), a framework for improving VLA generalization by training the executor under a cleaner interface. Specify More preserves the original instruction as a stable high-level goal while relabeling each trajectory into refined trajectory- and subtask-level language that disambiguates the current execution mode. Unlike native attention, See Less imposes an explicit visual evidence budget, training the executor to act from task-sufficient evidence rather than unconstrained visual context, without any region or mask annotation. This interface lets the executor follow detailed guidance without relying on distracting visual patches or resolving avoidable ambiguity on its own, and it remains compatible with off-the-shelf VLM planners through in-context learning. Across our main evaluation settings, S2 improves overall generalization metrics by changing the executor's learning problem: coarse instructions induce avoidable supervision aliasing, goal-preserving local guidance outperforms instruction replacement in our main ablations, and explicit evidence budgeting reduces dependence on broad visual context beyond efficiency considerations. Across eight real-robot tasks on TX-G2 (an AgiBot G2-compatible variant) and HSR, S2 raises mean subtask success from 54.2% to 79.0% over pi0.5. Together, these results suggest that VLA generalization improves when the executor is trained to act from informative local guidance and task-sufficient visual evidence, rather than recovering both from weak supervision.

ROSep 16, 2023
GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy

So Kuroki, Jiaxian Guo, Tatsuya Matsushima et al. · uw

Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.

LGJun 14, 2023
GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy

So Kuroki, Jiaxian Guo, Tatsuya Matsushima et al. · uw

Due to the inherent uncertainty in their deformability during motion, previous methods in rope manipulation often require hundreds of real-world demonstrations to train a manipulation policy for each rope, even for simple tasks such as rope goal reaching, which hinder their applications in our ever-changing world. To address this issue, we introduce GenORM, a framework that allows the manipulation policy to handle different deformable ropes with a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable rope parameters and training it with a diverse range of simulated deformable ropes so that the policy can adjust actions based on different rope parameters. At the time of inference, given a new rope, GenORM estimates the deformable rope parameters by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations. With the help of a differentiable physics simulator, we require only a single real-world demonstration. Empirical validations on both simulated and real-world rope manipulation setups clearly show that our method can manipulate different ropes with a single demonstration and significantly outperforms the baseline in both environments (62% improvement in in-domain ropes, and 15% improvement in out-of-distribution ropes in simulation, 26% improvement in real-world), demonstrating the effectiveness of our approach in one-shot rope manipulation.

ROJul 20, 2022
World Robot Challenge 2020 -- Partner Robot: A Data-Driven Approach for Room Tidying with Mobile Manipulator

Tatsuya Matsushima, Yuki Noguchi, Jumpei Arima et al.

Tidying up a household environment using a mobile manipulator poses various challenges in robotics, such as adaptation to large real-world environmental variations, and safe and robust deployment in the presence of humans.The Partner Robot Challenge in World Robot Challenge (WRC) 2020, a global competition held in September 2021, benchmarked tidying tasks in the real home environments, and importantly, tested for full system performances.For this challenge, we developed an entire household service robot system, which leverages a data-driven approach to adapt to numerous edge cases that occur during the execution, instead of classical manual pre-programmed solutions. In this paper, we describe the core ingredients of the proposed robot system, including visual recognition, object manipulation, and motion planning. Our robot system won the second prize, verifying the effectiveness and potential of data-driven robot systems for mobile manipulation in home environments.

RONov 28, 2022
Collective Intelligence for 2D Push Manipulations with Mobile Robots

So Kuroki, Tatsuya Matsushima, Jumpei Arima et al.

While natural systems often present collective intelligence that allows them to self-organize and adapt to changes, the equivalent is missing in most artificial systems. We explore the possibility of such a system in the context of cooperative 2D push manipulations using mobile robots. Although conventional works demonstrate potential solutions for the problem in restricted settings, they have computational and learning difficulties. More importantly, these systems do not possess the ability to adapt when facing environmental changes. In this work, we show that by distilling a planner derived from a differentiable soft-body physics simulator into an attention-based neural network, our multi-robot push manipulation system achieves better performance than baselines. In addition, our system also generalizes to configurations not seen during training and is able to adapt toward task completions when external turbulence and environmental changes are applied. Supplementary videos can be found on our project website: https://sites.google.com/view/ciom/home

ROSep 25, 2023
Self-Recovery Prompting: Promptable General Purpose Service Robot System with Foundation Models and Self-Recovery

Mimo Shirasaka, Tatsuya Matsushima, Soshi Tsunashima et al.

A general-purpose service robot (GPSR), which can execute diverse tasks in various environments, requires a system with high generalizability and adaptability to tasks and environments. In this paper, we first developed a top-level GPSR system for worldwide competition (RoboCup@Home 2023) based on multiple foundation models. This system is both generalizable to variations and adaptive by prompting each model. Then, by analyzing the performance of the developed system, we found three types of failure in more realistic GPSR application settings: insufficient information, incorrect plan generation, and plan execution failure. We then propose the self-recovery prompting pipeline, which explores the necessary information and modifies its prompts to recover from failure. We experimentally confirm that the system with the self-recovery mechanism can accomplish tasks by resolving various failure cases. Supplementary videos are available at https://sites.google.com/view/srgpsr .

ROSep 29, 2025Code
AIRoA MoMa Dataset: A Large-Scale Hierarchical Dataset for Mobile Manipulation

Ryosuke Takanami, Petr Khrapchenkov, Shu Morikuni et al.

As robots transition from controlled settings to unstructured human environments, building generalist agents that can reliably follow natural language instructions remains a central challenge. Progress in robust mobile manipulation requires large-scale multimodal datasets that capture contact-rich and long-horizon tasks, yet existing resources lack synchronized force-torque sensing, hierarchical annotations, and explicit failure cases. We address this gap with the AIRoA MoMa Dataset, a large-scale real-world multimodal dataset for mobile manipulation. It includes synchronized RGB images, joint states, six-axis wrist force-torque signals, and internal robot states, together with a novel two-layer annotation schema of sub-goals and primitive actions for hierarchical learning and error analysis. The initial dataset comprises 25,469 episodes (approx. 94 hours) collected with the Human Support Robot (HSR) and is fully standardized in the LeRobot v2.1 format. By uniquely integrating mobile manipulation, contact-rich interaction, and long-horizon structure, AIRoA MoMa provides a critical benchmark for advancing the next generation of Vision-Language-Action models. The first version of our dataset is now available at https://huggingface.co/datasets/airoa-org/airoa-moma .

LGJun 5, 2020Code
Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimization

Tatsuya Matsushima, Hiroki Furuta, Yutaka Matsuo et al.

Most reinforcement learning (RL) algorithms assume online access to the environment, in which one may readily interleave updates to the policy with experience collection using that policy. However, in many real-world applications such as health, education, dialogue agents, and robotics, the cost or potential risk of deploying a new data-collection policy is high, to the point that it can become prohibitive to update the data-collection policy more than a few times during learning. With this view, we propose a novel concept of deployment efficiency, measuring the number of distinct data-collection policies that are used during policy learning. We observe that naïvely applying existing model-free offline RL algorithms recursively does not lead to a practical deployment-efficient and sample-efficient algorithm. We propose a novel model-based algorithm, Behavior-Regularized Model-ENsemble (BREMEN) that can effectively optimize a policy offline using 10-20 times fewer data than prior works. Furthermore, the recursive application of BREMEN is able to achieve impressive deployment efficiency while maintaining the same or better sample efficiency, learning successful policies from scratch on simulated robotic environments with only 5-10 deployments, compared to typical values of hundreds to millions in standard RL baselines. Codes and pre-trained models are available at https://github.com/matsuolab/BREMEN .

ROFeb 8, 2024
Real-World Robot Applications of Foundation Models: A Review

Kento Kawaharazuka, Tatsuya Matsushima, Andrew Gambardella et al.

Recent developments in foundation models, like Large Language Models (LLMs) and Vision-Language Models (VLMs), trained on extensive data, facilitate flexible application across different tasks and modalities. Their impact spans various fields, including healthcare, education, and robotics. This paper provides an overview of the practical application of foundation models in real-world robotics, with a primary emphasis on the replacement of specific components within existing robot systems. The summary encompasses the perspective of input-output relationships in foundation models, as well as their role in perception, motion planning, and control within the field of robotics. This paper concludes with a discussion of future challenges and implications for practical robot applications.

ROSep 27, 2025
Leave No Observation Behind: Real-time Correction for VLA Action Chunks

Kohei Sendai, Maxime Alvarez, Tatsuya Matsushima et al.

To improve efficiency and temporal coherence, Vision-Language-Action (VLA) models often predict action chunks; however, this action chunking harms reactivity under inference delay and long horizons. We introduce Asynchronous Action Chunk Correction (A2C2), which is a lightweight real-time chunk correction head that runs every control step and adds a time-aware correction to any off-the-shelf VLA's action chunk. The module combines the latest observation, the predicted action from VLA (base action), a positional feature that encodes the index of the base action within the chunk, and some features from the base policy, then outputs a per-step correction. This preserves the base model's competence while restoring closed-loop responsiveness. The approach requires no retraining of the base policy and is orthogonal to asynchronous execution schemes such as Real Time Chunking (RTC). On the dynamic Kinetix task suite (12 tasks) and LIBERO Spatial, our method yields consistent success rate improvements across increasing delays and execution horizons (+23% point and +7% point respectively, compared to RTC), and also improves robustness for long horizons even with zero injected delay. Since the correction head is small and fast, there is minimal overhead compared to the inference of large VLA models. These results indicate that A2C2 is an effective, plug-in mechanism for deploying high-capacity chunking policies in real-time control.

LGJul 29, 2025
Retrieve-Augmented Generation for Speeding up Diffusion Policy without Additional Training

Sodtavilan Odonchimed, Tatsuya Matsushima, Simon Holk et al.

Diffusion Policies (DPs) have attracted attention for their ability to achieve significant accuracy improvements in various imitation learning tasks. However, DPs depend on Diffusion Models, which require multiple noise removal steps to generate a single action, resulting in long generation times. To solve this problem, knowledge distillation-based methods such as Consistency Policy (CP) have been proposed. However, these methods require a significant amount of training time, especially for difficult tasks. In this study, we propose RAGDP (Retrieve-Augmented Generation for Diffusion Policies) as a novel framework that eliminates the need for additional training using a knowledge base to expedite the inference of pre-trained DPs. In concrete, RAGDP encodes observation-action pairs through the DP encoder to construct a vector database of expert demonstrations. During inference, the current observation is embedded, and the most similar expert action is extracted. This extracted action is combined with an intermediate noise removal step to reduce the number of steps required compared to the original diffusion step. We show that by using RAGDP with the base model and existing acceleration methods, we improve the accuracy and speed trade-off with no additional training. Even when accelerating the models 20 times, RAGDP maintains an advantage in accuracy, with a 7% increase over distillation models such as CP.

ROMay 19, 2025
A Comprehensive Survey on Physical Risk Control in the Era of Foundation Model-enabled Robotics

Takeshi Kojima, Yaonan Zhu, Yusuke Iwasawa et al.

Recent Foundation Model-enabled robotics (FMRs) display greatly improved general-purpose skills, enabling more adaptable automation than conventional robotics. Their ability to handle diverse tasks thus creates new opportunities to replace human labor. However, unlike general foundation models, FMRs interact with the physical world, where their actions directly affect the safety of humans and surrounding objects, requiring careful deployment and control. Based on this proposition, our survey comprehensively summarizes robot control approaches to mitigate physical risks by covering all the lifespan of FMRs ranging from pre-deployment to post-accident stage. Specifically, we broadly divide the timeline into the following three phases: (1) pre-deployment phase, (2) pre-incident phase, and (3) post-incident phase. Throughout this survey, we find that there is much room to study (i) pre-incident risk mitigation strategies, (ii) research that assumes physical interaction with humans, and (iii) essential issues of foundation models themselves. We hope that this survey will be a milestone in providing a high-resolution analysis of the physical risks of FMRs and their control, contributing to the realization of a good human-robot relationship.

RODec 1, 2021
Tool as Embodiment for Recursive Manipulation

Yuki Noguchi, Tatsuya Matsushima, Yutaka Matsuo et al.

Humans and many animals exhibit a robust capability to manipulate diverse objects, often directly with their bodies and sometimes indirectly with tools. Such flexibility is likely enabled by the fundamental consistency in underlying physics of object manipulation such as contacts and force closures. Inspired by viewing tools as extensions of our bodies, we present Tool-As-Embodiment (TAE), a parameterization for tool-based manipulation policies that treat hand-object and tool-object interactions in the same representation space. The result is a single policy that can be applied recursively on robots to use end effectors to manipulate objects, and use objects as tools, i.e. new end-effectors, to manipulate other objects. By sharing experiences across different embodiments for grasping or pushing, our policy exhibits higher performance than if separate policies were trained. Our framework could utilize all experiences from different resolutions of tool-enabled embodiments to a single generic policy for each manipulation skill. Videos at https://sites.google.com/view/recursivemanipulation

LGMar 31, 2021
Co-Adaptation of Algorithmic and Implementational Innovations in Inference-based Deep Reinforcement Learning

Hiroki Furuta, Tadashi Kozuno, Tatsuya Matsushima et al.

Recently many algorithms were devised for reinforcement learning (RL) with function approximation. While they have clear algorithmic distinctions, they also have many implementation differences that are algorithm-independent and sometimes under-emphasized. Such mixing of algorithmic novelty and implementation craftsmanship makes rigorous analyses of the sources of performance improvements across algorithms difficult. In this work, we focus on a series of off-policy inference-based actor-critic algorithms -- MPO, AWR, and SAC -- to decouple their algorithmic innovations and implementation decisions. We present unified derivations through a single control-as-inference objective, where we can categorize each algorithm as based on either Expectation-Maximization (EM) or direct Kullback-Leibler (KL) divergence minimization and treat the rest of specifications as implementation details. We performed extensive ablation studies, and identified substantial performance drops whenever implementation details are mismatched for algorithmic choices. These results show which implementation or code details are co-adapted and co-evolved with algorithms, and which are transferable across algorithms: as examples, we identified that tanh Gaussian policy and network sizes are highly adapted to algorithmic types, while layer normalization and ELU are critical for MPO's performances but also transfer to noticeable gains in SAC. We hope our work can inspire future work to further demystify sources of performance improvements across multiple algorithms and allow researchers to build on one another's both algorithmic and implementational innovations.

LGMar 23, 2021
Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement Learning

Hiroki Furuta, Tatsuya Matsushima, Tadashi Kozuno et al.

Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has fundamentally different actions, observations, dynamics, rewards, and can be tackled with diverse RL algorithms. In this work, we propose policy information capacity (PIC) -- the mutual information between policy parameters and episodic return -- and policy-optimal information capacity (POIC) -- between policy parameters and episodic optimality -- as two environment-agnostic, algorithm-agnostic quantitative metrics for task difficulty. Evaluating our metrics across toy environments as well as continuous control benchmark tasks from OpenAI Gym and DeepMind Control Suite, we empirically demonstrate that these information-theoretic metrics have higher correlations with normalized task solvability scores than a variety of alternatives. Lastly, we show that these metrics can also be used for fast and compute-efficient optimizations of key design parameters such as reward shaping, policy architectures, and MDP properties for better solvability by RL algorithms without ever running full RL experiments.