CVJul 8, 2023
Sketch-A-Shape: Zero-Shot Sketch-to-3D Shape GenerationAditya Sanghi, Pradeep Kumar Jayaraman, Arianna Rampini et al.
Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be used effectively to generate 3D shapes from sketches, which has largely remained an open challenge due to the limited sketch-shape paired datasets and the varying level of abstraction in the sketches. We discover that conditioning a 3D generative model on the features (obtained from a frozen large pre-trained vision model) of synthetic renderings during training enables us to effectively generate 3D shapes from sketches at inference time. This suggests that the large pre-trained vision model features carry semantic signals that are resilient to domain shifts, i.e., allowing us to use only RGB renderings, but generalizing to sketches at inference time. We conduct a comprehensive set of experiments investigating different design factors and demonstrate the effectiveness of our straightforward approach for generation of multiple 3D shapes per each input sketch regardless of their level of abstraction without requiring any paired datasets during training.
LGMay 30, 2022
Spectral Maps for Learning on SubgraphsMarco Pegoraro, Riccardo Marin, Arianna Rampini et al.
In graph learning, maps between graphs and their subgraphs frequently arise. For instance, when coarsening or rewiring operations are present along the pipeline, one needs to keep track of the corresponding nodes between the original and modified graphs. Classically, these maps are represented as binary node-to-node correspondence matrices and used as-is to transfer node-wise features between the graphs. In this paper, we argue that simply changing this map representation can bring notable benefits to graph learning tasks. Drawing inspiration from recent progress in geometry processing, we introduce a spectral representation for maps that is easy to integrate into existing graph learning models. This spectral representation is a compact and straightforward plug-in replacement and is robust to topological changes of the graphs. Remarkably, the representation exhibits structural properties that make it interpretable, drawing an analogy with recent results on smooth manifolds. We demonstrate the benefits of incorporating spectral maps in graph learning pipelines, addressing scenarios where a node-to-node map is not well defined, or in the absence of exact isomorphism. Our approach bears practical benefits in knowledge distillation and hierarchical learning, where we show comparable or improved performance at a fraction of the computational cost.
CVNov 12, 2024Code
Wavelet Latent Diffusion (Wala): Billion-Parameter 3D Generative Model with Compact Wavelet EncodingsAditya Sanghi, Aliasghar Khani, Pradyumna Reddy et al.
Large-scale 3D generative models require substantial computational resources yet often fall short in capturing fine details and complex geometries at high resolutions. We attribute this limitation to the inefficiency of current representations, which lack the compactness required to model the generative models effectively. To address this, we introduce a novel approach called Wavelet Latent Diffusion, or WaLa, that encodes 3D shapes into wavelet-based, compact latent encodings. Specifically, we compress a $256^3$ signed distance field into a $12^3 \times 4$ latent grid, achieving an impressive 2427x compression ratio with minimal loss of detail. This high level of compression allows our method to efficiently train large-scale generative networks without increasing the inference time. Our models, both conditional and unconditional, contain approximately one billion parameters and successfully generate high-quality 3D shapes at $256^3$ resolution. Moreover, WaLa offers rapid inference, producing shapes within two to four seconds depending on the condition, despite the model's scale. We demonstrate state-of-the-art performance across multiple datasets, with significant improvements in generation quality, diversity, and computational efficiency. We open-source our code and, to the best of our knowledge, release the largest pretrained 3D generative models across different modalities.
CVDec 10, 2025
FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase ManifoldsMarco Pegoraro, Evan Atherton, Bruno Roy et al.
Learning natural body motion remains challenging due to the strong coupling between spatial geometry and temporal dynamics. Embedding motion in phase manifolds, latent spaces that capture local periodicity, has proven effective for motion prediction; however, existing approaches lack scalability and remain confined to specific settings. We introduce FunPhase, a functional periodic autoencoder that learns a phase manifold for motion and replaces discrete temporal decoding with a function-space formulation, enabling smooth trajectories that can be sampled at arbitrary temporal resolutions. FunPhase supports downstream tasks such as super-resolution and partial-body motion completion, generalizes across skeletons and datasets, and unifies motion prediction and generation within a single interpretable manifold. Our model achieves substantially lower reconstruction error than prior periodic autoencoder baselines while enabling a broader range of applications and performing on par with state-of-the-art motion generation methods.
GRSep 29, 2025Code
Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility ObjectivesAmirHossein Zamani, Bruno Roy, Arianna Rampini
Recent 3D generative models produce high-quality textures for 3D mesh objects. However, they commonly rely on the heavy assumption that input 3D meshes are accompanied by manual mesh parameterization (UV mapping), a manual task that requires both technical precision and artistic judgment. Industry surveys show that this process often accounts for a significant share of asset creation, creating a major bottleneck for 3D content creators. Moreover, existing automatic methods often ignore two perceptually important criteria: (1) semantic awareness (UV charts should align semantically similar 3D parts across shapes) and (2) visibility awareness (cutting seams should lie in regions unlikely to be seen). To overcome these shortcomings and to automate the mesh parameterization process, we present an unsupervised differentiable framework that augments standard geometry-preserving UV learning with semantic- and visibility-aware objectives. For semantic-awareness, our pipeline (i) segments the mesh into semantic 3D parts, (ii) applies an unsupervised learned per-part UV-parameterization backbone, and (iii) aggregates per-part charts into a unified UV atlas. For visibility-awareness, we use ambient occlusion (AO) as an exposure proxy and back-propagate a soft differentiable AO-weighted seam objective to steer cutting seams toward occluded regions. By conducting qualitative and quantitative evaluations against state-of-the-art methods, we show that the proposed method produces UV atlases that better support texture generation and reduce perceptible seam artifacts compared to recent baselines. Our implementation code is publicly available at: https://github.com/AHHHZ975/Semantic-Visibility-UV-Param.
CVJan 20, 2024Code
Make-A-Shape: a Ten-Million-scale 3D Shape ModelKa-Hei Hui, Aditya Sanghi, Arianna Rampini et al.
Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantial resource demands for training, along with inefficient, non-compact, and less expressive representations. This paper introduces Make-A-Shape, a new 3D generative model designed for efficient training on a vast scale, capable of utilizing 10 millions publicly-available shapes. Technical-wise, we first innovate a wavelet-tree representation to compactly encode shapes by formulating the subband coefficient filtering scheme to efficiently exploit coefficient relations. We then make the representation generatable by a diffusion model by devising the subband coefficients packing scheme to layout the representation in a low-resolution grid. Further, we derive the subband adaptive training strategy to train our model to effectively learn to generate coarse and detail wavelet coefficients. Last, we extend our framework to be controlled by additional input conditions to enable it to generate shapes from assorted modalities, e.g., single/multi-view images, point clouds, and low-resolution voxels. In our extensive set of experiments, we demonstrate various applications, such as unconditional generation, shape completion, and conditional generation on a wide range of modalities. Our approach not only surpasses the state of the art in delivering high-quality results but also efficiently generates shapes within a few seconds, often achieving this in just 2 seconds for most conditions. Our source code is available at https://github.com/AutodeskAILab/Make-a-Shape.
CVJul 7, 2025
Motion Generation: A Survey of Generative Approaches and BenchmarksAliasghar Khani, Arianna Rampini, Bruno Roy et al.
Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual agents to human-robot interaction. As the field has rapidly progressed with the introduction of diverse modeling paradigms including GANs, autoencoders, autoregressive models, and diffusion-based techniques, each approach brings its own advantages and limitations. This growing diversity has created a need for a comprehensive and structured review that specifically examines recent developments from the perspective of the generative approach employed. In this survey, we provide an in-depth categorization of motion generation methods based on their underlying generative strategies. Our main focus is on papers published in top-tier venues since 2023, reflecting the most recent advancements in the field. In addition, we analyze architectural principles, conditioning mechanisms, and generation settings, and compile a detailed overview of the evaluation metrics and datasets used across the literature. Our objective is to enable clearer comparisons and identify open challenges, thereby offering a timely and foundational reference for researchers and practitioners navigating the rapidly evolving landscape of motion generation.
CVMay 28, 2025
UniMoGen: Universal Motion GenerationAliasghar Khani, Arianna Rampini, Evan Atherton et al.
Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal structures, which restricts their versatility across different characters. To overcome this, we introduce UniMoGen, a novel UNet-based diffusion model designed for skeleton-agnostic motion generation. UniMoGen can be trained on motion data from diverse characters, such as humans and animals, without the need for a predefined maximum number of joints. By dynamically processing only the necessary joints for each character, our model achieves both skeleton agnosticism and computational efficiency. Key features of UniMoGen include controllability via style and trajectory inputs, and the ability to continue motions from past frames. We demonstrate UniMoGen's effectiveness on the 100style dataset, where it outperforms state-of-the-art methods in diverse character motion generation. Furthermore, when trained on both the 100style and LAFAN1 datasets, which use different skeletons, UniMoGen achieves high performance and improved efficiency across both skeletons. These results highlight UniMoGen's potential to advance motion generation by providing a flexible, efficient, and controllable solution for a wide range of character animations.
CVNov 28, 2024
3D-WAG: Hierarchical Wavelet-Guided Autoregressive Generation for High-Fidelity 3D ShapesTejaswini Medi, Arianna Rampini, Pradyumna Reddy et al.
Autoregressive (AR) models have achieved remarkable success in natural language and image generation, but their application to 3D shape modeling remains largely unexplored. Unlike diffusion models, AR models enable more efficient and controllable generation with faster inference times, making them especially suitable for data-intensive domains. Traditional 3D generative models using AR approaches often rely on ``next-token" predictions at the voxel or point level. While effective for certain applications, these methods can be restrictive and computationally expensive when dealing with large-scale 3D data. To tackle these challenges, we introduce 3D-WAG, an AR model for 3D implicit distance fields that can perform unconditional shape generation, class-conditioned and also text-conditioned shape generation. Our key idea is to encode shapes as multi-scale wavelet token maps and use a Transformer to predict the ``next higher-resolution token map" in an autoregressive manner. By redefining 3D AR generation task as ``next-scale" prediction, we reduce the computational cost of generation compared to traditional ``next-token" prediction models, while preserving essential geometric details of 3D shapes in a more structured and hierarchical manner. We evaluate 3D-WAG to showcase its benefit by quantitative and qualitative comparisons with state-of-the-art methods on widely used benchmarks. Our results show 3D-WAG achieves superior performance in key metrics like Coverage and MMD, generating high-fidelity 3D shapes that closely match the real data distribution.
CVSep 5, 2025
Missing Fine Details in Images: Last Seen in High FrequenciesTejaswini Medi, Hsien-Yi Wang, Arianna Rampini et al.
Latent generative models have shown remarkable progress in high-fidelity image synthesis, typically using a two-stage training process that involves compressing images into latent embeddings via learned tokenizers in the first stage. The quality of generation strongly depends on how expressive and well-optimized these latent embeddings are. While various methods have been proposed to learn effective latent representations, generated images often lack realism, particularly in textured regions with sharp transitions, due to loss of fine details governed by high frequencies. We conduct a detailed frequency decomposition of existing state-of-the-art (SOTA) latent tokenizers and show that conventional objectives inherently prioritize low-frequency reconstruction, often at the expense of high-frequency fidelity. Our analysis reveals these latent tokenizers exhibit a bias toward low-frequency information during optimization, leading to over-smoothed outputs and visual artifacts that diminish perceptual quality. To address this, we propose a wavelet-based, frequency-aware variational autoencoder (FA-VAE) framework that explicitly decouples the optimization of low- and high-frequency components. This decoupling enables improved reconstruction of fine textures while preserving global structure. Moreover, we integrate our frequency-preserving latent embeddings into a SOTA latent diffusion model, resulting in sharper and more realistic image generation. Our approach bridges the fidelity gap in current latent tokenizers and emphasizes the importance of frequency-aware optimization for realistic image synthesis, with broader implications for applications in content creation, neural rendering, and medical imaging.
CVSep 5, 2025
A Scalable Attention-Based Approach for Image-to-3D Texture MappingArianna Rampini, Kanika Madan, Bruno Roy et al.
High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a transformer-based framework that predicts a 3D texture field directly from a single image and a mesh, eliminating the need for UV mapping and differentiable rendering, and enabling faster texture generation. Our method integrates a triplane representation with depth-based backprojection losses, enabling efficient training and faster inference. Once trained, it generates high-fidelity textures in a single forward pass, requiring only 0.2s per shape. Extensive qualitative, quantitative, and user preference evaluations demonstrate that our method outperforms state-of-the-art baselines on single-image texture reconstruction in terms of both fidelity to the input image and perceptual quality, highlighting its practicality for scalable, high-quality, and controllable 3D content creation.
LGApr 7, 2021
Universal Spectral Adversarial Attacks for Deformable ShapesArianna Rampini, Franco Pestarini, Luca Cosmo et al.
Machine learning models are known to be vulnerable to adversarial attacks, namely perturbations of the data that lead to wrong predictions despite being imperceptible. However, the existence of "universal" attacks (i.e., unique perturbations that transfer across different data points) has only been demonstrated for images to date. Part of the reason lies in the lack of a common domain, for geometric data such as graphs, meshes, and point clouds, where a universal perturbation can be defined. In this paper, we offer a change in perspective and demonstrate the existence of universal attacks for geometric data (shapes). We introduce a computational procedure that operates entirely in the spectral domain, where the attacks take the form of small perturbations to short eigenvalue sequences; the resulting geometry is then synthesized via shape-from-spectrum recovery. Our attacks are universal, in that they transfer across different shapes, different representations (meshes and point clouds), and generalize to previously unseen data.
CVMar 14, 2020
Instant recovery of shape from spectrum via latent space connectionsRiccardo Marin, Arianna Rampini, Umberto Castellani et al.
We introduce the first learning-based method for recovering shapes from Laplacian spectra. Given an auto-encoder, our model takes the form of a cycle-consistent module to map latent vectors to sequences of eigenvalues. This module provides an efficient and effective linkage between spectrum and geometry of a given shape. Our data-driven approach replaces the need for ad-hoc regularizers required by prior methods, while providing more accurate results at a fraction of the computational cost. Our learning model applies without modifications across different dimensions (2D and 3D shapes alike), representations (meshes, contours and point clouds), as well as across different shape classes, and admits arbitrary resolution of the input spectrum without affecting complexity. The increased flexibility allows us to provide a proxy to differentiable eigendecomposition and to address notoriously difficult tasks in 3D vision and geometry processing within a unified framework, including shape generation from spectrum, mesh super-resolution, shape exploration, style transfer, spectrum estimation from point clouds, segmentation transfer and point-to-point matching.
CGNov 28, 2018
Isospectralization, or how to hear shape, style, and correspondenceLuca Cosmo, Mikhail Panine, Arianna Rampini et al.
The question whether one can recover the shape of a geometric object from its Laplacian spectrum ('hear the shape of the drum') is a classical problem in spectral geometry with a broad range of implications and applications. While theoretically the answer to this question is negative (there exist examples of iso-spectral but non-isometric manifolds), little is known about the practical possibility of using the spectrum for shape reconstruction and optimization. In this paper, we introduce a numerical procedure called isospectralization, consisting of deforming one shape to make its Laplacian spectrum match that of another. We implement the isospectralization procedure using modern differentiable programming techniques and exemplify its applications in some of the classical and notoriously hard problems in geometry processing, computer vision, and graphics such as shape reconstruction, pose and style transfer, and dense deformable correspondence.