CVApr 16, 2024Code
The Ninth NTIRE 2024 Efficient Super-Resolution Challenge ReportBin Ren, Yawei Li, Nancy Mehta et al.
This paper provides a comprehensive review of the NTIRE 2024 challenge, focusing on efficient single-image super-resolution (ESR) solutions and their outcomes. The task of this challenge is to super-resolve an input image with a magnification factor of x4 based on pairs of low and corresponding high-resolution images. The primary objective is to develop networks that optimize various aspects such as runtime, parameters, and FLOPs, while still maintaining a peak signal-to-noise ratio (PSNR) of approximately 26.90 dB on the DIV2K_LSDIR_valid dataset and 26.99 dB on the DIV2K_LSDIR_test dataset. In addition, this challenge has 4 tracks including the main track (overall performance), sub-track 1 (runtime), sub-track 2 (FLOPs), and sub-track 3 (parameters). In the main track, all three metrics (ie runtime, FLOPs, and parameter count) were considered. The ranking of the main track is calculated based on a weighted sum-up of the scores of all other sub-tracks. In sub-track 1, the practical runtime performance of the submissions was evaluated, and the corresponding score was used to determine the ranking. In sub-track 2, the number of FLOPs was considered. The score calculated based on the corresponding FLOPs was used to determine the ranking. In sub-track 3, the number of parameters was considered. The score calculated based on the corresponding parameters was used to determine the ranking. RLFN is set as the baseline for efficiency measurement. The challenge had 262 registered participants, and 34 teams made valid submissions. They gauge the state-of-the-art in efficient single-image super-resolution. To facilitate the reproducibility of the challenge and enable other researchers to build upon these findings, the code and the pre-trained model of validated solutions are made publicly available at https://github.com/Amazingren/NTIRE2024_ESR/.
CVAug 4, 2022
Standardizing and Centralizing Datasets to Enable Efficient Training of Agricultural Deep Learning ModelsAmogh Joshi, Dario Guevara, Mason Earles
In recent years, deep learning models have become the standard for agricultural computer vision. Such models are typically fine-tuned to agricultural tasks using model weights that were originally fit to more general, non-agricultural datasets. This lack of agriculture-specific fine-tuning potentially increases training time and resource use, and decreases model performance, leading an overall decrease in data efficiency. To overcome this limitation, we collect a wide range of existing public datasets for three distinct tasks, standardize them, and construct standard training and evaluation pipelines, providing us with a set of benchmarks and pretrained models. We then conduct a number of experiments using methods which are commonly used in deep learning tasks, but unexplored in their domain-specific applications for agriculture. Our experiments guide us in developing a number of approaches to improve data efficiency when training agricultural deep learning models, without large-scale modifications to existing pipelines. Our results demonstrate that even slight training modifications, such as using agricultural pretrained model weights, or adopting specific spatial augmentations into data processing pipelines, can significantly boost model performance and result in shorter convergence time, saving training resources. Furthermore, we find that even models trained on low-quality annotations can produce comparable levels of performance to their high-quality equivalents, suggesting that datasets with poor annotations can still be used for training, expanding the pool of currently available datasets. Our methods are broadly applicable throughout agricultural deep learning, and present high potential for significant data efficiency improvements.
LGSep 16, 2024
SHIRE: Enhancing Sample Efficiency using Human Intuition in REinforcement LearningAmogh Joshi, Adarsh Kumar Kosta, Kaushik Roy
The ability of neural networks to perform robotic perception and control tasks such as depth and optical flow estimation, simultaneous localization and mapping (SLAM), and automatic control has led to their widespread adoption in recent years. Deep Reinforcement Learning has been used extensively in these settings, as it does not have the unsustainable training costs associated with supervised learning. However, DeepRL suffers from poor sample efficiency, i.e., it requires a large number of environmental interactions to converge to an acceptable solution. Modern RL algorithms such as Deep Q Learning and Soft Actor-Critic attempt to remedy this shortcoming but can not provide the explainability required in applications such as autonomous robotics. Humans intuitively understand the long-time-horizon sequential tasks common in robotics. Properly using such intuition can make RL policies more explainable while enhancing their sample efficiency. In this work, we propose SHIRE, a novel framework for encoding human intuition using Probabilistic Graphical Models (PGMs) and using it in the Deep RL training pipeline to enhance sample efficiency. Our framework achieves 25-78% sample efficiency gains across the environments we evaluate at negligible overhead cost. Additionally, by teaching RL agents the encoded elementary behavior, SHIRE enhances policy explainability. A real-world demonstration further highlights the efficacy of policies trained using our framework.
CVSep 26, 2024
Neural Light Spheres for Implicit Image Stitching and View SynthesisIlya Chugunov, Amogh Joshi, Kiran Murthy et al.
Challenging to capture, and challenging to display on a cellphone screen, the panorama paradoxically remains both a staple and underused feature of modern mobile camera applications. In this work we address both of these challenges with a spherical neural light field model for implicit panoramic image stitching and re-rendering; able to accommodate for depth parallax, view-dependent lighting, and local scene motion and color changes during capture. Fit during test-time to an arbitrary path panoramic video capture -- vertical, horizontal, random-walk -- these neural light spheres jointly estimate the camera path and a high-resolution scene reconstruction to produce novel wide field-of-view projections of the environment. Our single-layer model avoids expensive volumetric sampling, and decomposes the scene into compact view-dependent ray offset and color components, with a total model size of 80 MB per scene, and real-time (50 FPS) rendering at 1080p resolution. We demonstrate improved reconstruction quality over traditional image stitching and radiance field methods, with significantly higher tolerance to scene motion and non-ideal capture settings.
CVMar 31
WorldFlow3D: Flowing Through 3D Distributions for Unbounded World GenerationAmogh Joshi, Julian Ost, Felix Heide
Unbounded 3D world generation is emerging as a foundational task for scene modeling in computer vision, graphics, and robotics. In this work, we present WorldFlow3D, a novel method capable of generating unbounded 3D worlds. Building upon a foundational property of flow matching - namely, defining a path of transport between two data distributions - we model 3D generation more generally as a problem of flowing through 3D data distributions, not limited to conditional denoising. We find that our latent-free flow approach generates causal and accurate 3D structure, and can use this as an intermediate distribution to guide the generation of more complex structure and high-quality texture - all while converging more rapidly than existing methods. We enable controllability over generated scenes with vectorized scene layout conditions for geometric structure control and visual texture control through scene attributes. We confirm the effectiveness of WorldFlow3D on both real outdoor driving scenes and synthetic indoor scenes, validating cross-domain generalizability and high-quality generation on real data distributions. We confirm favorable scene generation fidelity over approaches in all tested settings for unbounded scene generation. For more, see https://light.princeton.edu/worldflow3d.
CVMar 25, 2025Code
iNatAg: Multi-Class Classification Models Enabled by a Large-Scale Benchmark Dataset with 4.7M Images of 2,959 Crop and Weed SpeciesNaitik Jain, Amogh Joshi, Mason Earles
Accurate identification of crop and weed species is critical for precision agriculture and sustainable farming. However, it remains a challenging task due to a variety of factors -- a high degree of visual similarity among species, environmental variability, and a continued lack of large, agriculture-specific image data. We introduce iNatAg, a large-scale image dataset which contains over 4.7 million images of 2,959 distinct crop and weed species, with precise annotations along the taxonomic hierarchy from binary crop/weed labels to specific species labels. Curated from the broader iNaturalist database, iNatAg contains data from every continent and accurately reflects the variability of natural image captures and environments. Enabled by this data, we train benchmark models built upon the Swin Transformer architecture and evaluate the impact of various modifications such as the incorporation of geospatial data and LoRA finetuning. Our best models achieve state-of-the-art performance across all taxonomic classification tasks, achieving 92.38\% on crop and weed classification. Furthermore, the scale of our dataset enables us to explore incorrect misclassifications and unlock new analytic possiblities for plant species. By combining large-scale species coverage, multi-task labels, and geographic diversity, iNatAg provides a new foundation for building robust, geolocation-aware agricultural classification systems. We release the iNatAg dataset publicly through AgML (https://github.com/Project-AgML/AgML), enabling direct access and integration into agricultural machine learning workflows.
CVApr 15, 2024
NTIRE 2024 Challenge on Image Super-Resolution ($\times$4): Methods and ResultsZheng Chen, Zongwei Wu, Eduard Zamfir et al.
This paper reviews the NTIRE 2024 challenge on image super-resolution ($\times$4), highlighting the solutions proposed and the outcomes obtained. The challenge involves generating corresponding high-resolution (HR) images, magnified by a factor of four, from low-resolution (LR) inputs using prior information. The LR images originate from bicubic downsampling degradation. The aim of the challenge is to obtain designs/solutions with the most advanced SR performance, with no constraints on computational resources (e.g., model size and FLOPs) or training data. The track of this challenge assesses performance with the PSNR metric on the DIV2K testing dataset. The competition attracted 199 registrants, with 20 teams submitting valid entries. This collective endeavour not only pushes the boundaries of performance in single-image SR but also offers a comprehensive overview of current trends in this field.
CVApr 22, 2024
NTIRE 2024 Challenge on Low Light Image Enhancement: Methods and ResultsXiaoning Liu, Zongwei Wu, Ao Li et al.
This paper reviews the NTIRE 2024 low light image enhancement challenge, highlighting the proposed solutions and results. The aim of this challenge is to discover an effective network design or solution capable of generating brighter, clearer, and visually appealing results when dealing with a variety of conditions, including ultra-high resolution (4K and beyond), non-uniform illumination, backlighting, extreme darkness, and night scenes. A notable total of 428 participants registered for the challenge, with 22 teams ultimately making valid submissions. This paper meticulously evaluates the state-of-the-art advancements in enhancing low-light images, reflecting the significant progress and creativity in this field.
AIOct 31, 2024
Understanding the Limits of Vision Language Models Through the Lens of the Binding ProblemDeclan Campbell, Sunayana Rane, Tyler Giallanza et al.
Recent work has documented striking heterogeneity in the performance of state-of-the-art vision language models (VLMs), including both multimodal language models and text-to-image models. These models are able to describe and generate a diverse array of complex, naturalistic images, yet they exhibit surprising failures on basic multi-object reasoning tasks -- such as counting, localization, and simple forms of visual analogy -- that humans perform with near perfect accuracy. To better understand this puzzling pattern of successes and failures, we turn to theoretical accounts of the binding problem in cognitive science and neuroscience, a fundamental problem that arises when a shared set of representational resources must be used to represent distinct entities (e.g., to represent multiple objects in an image), necessitating the use of serial processing to avoid interference. We find that many of the puzzling failures of state-of-the-art VLMs can be explained as arising due to the binding problem, and that these failure modes are strikingly similar to the limitations exhibited by rapid, feedforward processing in the human brain.
ROJan 31, 2025
Neuro-LIFT: A Neuromorphic, LLM-based Interactive Framework for Autonomous Drone FlighT at the EdgeAmogh Joshi, Sourav Sanyal, Kaushik Roy
The integration of human-intuitive interactions into autonomous systems has been limited. Traditional Natural Language Processing (NLP) systems struggle with context and intent understanding, severely restricting human-robot interaction. Recent advancements in Large Language Models (LLMs) have transformed this dynamic, allowing for intuitive and high-level communication through speech and text, and bridging the gap between human commands and robotic actions. Additionally, autonomous navigation has emerged as a central focus in robotics research, with artificial intelligence (AI) increasingly being leveraged to enhance these systems. However, existing AI-based navigation algorithms face significant challenges in latency-critical tasks where rapid decision-making is critical. Traditional frame-based vision systems, while effective for high-level decision-making, suffer from high energy consumption and latency, limiting their applicability in real-time scenarios. Neuromorphic vision systems, combining event-based cameras and spiking neural networks (SNNs), offer a promising alternative by enabling energy-efficient, low-latency navigation. Despite their potential, real-world implementations of these systems, particularly on physical platforms such as drones, remain scarce. In this work, we present Neuro-LIFT, a real-time neuromorphic navigation framework implemented on a Parrot Bebop2 quadrotor. Leveraging an LLM for natural language processing, Neuro-LIFT translates human speech into high-level planning commands which are then autonomously executed using event-based neuromorphic vision and physics-driven planning. Our framework demonstrates its capabilities in navigating in a dynamic environment, avoiding obstacles, and adapting to human instructions in real-time.
CVJan 21, 2025
TOFFE -- Temporally-binned Object Flow from Events for High-speed and Energy-Efficient Object Detection and TrackingAdarsh Kumar Kosta, Amogh Joshi, Arjun Roy et al.
Object detection and tracking is an essential perception task for enabling fully autonomous navigation in robotic systems. Edge robot systems such as small drones need to execute complex maneuvers at high-speeds with limited resources, which places strict constraints on the underlying algorithms and hardware. Traditionally, frame-based cameras are used for vision-based perception due to their rich spatial information and simplified synchronous sensing capabilities. However, obtaining detailed information across frames incurs high energy consumption and may not even be required. In addition, their low temporal resolution renders them ineffective in high-speed motion scenarios. Event-based cameras offer a biologically-inspired solution to this by capturing only changes in intensity levels at exceptionally high temporal resolution and low power consumption, making them ideal for high-speed motion scenarios. However, their asynchronous and sparse outputs are not natively suitable with conventional deep learning methods. In this work, we propose TOFFE, a lightweight hybrid framework for performing event-based object motion estimation (including pose, direction, and speed estimation), referred to as Object Flow. TOFFE integrates bio-inspired Spiking Neural Networks (SNNs) and conventional Analog Neural Networks (ANNs), to efficiently process events at high temporal resolutions while being simple to train. Additionally, we present a novel event-based synthetic dataset involving high-speed object motion to train TOFFE. Our experimental results show that TOFFE achieves 5.7x/8.3x reduction in energy consumption and 4.6x/5.8x reduction in latency on edge GPU(Jetson TX2)/hybrid hardware(Loihi-2 and Jetson TX2), compared to previous event-based object detection baselines.
AISep 29, 2025
Visual serial processing deficits explain divergences in human and VLM reasoningNicholas Budny, Kia Ghods, Declan Campbell et al.
Why do Vision Language Models (VLMs), despite success on standard benchmarks, often fail to match human performance on surprisingly simple visual reasoning tasks? While the underlying computational principles are still debated, we hypothesize that a crucial factor is a deficit in visually-grounded serial processing. To test this hypothesis, we compared human and VLM performance across tasks designed to vary serial processing demands in three distinct domains: geometric reasoning, perceptual enumeration, and mental rotation. Tasks within each domain varied serial processing load by manipulating factors such as geometric concept complexity, perceptual individuation load, and transformation difficulty. Across all domains, our results revealed a consistent pattern: decreased VLM accuracy was strongly correlated with increased human reaction time (used as a proxy for serial processing load). As tasks require more demanding serial processing -- whether composing concepts, enumerating items, or performing mental transformations -- the VLM-human performance gap widens reliably. These findings support our hypothesis, indicating that limitations in serial, visually grounded reasoning represent a fundamental bottleneck that distinguishes current VLMs from humans.
CVAug 26, 2025
LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry GroundingJulian Ost, Andrea Ramazzina, Amogh Joshi et al.
Large-scale scene data is essential for training and testing in robot learning. Neural reconstruction methods have promised the capability of reconstructing large physically-grounded outdoor scenes from captured sensor data. However, these methods have baked-in static environments and only allow for limited scene control -- they are functionally constrained in scene and trajectory diversity by the captures from which they are reconstructed. In contrast, generating driving data with recent image or video diffusion models offers control, however, at the cost of geometry grounding and causality. In this work, we aim to bridge this gap and present a method that directly generates large-scale 3D driving scenes with accurate geometry, allowing for causal novel view synthesis with object permanence and explicit 3D geometry estimation. The proposed method combines the generation of a proxy geometry and environment representation with score distillation from learned 2D image priors. We find that this approach allows for high controllability, enabling the prompt-guided geometry and high-fidelity texture and structure that can be conditioned on map layouts -- producing realistic and geometrically consistent 3D generations of complex driving scenes.
CVMay 22, 2023
FEDORA: Flying Event Dataset fOr Reactive behAviorAmogh Joshi, Adarsh Kosta, Wachirawit Ponghiran et al.
The ability of resource-constrained biological systems such as fruitflies to perform complex and high-speed maneuvers in cluttered environments has been one of the prime sources of inspiration for developing vision-based autonomous systems. To emulate this capability, the perception pipeline of such systems must integrate information cues from tasks including optical flow and depth estimation, object detection and tracking, and segmentation, among others. However, the conventional approach of employing slow, synchronous inputs from standard frame-based cameras constrains these perception capabilities, particularly during high-speed maneuvers. Recently, event-based sensors have emerged as low latency and low energy alternatives to standard frame-based cameras for capturing high-speed motion, effectively speeding up perception and hence navigation. For coherence, all the perception tasks must be trained on the same input data. However, present-day datasets are curated mainly for a single or a handful of tasks and are limited in the rate of the provided ground truths. To address these limitations, we present Flying Event Dataset fOr Reactive behAviour (FEDORA) - a fully synthetic dataset for perception tasks, with raw data from frame-based cameras, event-based cameras, and Inertial Measurement Units (IMU), along with ground truths for depth, pose, and optical flow at a rate much higher than existing datasets.
HCFeb 10, 2022
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar CustomizationDominic Kao, Rabindra Ratan, Christos Mousas et al.
Avatar customization is known to positively affect crucial outcomes in numerous domains. However, it is unknown whether audial customization can confer the same benefits as visual customization. We conducted a preregistered 2 x 2 (visual choice vs. visual assignment x audial choice vs. audial assignment) study in a Java programming game. Participants with visual choice experienced higher avatar identification and autonomy. Participants with audial choice experienced higher avatar identification and autonomy, but only within the group of participants who had visual choice available. Visual choice led to an increase in time spent, and indirectly led to increases in intrinsic motivation, immersion, time spent, future play motivation, and likelihood of game recommendation. Audial choice moderated the majority of these effects. Our results suggest that audial customization plays an important enhancing role vis-à-vis visual customization. However, audial customization appears to have a weaker effect compared to visual customization. We discuss the implications for avatar customization more generally across digital applications.