Ben Keller

h-index17
2papers
1,430citations

2 Papers

3.6CVDec 3, 2025
GalaxyDiT: Efficient Video Generation with Guidance Alignment and Adaptive Proxy in Diffusion Transformers

Zhiye Song, Steve Dai, Ben Keller et al.

Diffusion models have revolutionized video generation, becoming essential tools in creative content generation and physical simulation. Transformer-based architectures (DiTs) and classifier-free guidance (CFG) are two cornerstones of this success, enabling strong prompt adherence and realistic video quality. Despite their versatility and superior performance, these models require intensive computation. Each video generation requires dozens of iterative steps, and CFG doubles the required compute. This inefficiency hinders broader adoption in downstream applications. We introduce GalaxyDiT, a training-free method to accelerate video generation with guidance alignment and systematic proxy selection for reuse metrics. Through rank-order correlation analysis, our technique identifies the optimal proxy for each video model, across model families and parameter scales, thereby ensuring optimal computational reuse. We achieve $1.87\times$ and $2.37\times$ speedup on Wan2.1-1.3B and Wan2.1-14B with only 0.97% and 0.72% drops on the VBench-2.0 benchmark. At high speedup rates, our approach maintains superior fidelity to the base model, exceeding prior state-of-the-art approaches by 5 to 10 dB in peak signal-to-noise ratio (PSNR).

3.3GRMar 20, 2025
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting

Sixu Li, Ben Keller, Yingyan Celine Lin et al.

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires significant computation, making real-time execution on existing GPU-equipped edge devices infeasible. Previous efforts to accelerate 3DGS rely on dedicated accelerators that require substantial integration overhead and hardware costs. This work proposes an acceleration strategy that leverages the similarities between the 3DGS pipeline and the highly optimized conventional graphics pipeline in modern GPUs. Instead of developing a dedicated accelerator, we enhance existing GPU rasterizer hardware to efficiently support 3DGS operations. Our results demonstrate a 23$\times$ increase in processing speed and a 24$\times$ reduction in energy consumption, with improvements yielding 6$\times$ faster end-to-end runtime for the original 3DGS algorithm and 4$\times$ for the latest efficiency-improved pipeline, achieving 24 FPS and 46 FPS respectively. These enhancements incur only a minimal area overhead of 0.2\% relative to the entire SoC chip area, underscoring the practicality and efficiency of our approach for enabling 3DGS rendering on resource-constrained platforms.