Zeyu Jia

LG
h-index6
5papers
405citations
Novelty65%
AI Score42

5 Papers

17.6LGOct 16, 2024
How Does Variance Shape the Regret in Contextual Bandits?

Zeyu Jia, Jian Qian, Alexander Rakhlin et al.

We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax bounds, we show that the eluder dimension $d_\text{elu}$$-$a complexity measure of the function class$-$plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of $Ω(\sqrt{\min\{A,d_\text{elu}\}Λ}+d_\text{elu})$ is unavoidable when $d_{\text{elu}}\leq\sqrt{AT}$, where $A$ is the number of actions, $T$ is the total number of rounds, and $Λ$ is the total variance over $T$ rounds. For the $A\leq d_\text{elu}$ regime, we derive a nearly matching upper bound $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$ for the special case where the variance is revealed at the beginning of each round. (2) Strong adversary: The adversary sets the reward variance after observing the learner's action. We show that a regret of $Ω(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ is unavoidable when $\sqrt{d_\text{elu}Λ}+d_\text{elu}\leq\sqrt{AT}$. In this setting, we provide an upper bound of order $\tilde{O}(d_\text{elu}\sqrtΛ+d_\text{elu})$. Furthermore, we examine the setting where the function class additionally provides distributional information of the reward, as studied by Wang et al. (2024). We demonstrate that the regret bound $\tilde{O}(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ established in their work is unimprovable when $\sqrt{d_{\text{elu}}Λ}+d_\text{elu}\leq\sqrt{AT}$. However, with a slightly different definition of the total variance and with the assumption that the reward follows a Gaussian distribution, one can achieve a regret of $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$.

17.9LGFeb 14, 2025
Do We Need to Verify Step by Step? Rethinking Process Supervision from a Theoretical Perspective

Zeyu Jia, Alexander Rakhlin, Tengyang Xie

As large language models have evolved, it has become crucial to distinguish between process supervision and outcome supervision -- two key reinforcement learning approaches to complex reasoning tasks. While process supervision offers intuitive advantages for long-term credit assignment, the precise relationship between these paradigms has remained an open question. Conventional wisdom suggests that outcome supervision is fundamentally more challenging due to the trajectory-level coverage problem, leading to significant investment in collecting fine-grained process supervision data. In this paper, we take steps towards resolving this debate. Our main theorem shows that, under standard data coverage assumptions, reinforcement learning through outcome supervision is no more statistically difficult than through process supervision, up to polynomial factors in horizon. At the core of this result lies the novel Change of Trajectory Measure Lemma -- a technical tool that bridges return-based trajectory measure and step-level distribution shift. Furthermore, for settings with access to a verifier or a rollout capability, we prove that any policy's advantage function can serve as an optimal process reward model, providing a direct connection between outcome and process supervision. These findings suggest that the empirically observed performance gap -- if any -- between outcome and process supervision likely stems from algorithmic limitations rather than inherent statistical difficulties, potentially transforming how we approach data collection and algorithm design for reinforcement learning.

16.9LGMay 21, 2025
Trajectory Bellman Residual Minimization: A Simple Value-Based Method for LLM Reasoning

Yurun Yuan, Fan Chen, Zeyu Jia et al.

Policy-based methods currently dominate reinforcement learning (RL) pipelines for large language model (LLM) reasoning, leaving value-based approaches largely unexplored. We revisit the classical paradigm of Bellman Residual Minimization and introduce Trajectory Bellman Residual Minimization (TBRM), an algorithm that naturally adapts this idea to LLMs, yielding a simple yet effective off-policy algorithm that optimizes a single trajectory-level Bellman objective using the model's own logits as $Q$-values. TBRM removes the need for critics, importance-sampling ratios, or clipping, and operates with only one rollout per prompt. We prove convergence to the near-optimal KL-regularized policy from arbitrary off-policy data via an improved change-of-trajectory-measure analysis. Experiments on standard mathematical-reasoning benchmarks show that TBRM consistently outperforms policy-based baselines, like PPO and GRPO, with comparable or lower computational and memory overhead. Our results indicate that value-based RL might be a principled and efficient alternative for enhancing reasoning capabilities in LLMs.

37.8LGJun 1, 2020
Model-Based Reinforcement Learning with Value-Targeted Regression

Alex Ayoub, Zeyu Jia, Csaba Szepesvari et al.

This paper studies model-based reinforcement learning (RL) for regret minimization. We focus on finite-horizon episodic RL where the transition model $P$ belongs to a known family of models $\mathcal{P}$, a special case of which is when models in $\mathcal{P}$ take the form of linear mixtures: $P_θ = \sum_{i=1}^{d} θ_{i}P_{i}$. We propose a model based RL algorithm that is based on optimism principle: In each episode, the set of models that are `consistent' with the data collected is constructed. The criterion of consistency is based on the total squared error of that the model incurs on the task of predicting \emph{values} as determined by the last value estimate along the transitions. The next value function is then chosen by solving the optimistic planning problem with the constructed set of models. We derive a bound on the regret, which, in the special case of linear mixtures, the regret bound takes the form $\tilde{\mathcal{O}}(d\sqrt{H^{3}T})$, where $H$, $T$ and $d$ are the horizon, total number of steps and dimension of $θ$, respectively. In particular, this regret bound is independent of the total number of states or actions, and is close to a lower bound $Ω(\sqrt{HdT})$. For a general model family $\mathcal{P}$, the regret bound is derived using the notion of the so-called Eluder dimension proposed by Russo & Van Roy (2014).

17.0LGJun 2, 2019
Feature-Based Q-Learning for Two-Player Stochastic Games

Zeyu Jia, Lin F. Yang, Mengdi Wang

Consider a two-player zero-sum stochastic game where the transition function can be embedded in a given feature space. We propose a two-player Q-learning algorithm for approximating the Nash equilibrium strategy via sampling. The algorithm is shown to find an $ε$-optimal strategy using sample size linear to the number of features. To further improve its sample efficiency, we develop an accelerated algorithm by adopting techniques such as variance reduction, monotonicity preservation and two-sided strategy approximation. We prove that the algorithm is guaranteed to find an $ε$-optimal strategy using no more than $\tilde{\mathcal{O}}(K/(ε^{2}(1-γ)^{4}))$ samples with high probability, where $K$ is the number of features and $γ$ is a discount factor. The sample, time and space complexities of the algorithm are independent of original dimensions of the game.