Daniel Palenicek

LG
h-index20
18papers
537citations
Novelty51%
AI Score58

18 Papers

LGJun 1
Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

Christian Scherer, Joe Watson, Theo Gruner et al.

Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a $\geq 90\%$ success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.

LGMar 7, 2023
Diminishing Return of Value Expansion Methods in Model-Based Reinforcement Learning

Daniel Palenicek, Michael Lutter, Joao Carvalho et al.

Model-based reinforcement learning is one approach to increase sample efficiency. However, the accuracy of the dynamics model and the resulting compounding error over modelled trajectories are commonly regarded as key limitations. A natural question to ask is: How much more sample efficiency can be gained by improving the learned dynamics models? Our paper empirically answers this question for the class of model-based value expansion methods in continuous control problems. Value expansion methods should benefit from increased model accuracy by enabling longer rollout horizons and better value function approximations. Our empirical study, which leverages oracle dynamics models to avoid compounding model errors, shows that (1) longer horizons increase sample efficiency, but the gain in improvement decreases with each additional expansion step, and (2) the increased model accuracy only marginally increases the sample efficiency compared to learned models with identical horizons. Therefore, longer horizons and increased model accuracy yield diminishing returns in terms of sample efficiency. These improvements in sample efficiency are particularly disappointing when compared to model-free value expansion methods. Even though they introduce no computational overhead, we find their performance to be on-par with model-based value expansion methods. Therefore, we conclude that the limitation of model-based value expansion methods is not the model accuracy of the learned models. While higher model accuracy is beneficial, our experiments show that even a perfect model will not provide an un-rivalled sample efficiency but that the bottleneck lies elsewhere.

LGMar 28, 2022
Revisiting Model-based Value Expansion

Daniel Palenicek, Michael Lutter, Jan Peters

Model-based value expansion methods promise to improve the quality of value function targets and, thereby, the effectiveness of value function learning. However, to date, these methods are being outperformed by Dyna-style algorithms with conceptually simpler 1-step value function targets. This shows that in practice, the theoretical justification of value expansion does not seem to hold. We provide a thorough empirical study to shed light on the causes of failure of value expansion methods in practice which is believed to be the compounding model error. By leveraging GPU based physics simulators, we are able to efficiently use the true dynamics for analysis inside the model-based reinforcement learning loop. Performing extensive comparisons between true and learned dynamics sheds light into this black box. This paper provides a better understanding of the actual problems in value expansion. We provide future directions of research by empirically testing the maximum theoretical performance of current approaches.

LGNov 28, 2023
Pseudo-Likelihood Inference

Theo Gruner, Boris Belousov, Fabio Muratore et al.

Simulation-Based Inference (SBI) is a common name for an emerging family of approaches that infer the model parameters when the likelihood is intractable. Existing SBI methods either approximate the likelihood, such as Approximate Bayesian Computation (ABC) or directly model the posterior, such as Sequential Neural Posterior Estimation (SNPE). While ABC is efficient on low-dimensional problems, on higher-dimensional tasks, it is generally outperformed by SNPE, which leverages function approximation. In this paper, we propose Pseudo-Likelihood Inference (PLI), a new method that brings neural approximation into ABC, making it competitive on challenging Bayesian system identification tasks. By utilizing integral probability metrics, we introduce a smooth likelihood kernel with an adaptive bandwidth that is updated based on information-theoretic trust regions. Thanks to this formulation, our method (i) allows for optimizing neural posteriors via gradient descent, (ii) does not rely on summary statistics, and (iii) enables multiple observations as input. In comparison to SNPE, it leads to improved performance when more data is available. The effectiveness of PLI is evaluated on four classical SBI benchmark tasks and on a highly dynamic physical system, showing particular advantages on stochastic simulations and multi-modal posterior landscapes.

LGMay 11
XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies

Daniel Palenicek, Florian Vogt, Joe Watson et al.

For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks

ROJun 28, 2024Code
ROS-LLM: A ROS framework for embodied AI with task feedback and structured reasoning

Christopher E. Mower, Yuhui Wan, Hongzhan Yu et al.

We present a framework for intuitive robot programming by non-experts, leveraging natural language prompts and contextual information from the Robot Operating System (ROS). Our system integrates large language models (LLMs), enabling non-experts to articulate task requirements to the system through a chat interface. Key features of the framework include: integration of ROS with an AI agent connected to a plethora of open-source and commercial LLMs, automatic extraction of a behavior from the LLM output and execution of ROS actions/services, support for three behavior modes (sequence, behavior tree, state machine), imitation learning for adding new robot actions to the library of possible actions, and LLM reflection via human and environment feedback. Extensive experiments validate the framework, showcasing robustness, scalability, and versatility in diverse scenarios, including long-horizon tasks, tabletop rearrangements, and remote supervisory control. To facilitate the adoption of our framework and support the reproduction of our results, we have made our code open-source. You can access it at: https://github.com/huawei-noah/HEBO/tree/master/ROSLLM.

MAOct 19, 2020Code
SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving

Ming Zhou, Jun Luo, Julian Villella et al.

Multi-agent interaction is a fundamental aspect of autonomous driving in the real world. Despite more than a decade of research and development, the problem of how to competently interact with diverse road users in diverse scenarios remains largely unsolved. Learning methods have much to offer towards solving this problem. But they require a realistic multi-agent simulator that generates diverse and competent driving interactions. To meet this need, we develop a dedicated simulation platform called SMARTS (Scalable Multi-Agent RL Training School). SMARTS supports the training, accumulation, and use of diverse behavior models of road users. These are in turn used to create increasingly more realistic and diverse interactions that enable deeper and broader research on multi-agent interaction. In this paper, we describe the design goals of SMARTS, explain its basic architecture and its key features, and illustrate its use through concrete multi-agent experiments on interactive scenarios. We open-source the SMARTS platform and the associated benchmark tasks and evaluation metrics to encourage and empower research on multi-agent learning for autonomous driving. Our code is available at https://github.com/huawei-noah/SMARTS.

LGFeb 4, 2025
DIME:Diffusion-Based Maximum Entropy Reinforcement Learning

Onur Celik, Zechu Li, Denis Blessing et al.

Maximum entropy reinforcement learning (MaxEnt-RL) has become the standard approach to RL due to its beneficial exploration properties. Traditionally, policies are parameterized using Gaussian distributions, which significantly limits their representational capacity. Diffusion-based policies offer a more expressive alternative, yet integrating them into MaxEnt-RL poses challenges-primarily due to the intractability of computing their marginal entropy. To overcome this, we propose Diffusion-Based Maximum Entropy RL (DIME). \emph{DIME} leverages recent advances in approximate inference with diffusion models to derive a lower bound on the maximum entropy objective. Additionally, we propose a policy iteration scheme that provably converges to the optimal diffusion policy. Our method enables the use of expressive diffusion-based policies while retaining the principled exploration benefits of MaxEnt-RL, significantly outperforming other diffusion-based methods on challenging high-dimensional control benchmarks. It is also competitive with state-of-the-art non-diffusion based RL methods while requiring fewer algorithmic design choices and smaller update-to-data ratios, reducing computational complexity.

LGFeb 11, 2025
Scaling Off-Policy Reinforcement Learning with Batch and Weight Normalization

Daniel Palenicek, Florian Vogt, Joe Watson et al.

Reinforcement learning has achieved significant milestones, but sample efficiency remains a bottleneck for real-world applications. Recently, CrossQ has demonstrated state-of-the-art sample efficiency with a low update-to-data (UTD) ratio of 1. In this work, we explore CrossQ's scaling behavior with higher UTD ratios. We identify challenges in the training dynamics, which are emphasized by higher UTD ratios. To address these, we integrate weight normalization into the CrossQ framework, a solution that stabilizes training, has been shown to prevent potential loss of plasticity and keeps the effective learning rate constant. Our proposed approach reliably scales with increasing UTD ratios, achieving competitive performance across 25 challenging continuous control tasks on the DeepMind Control Suite and Myosuite benchmarks, notably the complex dog and humanoid environments. This work eliminates the need for drastic interventions, such as network resets, and offers a simple yet robust pathway for improving sample efficiency and scalability in model-free reinforcement learning.

ROMar 11, 2025
Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion

Nico Bohlinger, Jonathan Kinzel, Daniel Palenicek et al.

On-robot Reinforcement Learning is a promising approach to train embodiment-aware policies for legged robots. However, the computational constraints of real-time learning on robots pose a significant challenge. We present a framework for efficiently learning quadruped locomotion in just 8 minutes of raw real-time training utilizing the sample efficiency and minimal computational overhead of the new off-policy algorithm CrossQ. We investigate two control architectures: Predicting joint target positions for agile, high-speed locomotion and Central Pattern Generators for stable, natural gaits. While prior work focused on learning simple forward gaits, our framework extends on-robot learning to omnidirectional locomotion. We demonstrate the robustness of our approach in different indoor and outdoor environments.

LGMar 4, 2024
Iterated $Q$-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning

Théo Vincent, Daniel Palenicek, Boris Belousov et al.

The vast majority of Reinforcement Learning methods is largely impacted by the computation effort and data requirements needed to obtain effective estimates of action-value functions, which in turn determine the quality of the overall performance and the sample-efficiency of the learning procedure. Typically, action-value functions are estimated through an iterative scheme that alternates the application of an empirical approximation of the Bellman operator and a subsequent projection step onto a considered function space. It has been observed that this scheme can be potentially generalized to carry out multiple iterations of the Bellman operator at once, benefiting the underlying learning algorithm. However, till now, it has been challenging to effectively implement this idea, especially in high-dimensional problems. In this paper, we introduce iterated $Q$-Network (i-QN), a novel principled approach that enables multiple consecutive Bellman updates by learning a tailored sequence of action-value functions where each serves as the target for the next. We show that i-QN is theoretically grounded and that it can be seamlessly used in value-based and actor-critic methods. We empirically demonstrate the advantages of i-QN in Atari $2600$ games and MuJoCo continuous control problems.

LGApr 6
FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control

Donghu Kim, Youngdo Lee, Minho Park et al.

Reinforcement learning (RL) is a core approach for robot control when expert demonstrations are unavailable. On-policy methods such as Proximal Policy Optimization (PPO) are widely used for their stability, but their reliance on narrowly distributed on-policy data limits accurate policy evaluation in high-dimensional state and action spaces. Off-policy methods can overcome this limitation by learning from a broader state-action distribution, yet suffer from slow convergence and instability, as fitting a value function over diverse data requires many gradient updates, causing critic errors to accumulate through bootstrapping. We present FlashSAC, a fast and stable off-policy RL algorithm built on Soft Actor-Critic. Motivated by scaling laws observed in supervised learning, FlashSAC sharply reduces gradient updates while compensating with larger models and higher data throughput. To maintain stability at increased scale, FlashSAC explicitly bounds weight, feature, and gradient norms, curbing critic error accumulation. Across over 60 tasks in 10 simulators, FlashSAC consistently outperforms PPO and strong off-policy baselines in both final performance and training efficiency, with the largest gains on high-dimensional tasks such as dexterous manipulation. In sim-to-real humanoid locomotion, FlashSAC reduces training time from hours to minutes, demonstrating the promise of off-policy RL for sim-to-real transfer.

LGJun 4, 2025
Scaling CrossQ with Weight Normalization

Daniel Palenicek, Florian Vogt, Jan Peters

Reinforcement learning has achieved significant milestones, but sample efficiency remains a bottleneck for real-world applications. Recently, CrossQ has demonstrated state-of-the-art sample efficiency with a low update-to-data (UTD) ratio of 1. In this work, we explore CrossQ's scaling behavior with higher UTD ratios. We identify challenges in the training dynamics which are emphasized by higher UTDs, particularly Q-bias explosion and the growing magnitude of critic network weights. To address this, we integrate weight normalization into the CrossQ framework, a solution that stabilizes training, prevents potential loss of plasticity and keeps the effective learning rate constant. Our proposed approach reliably scales with increasing UTD ratios, achieving competitive or superior performance across a range of challenging tasks on the DeepMind control benchmark, notably the complex dog and humanoid environments. This work eliminates the need for drastic interventions, such as network resets, and offers a robust pathway for improving sample efficiency and scalability in model-free reinforcement learning.

CVMar 7
StructSAM: Structure- and Spectrum-Preserving Token Merging for Segment Anything Models

Duy M. H. Nguyen, Tuan A. Tran, Duong Nguyen et al.

Recent token merging techniques for Vision Transformers (ViTs) provide substantial speedups by reducing the number of tokens processed by self-attention, often without retraining. However, their direct application to the Segment Anything Model (SAM) family is nontrivial: SAM's image encoder mixes windowed and global attention, and its mask decoder relies on dense, prompt-conditioned features for precise boundary prediction. We systematically evaluate representative token-merging methods on SAM and Medical SAM in a strict off-the-shelf setting, and find that existing destination-selection heuristics can erode boundaries and leak prompt information as merge rates increase. We propose \textbf{StructSAM}, a resolution-preserving merge-unmerge framework tailored to SAM. StructSAM computes a lightweight token-energy score from first-order feature gradients, uses grid-based flatness screening to protect boundary and prompt regions, and merges tokens within flat areas toward low-energy destinations with explicit token recovery. We further provide a spectral graph coarsening view showing that score-guided merging yields bounded Laplacian spectral distortion compared to random or window-restricted baselines. Across eight natural and medical benchmarks, StructSAM reduces encoder FLOPs by 25-30\% (up to 40\%+ with prompt-aware merging) with minor drops in mIoU/Dice, consistently outperforming ToMe, PiToMe, ToMeSD, VidToMe, and ALGM at the same compute.

LGSep 29, 2025
XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning

Daniel Palenicek, Florian Vogt, Joe Watson et al.

Sample efficiency is a central property of effective deep reinforcement learning algorithms. Recent work has improved this through added complexity, such as larger models, exotic network architectures, and more complex algorithms, which are typically motivated purely by empirical performance. We take a more principled approach by focusing on the optimization landscape of the critic network. Using the eigenspectrum and condition number of the critic's Hessian, we systematically investigate the impact of common architectural design decisions on training dynamics. Our analysis reveals that a novel combination of batch normalization (BN), weight normalization (WN), and a distributional cross-entropy (CE) loss produces condition numbers orders of magnitude smaller than baselines. This combination also naturally bounds gradient norms, a property critical for maintaining a stable effective learning rate under non-stationary targets and bootstrapping. Based on these insights, we introduce XQC: a well-motivated, sample-efficient deep actor-critic algorithm built upon soft actor-critic that embodies these optimization-aware principles. We achieve state-of-the-art sample efficiency across 55 proprioception and 15 vision-based continuous control tasks, all while using significantly fewer parameters than competing methods.

LGDec 29, 2024
Diminishing Return of Value Expansion Methods

Daniel Palenicek, Michael Lutter, João Carvalho et al.

Model-based reinforcement learning aims to increase sample efficiency, but the accuracy of dynamics models and the resulting compounding errors are often seen as key limitations. This paper empirically investigates potential sample efficiency gains from improved dynamics models in model-based value expansion methods. Our study reveals two key findings when using oracle dynamics models to eliminate compounding errors. First, longer rollout horizons enhance sample efficiency, but the improvements quickly diminish with each additional expansion step. Second, increased model accuracy only marginally improves sample efficiency compared to learned models with identical horizons. These diminishing returns in sample efficiency are particularly noteworthy when compared to model-free value expansion methods. These model-free algorithms achieve comparable performance without the computational overhead. Our results suggest that the limitation of model-based value expansion methods cannot be attributed to model accuracy. Although higher accuracy is beneficial, even perfect models do not provide unrivaled sample efficiency. Therefore, the bottleneck exists elsewhere. These results challenge the common assumption that model accuracy is the primary constraint in model-based reinforcement learning.

LGJun 12, 2020
SAMBA: Safe Model-Based & Active Reinforcement Learning

Alexander I. Cowen-Rivers, Daniel Palenicek, Vincent Moens et al.

In this paper, we propose SAMBA, a novel framework for safe reinforcement learning that combines aspects from probabilistic modelling, information theory, and statistics. Our method builds upon PILCO to enable active exploration using novel(semi-)metrics for out-of-sample Gaussian process evaluation optimised through a multi-objective problem that supports conditional-value-at-risk constraints. We evaluate our algorithm on a variety of safe dynamical system benchmarks involving both low and high-dimensional state representations. Our results show orders of magnitude reductions in samples and violations compared to state-of-the-art methods. Lastly, we provide intuition as to the effectiveness of the framework by a detailed analysis of our active metrics and safety constraints.

LGFeb 14, 2019
CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity

Aditya Bhatt, Daniel Palenicek, Boris Belousov et al.

Sample efficiency is a crucial problem in deep reinforcement learning. Recent algorithms, such as REDQ and DroQ, found a way to improve the sample efficiency by increasing the update-to-data (UTD) ratio to 20 gradient update steps on the critic per environment sample. However, this comes at the expense of a greatly increased computational cost. To reduce this computational burden, we introduce CrossQ: A lightweight algorithm for continuous control tasks that makes careful use of Batch Normalization and removes target networks to surpass the current state-of-the-art in sample efficiency while maintaining a low UTD ratio of 1. Notably, CrossQ does not rely on advanced bias-reduction schemes used in current methods. CrossQ's contributions are threefold: (1) it matches or surpasses current state-of-the-art methods in terms of sample efficiency, (2) it substantially reduces the computational cost compared to REDQ and DroQ, (3) it is easy to implement, requiring just a few lines of code on top of SAC.