Ryan Fosdick

2papers

2 Papers

60.3SDMay 27
DEMON: Diffusion Engine for Musical Orchestrated Noise

Ryan Fosdick

We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.

CVFeb 16Code
Adapting VACE for Real-Time Autoregressive Video Diffusion

Ryan Fosdick

We describe an adaptation of VACE (Video All-in-one Creation and Editing) for real-time autoregressive video generation. VACE provides unified video control (reference guidance, structural conditioning, inpainting, and temporal extension) but assumes bidirectional attention over full sequences, making it incompatible with streaming pipelines that require fixed chunk sizes and causal attention. The key modification moves reference frames from the diffusion latent space into a parallel conditioning pathway, preserving the fixed chunk sizes and KV caching that autoregressive models require. This adaptation reuses existing pretrained VACE weights without additional training. Across 1.3B and 14B model scales, VACE adds 20-30% latency overhead for structural control and inpainting, with negligible VRAM cost relative to the base model. Reference-to-video fidelity is severely degraded compared to batch VACE due to causal attention constraints. A reference implementation is available at https://github.com/daydreamlive/scope.