LGMay 30, 2022Code
Re-parameterizing Your Optimizers rather than ArchitecturesXiaohan Ding, Honghao Chen, Xiangyu Zhang et al.
The well-designed structures in neural networks reflect the prior knowledge incorporated into the models. However, though different models have various priors, we are used to training them with model-agnostic optimizers such as SGD. In this paper, we propose to incorporate model-specific prior knowledge into optimizers by modifying the gradients according to a set of model-specific hyper-parameters. Such a methodology is referred to as Gradient Re-parameterization, and the optimizers are named RepOptimizers. For the extreme simplicity of model structure, we focus on a VGG-style plain model and showcase that such a simple model trained with a RepOptimizer, which is referred to as RepOpt-VGG, performs on par with or better than the recent well-designed models. From a practical perspective, RepOpt-VGG is a favorable base model because of its simple structure, high inference speed and training efficiency. Compared to Structural Re-parameterization, which adds priors into models via constructing extra training-time structures, RepOptimizers require no extra forward/backward computations and solve the problem of quantization. We hope to spark further research beyond the realms of model structure design. Code and models \url{https://github.com/DingXiaoH/RepOptimizers}.
CVJul 22, 2022Code
QueryProp: Object Query Propagation for High-Performance Video Object DetectionFei He, Naiyu Gao, Jian Jia et al.
Video object detection has been an important yet challenging topic in computer vision. Traditional methods mainly focus on designing the image-level or box-level feature propagation strategies to exploit temporal information. This paper argues that with a more effective and efficient feature propagation framework, video object detectors can gain improvement in terms of both accuracy and speed. For this purpose, this paper studies object-level feature propagation, and proposes an object query propagation (QueryProp) framework for high-performance video object detection. The proposed QueryProp contains two propagation strategies: 1) query propagation is performed from sparse key frames to dense non-key frames to reduce the redundant computation on non-key frames; 2) query propagation is performed from previous key frames to the current key frame to improve feature representation by temporal context modeling. To further facilitate query propagation, an adaptive propagation gate is designed to achieve flexible key frame selection. We conduct extensive experiments on the ImageNet VID dataset. QueryProp achieves comparable accuracy with state-of-the-art methods and strikes a decent accuracy/speed trade-off. Code is available at https://github.com/hf1995/QueryProp.
CVJun 1, 2022Code
PanopticDepth: A Unified Framework for Depth-aware Panoptic SegmentationNaiyu Gao, Fei He, Jian Jia et al.
This paper presents a unified framework for depth-aware panoptic segmentation (DPS), which aims to reconstruct 3D scene with instance-level semantics from one single image. Prior works address this problem by simply adding a dense depth regression head to panoptic segmentation (PS) networks, resulting in two independent task branches. This neglects the mutually-beneficial relations between these two tasks, thus failing to exploit handy instance-level semantic cues to boost depth accuracy while also producing sub-optimal depth maps. To overcome these limitations, we propose a unified framework for the DPS task by applying a dynamic convolution technique to both the PS and depth prediction tasks. Specifically, instead of predicting depth for all pixels at a time, we generate instance-specific kernels to predict depth and segmentation masks for each instance. Moreover, leveraging the instance-wise depth estimation scheme, we add additional instance-level depth cues to assist with supervising the depth learning via a new depth loss. Extensive experiments on Cityscapes-DPS and SemKITTI-DPS show the effectiveness and promise of our method. We hope our unified solution to DPS can lead a new paradigm in this area. Code is available at https://github.com/NaiyuGao/PanopticDepth.
AIJan 16, 2023Code
PECAN: Leveraging Policy Ensemble for Context-Aware Zero-Shot Human-AI CoordinationXingzhou Lou, Jiaxian Guo, Junge Zhang et al.
Zero-shot human-AI coordination holds the promise of collaborating with humans without human data. Prevailing methods try to train the ego agent with a population of partners via self-play. However, these methods suffer from two problems: 1) The diversity of a population with finite partners is limited, thereby limiting the capacity of the trained ego agent to collaborate with a novel human; 2) Current methods only provide a common best response for every partner in the population, which may result in poor zero-shot coordination performance with a novel partner or humans. To address these issues, we first propose the policy ensemble method to increase the diversity of partners in the population, and then develop a context-aware method enabling the ego agent to analyze and identify the partner's potential policy primitives so that it can take different actions accordingly. In this way, the ego agent is able to learn more universal cooperative behaviors for collaborating with diverse partners. We conduct experiments on the Overcooked environment, and evaluate the zero-shot human-AI coordination performance of our method with both behavior-cloned human proxies and real humans. The results demonstrate that our method significantly increases the diversity of partners and enables ego agents to learn more diverse behaviors than baselines, thus achieving state-of-the-art performance in all scenarios. We also open-source a human-AI coordination study framework on the Overcooked for the convenience of future studies.
CVJan 5, 2023
InsPro: Propagating Instance Query and Proposal for Online Video Instance SegmentationFei He, Haoyang Zhang, Naiyu Gao et al.
Video instance segmentation (VIS) aims at segmenting and tracking objects in videos. Prior methods typically generate frame-level or clip-level object instances first and then associate them by either additional tracking heads or complex instance matching algorithms. This explicit instance association approach increases system complexity and fails to fully exploit temporal cues in videos. In this paper, we design a simple, fast and yet effective query-based framework for online VIS. Relying on an instance query and proposal propagation mechanism with several specially developed components, this framework can perform accurate instance association implicitly. Specifically, we generate frame-level object instances based on a set of instance query-proposal pairs propagated from previous frames. This instance query-proposal pair is learned to bind with one specific object across frames through conscientiously developed strategies. When using such a pair to predict an object instance on the current frame, not only the generated instance is automatically associated with its precursors on previous frames, but the model gets a good prior for predicting the same object. In this way, we naturally achieve implicit instance association in parallel with segmentation and elegantly take advantage of temporal clues in videos. To show the effectiveness of our method InsPro, we evaluate it on two popular VIS benchmarks, i.e., YouTube-VIS 2019 and YouTube-VIS 2021. Without bells-and-whistles, our InsPro with ResNet-50 backbone achieves 43.2 AP and 37.6 AP on these two benchmarks respectively, outperforming all other online VIS methods.
CVApr 15, 2022
SOTVerse: A User-defined Task Space of Single Object TrackingShiyu Hu, Xin Zhao, Kaiqi Huang
Single object tracking (SOT) research falls into a cycle -- trackers perform well on most benchmarks but quickly fail in challenging scenarios, causing researchers to doubt the insufficient data content and take more effort to construct larger datasets with more challenging situations. However, inefficient data utilization and limited evaluation methods more seriously hinder SOT research. The former causes existing datasets can not be exploited comprehensively, while the latter neglects challenging factors in the evaluation process. In this article, we systematize the representative benchmarks and form a Single Object Tracking metaverse (SOTVerse) -- a user-defined SOT task space to break through the bottleneck. We first propose a 3E Paradigm to describe tasks by three components (i.e., environment, evaluation, and executor). Then, we summarize task characteristics, clarify the organization standards, and construct SOTVerse with 12.56 million frames. Specifically, SOTVerse automatically labels challenging factors per frame, allowing users to generate user-defined spaces efficiently via construction rules. Besides, SOTVerse provides two mechanisms with new indicators and successfully evaluates trackers under various subtasks. Consequently, SOTVerse first provides a strategy to improve resource utilization in the computer vision area, making research more standardized and scientific. The SOTVerse, toolkit, evaluation server, and results are available at http://metaverse.aitestunion.com.
CVDec 2, 2022
Learning Disentangled Label Representations for Multi-label ClassificationJian Jia, Fei He, Naiyu Gao et al.
Although various methods have been proposed for multi-label classification, most approaches still follow the feature learning mechanism of the single-label (multi-class) classification, namely, learning a shared image feature to classify multiple labels. However, we find this One-shared-Feature-for-Multiple-Labels (OFML) mechanism is not conducive to learning discriminative label features and makes the model non-robustness. For the first time, we mathematically prove that the inferiority of the OFML mechanism is that the optimal learned image feature cannot maintain high similarities with multiple classifiers simultaneously in the context of minimizing cross-entropy loss. To address the limitations of the OFML mechanism, we introduce the One-specific-Feature-for-One-Label (OFOL) mechanism and propose a novel disentangled label feature learning (DLFL) framework to learn a disentangled representation for each label. The specificity of the framework lies in a feature disentangle module, which contains learnable semantic queries and a Semantic Spatial Cross-Attention (SSCA) module. Specifically, learnable semantic queries maintain semantic consistency between different images of the same label. The SSCA module localizes the label-related spatial regions and aggregates located region features into the corresponding label feature to achieve feature disentanglement. We achieve state-of-the-art performance on eight datasets of three tasks, \ie, multi-label classification, pedestrian attribute recognition, and continual multi-label learning.
CVOct 9, 2023
Efficient-VQGAN: Towards High-Resolution Image Generation with Efficient Vision TransformersShiyue Cao, Yueqin Yin, Lianghua Huang et al.
Vector-quantized image modeling has shown great potential in synthesizing high-quality images. However, generating high-resolution images remains a challenging task due to the quadratic computational overhead of the self-attention process. In this study, we seek to explore a more efficient two-stage framework for high-resolution image generation with improvements in the following three aspects. (1) Based on the observation that the first quantization stage has solid local property, we employ a local attention-based quantization model instead of the global attention mechanism used in previous methods, leading to better efficiency and reconstruction quality. (2) We emphasize the importance of multi-grained feature interaction during image generation and introduce an efficient attention mechanism that combines global attention (long-range semantic consistency within the whole image) and local attention (fined-grained details). This approach results in faster generation speed, higher generation fidelity, and improved resolution. (3) We propose a new generation pipeline incorporating autoencoding training and autoregressive generation strategy, demonstrating a better paradigm for image synthesis. Extensive experiments demonstrate the superiority of our approach in high-quality and high-resolution image reconstruction and generation.
LGJun 2, 2022
RACA: Relation-Aware Credit Assignment for Ad-Hoc Cooperation in Multi-Agent Deep Reinforcement LearningHao Chen, Guangkai Yang, Junge Zhang et al.
In recent years, reinforcement learning has faced several challenges in the multi-agent domain, such as the credit assignment issue. Value function factorization emerges as a promising way to handle the credit assignment issue under the centralized training with decentralized execution (CTDE) paradigm. However, existing value function factorization methods cannot deal with ad-hoc cooperation, that is, adapting to new configurations of teammates at test time. Specifically, these methods do not explicitly utilize the relationship between agents and cannot adapt to different sizes of inputs. To address these limitations, we propose a novel method, called Relation-Aware Credit Assignment (RACA), which achieves zero-shot generalization in ad-hoc cooperation scenarios. RACA takes advantage of a graph-based relation encoder to encode the topological structure between agents. Furthermore, RACA utilizes an attention-based observation abstraction mechanism that can generalize to an arbitrary number of teammates with a fixed number of parameters. Experiments demonstrate that our method outperforms baseline methods on the StarCraftII micromanagement benchmark and ad-hoc cooperation scenarios.
LGDec 1, 2022
Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning ToolboxQiyue Yin, Tongtong Yu, Shengqi Shen et al.
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
CVMar 2, 2022
Split Semantic Detection in Sandplay ImagesXiaokun Feng, Xiaotang Chen, Jian Jia et al.
Sandplay image, as an important psychoanalysis carrier, is a visual scene constructed by the client selecting and placing sand objects (e.g., sand, river, human figures, animals, vegetation, buildings, etc.). As the projection of the client's inner world, it contains high-level semantic information reflecting the client's subjective psychological states, which is different from the common natural image scene that only contains the objective basic semantics (e.g., object's name, attribute, bounding box, etc.). In this work, we take "split" which is a typical psychological semantics related to many emotional and personality problems as the research goal, and we propose an automatic detection model, which can replace the time-consuming and expensive manual analysis process. To achieve that, we design a distribution map generation method projecting the semantic judgment problem into a visual problem, and a feature dimensionality reduction and extraction algorithm which can provide a good representation of split semantics. Besides, we built a sandplay datasets by collecting one sample from each client and inviting 5 therapists to label each sample, which has a large data cost. Experimental results demonstrated the effectiveness of our proposed method.
CVOct 16, 2022
DiffGAR: Model-Agnostic Restoration from Generative Artifacts Using Image-to-Image Diffusion ModelsYueqin Yin, Lianghua Huang, Yu Liu et al.
Recent generative models show impressive results in photo-realistic image generation. However, artifacts often inevitably appear in the generated results, leading to downgraded user experience and reduced performance in downstream tasks. This work aims to develop a plugin post-processing module for diverse generative models, which can faithfully restore images from diverse generative artifacts. This is challenging because: (1) Unlike traditional degradation patterns, generative artifacts are non-linear and the transformation function is highly complex. (2) There are no readily available artifact-image pairs. (3) Different from model-specific anti-artifact methods, a model-agnostic framework views the generator as a black-box machine and has no access to the architecture details. In this work, we first design a group of mechanisms to simulate generative artifacts of popular generators (i.e., GANs, autoregressive models, and diffusion models), given real images. Second, we implement the model-agnostic anti-artifact framework as an image-to-image diffusion model, due to its advantage in generation quality and capacity. Finally, we design a conditioning scheme for the diffusion model to enable both blind and non-blind image restoration. A guidance parameter is also introduced to allow for a trade-off between restoration accuracy and image quality. Extensive experiments show that our method significantly outperforms previous approaches on the proposed datasets and real-world artifact images.
CVSep 13, 2024
Visual Language Tracking with Multi-modal Interaction: A Robust BenchmarkXuchen Li, Shiyu Hu, Xiaokun Feng et al.
Visual Language Tracking (VLT) enhances tracking by mitigating the limitations of relying solely on the visual modality, utilizing high-level semantic information through language. This integration of the language enables more advanced human-machine interaction. The essence of interaction is cognitive alignment, which typically requires multiple information exchanges, especially in the sequential decision-making process of VLT. However, current VLT benchmarks do not account for multi-round interactions during tracking. They provide only an initial text and bounding box (bbox) in the first frame, with no further interaction as tracking progresses, deviating from the original motivation of the VLT task. To address these limitations, we propose a novel and robust benchmark, VLT-MI (Visual Language Tracking with Multi-modal Interaction), which introduces multi-round interaction into the VLT task for the first time. (1) We generate diverse, multi-granularity texts for multi-round, multi-modal interaction based on existing mainstream VLT benchmarks using DTLLM-VLT, leveraging the world knowledge of LLMs. (2) We propose a new VLT interaction paradigm that achieves multi-round interaction through text updates and object recovery. When multiple tracking failures occur, we provide the tracker with more aligned texts and corrected bboxes through interaction, thereby expanding the scope of VLT downstream tasks. (3) We conduct comparative experiments on both traditional VLT benchmarks and VLT-MI, evaluating and analyzing the accuracy and robustness of trackers under the interactive paradigm. This work offers new insights and paradigms for the VLT task, enabling a fine-grained evaluation of multi-modal trackers. We believe this approach can be extended to additional datasets in the future, supporting broader evaluations and comparisons of video-language model capabilities.
CVFeb 11, 2023
See Your Heart: Psychological states Interpretation through Visual CreationsLikun Yang, Xiaokun Feng, Xiaotang Chen et al.
In psychoanalysis, generating interpretations to one's psychological state through visual creations is facing significant demands. The two main tasks of existing studies in the field of computer vision, sentiment/emotion classification and affective captioning, can hardly satisfy the requirement of psychological interpreting. To meet the demands for psychoanalysis, we introduce a challenging task, \textbf{V}isual \textbf{E}motion \textbf{I}nterpretation \textbf{T}ask (VEIT). VEIT requires AI to generate reasonable interpretations of creator's psychological state through visual creations. To support the task, we present a multimodal dataset termed SpyIn (\textbf{S}and\textbf{p}la\textbf{y} \textbf{In}terpretation Dataset), which is psychological theory supported and professional annotated. Dataset analysis illustrates that SpyIn is not only able to support VEIT, but also more challenging compared with other captioning datasets. Building on SpyIn, we conduct experiments of several image captioning method, and propose a visual-semantic combined model which obtains a SOTA result on SpyIn. The results indicate that VEIT is a more challenging task requiring scene graph information and psychological knowledge. Our work also show a promise for AI to analyze and explain inner world of humanity through visual creations.
AINov 11, 2025
SciAgent: A Unified Multi-Agent System for Generalistic Scientific ReasoningXuchen Li, Ruitao Wu, Xuanbo Liu et al.
Recent advances in large language models have enabled AI systems to achieve expert-level performance on domain-specific scientific tasks, yet these systems remain narrow and handcrafted. We introduce SciAgent, a unified multi-agent system designed for generalistic scientific reasoning-the ability to adapt reasoning strategies across disciplines and difficulty levels. SciAgent organizes problem solving as a hierarchical process: a Coordinator Agent interprets each problem's domain and complexity, dynamically orchestrating specialized Worker Systems, each composed of interacting reasoning Sub-agents for symbolic deduction, conceptual modeling, numerical computation, and verification. These agents collaboratively assemble and refine reasoning pipelines tailored to each task. Across mathematics and physics Olympiads (IMO, IMC, IPhO, CPhO), SciAgent consistently attains or surpasses human gold-medalist performance, demonstrating both domain generality and reasoning adaptability. Additionally, SciAgent has been tested on the International Chemistry Olympiad (IChO) and selected problems from the Humanity's Last Exam (HLE) benchmark, further confirming the system's ability to generalize across diverse scientific domains. This work establishes SciAgent as a concrete step toward generalistic scientific intelligence-AI systems capable of coherent, cross-disciplinary reasoning at expert levels.
CVJul 12, 2024
Revealing the Dark Secrets of Extremely Large Kernel ConvNets on RobustnessHonghao Chen, Yurong Zhang, Xiaokun Feng et al.
Robustness is a vital aspect to consider when deploying deep learning models into the wild. Numerous studies have been dedicated to the study of the robustness of vision transformers (ViTs), which have dominated as the mainstream backbone choice for vision tasks since the dawn of 2020s. Recently, some large kernel convnets make a comeback with impressive performance and efficiency. However, it still remains unclear whether large kernel networks are robust and the attribution of their robustness. In this paper, we first conduct a comprehensive evaluation of large kernel convnets' robustness and their differences from typical small kernel counterparts and ViTs on six diverse robustness benchmark datasets. Then to analyze the underlying factors behind their strong robustness, we design experiments from both quantitative and qualitative perspectives to reveal large kernel convnets' intriguing properties that are completely different from typical convnets. Our experiments demonstrate for the first time that pure CNNs can achieve exceptional robustness comparable or even superior to that of ViTs. Our analysis on occlusion invariance, kernel attention patterns and frequency characteristics provide novel insights into the source of robustness.
83.9CVMar 23
Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World ModelsMeiqi Wu, Zhixin Cai, Fufangchen Zhao et al.
Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.
CVDec 27, 2024Code
Finger in Camera Speaks Everything: Unconstrained Air-Writing for Real-WorldMeiqi Wu, Kaiqi Huang, Yuanqiang Cai et al.
Air-writing is a challenging task that combines the fields of computer vision and natural language processing, offering an intuitive and natural approach for human-computer interaction. However, current air-writing solutions face two primary challenges: (1) their dependency on complex sensors (e.g., Radar, EEGs and others) for capturing precise handwritten trajectories, and (2) the absence of a video-based air-writing dataset that covers a comprehensive vocabulary range. These limitations impede their practicality in various real-world scenarios, including the use on devices like iPhones and laptops. To tackle these challenges, we present the groundbreaking air-writing Chinese character video dataset (AWCV-100K-UCAS2024), serving as a pioneering benchmark for video-based air-writing. This dataset captures handwritten trajectories in various real-world scenarios using commonly accessible RGB cameras, eliminating the need for complex sensors. AWCV-100K-UCAS2024 includes 8.8 million video frames, encompassing the complete set of 3,755 characters from the GB2312-80 level-1 set (GB1). Furthermore, we introduce our baseline approach, the video-based character recognizer (VCRec). VCRec adeptly extracts fingertip features from sparse visual cues and employs a spatio-temporal sequence module for analysis. Experimental results showcase the superior performance of VCRec compared to existing models in recognizing air-written characters, both quantitatively and qualitatively. This breakthrough paves the way for enhanced human-computer interaction in real-world contexts. Moreover, our approach leverages affordable RGB cameras, enabling its applicability in a diverse range of scenarios. The code and data examples will be made public at https://github.com/wmeiqi/AWCV.
CVAug 7, 2025Code
VS-LLM: Visual-Semantic Depression Assessment based on LLM for Drawing Projection TestMeiqi Wu, Yaxuan Kang, Xuchen Li et al.
The Drawing Projection Test (DPT) is an essential tool in art therapy, allowing psychologists to assess participants' mental states through their sketches. Specifically, through sketches with the theme of "a person picking an apple from a tree (PPAT)", it can be revealed whether the participants are in mental states such as depression. Compared with scales, the DPT can enrich psychologists' understanding of an individual's mental state. However, the interpretation of the PPAT is laborious and depends on the experience of the psychologists. To address this issue, we propose an effective identification method to support psychologists in conducting a large-scale automatic DPT. Unlike traditional sketch recognition, DPT more focus on the overall evaluation of the sketches, such as color usage and space utilization. Moreover, PPAT imposes a time limit and prohibits verbal reminders, resulting in low drawing accuracy and a lack of detailed depiction. To address these challenges, we propose the following efforts: (1) Providing an experimental environment for automated analysis of PPAT sketches for depression assessment; (2) Offering a Visual-Semantic depression assessment based on LLM (VS-LLM) method; (3) Experimental results demonstrate that our method improves by 17.6% compared to the psychologist assessment method. We anticipate that this work will contribute to the research in mental state assessment based on PPAT sketches' elements recognition. Our datasets and codes are available at https://github.com/wmeiqi/VS-LLM.
CVJan 28
Latent Temporal Discrepancy as Motion Prior: A Loss-Weighting Strategy for Dynamic Fidelity in T2VMeiqi Wu, Bingze Song, Ruimin Lin et al.
Video generation models have achieved notable progress in static scenarios, yet their performance in motion video generation remains limited, with quality degrading under drastic dynamic changes. This is due to noise disrupting temporal coherence and increasing the difficulty of learning dynamic regions. {Unfortunately, existing diffusion models rely on static loss for all scenarios, constraining their ability to capture complex dynamics.} To address this issue, we introduce Latent Temporal Discrepancy (LTD) as a motion prior to guide loss weighting. LTD measures frame-to-frame variation in the latent space, assigning larger penalties to regions with higher discrepancy while maintaining regular optimization for stable regions. This motion-aware strategy stabilizes training and enables the model to better reconstruct high-frequency dynamics. Extensive experiments on the general benchmark VBench and the motion-focused VMBench show consistent gains, with our method outperforming strong baselines by 3.31% on VBench and 3.58% on VMBench, achieving significant improvements in motion quality.
AINov 15, 2025
KrwEmd: Revising the Imperfect-Recall Abstraction from Forgetting EverythingYanchang Fu, Qiyue Yin, Shengda Liu et al.
Excessive abstraction is a critical challenge in hand abstraction-a task specific to games like Texas hold'em-when solving large-scale imperfect-information games, as it impairs AI performance. This issue arises from extreme implementations of imperfect-recall abstraction, which entirely discard historical information. This paper presents KrwEmd, the first practical algorithm designed to address this problem. We first introduce the k-recall winrate feature, which not only qualitatively distinguishes signal observation infosets by leveraging both future and, crucially, historical game information, but also quantitatively captures their similarity. We then develop the KrwEmd algorithm, which clusters signal observation infosets using earth mover's distance to measure discrepancies between their features. Experimental results demonstrate that KrwEmd significantly improves AI gameplay performance compared to existing algorithms.
AINov 15, 2025
No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained EmbeddingYanchang Fu, Shengda Liu, Pei Xu et al.
High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)-such as no-limit Texas Hold'em-where the finite nature of spatial resources hinders strategy solving over the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly loses critical information: specifically, the quantifiable subtle differences between information sets-vital for strategy solving-thereby compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds features of isolated information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR presents a strategy-solving process driven by regret accumulation and strategy updates within this embedding space, with accompanying theoretical analysis verifying its capacity to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions through low-dimensional embedding for strategy solving.
CVJul 22, 2025Code
CausalStep: A Benchmark for Explicit Stepwise Causal Reasoning in VideosXuchen Li, Xuzhao Li, Shiyu Hu et al.
Recent advances in large language models (LLMs) have improved reasoning in text and image domains, yet achieving robust video reasoning remains a significant challenge. Existing video benchmarks mainly assess shallow understanding and reasoning and allow models to exploit global context, failing to rigorously evaluate true causal and stepwise reasoning. We present CausalStep, a benchmark designed for explicit stepwise causal reasoning in videos. CausalStep segments videos into causally linked units and enforces a strict stepwise question-answer (QA) protocol, requiring sequential answers and preventing shortcut solutions. Each question includes carefully constructed distractors based on error type taxonomy to ensure diagnostic value. The benchmark features 100 videos across six categories and 1,852 multiple-choice QA pairs. We introduce seven diagnostic metrics for comprehensive evaluation, enabling precise diagnosis of causal reasoning capabilities. Experiments with leading proprietary and open-source models, as well as human baselines, reveal a significant gap between current models and human-level stepwise reasoning. CausalStep provides a rigorous benchmark to drive progress in robust and interpretable video reasoning.
CVOct 17, 2025Code
Select Less, Reason More: Prioritizing Evidence Purity for Video ReasoningXuchen Li, Xuzhao Li, Shiyu Hu et al.
Long-form video reasoning remains a major challenge for Video Large Language Models (Video LLMs), as static uniform frame sampling leads to information dilution and obscures critical evidence. Furthermore, existing pixel-space video reasoning agents, which are designed to actively interact with the video to acquire new visual information, remain suboptimal due to their lack of rigorous reward mechanisms to enforce evidence purity and their inability to perform temporal information supplementation beyond pre-sampled frames. To address this critical gap, we propose a novel evidence-prioritized adaptive framework built upon our core philosophy: "Select Less, Reason More." Our core contribution is the evidence-aware reinforcement learning (EARL) framework, which transforms the model into an active interrogator of evidence. EARL is precisely engineered to dynamically select the most relevant frames and, crucially, to perform localized re-sampling around the selected key frames to access fine-grained temporal detail. Extensive experiments on five demanding video reasoning benchmarks demonstrate that our EARL-trained model achieves new state-of-the-art among open-source Video LLMs, simultaneously learning an effective and high-purity visual evidence selection policy. Impressively, our 7B model achieves 59.8% on LongVideoBench, 69.0% on MVBench and 64.9% on VideoMME. These results highlight the importance of prioritizing evidence purity and the effectiveness of our framework.
CVSep 23, 2025Code
Unveiling Chain of Step Reasoning for Vision-Language Models with Fine-grained RewardsHonghao Chen, Xingzhou Lou, Xiaokun Feng et al.
Chain of thought reasoning has demonstrated remarkable success in large language models, yet its adaptation to vision-language reasoning remains an open challenge with unclear best practices. Existing attempts typically employ reasoning chains at a coarse-grained level, which struggles to perform fine-grained structured reasoning and, more importantly, are difficult to evaluate the reward and quality of intermediate reasoning. In this work, we delve into chain of step reasoning for vision-language models, enabling assessing reasoning step quality accurately and leading to effective reinforcement learning and inference-time scaling with fine-grained rewards. We present a simple, effective, and fully transparent framework, including the step-level reasoning data, process reward model (PRM), and reinforcement learning training. With the proposed approaches, our models set strong baselines with consistent improvements on challenging vision-language benchmarks. More importantly, we conduct a thorough empirical analysis and ablation study, unveiling the impact of each component and several intriguing properties of inference-time scaling. We believe this paper serves as a baseline for vision-language models and offers insights into more complex multimodal reasoning. Our dataset, PRM, and code will be available at https://github.com/baaivision/CoS.
AIJan 27, 2022Code
DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information GamesQibin Zhou, Dongdong Bai, Junge Zhang et al.
An imperfect-information game is a type of game with asymmetric information. It is more common in life than perfect-information game. Artificial intelligence (AI) in imperfect-information games, such like poker, has made considerable progress and success in recent years. The great success of superhuman poker AI, such as Libratus and Deepstack, attracts researchers to pay attention to poker research. However, the lack of open-source code limits the development of Texas hold'em AI to some extent. This article introduces DecisionHoldem, a high-level AI for heads-up no-limit Texas hold'em with safe depth-limited subgame solving by considering possible ranges of opponent's private hands to reduce the exploitability of the strategy. Experimental results show that DecisionHoldem defeats the strongest openly available agent in heads-up no-limit Texas hold'em poker, namely Slumbot, and a high-level reproduction of Deepstack, viz, Openstack, by more than 730 mbb/h (one-thousandth big blind per round) and 700 mbb/h. Moreover, we release the source codes and tools of DecisionHoldem to promote AI development in imperfect-information games.
CVDec 18, 2019Code
GlobalTrack: A Simple and Strong Baseline for Long-term TrackingLianghua Huang, Xin Zhao, Kaiqi Huang
A key capability of a long-term tracker is to search for targets in very large areas (typically the entire image) to handle possible target absences or tracking failures. However, currently there is a lack of such a strong baseline for global instance search. In this work, we aim to bridge this gap. Specifically, we propose GlobalTrack, a pure global instance search based tracker that makes no assumption on the temporal consistency of the target's positions and scales. GlobalTrack is developed based on two-stage object detectors, and it is able to perform full-image and multi-scale search of arbitrary instances with only a single query as the guide. We further propose a cross-query loss to improve the robustness of our approach against distractors. With no online learning, no punishment on position or scale changes, no scale smoothing and no trajectory refinement, our pure global instance search based tracker achieves comparable, sometimes much better performance on four large-scale tracking benchmarks (i.e., 52.1% AUC on LaSOT, 63.8% success rate on TLP, 60.3% MaxGM on OxUvA and 75.4% normalized precision on TrackingNet), compared to state-of-the-art approaches that typically require complex post-processing. More importantly, our tracker runs without cumulative errors, i.e., any type of temporary tracking failures will not affect its performance on future frames, making it ideal for long-term tracking. We hope this work will be a strong baseline for long-term tracking and will stimulate future works in this area. Code is available at https://github.com/huanglianghua/GlobalTrack.
CVDec 29, 2018Code
EANet: Enhancing Alignment for Cross-Domain Person Re-identificationHoujing Huang, Wenjie Yang, Xiaotang Chen et al.
Person re-identification (ReID) has achieved significant improvement under the single-domain setting. However, directly exploiting a model to new domains is always faced with huge performance drop, and adapting the model to new domains without target-domain identity labels is still challenging. In this paper, we address cross-domain ReID and make contributions for both model generalization and adaptation. First, we propose Part Aligned Pooling (PAP) that brings significant improvement for cross-domain testing. Second, we design a Part Segmentation (PS) constraint over ReID feature to enhance alignment and improve model generalization. Finally, we show that applying our PS constraint to unlabeled target domain images serves as effective domain adaptation. We conduct extensive experiments between three large datasets, Market1501, CUHK03 and DukeMTMC-reID. Our model achieves state-of-the-art performance under both source-domain and cross-domain settings. For completeness, we also demonstrate the complementarity of our model to existing domain adaptation methods. The code is available at https://github.com/huanghoujing/EANet.
AIOct 9, 2017Code
MSC: A Dataset for Macro-Management in StarCraft IIHuikai Wu, Yanqi Zong, Junge Zhang et al.
Macro-management is an important problem in StarCraft, which has been studied for a long time. Various datasets together with assorted methods have been proposed in the last few years. But these datasets have some defects for boosting the academic and industrial research: 1) There're neither standard preprocessing, parsing and feature extraction procedures nor predefined training, validation and test set in some datasets. 2) Some datasets are only specified for certain tasks in macro-management. 3) Some datasets are either too small or don't have enough labeled data for modern machine learning algorithms such as deep neural networks. So most previous methods are trained with various features, evaluated on different test sets from the same or different datasets, making it difficult to be compared directly. To boost the research of macro-management in StarCraft, we release a new dataset MSC based on the platform SC2LE. MSC consists of well-designed feature vectors, pre-defined high-level actions and final result of each match. We also split MSC into training, validation and test set for the convenience of evaluation and comparison. Besides the dataset, we propose a baseline model and present initial baseline results for global state evaluation and build order prediction, which are two of the key tasks in macro-management. Various downstream tasks and analyses of the dataset are also described for the sake of research on macro-management in StarCraft II. Homepage: https://github.com/wuhuikai/MSC.
57.6AIMay 8
Repeated Deceptive Path Planning against Learnable ObserverShiyue Cao, Pei Xu, Likun Yang et al.
We study the problem of deceptive path planning (DPP), where an agent aims to conceal its true destination from external observers. While existing work assumes static, non-learning observers, real-world adversaries-such as in critical goods transportation or military operations-can adapt by learning from historical trajectories. To address this gap, we introduce Repeated Deceptive Path Planning (RDPP), a new formulation that explicitly models learnable observers. We show that existing DPP methods fail under this setting, as they cannot adapt to evolving adversarial predictions. While incorporating observer previous predictions into updates enables some adaptation, such incremental updates cause accumulative lag that degrades deception. To this end, we propose Deceptive Meta Planning (DeMP), a two-level optimization framework that combines episode-level adaptation, which enables short-term policy adjustment to counter updated observer, and meta-level updates, which leverage cross-episode feedback to capture how observers update their models and accelerate adaptation in future episodes. In this way, DeMP mitigates the accumulation of adaptation lag, enabling sustained deception against a learning observer. Experiments across environments demonstrate that DeMP significantly outperforms existing approaches in RDPP while maintaining competitive path cost. Our results highlight the importance of modeling repeated interactions with learnable adversaries, providing new insights into deception and privacy in multi-agent systems.
71.1AIMay 8
SOM: Structured Opponent Modeling for LLM-based Agents via Structural Causal ModelShiyue Cao, Pei Xu, Likun Yang et al.
Accurately predicting opponents' behavior from interactions is a fundamental capability for large language model (LLM)-based agents in multi-agent and game-theoretic environments. Existing approaches often entangle opponent modeling with prediction, relying on implicit contextual reasoning and limiting adaptability in dynamic interactions. To this end, we propose Structured Opponent Modeling (SOM), a two-stage opponent modeling framework that distinctly separates opponent model construction and opponent prediction. At the construction stage, SOM employs a Structural Causal Model (SCM), a graph-based formalism for representing dependencies among variables, to capture directed links between opponents' observations and actions, yielding an explicit and structured opponent representation. At the prediction stage, the LLM performs structured reasoning along clear pathways derived from the SCM, improving both prediction accuracy and stability. Extensive experiments on diverse multi-agent benchmarks demonstrate that SOM consistently outperforms state-of-the-art LLM-based reasoning baselines, enabling more accurate and adaptable strategic decision-making in complex and dynamic multi-agent interactions.
CVMar 12, 2024
PeLK: Parameter-efficient Large Kernel ConvNets with Peripheral ConvolutionHonghao Chen, Xiangxiang Chu, Yongjian Ren et al.
Recently, some large kernel convnets strike back with appealing performance and efficiency. However, given the square complexity of convolution, scaling up kernels can bring about an enormous amount of parameters and the proliferated parameters can induce severe optimization problem. Due to these issues, current CNNs compromise to scale up to 51x51 in the form of stripe convolution (i.e., 51x5 + 5x51) and start to saturate as the kernel size continues growing. In this paper, we delve into addressing these vital issues and explore whether we can continue scaling up kernels for more performance gains. Inspired by human vision, we propose a human-like peripheral convolution that efficiently reduces over 90% parameter count of dense grid convolution through parameter sharing, and manage to scale up kernel size to extremely large. Our peripheral convolution behaves highly similar to human, reducing the complexity of convolution from O(K^2) to O(logK) without backfiring performance. Built on this, we propose Parameter-efficient Large Kernel Network (PeLK). Our PeLK outperforms modern vision Transformers and ConvNet architectures like Swin, ConvNeXt, RepLKNet and SLaK on various vision tasks including ImageNet classification, semantic segmentation on ADE20K and object detection on MS COCO. For the first time, we successfully scale up the kernel size of CNNs to an unprecedented 101x101 and demonstrate consistent improvements.
CVMay 20, 2024
DTLLM-VLT: Diverse Text Generation for Visual Language Tracking Based on LLMXuchen Li, Xiaokun Feng, Shiyu Hu et al.
Visual Language Tracking (VLT) enhances single object tracking (SOT) by integrating natural language descriptions from a video, for the precise tracking of a specified object. By leveraging high-level semantic information, VLT guides object tracking, alleviating the constraints associated with relying on a visual modality. Nevertheless, most VLT benchmarks are annotated in a single granularity and lack a coherent semantic framework to provide scientific guidance. Moreover, coordinating human annotators for high-quality annotations is laborious and time-consuming. To address these challenges, we introduce DTLLM-VLT, which automatically generates extensive and multi-granularity text to enhance environmental diversity. (1) DTLLM-VLT generates scientific and multi-granularity text descriptions using a cohesive prompt framework. Its succinct and highly adaptable design allows seamless integration into various visual tracking benchmarks. (2) We select three prominent benchmarks to deploy our approach: short-term tracking, long-term tracking, and global instance tracking. We offer four granularity combinations for these benchmarks, considering the extent and density of semantic information, thereby showcasing the practicality and versatility of DTLLM-VLT. (3) We conduct comparative experiments on VLT benchmarks with different text granularities, evaluating and analyzing the impact of diverse text on tracking performance. Conclusionally, this work leverages LLM to provide multi-granularity semantic information for VLT task from efficient and diverse perspectives, enabling fine-grained evaluation of multi-modal trackers. In the future, we believe this work can be extended to more datasets to support vision datasets understanding.
42.1LGMar 13
Breaking the Tuning Barrier: Zero-Hyperparameters Yield Multi-Corner Analysis Via Learned PriorsWei W. Xing, Kaiqi Huang, Jiazhan Liu et al.
Yield Multi-Corner Analysis validates circuits across 25+ Process-Voltage-Temperature corners, resulting in a combinatorial simulation cost of $O(K \times N)$ where $K$ denotes corners and $N$ exceeds $10^4$ samples per corner. Existing methods face a fundamental trade-off: simple models achieve automation but fail on nonlinear circuits, while advanced AI models capture complex behaviors but require hours of hyperparameter tuning per design iteration, forming the Tuning Barrier. We break this barrier by replacing engineered priors (i.e., model specifications) with learned priors from a foundation model pre-trained on millions of regression tasks. This model performs in-context learning, instantly adapting to each circuit without tuning or retraining. Its attention mechanism automatically transfers knowledge across corners by identifying shared circuit physics between operating conditions. Combined with an automated feature selector (1152D to 48D), our method matches state-of-the-art accuracy (mean MREs as low as 0.11\%) with zero tuning, reducing total validation cost by over $10\times$.
LGMay 21, 2024
SPO: Multi-Dimensional Preference Sequential Alignment With Implicit Reward ModelingXingzhou Lou, Junge Zhang, Jian Xie et al.
Human preference alignment is critical in building powerful and reliable large language models (LLMs). However, current methods either ignore the multi-dimensionality of human preferences (e.g. helpfulness and harmlessness) or struggle with the complexity of managing multiple reward models. To address these issues, we propose Sequential Preference Optimization (SPO), a method that sequentially fine-tunes LLMs to align with multiple dimensions of human preferences. SPO avoids explicit reward modeling, directly optimizing the models to align with nuanced human preferences. We theoretically derive closed-form optimal SPO policy and loss function. Gradient analysis is conducted to show how SPO manages to fine-tune the LLMs while maintaining alignment on previously optimized dimensions. Empirical results on LLMs of different size and multiple evaluation datasets demonstrate that SPO successfully aligns LLMs across multiple dimensions of human preferences and significantly outperforms the baselines.
CVNov 23, 2024
How Texts Help? A Fine-grained Evaluation to Reveal the Role of Language in Vision-Language TrackingXuchen Li, Shiyu Hu, Xiaokun Feng et al.
Vision-language tracking (VLT) extends traditional single object tracking by incorporating textual information, providing semantic guidance to enhance tracking performance under challenging conditions like fast motion and deformations. However, current VLT trackers often underperform compared to single-modality methods on multiple benchmarks, with semantic information sometimes becoming a "distraction." To address this, we propose VLTVerse, the first fine-grained evaluation framework for VLT trackers that comprehensively considers multiple challenge factors and diverse semantic information, hoping to reveal the role of language in VLT. Our contributions include: (1) VLTVerse introduces 10 sequence-level challenge labels and 6 types of multi-granularity semantic information, creating a flexible and multi-dimensional evaluation space for VLT; (2) leveraging 60 subspaces formed by combinations of challenge factors and semantic types, we conduct systematic fine-grained evaluations of three mainstream SOTA VLT trackers, uncovering their performance bottlenecks across complex scenarios and offering a novel perspective on VLT evaluation; (3) through decoupled analysis of experimental results, we examine the impact of various semantic types on specific challenge factors in relation to different algorithms, providing essential guidance for enhancing VLT across data, evaluation, and algorithmic dimensions. The VLTVerse, toolkit, and results will be available at \url{http://metaverse.aitestunion.com}.
LGNov 30, 2025
Exploiting Function-Family Structure in Analog Circuit OptimizationZhuohua Liu, Kaiqi Huang, Qinxin Mei et al.
Analog circuit optimization is typically framed as black-box search over arbitrary smooth functions, yet device physics constrains performance mappings to structured families: exponential device laws, rational transfer functions, and regime-dependent dynamics. Off-the-shelf Gaussian-process surrogates impose globally smooth, stationary priors that are misaligned with these regime-switching primitives and can severely misfit highly nonlinear circuits at realistic sample sizes (50--100 evaluations). We demonstrate that pre-trained tabular models encoding these primitives enable reliable optimization without per-circuit engineering. Circuit Prior Network (CPN) combines a tabular foundation model (TabPFN v2) with Direct Expected Improvement (DEI), computing expected improvement exactly under discrete posteriors rather than Gaussian approximations. Across 6 circuits and 25 baselines, structure-matched priors achieve $R^2 \approx 0.99$ in small-sample regimes where GP-Matérn attains only $R^2 = 0.16$ on Bandgap, deliver $1.05$--$3.81\times$ higher FoM with $3.34$--$11.89\times$ fewer iterations, and suggest a shift from hand-crafting models as priors toward systematic physics-informed structure identification. Our code will be made publicly available upon paper acceptance.
LGJan 15, 2024
Safe Reinforcement Learning with Free-form Natural Language Constraints and Pre-Trained Language ModelsXingzhou Lou, Junge Zhang, Ziyan Wang et al. · cmu
Safe reinforcement learning (RL) agents accomplish given tasks while adhering to specific constraints. Employing constraints expressed via easily-understandable human language offers considerable potential for real-world applications due to its accessibility and non-reliance on domain expertise. Previous safe RL methods with natural language constraints typically adopt a recurrent neural network, which leads to limited capabilities when dealing with various forms of human language input. Furthermore, these methods often require a ground-truth cost function, necessitating domain expertise for the conversion of language constraints into a well-defined cost function that determines constraint violation. To address these issues, we proposes to use pre-trained language models (LM) to facilitate RL agents' comprehension of natural language constraints and allow them to infer costs for safe policy learning. Through the use of pre-trained LMs and the elimination of the need for a ground-truth cost, our method enhances safe policy learning under a diverse set of human-derived free-form natural language constraints. Experiments on grid-world navigation and robot control show that the proposed method can achieve strong performance while adhering to given constraints. The usage of pre-trained LMs allows our method to comprehend complicated constraints and learn safe policies without the need for ground-truth cost at any stage of training or evaluation. Extensive ablation studies are conducted to demonstrate the efficacy of each part of our method.
CVMar 22, 2025
A Temporal Modeling Framework for Video Pre-Training on Video Instance SegmentationQing Zhong, Peng-Tao Jiang, Wen Wang et al.
Contemporary Video Instance Segmentation (VIS) methods typically adhere to a pre-train then fine-tune regime, where a segmentation model trained on images is fine-tuned on videos. However, the lack of temporal knowledge in the pre-trained model introduces a domain gap which may adversely affect the VIS performance. To effectively bridge this gap, we present a novel video pre-training approach to enhance VIS models, especially for videos with intricate instance relationships. Our crucial innovation focuses on reducing disparities between the pre-training and fine-tuning stages. Specifically, we first introduce consistent pseudo-video augmentations to create diverse pseudo-video samples for pre-training while maintaining the instance consistency across frames. Then, we incorporate a multi-scale temporal module to enhance the model's ability to model temporal relations through self- and cross-attention at short- and long-term temporal spans. Our approach does not set constraints on model architecture and can integrate seamlessly with various VIS methods. Experiment results on commonly adopted VIS benchmarks show that our method consistently outperforms state-of-the-art methods. Our approach achieves a notable 4.0% increase in average precision on the challenging OVIS dataset.
GTOct 16, 2025
Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information GamesYanchang Fu, Qiyue Yin, Shengda Liu et al.
Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce signal observation ordered games (SOOGs), a subclass of IIGs tailored to hold'em-style games that cleanly separates signal from player action sequences, providing a precise mathematical foundation for hand abstraction. Within this framework, we define a resolution bound-an information-theoretic upper bound on achievable performance under a given signal abstraction. Using the bound, we show that mainstream outcome-based imperfect-recall algorithms suffer substantial losses by arbitrarily discarding historical information; we formalize this behavior via potential-aware outcome Isomorphism (PAOI) and prove that PAOI characterizes their resolution bound. To overcome this limitation, we propose full-recall outcome isomorphism (FROI), which integrates historical information to raise the bound and improve policy quality. Experiments on hold'em-style benchmarks confirm that FROI consistently outperforms outcome-based imperfect-recall baselines. Our results provide a unified formal treatment of hand abstraction and practical guidance for designing higher-resolution abstractions in IIGs.
AIJun 12, 2025
WGSR-Bench: Wargame-based Game-theoretic Strategic Reasoning Benchmark for Large Language ModelsQiyue Yin, Pei Xu, Qiaozhe Li et al.
Recent breakthroughs in Large Language Models (LLMs) have led to a qualitative leap in artificial intelligence' s performance on reasoning tasks, particularly demonstrating remarkable capabilities in mathematical, symbolic, and commonsense reasoning. However, as a critical component of advanced human cognition, strategic reasoning, i.e., the ability to assess multi-agent behaviors in dynamic environments, formulate action plans, and adapt strategies, has yet to be systematically evaluated or modeled. To address this gap, this paper introduces WGSR-Bench, the first strategy reasoning benchmark for LLMs using wargame as its evaluation environment. Wargame, a quintessential high-complexity strategic scenario, integrates environmental uncertainty, adversarial dynamics, and non-unique strategic choices, making it an effective testbed for assessing LLMs' capabilities in multi-agent decision-making, intent inference, and counterfactual reasoning. WGSR-Bench designs test samples around three core tasks, i.e., Environmental situation awareness, Opponent risk modeling and Policy generation, which serve as the core S-POE architecture, to systematically assess main abilities of strategic reasoning. Finally, an LLM-based wargame agent is designed to integrate these parts for a comprehensive strategy reasoning assessment. With WGSR-Bench, we hope to assess the strengths and limitations of state-of-the-art LLMs in game-theoretic strategic reasoning and to advance research in large model-driven strategic intelligence.
MADec 25, 2023
TAPE: Leveraging Agent Topology for Cooperative Multi-Agent Policy GradientXingzhou Lou, Junge Zhang, Timothy J. Norman et al.
Multi-Agent Policy Gradient (MAPG) has made significant progress in recent years. However, centralized critics in state-of-the-art MAPG methods still face the centralized-decentralized mismatch (CDM) issue, which means sub-optimal actions by some agents will affect other agent's policy learning. While using individual critics for policy updates can avoid this issue, they severely limit cooperation among agents. To address this issue, we propose an agent topology framework, which decides whether other agents should be considered in policy gradient and achieves compromise between facilitating cooperation and alleviating the CDM issue. The agent topology allows agents to use coalition utility as learning objective instead of global utility by centralized critics or local utility by individual critics. To constitute the agent topology, various models are studied. We propose Topology-based multi-Agent Policy gradiEnt (TAPE) for both stochastic and deterministic MAPG methods. We prove the policy improvement theorem for stochastic TAPE and give a theoretical explanation for the improved cooperation among agents. Experiment results on several benchmarks show the agent topology is able to facilitate agent cooperation and alleviate CDM issue respectively to improve performance of TAPE. Finally, multiple ablation studies and a heuristic graph search algorithm are devised to show the efficacy of the agent topology.
CVOct 16, 2025
ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency ConstraintsMeiqi Wu, Jiashu Zhu, Xiaokun Feng et al.
Video generation models have achieved remarkable progress, particularly excelling in realistic scenarios; however, their performance degrades notably in imaginative scenarios. These prompts often involve rarely co-occurring concepts with long-distance semantic relationships, falling outside training distributions. Existing methods typically apply test-time scaling for improving video quality, but their fixed search spaces and static reward designs limit adaptability to imaginative scenarios. To fill this gap, we propose ImagerySearch, a prompt-guided adaptive test-time search strategy that dynamically adjusts both the inference search space and reward function according to semantic relationships in the prompt. This enables more coherent and visually plausible videos in challenging imaginative settings. To evaluate progress in this direction, we introduce LDT-Bench, the first dedicated benchmark for long-distance semantic prompts, consisting of 2,839 diverse concept pairs and an automated protocol for assessing creative generation capabilities. Extensive experiments show that ImagerySearch consistently outperforms strong video generation baselines and existing test-time scaling approaches on LDT-Bench, and achieves competitive improvements on VBench, demonstrating its effectiveness across diverse prompt types. We will release LDT-Bench and code to facilitate future research on imaginative video generation.
MASep 16, 2025
Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic DiversityYuxiang Mai, Qiyue Yin, Wancheng Ni et al.
In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the parameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.
LGJul 22, 2025
LLM Data Selection and Utilization via Dynamic Bi-level OptimizationYang Yu, Kai Han, Hang Zhou et al.
While large-scale training data is fundamental for developing capable large language models (LLMs), strategically selecting high-quality data has emerged as a critical approach to enhance training efficiency and reduce computational costs. Current data selection methodologies predominantly rely on static, training-agnostic criteria, failing to account for the dynamic model training and data interactions. In this paper, we propose a new Data Weighting Model (DWM) to adjust the weight of selected data within each batch to achieve a dynamic data utilization during LLM training. Specially, to better capture the dynamic data preference of the trained model, a bi-level optimization framework is implemented to update the weighting model. Our experiments demonstrate that DWM enhances the performance of models trained with randomly-selected data, and the learned weighting model can be transferred to enhance other data selection methods and models of different sizes. Moreover, we further analyze how a model's data preferences evolve throughout training, providing new insights into the data preference of the model during training.
CVFeb 26, 2022
Global Instance Tracking: Locating Target More Like HumansShiyu Hu, Xin Zhao, Lianghua Huang et al.
Target tracking, the essential ability of the human visual system, has been simulated by computer vision tasks. However, existing trackers perform well in austere experimental environments but fail in challenges like occlusion and fast motion. The massive gap indicates that researches only measure tracking performance rather than intelligence. How to scientifically judge the intelligence level of trackers? Distinct from decision-making problems, lacking three requirements (a challenging task, a fair environment, and a scientific evaluation procedure) makes it strenuous to answer the question. In this article, we first propose the global instance tracking (GIT) task, which is supposed to search an arbitrary user-specified instance in a video without any assumptions about camera or motion consistency, to model the human visual tracking ability. Whereafter, we construct a high-quality and large-scale benchmark VideoCube to create a challenging environment. Finally, we design a scientific evaluation procedure using human capabilities as the baseline to judge tracking intelligence. Additionally, we provide an online platform with toolkit and an updated leaderboard. Although the experimental results indicate a definite gap between trackers and humans, we expect to take a step forward to generate authentic human-like trackers. The database, toolkit, evaluation server, and baseline results are available at http://videocube.aitestunion.com.
AINov 15, 2021
AI in Human-computer Gaming: Techniques, Challenges and OpportunitiesQiyue Yin, Jun Yang, Kaiqi Huang et al.
With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer gaming AI systems (AIs) have been developed such as the Libratus, OpenAI Five and AlphaStar, beating professional human players. The rapid development of human-computer gaming AIs indicate a big step of decision making intelligence, and it seems that current techniques can handle very complex human-computer games. So, one natural question raises: what are the possible challenges of current techniques in human-computer gaming, and what are the future trends? To answer the above question, in this paper, we survey recent successful game AIs, covering board game AIs, card game AIs, first-person shooting game AIs and real time strategy game AIs. Through this survey, we 1) compare the main difficulties among different kinds of games and the corresponding techniques utilized for achieving professional human level AIs; 2) summarize the mainstream frameworks and techniques that can be properly relied on for developing AIs for complex human-computer gaming; 3) raise the challenges or drawbacks of current techniques in the successful AIs; and 4) try to point out future trends in human-computer gaming AIs. Finally, we hope this brief review can provide an introduction for beginners, and inspire insights for researchers in the field of AI in human-computer gaming.
CVSep 13, 2021
Spatial and Semantic Consistency Regularizations for Pedestrian Attribute RecognitionJian Jia, Xiaotang Chen, Kaiqi Huang
While recent studies on pedestrian attribute recognition have shown remarkable progress in leveraging complicated networks and attention mechanisms, most of them neglect the inter-image relations and an important prior: spatial consistency and semantic consistency of attributes under surveillance scenarios. The spatial locations of the same attribute should be consistent between different pedestrian images, \eg, the ``hat" attribute and the ``boots" attribute are always located at the top and bottom of the picture respectively. In addition, the inherent semantic feature of the ``hat" attribute should be consistent, whether it is a baseball cap, beret, or helmet. To fully exploit inter-image relations and aggregate human prior in the model learning process, we construct a Spatial and Semantic Consistency (SSC) framework that consists of two complementary regularizations to achieve spatial and semantic consistency for each attribute. Specifically, we first propose a spatial consistency regularization to focus on reliable and stable attribute-related regions. Based on the precise attribute locations, we further propose a semantic consistency regularization to extract intrinsic and discriminative semantic features. We conduct extensive experiments on popular benchmarks including PA100K, RAP, and PETA. Results show that the proposed method performs favorably against state-of-the-art methods without increasing parameters.
CVJul 8, 2021
Rethinking of Pedestrian Attribute Recognition: A Reliable Evaluation under Zero-Shot Pedestrian Identity SettingJian Jia, Houjing Huang, Xiaotang Chen et al.
Pedestrian attribute recognition aims to assign multiple attributes to one pedestrian image captured by a video surveillance camera. Although numerous methods are proposed and make tremendous progress, we argue that it is time to step back and analyze the status quo of the area. We review and rethink the recent progress from three perspectives. First, given that there is no explicit and complete definition of pedestrian attribute recognition, we formally define and distinguish pedestrian attribute recognition from other similar tasks. Second, based on the proposed definition, we expose the limitations of the existing datasets, which violate the academic norm and are inconsistent with the essential requirement of practical industry application. Thus, we propose two datasets, PETA\textsubscript{$ZS$} and RAP\textsubscript{$ZS$}, constructed following the zero-shot settings on pedestrian identity. In addition, we also introduce several realistic criteria for future pedestrian attribute dataset construction. Finally, we reimplement existing state-of-the-art methods and introduce a strong baseline method to give reliable evaluations and fair comparisons. Experiments are conducted on four existing datasets and two proposed datasets to measure progress on pedestrian attribute recognition.
LGApr 9, 2021
Learning to Reweight Imaginary Transitions for Model-Based Reinforcement LearningWenzhen Huang, Qiyue Yin, Junge Zhang et al.
Model-based reinforcement learning (RL) is more sample efficient than model-free RL by using imaginary trajectories generated by the learned dynamics model. When the model is inaccurate or biased, imaginary trajectories may be deleterious for training the action-value and policy functions. To alleviate such problem, this paper proposes to adaptively reweight the imaginary transitions, so as to reduce the negative effects of poorly generated trajectories. More specifically, we evaluate the effect of an imaginary transition by calculating the change of the loss computed on the real samples when we use the transition to train the action-value and policy functions. Based on this evaluation criterion, we construct the idea of reweighting each imaginary transition by a well-designed meta-gradient algorithm. Extensive experimental results demonstrate that our method outperforms state-of-the-art model-based and model-free RL algorithms on multiple tasks. Visualization of our changing weights further validates the necessity of utilizing reweight scheme.