Rongzhi Zhu

2papers

2 Papers

14.3AIJun 3
Scaling Self-Evolving Agents via Parametric Memory

Tao Ren, Weiyao Luo, Hui Yang et al.

Existing memory-augmented LLM agents store past experience exclusively in prompt space, as textual summaries or retrieved passages, while keeping model parameters frozen throughout a rollout. Such agents can \emph{look up} what they have seen but cannot \emph{learn from} it: their policy is unchanged by experience, and any information dropped from the context is permanently lost. We introduce \texttt{TMEM}, a self-evolving parametric memory framework in which the agent not only compresses history into explicit memory but also absorbs distilled supervision into fast LoRA weights $Δ_t$ via lightweight online updates, genuinely altering its future behavior within a single episode. We formalize this as an agentic decision process with fast-weight rollout dynamics: actions are sampled from $π_{θ_0+Δ_t}$, while extraction actions produce supervision that updates $Δ_t$ for subsequent decisions. This view makes the extraction policy directly optimizable by RL: training $θ_0$ improves not only task actions but also the quality of the data used for online LoRA adaptation. We further propose SVD-based initialization of the LoRA subspace to accelerate online convergence. Experiments on LoCoMo, LongMemEval-S, multi-objective search, and CL-Bench show that \texttt{TMEM} consistently outperforms summary-based and retrieval-based baselines across different model scales.

24.1CLJun 14
EIBench: A Simulator-Based Benchmark and Turn-Credit RL for Emotion Management

Rongzhi Zhu, Xiang Huang, Yuchuan Wu et al.

Emotional intelligence (EI) in Large Language Models (LLMs) is often evaluated through static understanding tasks or single-response dialogue generation. However, emotion management is interactive: a good model should not only recognize a user's emotion, but also improve the user's emotional and relational state over several turns. We introduce EIBench, a simulator-based benchmark for interactive emotion management. EIBench contains 2,222 scenarios, with 2,009 for training and 213 for held-out testing. The scenarios are organized by a 2x2 taxonomy covering Support, Defense, Repair, and Charm, which together capture different forms of support, boundary maintenance, trust repair, and rapport building. In each scenario, an LLM simulator plays the user, updates an emotion-relation state after each turn, and maps the final state to an anchor-based score. This design makes EIBench both an evaluation benchmark and a training environment: the final state gives the outcome reward, while the per-turn state updates provide dense feedback for RL. We evaluate 15 open- and closed-source LLMs. Current models perform well on support and rapport-building scenes, but struggle with boundary maintenance under user pressure. To improve the EI ability of LLMs, we propose Centered Turn-Credit GRPO (CTC-GRPO), a GRPO extension that reuses the simulator's per-turn state updates as dense turn-level feedback while preserving the final outcome reward. CTC-GRPO improves Qwen3-8B from -22.4 to +22.4 on EIBench and also improves on out-of-distribution evaluations including SAGE (+12.4) and EQBench3 (+20.9%). Our results show that simulator-tracked user states can support both evaluation and training for multi-turn emotion management.