Aditya Jonnalagadda

CV
h-index37
4papers
94citations
Novelty45%
AI Score25

4 Papers

IVMay 23, 2024
Convolutional Neural Network Model Observers Discount Signal-like Anatomical Structures During Search in Virtual Digital Breast Tomosynthesis Phantoms

Aditya Jonnalagadda, Bruno B. Barufaldi, Andrew D. A. Maidment et al.

Model observers are computational tools to evaluate and optimize task-based medical image quality. Linear model observers, such as the Channelized Hotelling Observer (CHO), predict human accuracy in detection tasks with a few possible signal locations in clinical phantoms or real anatomic backgrounds. In recent years, Convolutional Neural Networks (CNNs) have been proposed as a new type of model observer. What is not well understood is what CNNs add over the more common linear model observer approaches. We compare the CHO and CNN detection accuracy to the radiologist's accuracy in searching for two types of signals (mass and microcalcification) embedded in 2D/3D breast tomosynthesis phantoms (DBT). We show that the CHO model's accuracy is comparable to the CNN's performance for a location-known-exactly detection task. However, for the search task with 2D/3D DBT phantoms, the CHO's detection accuracy was significantly lower than the CNN accuracy. A comparison to the radiologist's accuracy showed that the CNN but not the CHO could match or exceed the radiologist's accuracy in the 2D microcalcification and 3D mass search conditions. An analysis of the eye position showed that radiologists fixated more often and longer at the locations corresponding to CNN false positives. Most CHO false positives were the phantom's normal anatomy and were not fixated by radiologists. In conclusion, we show that CNNs can be used as an anthropomorphic model observer for the search task for which traditional linear model observers fail due to their inability to discount false positives arising from the anatomical backgrounds.

CVMay 29, 2021
FoveaTer: Foveated Transformer for Image Classification

Aditya Jonnalagadda, William Yang Wang, B. S. Manjunath et al.

Many animals and humans process the visual field with a varying spatial resolution (foveated vision) and use peripheral processing to make eye movements and point the fovea to acquire high-resolution information about objects of interest. This architecture results in computationally efficient rapid scene exploration. Recent progress in self-attention-based Vision Transformers, an alternative to the traditionally convolution-reliant computer vision systems. However, the Transformer models do not explicitly model the foveated properties of the visual system nor the interaction between eye movements and the classification task. We propose Foveated Transformer (FoveaTer) model, which uses pooling regions and eye movements to perform object classification tasks using a Vision Transformer architecture. Using square pooling regions or biologically-inspired radial-polar pooling regions, our proposed model pools the image features from the convolution backbone and uses the pooled features as an input to transformer layers. It decides on subsequent fixation location based on the attention assigned by the Transformer to various locations from past and present fixations. It dynamically allocates more fixation/computational resources to more challenging images before making the final image category decision. Using five ablation studies, we evaluate the contribution of different components of the Foveated model. We perform a psychophysics scene categorization task and use the experimental data to find a suitable radial-polar pooling region combination. We also show that the Foveated model better explains the human decisions in a scene categorization task than a Baseline model. We demonstrate our model's robustness against PGD adversarial attacks with both types of pooling regions, where we see the Foveated model outperform the Baseline model.

CVMar 18, 2021
Robust Vision-Based Cheat Detection in Competitive Gaming

Aditya Jonnalagadda, Iuri Frosio, Seth Schneider et al.

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we train and evaluate a DNN detector on a new dataset, collected using two first-person shooter games and three cheating software. We study the advantages and disadvantages of different DNN architectures operating on a local or global scale. We use output confidence analysis to avoid unreliable detections and inform when network retraining is required. In an ablation study, we show how to use Interval Bound Propagation to build a detector that is also resistant to potential adversarial attacks and study its interaction with confidence analysis. Our results show that robust and effective anti-cheating through machine learning is practically feasible and can be used to guarantee fair play in online gaming.

CVMay 29, 2017
Towards Metamerism via Foveated Style Transfer

Arturo Deza, Aditya Jonnalagadda, Miguel Eckstein

The problem of $\textit{visual metamerism}$ is defined as finding a family of perceptually indistinguishable, yet physically different images. In this paper, we propose our NeuroFovea metamer model, a foveated generative model that is based on a mixture of peripheral representations and style transfer forward-pass algorithms. Our gradient-descent free model is parametrized by a foveated VGG19 encoder-decoder which allows us to encode images in high dimensional space and interpolate between the content and texture information with adaptive instance normalization anywhere in the visual field. Our contributions include: 1) A framework for computing metamers that resembles a noisy communication system via a foveated feed-forward encoder-decoder network -- We observe that metamerism arises as a byproduct of noisy perturbations that partially lie in the perceptual null space; 2) A perceptual optimization scheme as a solution to the hyperparametric nature of our metamer model that requires tuning of the image-texture tradeoff coefficients everywhere in the visual field which are a consequence of internal noise; 3) An ABX psychophysical evaluation of our metamers where we also find that the rate of growth of the receptive fields in our model match V1 for reference metamers and V2 between synthesized samples. Our model also renders metamers at roughly a second, presenting a $\times1000$ speed-up compared to the previous work, which allows for tractable data-driven metamer experiments.