7.8ROMar 14, 2025
Fast and Robust Localization for Humanoid Soccer Robot via Iterative Landmark MatchingRuochen Hou, Mingzhang Zhu, Hyunwoo Nam et al.
Accurate robot localization is essential for effective operation. Monte Carlo Localization (MCL) is commonly used with known maps but is computationally expensive due to landmark matching for each particle. Humanoid robots face additional challenges, including sensor noise from locomotion vibrations and a limited field of view (FOV) due to camera placement. This paper proposes a fast and robust localization method via iterative landmark matching (ILM) for humanoid robots. The iterative matching process improves the accuracy of the landmark association so that it does not need MCL to match landmarks to particles. Pose estimation with the outlier removal process enhances its robustness to measurement noise and faulty detections. Furthermore, an additional filter can be utilized to fuse inertial data from the inertial measurement unit (IMU) and pose data from localization. We compared ILM with Iterative Closest Point (ICP), which shows that ILM method is more robust towards the error in the initial guess and easier to get a correct matching. We also compared ILM with the Augmented Monte Carlo Localization (aMCL), which shows that ILM method is much faster than aMCL and even more accurate. The proposed method's effectiveness is thoroughly evaluated through experiments and validated on the humanoid robot ARTEMIS during RoboCup 2024 adult-sized soccer competition.
3.6CVSep 17, 2025
A Generalization of CLAP from 3D Localization to Image Processing, A Connection With RANSAC & Hough TransformsRuochen Hou, Gabriel I. Fernandez, Alex Xu et al.
In previous work, we introduced a 2D localization algorithm called CLAP, Clustering to Localize Across $n$ Possibilities, which was used during our championship win in RoboCup 2024, an international autonomous humanoid soccer competition. CLAP is particularly recognized for its robustness against outliers, where clustering is employed to suppress noise and mitigate against erroneous feature matches. This clustering-based strategy provides an alternative to traditional outlier rejection schemes such as RANSAC, in which candidates are validated by reprojection error across all data points. In this paper, CLAP is extended to a more general framework beyond 2D localization, specifically to 3D localization and image stitching. We also show how CLAP, RANSAC, and Hough transforms are related. The generalization of CLAP is widely applicable to many different fields and can be a useful tool to deal with noise and uncertainty.
ReDUCE: Reformulation of Mixed Integer Programs using Data from Unsupervised Clusters for Learning Efficient StrategiesXuan Lin, Gabriel I. Fernandez, Dennis W. Hong
Mixed integer convex and nonlinear programs, MICP and MINLP, are expressive but require long solving times. Recent work that combines learning methods on solver heuristics has shown potential to overcome this issue allowing for applications on larger scale practical problems. Gathering sufficient training data to employ these methods still present a challenge since getting data from traditional solvers are slow and newer learning approaches still require large amounts of data. In order to scale up and make these hybrid learning approaches more manageable we propose ReDUCE, a method that exploits structure within small to medium size datasets. We also introduce the bookshelf organization problem as an MINLP as a way to measure performance of solvers with ReDUCE. Results show that existing algorithms with ReDUCE can solve this problem within a few seconds, a significant improvement over the original formulation. ReDUCE is demonstrated as a high level planner for a robotic arm for the bookshelf problem.
3.3LGFeb 23, 2020
Deep Reinforcement Learning with Linear Quadratic Regulator RegionsGabriel I. Fernandez, Colin Togashi, Dennis W. Hong et al.
Practitioners often rely on compute-intensive domain randomization to ensure reinforcement learning policies trained in simulation can robustly transfer to the real world. Due to unmodeled nonlinearities in the real system, however, even such simulated policies can still fail to perform stably enough to acquire experience in real environments. In this paper we propose a novel method that guarantees a stable region of attraction for the output of a policy trained in simulation, even for highly nonlinear systems. Our core technique is to use "bias-shifted" neural networks for constructing the controller and training the network in the simulator. The modified neural networks not only capture the nonlinearities of the system but also provably preserve linearity in a certain region of the state space and thus can be tuned to resemble a linear quadratic regulator that is known to be stable for the real system. We have tested our new method by transferring simulated policies for a swing-up inverted pendulum to real systems and demonstrated its efficacy.
9.2ROSep 13, 2019
Optimization Based Motion Planning for Multi-Limbed Vertical Climbing RobotsXuan Lin, Jingwen Zhang, Junjie Shen et al.
Motion planning trajectories for a multi-limbed robot to climb up walls requires a unique combination of constraints on torque, contact force, and posture. This paper focuses on motion planning for one particular setup wherein a six-legged robot braces itself between two vertical walls and climbs vertically with end effectors that only use friction. Instead of motion planning with a single nonlinear programming (NLP) solver, we decoupled the problem into two parts with distinct physical meaning: torso postures and contact forces. The first part can be formulated as either a mixed-integer convex programming (MICP) or NLP problem, while the second part is formulated as a series of standard convex optimization problems. Variants of the two wall climbing problem e.g., obstacle avoidance, uneven surfaces, and angled walls, help verify the proposed method in simulation and experimentation.