CVDec 18, 2025
Flowing from Reasoning to Motion: Learning 3D Hand Trajectory Prediction from Egocentric Human Interaction VideosMingfei Chen, Yifan Wang, Zhengqin Li et al.
Prior works on 3D hand trajectory prediction are constrained by datasets that decouple motion from semantic supervision and by models that weakly link reasoning and action. To address these, we first present the EgoMAN dataset, a large-scale egocentric dataset for interaction stage-aware 3D hand trajectory prediction with 219K 6DoF trajectories and 3M structured QA pairs for semantic, spatial, and motion reasoning. We then introduce the EgoMAN model, a reasoning-to-motion framework that links vision-language reasoning and motion generation via a trajectory-token interface. Trained progressively to align reasoning with motion dynamics, our approach yields accurate and stage-aware trajectories with generalization across real-world scenes.
73.6ROApr 15
RadarSplat-RIO: Indoor Radar-Inertial Odometry with Gaussian Splatting-Based Radar Bundle AdjustmentPou-Chun Kung, Yuan Tian, Zhengqin Li et al.
Radar is more resilient to adverse weather and lighting conditions than visual and Lidar simultaneous localization and mapping (SLAM). However, most radar SLAM pipelines still rely heavily on frame-to-frame odometry, which leads to substantial drift. While loop closure can correct long-term errors, it requires revisiting places and relies on robust place recognition. In contrast, visual odometry methods typically leverage bundle adjustment (BA) to jointly optimize poses and map within a local window. However, an equivalent BA formulation for radar has remained largely unexplored. We present the first radar BA framework enabled by Gaussian Splatting (GS), a dense and differentiable scene representation. Our method jointly optimizes radar sensor poses and scene geometry using full range-azimuth-Doppler data, bringing the benefits of multi-frame BA to radar for the first time. When integrated with an existing radar-inertial odometry frontend, our approach significantly reduces pose drift and improves robustness. Across multiple indoor scenes, our radar BA achieves substantial gains over the prior radar-inertial odometry, reducing average absolute translational and rotational errors by 90% and 80%, respectively.
SYSep 15, 2020
Optical Gaze Tracking with Spatially-Sparse Single-Pixel DetectorsRichard Li, Eric Whitmire, Michael Stengel et al.
Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple of the following metrics: power consumption, cost, computational complexity, estimation accuracy, latency, and form-factor. We propose the use of discrete photodiodes and light-emitting diodes (LEDs) as an alternative to traditional camera-based gaze tracking approaches while taking all of these metrics into consideration. We begin by developing a rendering-based simulation framework for understanding the relationship between light sources and a virtual model eyeball. Findings from this framework are used for the placement of LEDs and photodiodes. Our first prototype uses a neural network to obtain an average error rate of 2.67° at 400Hz while demanding only 16mW. By simplifying the implementation to using only LEDs, duplexed as light transceivers, and more minimal machine learning model, namely a light-weight supervised Gaussian process regression algorithm, we show that our second prototype is capable of an average error rate of 1.57° at 250 Hz using 800 mW.