Rajinder Sodhi

h-index21
2papers

2 Papers

CVDec 18, 2025
Flowing from Reasoning to Motion: Learning 3D Hand Trajectory Prediction from Egocentric Human Interaction Videos

Mingfei Chen, Yifan Wang, Zhengqin Li et al.

Prior works on 3D hand trajectory prediction are constrained by datasets that decouple motion from semantic supervision and by models that weakly link reasoning and action. To address these, we first present the EgoMAN dataset, a large-scale egocentric dataset for interaction stage-aware 3D hand trajectory prediction with 219K 6DoF trajectories and 3M structured QA pairs for semantic, spatial, and motion reasoning. We then introduce the EgoMAN model, a reasoning-to-motion framework that links vision-language reasoning and motion generation via a trajectory-token interface. Trained progressively to align reasoning with motion dynamics, our approach yields accurate and stage-aware trajectories with generalization across real-world scenes.

HCFeb 16, 2015
Where's My Drink? Enabling Peripheral Real World Interactions While Using HMDs

Pulkit Budhiraja, Rajinder Sodhi, Brett Jones et al.

Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We explore mixed reality renderings that selectively incorporate the physical world into the virtual world for interactions with physical objects. We conducted a user study comparing four rendering techniques that balances immersion in a virtual world with ease of interaction with the physical world. Finally, we discuss the pros and cons of each approach, suggesting guidelines for future rendering techniques that bring physical objects into virtual reality.