Donatien Delehelle

h-index6
2papers

2 Papers

ROJan 29
Disentangling perception and reasoning for improving data efficiency in learning cloth manipulation without demonstrations

Donatien Delehelle, Fei Chen, Darwin Caldwell

Cloth manipulation is a ubiquitous task in everyday life, but it remains an open challenge for robotics. The difficulties in developing cloth manipulation policies are attributed to the high-dimensional state space, complex dynamics, and high propensity to self-occlusion exhibited by fabrics. As analytical methods have not been able to provide robust and general manipulation policies, reinforcement learning (RL) is considered a promising approach to these problems. However, to address the large state space and complex dynamics, data-based methods usually rely on large models and long training times. The resulting computational cost significantly hampers the development and adoption of these methods. Additionally, due to the challenge of robust state estimation, garment manipulation policies often adopt an end-to-end learning approach with workspace images as input. While this approach enables a conceptually straightforward sim-to-real transfer via real-world fine-tuning, it also incurs a significant computational cost by training agents on a highly lossy representation of the environment state. This paper questions this common design choice by exploring an efficient and modular approach to RL for cloth manipulation. We show that, through careful design choices, model size and training time can be significantly reduced when learning in simulation. Furthermore, we demonstrate how the resulting simulation-trained model can be transferred to the real world. We evaluate our approach on the SoftGym benchmark and achieve significant performance improvements over available baselines on our task, while using a substantially smaller model.

CVSep 28, 2025
From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations

Javed Ahmad, Penggang Gao, Donatien Delehelle et al.

Neural scene representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have transformed how 3D environments are modeled, rendered, and interpreted. NeRF introduced view-consistent photorealism via volumetric rendering; 3DGS has rapidly emerged as an explicit, efficient alternative that supports high-quality rendering, faster optimization, and integration into hybrid pipelines for enhanced photorealism and task-driven scene understanding. This survey examines how 3DGS is being adopted across SLAM, telepresence and teleoperation, robotic manipulation, and 3D content generation. Despite their differences, these domains share common goals: photorealistic rendering, meaningful 3D structure, and accurate downstream tasks. We organize the review around unified research questions that explain why 3DGS is increasingly displacing NeRF-based approaches: What technical advantages drive its adoption? How does it adapt to different input modalities and domain-specific constraints? What limitations remain? By systematically comparing domain-specific pipelines, we show that 3DGS balances photorealism, geometric fidelity, and computational efficiency. The survey offers a roadmap for leveraging neural rendering not only for image synthesis but also for perception, interaction, and content creation across real and virtual environments.