Mingqiang Wu

CV
h-index17
6papers
12citations
Novelty62%
AI Score62

6 Papers

CVFeb 5Code
Fast-SAM3D: 3Dfy Anything in Images but Faster

Weilun Feng, Mingqiang Wu, Zhiliang Chen et al.

SAM3D enables scalable, open-world 3D reconstruction from complex scenes, yet its deployment is hindered by prohibitive inference latency. In this work, we conduct the \textbf{first systematic investigation} into its inference dynamics, revealing that generic acceleration strategies are brittle in this context. We demonstrate that these failures stem from neglecting the pipeline's inherent multi-level \textbf{heterogeneity}: the kinematic distinctiveness between shape and layout, the intrinsic sparsity of texture refinement, and the spectral variance across geometries. To address this, we present \textbf{Fast-SAM3D}, a training-free framework that dynamically aligns computation with instantaneous generation complexity. Our approach integrates three heterogeneity-aware mechanisms: (1) \textit{Modality-Aware Step Caching} to decouple structural evolution from sensitive layout updates; (2) \textit{Joint Spatiotemporal Token Carving} to concentrate refinement on high-entropy regions; and (3) \textit{Spectral-Aware Token Aggregation} to adapt decoding resolution. Extensive experiments demonstrate that Fast-SAM3D delivers up to \textbf{2.67$\times$} end-to-end speedup with negligible fidelity loss, establishing a new Pareto frontier for efficient single-view 3D generation. Our code is released in https://github.com/wlfeng0509/Fast-SAM3D.

CVMay 15Code
Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation

Mingqiang Wu, Weilun Feng, Zhefeng Zhang et al.

Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing

CVMar 6Code
WorldCache: Accelerating World Models for Free via Heterogeneous Token Caching

Weilun Feng, Guoxin Fan, Haotong Qin et al.

Diffusion-based world models have shown strong potential for unified world simulation, but the iterative denoising remains too costly for interactive use and long-horizon rollouts. While feature caching can accelerate inference without training, we find that policies designed for single-modal diffusion transfer poorly to world models due to two world-model-specific obstacles: \emph{token heterogeneity} from multi-modal coupling and spatial variation, and \emph{non-uniform temporal dynamics} where a small set of hard tokens drives error growth, making uniform skipping either unstable or overly conservative. We propose \textbf{WorldCache}, a caching framework tailored to diffusion world models. We introduce \textit{Curvature-guided Heterogeneous Token Prediction}, which uses a physics-grounded curvature score to estimate token predictability and applies a Hermite-guided damped predictor for chaotic tokens with abrupt direction changes. We also design \textit{Chaotic-prioritized Adaptive Skipping}, which accumulates a curvature-normalized, dimensionless drift signal and recomputes only when bottleneck tokens begin to drift. Experiments on diffusion world models show that WorldCache delivers up to \textbf{3.7$\times$} end-to-end speedups while maintaining \textbf{98\%} rollout quality, demonstrating the vast advantages and practicality of WorldCache in resource-constrained scenarios. Our code is released in https://github.com/FofGofx/WorldCache.

CVSep 28, 2025Code
QuantSparse: Comprehensively Compressing Video Diffusion Transformer with Model Quantization and Attention Sparsification

Weilun Feng, Chuanguang Yang, Haotong Qin et al.

Diffusion transformers exhibit remarkable video generation capability, yet their prohibitive computational and memory costs hinder practical deployment. Model quantization and attention sparsification are two promising directions for compression, but each alone suffers severe performance degradation under aggressive compression. Combining them promises compounded efficiency gains, but naive integration is ineffective. The sparsity-induced information loss exacerbates quantization noise, leading to amplified attention shifts. To address this, we propose \textbf{QuantSparse}, a unified framework that integrates model quantization with attention sparsification. Specifically, we introduce \textit{Multi-Scale Salient Attention Distillation}, which leverages both global structural guidance and local salient supervision to mitigate quantization-induced bias. In addition, we develop \textit{Second-Order Sparse Attention Reparameterization}, which exploits the temporal stability of second-order residuals to efficiently recover information lost under sparsity. Experiments on HunyuanVideo-13B demonstrate that QuantSparse achieves 20.88 PSNR, substantially outperforming the state-of-the-art quantization baseline Q-VDiT (16.85 PSNR), while simultaneously delivering a \textbf{3.68$\times$} reduction in storage and \textbf{1.88$\times$} acceleration in end-to-end inference. Our code will be released in https://github.com/wlfeng0509/QuantSparse.

CVSep 25, 2025Code
Quantized Visual Geometry Grounded Transformer

Weilun Feng, Haotong Qin, Mingqiang Wu et al.

Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have made remarkable progress with the use of large-scale transformers. Their prohibitive computational and memory costs severely hinder real-world deployment. Post-Training Quantization (PTQ) has become a common practice for compressing and accelerating models. However, we empirically observe that PTQ faces unique obstacles when compressing billion-scale VGGTs: the data-independent special tokens induce heavy-tailed activation distributions, while the multi-view nature of 3D data makes calibration sample selection highly unstable. This paper proposes the first Quantization framework for VGGTs, namely QuantVGGT. This mainly relies on two technical contributions: First, we introduce Dual-Smoothed Fine-Grained Quantization, which integrates pre-global Hadamard rotation and post-local channel smoothing to mitigate heavy-tailed distributions and inter-channel variance robustly. Second, we design Noise-Filtered Diverse Sampling, which filters outliers via deep-layer statistics and constructs frame-aware diverse calibration clusters to ensure stable quantization ranges. Comprehensive experiments demonstrate that QuantVGGT achieves the state-of-the-art results across different benchmarks and bit-width, surpassing the previous state-of-the-art generic quantization method with a great margin. We highlight that our 4-bit QuantVGGT can deliver a 3.7$\times$ memory reduction and 2.5$\times$ acceleration in real-hardware inference, while maintaining reconstruction accuracy above 98\% of its full-precision counterpart. This demonstrates the vast advantages and practicality of QuantVGGT in resource-constrained scenarios. Our code is released in https://github.com/wlfeng0509/QuantVGGT.

SEMar 12, 2025
You Only Train Once: A Flexible Training Framework for Code Vulnerability Detection Driven by Vul-Vector

Bowen Tian, Zhengyang Xu, Mingqiang Wu et al.

With the pervasive integration of computer applications across industries, the presence of vulnerabilities within code bases poses significant risks. The diversity of software ecosystems coupled with the intricate nature of modern software engineering has led to a shift from manual code vulnerability identification towards the adoption of automated tools. Among these, deep learning-based approaches have risen to prominence due to their superior accuracy; however, these methodologies encounter several obstacles. Primarily, they necessitate extensive labeled datasets and prolonged training periods, and given the rapid emergence of new vulnerabilities, the frequent retraining of models becomes a resource-intensive endeavor, thereby limiting their applicability in cutting-edge scenarios. To mitigate these challenges, this paper introduces the \underline{\textbf{YOTO}}--\underline{\textbf{Y}}ou \underline{\textbf{O}}nly \underline{\textbf{T}}rain \underline{\textbf{O}}nce framework. This innovative approach facilitates the integration of multiple types of vulnerability detection models via parameter fusion, eliminating the need for joint training. Consequently, YOTO enables swift adaptation to newly discovered vulnerabilities, significantly reducing both the time and computational resources required for model updates.