Raphaël Féraud

LG
h-index13
12papers
819citations
Novelty55%
AI Score28

12 Papers

2.0LGJul 20, 2023
Decentralized Smart Charging of Large-Scale EVs using Adaptive Multi-Agent Multi-Armed Bandits

Sharyal Zafar, Raphaël Feraud, Anne Blavette et al.

The drastic growth of electric vehicles and photovoltaics can introduce new challenges, such as electrical current congestion and voltage limit violations due to peak load demands. These issues can be mitigated by controlling the operation of electric vehicles i.e., smart charging. Centralized smart charging solutions have already been proposed in the literature. But such solutions may lack scalability and suffer from inherent drawbacks of centralization, such as a single point of failure, and data privacy concerns. Decentralization can help tackle these challenges. In this paper, a fully decentralized smart charging system is proposed using the philosophy of adaptive multi-agent systems. The proposed system utilizes multi-armed bandit learning to handle uncertainties in the system. The presented system is decentralized, scalable, real-time, model-free, and takes fairness among different players into account. A detailed case study is also presented for performance evaluation.

4.0AIJun 30
Smart charging of large fleets of Electric Vehicles: Independent Multi-Agent Reinforcement Learning approaches

Xavier Rate, Eloann Le Guern, Raphaël Féraud et al.

The electrification of transportation through electric vehicles introduces new challenges for power grid management, such as increased peak demand, voltage fluctuations, line overloads, and the integration of variable renewable energy sources. To enable efficient integration of EVs while minimizing costs for users and avoiding network overloads, implicit coordination between EVs is required. This work compares two independent multi-agent reinforcement learning approaches for optimizing such decentralized EV charging: contextual combinatorial bandits and policy gradient algorithms. Using a realistic simulation environment with autonomous agents making decisions based on local environmental information (including price signals, state-of-charge, and temporal constraints), we evaluate their performance across varying congestion levels, and mixed-strategy configurations with heterogeneous agent groups under dynamic electricity pricing derived from real photovoltaic production data.

1.6LGSep 29, 2021
Batched Bandits with Crowd Externalities

Romain Laroche, Othmane Safsafi, Raphael Feraud et al.

In Batched Multi-Armed Bandits (BMAB), the policy is not allowed to be updated at each time step. Usually, the setting asserts a maximum number of allowed policy updates and the algorithm schedules them so that to minimize the expected regret. In this paper, we describe a novel setting for BMAB, with the following twist: the timing of the policy update is not controlled by the BMAB algorithm, but instead the amount of data received during each batch, called \textit{crowd}, is influenced by the past selection of arms. We first design a near-optimal policy with approximate knowledge of the parameters that we prove to have a regret in $\mathcal{O}(\sqrt{\frac{\ln x}{x}}+ε)$ where $x$ is the size of the crowd and $ε$ is the parameter error. Next, we implement a UCB-inspired algorithm that guarantees an additional regret in $\mathcal{O}\left(\max(K\ln T,\sqrt{T\ln T})\right)$, where $K$ is the number of arms and $T$ is the horizon.

3.3LGOct 15, 2020
Double-Linear Thompson Sampling for Context-Attentive Bandits

Djallel Bouneffouf, Raphaël Féraud, Sohini Upadhyay et al.

In this paper, we analyze and extend an online learning framework known as Context-Attentive Bandit, motivated by various practical applications, from medical diagnosis to dialog systems, where due to observation costs only a small subset of a potentially large number of context variables can be observed at each iteration;however, the agent has a freedom to choose which variables to observe. We derive a novel algorithm, called Context-Attentive Thompson Sampling (CATS), which builds upon the Linear Thompson Sampling approach, adapting it to Context-Attentive Bandit setting. We provide a theoretical regret analysis and an extensive empirical evaluation demonstrating advantages of the proposed approach over several baseline methods on a variety of real-life datasets

5.7LGNov 19, 2018
Decentralized Exploration in Multi-Armed Bandits -- Extended version

Raphaël Féraud, Réda Alami, Romain Laroche

We consider the decentralized exploration problem: a set of players collaborate to identify the best arm by asynchronously interacting with the same stochastic environment. The objective is to insure privacy in the best arm identification problem between asynchronous, collaborative, and thrifty players. In the context of a digital service, we advocate that this decentralized approach allows a good balance between the interests of users and those of service providers: the providers optimize their services, while protecting the privacy of the users and saving resources. We define the privacy level as the amount of information an adversary could infer by intercepting the messages concerning a single user. We provide a generic algorithm Decentralized Elimination, which uses any best arm identification algorithm as a subroutine. We prove that this algorithm insures privacy, with a low communication cost, and that in comparison to the lower bound of the best arm identification problem, its sample complexity suffers from a penalty depending on the inverse of the probability of the most frequent players. Then, thanks to the genericity of the approach, we extend the proposed algorithm to the non-stationary bandits. Finally, experiments illustrate and complete the analysis.

21.1AIMay 10, 2017
Context Attentive Bandits: Contextual Bandit with Restricted Context

Djallel Bouneffouf, Irina Rish, Guillermo A. Cecchi et al.

We consider a novel formulation of the multi-armed bandit model, which we call the contextual bandit with restricted context, where only a limited number of features can be accessed by the learner at every iteration. This novel formulation is motivated by different online problems arising in clinical trials, recommender systems and attention modeling. Herein, we adapt the standard multi-armed bandit algorithm known as Thompson Sampling to take advantage of our restricted context setting, and propose two novel algorithms, called the Thompson Sampling with Restricted Context(TSRC) and the Windows Thompson Sampling with Restricted Context(WTSRC), for handling stationary and nonstationary environments, respectively. Our empirical results demonstrate advantages of the proposed approaches on several real-life datasets

11.1MLJan 30, 2017
Reinforcement Learning Algorithm Selection

Romain Laroche, Raphael Feraud

This paper formalises the problem of online algorithm selection in the context of Reinforcement Learning. The setup is as follows: given an episodic task and a finite number of off-policy RL algorithms, a meta-algorithm has to decide which RL algorithm is in control during the next episode so as to maximize the expected return. The article presents a novel meta-algorithm, called Epochal Stochastic Bandit Algorithm Selection (ESBAS). Its principle is to freeze the policy updates at each epoch, and to leave a rebooted stochastic bandit in charge of the algorithm selection. Under some assumptions, a thorough theoretical analysis demonstrates its near-optimality considering the structural sampling budget limitations. ESBAS is first empirically evaluated on a dialogue task where it is shown to outperform each individual algorithm in most configurations. ESBAS is then adapted to a true online setting where algorithms update their policies after each transition, which we call SSBAS. SSBAS is evaluated on a fruit collection task where it is shown to adapt the stepsize parameter more efficiently than the classical hyperbolic decay, and on an Atari game, where it improves the performance by a wide margin.

9.1AISep 7, 2016
Random Shuffling and Resets for the Non-stationary Stochastic Bandit Problem

Robin Allesiardo, Raphaël Féraud, Odalric-Ambrym Maillard

We consider a non-stationary formulation of the stochastic multi-armed bandit where the rewards are no longer assumed to be identically distributed. For the best-arm identification task, we introduce a version of Successive Elimination based on random shuffling of the $K$ arms. We prove that under a novel and mild assumption on the mean gap $Δ$, this simple but powerful modification achieves the same guarantees in term of sample complexity and cumulative regret than its original version, but in a much wider class of problems, as it is not anymore constrained to stationary distributions. We also show that the original {\sc Successive Elimination} fails to have controlled regret in this more general scenario, thus showing the benefit of shuffling. We then remove our mild assumption and adapt the algorithm to the best-arm identification task with switching arms. We adapt the definition of the sample complexity for that case and prove that, against an optimal policy with $N-1$ switches of the optimal arm, this new algorithm achieves an expected sample complexity of $O(Δ^{-2}\sqrt{NKδ^{-1} \log(K δ^{-1})})$, where $δ$ is the probability of failure of the algorithm, and an expected cumulative regret of $O(Δ^{-1}{\sqrt{NTK \log (TK)}})$ after $T$ time steps.

2.5AIFeb 11, 2016
Network of Bandits insure Privacy of end-users

Raphaël Féraud

In order to distribute the best arm identification task as close as possible to the user's devices, on the edge of the Radio Access Network, we propose a new problem setting, where distributed players collaborate to find the best arm. This architecture guarantees privacy to end-users since no events are stored. The only thing that can be observed by an adversary through the core network is aggregated information across users. We provide a first algorithm, Distributed Median Elimination, which is optimal in term of number of transmitted bits and near optimal in term of speed-up factor with respect to an optimal algorithm run independently on each player. In practice, this first algorithm cannot handle the trade-off between the communication cost and the speed-up factor, and requires some knowledge about the distribution of players. Extended Distributed Median Elimination overcomes these limitations, by playing in parallel different instances of Distributed Median Elimination and selecting the best one. Experiments illustrate and complete the analysis. According to the analysis, in comparison to Median Elimination performed on each player, the proposed algorithm shows significant practical improvements.

16.6LGAug 28, 2015
Multi-armed Bandit Problem with Known Trend

Djallel Bouneffouf, Raphaël Feraud

We consider a variant of the multi-armed bandit model, which we call multi-armed bandit problem with known trend, where the gambler knows the shape of the reward function of each arm but not its distribution. This new problem is motivated by different online problems like active learning, music and interface recommendation applications, where when an arm is sampled by the model the received reward change according to a known trend. By adapting the standard multi-armed bandit algorithm UCB1 to take advantage of this setting, we propose the new algorithm named A-UCB that assumes a stochastic model. We provide upper bounds of the regret which compare favourably with the ones of UCB1. We also confirm that experimentally with different simulations

9.5LGApr 27, 2015
Random Forest for the Contextual Bandit Problem - extended version

Raphaël Féraud, Robin Allesiardo, Tanguy Urvoy et al.

To address the contextual bandit problem, we propose an online random forest algorithm. The analysis of the proposed algorithm is based on the sample complexity needed to find the optimal decision stump. Then, the decision stumps are assembled in a random collection of decision trees, Bandit Forest. We show that the proposed algorithm is optimal up to logarithmic factors. The dependence of the sample complexity upon the number of contextual variables is logarithmic. The computational cost of the proposed algorithm with respect to the time horizon is linear. These analytical results allow the proposed algorithm to be efficient in real applications, where the number of events to process is huge, and where we expect that some contextual variables, chosen from a large set, have potentially non- linear dependencies with the rewards. In the experiments done to illustrate the theoretical analysis, Bandit Forest obtain promising results in comparison with state-of-the-art algorithms.

28.9NESep 29, 2014
A Neural Networks Committee for the Contextual Bandit Problem

Robin Allesiardo, Raphael Feraud, Djallel Bouneffouf

This paper presents a new contextual bandit algorithm, NeuralBandit, which does not need hypothesis on stationarity of contexts and rewards. Several neural networks are trained to modelize the value of rewards knowing the context. Two variants, based on multi-experts approach, are proposed to choose online the parameters of multi-layer perceptrons. The proposed algorithms are successfully tested on a large dataset with and without stationarity of rewards.