CVApr 13Code
The Second Challenge on Cross-Domain Few-Shot Object Detection at NTIRE 2026: Methods and ResultsXingyu Qiu, Yuqian Fu, Jiawei Geng et al.
Cross-domain few-shot object detection (CD-FSOD) remains a challenging problem for existing object detectors and few-shot learning approaches, particularly when generalizing across distinct domains. As part of NTIRE 2026, we hosted the second CD-FSOD Challenge to systematically evaluate and promote progress in detecting objects in unseen target domains under limited annotation conditions. The challenge received strong community interest, with 128 registered participants and a total of 696 submissions. Among them, 31 teams actively participated, and 19 teams submitted valid final results. Participants explored a wide range of strategies, introducing innovative methods that push the performance frontier under both open-source and closed-source tracks. This report presents a detailed overview of the NTIRE 2026 CD-FSOD Challenge, including a summary of the submitted approaches and an analysis of the final results across all participating teams. Challenge Codes: https://github.com/ohMargin/NTIRE2026_CDFSOD.
CVMar 17, 2022
Latent Image Animator: Learning to Animate Images via Latent Space NavigationYaohui Wang, Di Yang, Francois Bremond et al.
Due to the remarkable progress of deep generative models, animating images has become increasingly efficient, whereas associated results have become increasingly realistic. Current animation-approaches commonly exploit structure representation extracted from driving videos. Such structure representation is instrumental in transferring motion from driving videos to still images. However, such approaches fail in case the source image and driving video encompass large appearance variation. Moreover, the extraction of structure information requires additional modules that endow the animation-model with increased complexity. Deviating from such models, we here introduce the Latent Image Animator (LIA), a self-supervised autoencoder that evades need for structure representation. LIA is streamlined to animate images by linear navigation in the latent space. Specifically, motion in generated video is constructed by linear displacement of codes in the latent space. Towards this, we learn a set of orthogonal motion directions simultaneously, and use their linear combination, in order to represent any displacement in the latent space. Extensive quantitative and qualitative analysis suggests that our model systematically and significantly outperforms state-of-art methods on VoxCeleb, Taichi and TED-talk datasets w.r.t. generated quality.
SEApr 23Code
Assessing the Impact of Requirement Ambiguity on LLM-based Function-Level Code GenerationDi Yang, Xinou Xie, Xiuwen Yang et al.
Software requirement ambiguity is ubiquitous in real-world development, stemming from the inherent imprecision of natural language and the varying interpretations of stakeholders. While Large Language Models (LLMs) have demonstrated impressive capabilities in generating code from precise specifications, such ambiguity poses a significant obstacle to reliable automated code generation. Existing benchmarks typically assume clear and unambiguous requirements, leaving an empirical gap in understanding how LLMs behave when faced with the inherent uncertainty of real-world software requirements. In this paper, we introduce Orchid, the first code generation benchmark specifically designed with ambiguous requirements. It comprises 1,304 function-level tasks covering four distinct types of ambiguity: lexical, syntactic, semantic, and vagueness. Leveraging this dataset, we conduct the first systematic empirical study to evaluate the impact of requirement ambiguity on LLM-based code generation. Our results demonstrate that ambiguity consistently degrades the performance of all evaluated LLMs, with the most pronounced negative effects observed in highly advanced models. Furthermore, we observe that LLMs frequently produce functionally divergent implementations for the same ambiguous requirement and lack the capability to identify or resolve such ambiguity autonomously. These findings reveal a significant performance gap between clear and ambiguous requirements, underscoring the urgent need for ambiguity-aware techniques in the next generation of automated software engineering tools. The Orchid benchmark is publicly available at https://huggingface.co/datasets/SII-YDD/Orchid.
OHJun 2
Hairpin Vortices Extraction in Turbulent Boundary Layer FlowsAdeel Zafar, Zahra Poorshayegh, Lei Si et al.
Hairpin vortices are fundamental structures within turbulent boundary layers, playing a crucial role in energy dissipation, mixing, and momentum transport. However, accurately extracting these structures remains challenging due to their irregular shapes, varying scales, and entanglement with surrounding vortical structures. This paper presents a novel framework for the extraction of hairpin vortices from turbulent boundary layers. The method begins by identifying vortical regions and decomposing them into smaller segments using merge tree based segmentation. A novel bottom up rejoining approach is then introduced to group candidate segments according to the geometric and physical characteristics of hairpin vortices, resulting in regions that encompass complete hairpin vortex structures. These regions are subsequently refined and validated through skeleton analysis to detect the characteristic hairpin shape and are further confirmed using additional scalar based criteria. Finally, smooth enclosing surfaces are generated for effective visualization. To enable quantitative evaluation, reference hairpin vortices are extracted from several flow datasets and used as ground truth. Compared with existing approaches, the proposed method eliminates manual parameter tuning, reduces under and over segmentation, and significantly improves both accuracy and computational efficiency. Demonstrations on multiple turbulent flow cases show that the method is robust and effective for hairpin vortex extraction under varying boundary layer conditions.
ROApr 28Code
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid RobotChenghao Yin, Da Huang, Di Yang et al.
The development of robust and generalizable robot learning models is critically contingent upon the availability of large-scale, diverse training data and reliable evaluation benchmarks. Collecting data in the physical world poses prohibitive costs and scalability challenges, and prevailing simulation benchmarks frequently suffer from fragmentation, narrow scope, or insufficient fidelity to enable effective sim-to-real transfer. To address these challenges, we introduce Genie Sim 3.0, a unified simulation platform for robotic manipulation. We present Genie Sim Generator, a large language model (LLM)-powered tool that constructs high-fidelity scenes from natural language instructions. Its principal strength resides in rapid and multi-dimensional generalization, facilitating the synthesis of diverse environments to support scalable data collection and robust policy evaluation. We introduce the first benchmark that pioneers the application of LLM for automated evaluation. It leverages LLM to mass-generate evaluation scenarios and employs Vision-Language Model (VLM) to establish an automated assessment pipeline. We also release an open-source dataset comprising more than 10,000 hours of synthetic data across over 200 tasks. Through systematic experimentation, we validate the robust zero-shot sim-to-real transfer capability of our open-source dataset, demonstrating that synthetic data can server as an effective substitute for real-world data under controlled conditions for scalable policy training. For code and dataset details, please refer to: https://github.com/AgibotTech/genie_sim.
CVAug 28, 2023
LAC: Latent Action Composition for Skeleton-based Action SegmentationDi Yang, Yaohui Wang, Antitza Dantcheva et al.
Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.
CVAug 31, 2022
ViA: View-invariant Skeleton Action Representation Learning via Motion RetargetingDi Yang, Yaohui Wang, Antitza Dantcheva et al.
Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the latent action-specific `Motion' features on top of the visual representation of a 2D or 3D skeleton sequence. Such `Motion' features are invariant to skeleton geometry and camera view and allow ViA to facilitate both, cross-subject and cross-view action classification tasks. We conduct a study focusing on transfer-learning for skeleton-based action recognition with self-supervised pre-training on real-world data (e.g., Posetics). Our results showcase that skeleton representations learned from ViA are generic enough to improve upon state-of-the-art action classification accuracy, not only on 3D laboratory datasets such as NTU-RGB+D 60 and NTU-RGB+D 120, but also on real-world datasets where only 2D data are accurately estimated, e.g., Toyota Smarthome, UAV-Human and Penn Action.
CVMar 30Code
A Closer Look at Cross-Domain Few-Shot Object Detection: Fine-Tuning Matters and Parallel Decoder HelpsXuanlong Yu, Youyang Sha, Longfei Liu et al.
Few-shot object detection (FSOD) is challenging due to unstable optimization and limited generalization arising from the scarcity of training samples. To address these issues, we propose a hybrid ensemble decoder that enhances generalization during fine-tuning. Inspired by ensemble learning, the decoder comprises a shared hierarchical layer followed by multiple parallel decoder branches, where each branch employs denoising queries either inherited from the shared layer or newly initialized to encourage prediction diversity. This design fully exploits pretrained weights without introducing additional parameters, and the resulting diverse predictions can be effectively ensembled to improve generalization. We further leverage a unified progressive fine-tuning framework with a plateau-aware learning rate schedule, which stabilizes optimization and achieves strong few-shot adaptation without complex data augmentations or extensive hyperparameter tuning. Extensive experiments on CD-FSOD, ODinW-13, and RF100-VL validate the effectiveness of our approach. Notably, on RF100-VL, which includes 100 datasets across diverse domains, our method achieves an average performance of 41.9 in the 10-shot setting, significantly outperforming the recent approach SAM3, which obtains 35.7. We further construct a mixed-domain test set from CD-FSOD to evaluate robustness to out-of-distribution (OOD) samples, showing that our proposed modules lead to clear improvement gains. These results highlight the effectiveness, generalization, and robustness of the proposed method. Code is available at: https://github.com/Intellindust-AI-Lab/FT-FSOD.
CLJan 13, 2023
Prompting Neural Machine Translation with Translation MemoriesAbudurexiti Reheman, Tao Zhou, Yingfeng Luo et al.
Improving machine translation (MT) systems with translation memories (TMs) is of great interest to practitioners in the MT community. However, previous approaches require either a significant update of the model architecture and/or additional training efforts to make the models well-behaved when TMs are taken as additional input. In this paper, we present a simple but effective method to introduce TMs into neural machine translation (NMT) systems. Specifically, we treat TMs as prompts to the NMT model at test time, but leave the training process unchanged. The result is a slight update of an existing NMT system, which can be implemented in a few hours by anyone who is familiar with NMT. Experimental results on several datasets demonstrate that our system significantly outperforms strong baselines.
AIMay 27
Modeling Vehicle-Type-Specific Pedestrian Crash Avoidance Behavior in Safety-Critical Interactions Using Smooth-Mamba Deep Reinforcement LearningQingwen Pu, Kun Xie, Hong Yang et al.
As automated vehicles (AVs) increasingly share roadways with human-driven vehicles (HDVs), understanding how pedestrians respond to different vehicle types in safety-critical interactions is essential for the safe deployment of automated driving technologies. This study extracts safety-critical pedestrian-vehicle interactions from the Argoverse 2 dataset to capture real-world crash avoidance behaviors in encounters involving AVs and HDVs. To model vehicle-type-specific pedestrian crash avoidance behavior, we develop a Smooth-Mamba Deep Deterministic Policy Gradient framework, termed SMamba-DDPG, which integrates smooth action constraints with efficient temporal representation learning. To quantify pedestrian behavioral differences, the framework trains separate crash avoidance policies for pedestrian interactions with AVs and HDVs. Results show that SMamba-DDPG outperforms baseline reinforcement learning and supervised learning models in reproducing pedestrian crash avoidance behaviors. Reconstructed trajectories demonstrate strong behavioral realism, accurately reproducing crash avoidance kinematics in both AV and HDV scenarios. Reaction time analysis shows that the model captures human-like response delays and reveals that pedestrians respond more quickly to AVs than to HDVs. Counterfactual analysis further indicates that pedestrians adopt lower crossing speeds when interacting with AVs. Large-scale safety analysis of model-generated data revealed that pedestrian-AV interactions consistently yielded lower conflict rates and higher pedestrian yielding rates compared to pedestrian-HDV interactions. The findings highlight the importance of incorporating vehicle-type-specific pedestrian behavioral models for safer automated driving system design and more realistic traffic simulations in mixed-traffic environments.
CVAug 22, 2024
RoVRM: A Robust Visual Reward Model Optimized via Auxiliary Textual Preference DataChenglong Wang, Yang Gan, Yifu Huo et al.
Large vision-language models (LVLMs) often fail to align with human preferences, leading to issues like generating misleading content without proper visual context (also known as hallucination). A promising solution to this problem is using human-preference alignment techniques, such as best-of-n sampling and reinforcement learning. However, these techniques face the difficulty arising from the scarcity of visual preference data, which is required to train a visual reward model (VRM). In this work, we continue the line of research. We present a Robust Visual Reward Model (RoVRM) which improves human-preference alignment for LVLMs. RoVRM leverages auxiliary textual preference data through a three-phase progressive training and optimal transport-based preference data selection to effectively mitigate the scarcity of visual preference data. We experiment with RoVRM on the commonly used vision-language tasks based on the LLaVA-1.5-7B and -13B models. Experimental results demonstrate that RoVRM consistently outperforms traditional VRMs. Furthermore, our three-phase progressive training and preference data selection approaches can yield consistent performance gains over ranking-based alignment techniques, such as direct preference optimization.
CVApr 20
FlowCoMotion: Text-to-Motion Generation via Token-Latent Flow ModelingDawei Guan, Di Yang, Chengjie Jin et al.
Text-to-motion generation is driven by learning motion representations for semantic alignment with language. Existing methods rely on either continuous or discrete motion representations. However, continuous representations entangle semantics with dynamics, while discrete representations lose fine-grained motion details. In this context, we propose FlowCoMotion, a novel motion generation framework that unifies both treatments from a modeling perspective. Specifically, FlowCoMotion employs token-latent coupling to capture both semantic content and high-fidelity motion details. In the latent branch, we apply multi-view distillation to regularize the continuous latent space, while in the token branch we use discrete temporal resolution quantization to extract high-level semantic cues. The motion latent is then obtained by combining the representations from the two branches through a token-latent coupling network. Subsequently, a velocity field is predicted based on the textual conditions. An ODE solver integrates this velocity field from a simple prior, thereby guiding the sample to the potential state of the target motion. Extensive experiments show that FlowCoMotion achieves competitive performance on text-to-motion benchmarks, including HumanML3D and SnapMoGen.
ROApr 8Code
Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View PanoramaZhijun Li, Yongxin Su, Di Yang et al.
We present Genie Sim PanoRecon, a feed-forward Gaussian-splatting pipeline that delivers high-fidelity, low-cost 3D scenes for robotic manipulation simulation. The panorama input is decomposed into six non-overlapping cube-map faces, processed in parallel, and seamlessly reassembled. To guarantee geometric consistency across views, we devise a depth-aware fusion strategy coupled with a training-free depth-injection module that steers the monocular feed-forward network to generate coherent 3D Gaussians. The whole system reconstructs photo-realistic scenes in seconds and has been integrated into Genie Sim - a LLM-driven simulation platform for embodied synthetic data generation and evaluation - to provide scalable backgrounds for manipulation tasks. For code details, please refer to: https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_world.
CLMay 16, 2024Code
CPsyExam: A Chinese Benchmark for Evaluating Psychology using ExaminationsJiahao Zhao, Jingwei Zhu, Minghuan Tan et al.
In this paper, we introduce a novel psychological benchmark, CPsyExam, constructed from questions sourced from Chinese language examinations. CPsyExam is designed to prioritize psychological knowledge and case analysis separately, recognizing the significance of applying psychological knowledge to real-world scenarios. From the pool of 22k questions, we utilize 4k to create the benchmark that offers balanced coverage of subjects and incorporates a diverse range of case analysis techniques.Furthermore, we evaluate a range of existing large language models~(LLMs), spanning from open-sourced to API-based models. Our experiments and analysis demonstrate that CPsyExam serves as an effective benchmark for enhancing the understanding of psychology within LLMs and enables the comparison of LLMs across various granularities.
CLAug 26, 2025Code
LaTeXTrans: Structured LaTeX Translation with Multi-Agent CoordinationZiming Zhu, Chenglong Wang, Shunjie Xing et al.
Despite the remarkable progress of modern machine translation (MT) systems on general-domain texts, translating structured LaTeX-formatted documents remains a significant challenge. These documents typically interleave natural language with domain-specific syntax, such as mathematical equations, tables, figures, and cross-references, all of which must be accurately preserved to maintain semantic integrity and compilability. In this paper, we introduce LaTeXTrans, a collaborative multi-agent system designed to address this challenge. LaTeXTrans ensures format preservation, structural fidelity, and terminology consistency through six specialized agents: 1) a Parser that decomposes LaTeX into translation-friendly units via placeholder substitution and syntax filtering; 2) a Translator, Validator, Summarizer, and Terminology Extractor that work collaboratively to ensure context-aware, self-correcting, and terminology-consistent translations; 3) a Generator that reconstructs the translated content into well-structured LaTeX documents. Experimental results demonstrate that LaTeXTrans can outperform mainstream MT systems in both translation accuracy and structural fidelity, offering an effective and practical solution for translating LaTeX-formatted documents.The code of LaTeXTrans is available at https://github.com/NiuTrans/LaTeXTrans.
CVMay 17, 2021Code
VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily LivingSrijan Das, Rui Dai, Di Yang et al.
Many attempts have been made towards combining RGB and 3D poses for the recognition of Activities of Daily Living (ADL). ADL may look very similar and often necessitate to model fine-grained details to distinguish them. Because the recent 3D ConvNets are too rigid to capture the subtle visual patterns across an action, this research direction is dominated by methods combining RGB and 3D Poses. But the cost of computing 3D poses from RGB stream is high in the absence of appropriate sensors. This limits the usage of aforementioned approaches in real-world applications requiring low latency. Then, how to best take advantage of 3D Poses for recognizing ADL? To this end, we propose an extension of a pose driven attention mechanism: Video-Pose Network (VPN), exploring two distinct directions. One is to transfer the Pose knowledge into RGB through a feature-level distillation and the other towards mimicking pose driven attention through an attention-level distillation. Finally, these two approaches are integrated into a single model, we call VPN++. We show that VPN++ is not only effective but also provides a high speed up and high resilience to noisy Poses. VPN++, with or without 3D Poses, outperforms the representative baselines on 4 public datasets. Code is available at https://github.com/srijandas07/vpnplusplus.
SEDec 4, 2018Code
Aroma: Code Recommendation via Structural Code SearchSifei Luan, Di Yang, Celeste Barnaby et al.
Programmers often write code that has similarity to existing code written somewhere. A tool that could help programmers to search such similar code would be immensely useful. Such a tool could help programmers to extend partially written code snippets to completely implement necessary functionality, help to discover extensions to the partial code which are commonly included by other programmers, help to cross-check against similar code written by other programmers, or help to add extra code which would fix common mistakes and errors. We propose Aroma, a tool and technique for code recommendation via structural code search. Aroma indexes a huge code corpus including thousands of open-source projects, takes a partial code snippet as input, searches the corpus for method bodies containing the partial code snippet, and clusters and intersects the results of the search to recommend a small set of succinct code snippets which both contain the query snippet and appear as part of several methods in the corpus. We evaluated Aroma on 2000 randomly selected queries created from the corpus, as well as 64 queries derived from code snippets obtained from Stack Overflow, a popular website for discussing code. We implemented Aroma for 4 different languages, and developed an IDE plugin for Aroma. Furthermore, we conducted a study where we asked 12 programmers to complete programming tasks using Aroma, and collected their feedback. Our results indicate that Aroma is capable of retrieving and recommending relevant code snippets efficiently.
SEAug 31, 2016Code
Collective Intelligence for Smarter API Recommendations in PythonAndrea Renika D'Souza, Di Yang, Cristina V. Lopes
Software developers use Application Programming Interfaces (APIs) of libraries and frameworks extensively while writing programs. In this context, the recommendations provided in code completion pop-ups help developers choose the desired methods. The candidate lists recommended by these tools, however, tend to be large, ordered alphabetically and sometimes even incomplete. A fair amount of work has been done recently to improve the relevance of these code completion results, especially for statically typed languages like Java. However, these proposed techniques rely on the static type of the object and are therefore inapplicable for a dynamically typed language like Python. In this paper, we present PyReco, an intelligent code completion system for Python which uses the mined API usages from open source repositories to order the results based on relevance rather than the conventional alphabetic order. To recommend suggestions that are relevant for a working context, a nearest neighbor classifier is used to identify the best matching usage among all the extracted usage patterns. To evaluate the effectiveness of our system, the code completion queries are automatically extracted from projects and tested quantitatively using a ten-fold cross validation technique. The evaluation shows that our approach outperforms the alphabetically ordered API recommendation systems in recommending APIs for standard, as well as, third-party libraries.
ROFeb 12
ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied NavigationZedong Chu, Shichao Xie, Xiaolong Wu et al.
Embodied navigation has long been fragmented by task-specific architectures. We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a ``Grand Unification'' across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following. ABot-N0 utilizes a hierarchical ``Brain-Action'' architecture, pairing an LLM-based Cognitive Brain for semantic reasoning with a Flow Matching-based Action Expert for precise, continuous trajectory generation. To support large-scale learning, we developed the ABot-N0 Data Engine, curating 16.9M expert trajectories and 5.0M reasoning samples across 7,802 high-fidelity 3D scenes (10.7 $\text{km}^2$). ABot-N0 achieves new SOTA performance across 7 benchmarks, significantly outperforming specialized models. Furthermore, our Agentic Navigation System integrates a planner with hierarchical topological memory, enabling robust, long-horizon missions in dynamic real-world environments.
CVFeb 13
ReBA-Pred-Net: Weakly-Supervised Regional Brain Age Prediction on MRIShuai Shao, Yan Wang, Shu Jiang et al.
Brain age has become a prominent biomarker of brain health. Yet most prior work targets whole brain age (WBA), a coarse paradigm that struggles to support tasks such as disease characterization and research on development and aging patterns, because relevant changes are typically region-selective rather than brain-wide. Therefore, robust regional brain age (ReBA) estimation is critical, yet a widely generalizable model has yet to be established. In this paper, we propose the Regional Brain Age Prediction Network (ReBA-Pred-Net), a Teacher-Student framework designed for fine-grained brain age estimation. The Teacher produces soft ReBA to guide the Student to yield reliable ReBA estimates with a clinical-prior consistency constraint (regions within the same function should change similarly). For rigorous evaluation, we introduce two indirect metrics: Healthy Control Similarity (HCS), which assesses statistical consistency by testing whether regional brain-age-gap (ReBA minus chronological age) distributions align between training and unseen HC; and Neuro Disease Correlation (NDC), which assesses factual consistency by checking whether clinically confirmed patients show elevated brain-age-gap in disease-associated regions. Experiments across multiple backbones demonstrate the statistical and factual validity of our method.
CLJan 16, 2025
AutoCBT: An Autonomous Multi-agent Framework for Cognitive Behavioral Therapy in Psychological CounselingAncheng Xu, Di Yang, Renhao Li et al.
Traditional in-person psychological counseling remains primarily niche, often chosen by individuals with psychological issues, while online automated counseling offers a potential solution for those hesitant to seek help due to feelings of shame. Cognitive Behavioral Therapy (CBT) is an essential and widely used approach in psychological counseling. The advent of large language models (LLMs) and agent technology enables automatic CBT diagnosis and treatment. However, current LLM-based CBT systems use agents with a fixed structure, limiting their self-optimization capabilities, or providing hollow, unhelpful suggestions due to redundant response patterns. In this work, we utilize Quora-like and YiXinLi single-round consultation models to build a general agent framework that generates high-quality responses for single-turn psychological consultation scenarios. We use a bilingual dataset to evaluate the quality of single-response consultations generated by each framework. Then, we incorporate dynamic routing and supervisory mechanisms inspired by real psychological counseling to construct a CBT-oriented autonomous multi-agent framework, demonstrating its general applicability. Experimental results indicate that AutoCBT can provide higher-quality automated psychological counseling services.
CVOct 22, 2024
Are Visual-Language Models Effective in Action Recognition? A Comparative StudyMahmoud Ali, Di Yang, François Brémond
Current vision-language foundation models, such as CLIP, have recently shown significant improvement in performance across various downstream tasks. However, whether such foundation models significantly improve more complex fine-grained action recognition tasks is still an open question. To answer this question and better find out the future research direction on human behavior analysis in-the-wild, this paper provides a large-scale study and insight on current state-of-the-art vision foundation models by comparing their transfer ability onto zero-shot and frame-wise action recognition tasks. Extensive experiments are conducted on recent fine-grained, human-centric action recognition datasets (e.g., Toyota Smarthome, Penn Action, UAV-Human, TSU, Charades) including action classification and segmentation.
CLDec 13, 2024
Small Language Model as Data Prospector for Large Language ModelShiwen Ni, Haihong Wu, Di Yang et al.
The quality of instruction data directly affects the performance of fine-tuned Large Language Models (LLMs). Previously, \cite{li2023one} proposed \texttt{NUGGETS}, which identifies and selects high-quality quality data from a large dataset by identifying those individual instruction examples that can significantly improve the performance of different tasks after being learnt as one-shot instances. In this work, we propose \texttt{SuperNUGGETS}, an improved variant of \texttt{NUGGETS} optimised for efficiency and performance. Our \texttt{SuperNUGGETS} uses a small language model (SLM) instead of a large language model (LLM) to filter the data for outstanding one-shot instances and refines the predefined set of tests. The experimental results show that the performance of \texttt{SuperNUGGETS} only decreases by 1-2% compared to \texttt{NUGGETS}, but the efficiency can be increased by a factor of 58. Compared to the original \texttt{NUGGETS}, our \texttt{SuperNUGGETS} has a higher utility value due to the significantly lower resource consumption.
CVAug 13, 2025
LIA-X: Interpretable Latent Portrait AnimatorYaohui Wang, Di Yang, Xinyuan Chen et al.
We introduce LIA-X, a novel interpretable portrait animator designed to transfer facial dynamics from a driving video to a source portrait with fine-grained control. LIA-X is an autoencoder that models motion transfer as a linear navigation of motion codes in latent space. Crucially, it incorporates a novel Sparse Motion Dictionary that enables the model to disentangle facial dynamics into interpretable factors. Deviating from previous 'warp-render' approaches, the interpretability of the Sparse Motion Dictionary allows LIA-X to support a highly controllable 'edit-warp-render' strategy, enabling precise manipulation of fine-grained facial semantics in the source portrait. This helps to narrow initial differences with the driving video in terms of pose and expression. Moreover, we demonstrate the scalability of LIA-X by successfully training a large-scale model with approximately 1 billion parameters on extensive datasets. Experimental results show that our proposed method outperforms previous approaches in both self-reenactment and cross-reenactment tasks across several benchmarks. Additionally, the interpretable and controllable nature of LIA-X supports practical applications such as fine-grained, user-guided image and video editing, as well as 3D-aware portrait video manipulation.
CVSep 28, 2025
PD-Diag-Net: Clinical-Priors guided Network on Brain MRI for Auxiliary Diagnosis of Parkinson's DiseaseShuai Shao, Shu Jiang, Shiyuan Zhao et al.
Parkinson's disease (PD) is a common neurodegenerative disorder that severely diminishes patients' quality of life. Its global prevalence has increased markedly in recent decades. Current diagnostic workflows are complex and heavily reliant on neurologists' expertise, often resulting in delays in early detection and missed opportunities for timely intervention. To address these issues, we propose an end-to-end automated diagnostic method for PD, termed PD-Diag-Net, which performs risk assessment and auxiliary diagnosis directly from raw MRI scans. This framework first introduces an MRI Pre-processing Module (MRI-Processor) to mitigate inter-subject and inter-scanner variability by flexibly integrating established medical imaging preprocessing tools. It then incorporates two forms of clinical prior knowledge: (1) Brain-Region-Relevance-Prior (Relevance-Prior), which specifies brain regions strongly associated with PD; and (2) Brain-Region-Aging-Prior (Aging-Prior), which reflects the accelerated aging typically observed in PD-associated regions. Building on these priors, we design two dedicated modules: the Relevance-Prior Guided Feature Aggregation Module (Aggregator), which guides the model to focus on PD-associated regions at the inter-subject level, and the Age-Prior Guided Diagnosis Module (Diagnoser), which leverages brain age gaps as auxiliary constraints at the intra-subject level to enhance diagnostic accuracy and clinical interpretability. Furthermore, we collected external test data from our collaborating hospital. Experimental results show that PD-Diag-Net achieves 86\% accuracy on external tests and over 96% accuracy in early-stage diagnosis, outperforming existing advanced methods by more than 20%.
CVAug 26, 2025
SoccerNet 2025 Challenges ResultsSilvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez et al.
The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.
CVApr 9, 2024
GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance FieldsArnab Dey, Di Yang, Rohith Agaram et al.
Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representations, including 3D human representations. However, these representations often lack crucial information on the underlying human pose and structure, which is crucial for AR/VR applications and games. In this paper, we introduce a novel approach, termed GHNeRF, designed to address these limitations by learning 2D/3D joint locations of human subjects with NeRF representation. GHNeRF uses a pre-trained 2D encoder streamlined to extract essential human features from 2D images, which are then incorporated into the NeRF framework in order to encode human biomechanic features. This allows our network to simultaneously learn biomechanic features, such as joint locations, along with human geometry and texture. To assess the effectiveness of our method, we conduct a comprehensive comparison with state-of-the-art human NeRF techniques and joint estimation algorithms. Our results show that GHNeRF can achieve state-of-the-art results in near real-time.
CVApr 9, 2024
HFNeRF: Learning Human Biomechanic Features with Neural Radiance FieldsArnab Dey, Di Yang, Antitza Dantcheva et al.
In recent advancements in novel view synthesis, generalizable Neural Radiance Fields (NeRF) based methods applied to human subjects have shown remarkable results in generating novel views from few images. However, this generalization ability cannot capture the underlying structural features of the skeleton shared across all instances. Building upon this, we introduce HFNeRF: a novel generalizable human feature NeRF aimed at generating human biomechanic features using a pre-trained image encoder. While previous human NeRF methods have shown promising results in the generation of photorealistic virtual avatars, such methods lack underlying human structure or biomechanic features such as skeleton or joint information that are crucial for downstream applications including Augmented Reality (AR)/Virtual Reality (VR). HFNeRF leverages 2D pre-trained foundation models toward learning human features in 3D using neural rendering, and then volume rendering towards generating 2D feature maps. We evaluate HFNeRF in the skeleton estimation task by predicting heatmaps as features. The proposed method is fully differentiable, allowing to successfully learn color, geometry, and human skeleton in a simultaneous manner. This paper presents preliminary results of HFNeRF, illustrating its potential in generating realistic virtual avatars with biomechanic features using NeRF.
FLU-DYNFeb 7, 2024
A Novel Paradigm in Solving Multiscale ProblemsJing Wang, Zheng Li, Pengyu Lai et al.
Multiscale phenomena manifest across various scientific domains, presenting a ubiquitous challenge in accurately and effectively simulating multiscale dynamics in complex systems. In this paper, a novel decoupling solving paradigm is proposed through modelling large-scale dynamics independently and treating small-scale dynamics as a slaved system. A Spectral Physics-informed Neural Network (PINN) is developed to characterize the small-scale system in an efficient and accurate way, addressing the challenges posed by the representation of multiscale dynamics in neural networks. The effectiveness of the method is demonstrated through extensive numerical experiments, including one-dimensional Kuramot-Sivashinsky equation, two- and three-dimensional Navier-Stokes equations, showcasing its versatility in addressing problems of fluid dynamics. Furthermore, we also delve into the application of the proposed approach to more complex problems, including non-uniform meshes, complex geometries, large-scale data with noise, and high-dimensional small-scale dynamics. The discussions about these scenarios contribute to a comprehensive understanding of the method's capabilities and limitations. By enabling the acquisition of large-scale data with minimal computational demands, coupled with the efficient and accurate characterization of small-scale dynamics via Spectral PINN, our approach offers a valuable and promising approach for researchers seeking to tackle multiscale phenomena effectively.
CVMay 18, 2023
Architecture-agnostic Iterative Black-box Certified Defense against Adversarial PatchesDi Yang, Yihao Huang, Qing Guo et al.
The adversarial patch attack aims to fool image classifiers within a bounded, contiguous region of arbitrary changes, posing a real threat to computer vision systems (e.g., autonomous driving, content moderation, biometric authentication, medical imaging) in the physical world. To address this problem in a trustworthy way, proposals have been made for certified patch defenses that ensure the robustness of classification models and prevent future patch attacks from breaching the defense. State-of-the-art certified defenses can be compatible with any model architecture, as well as achieve high clean and certified accuracy. Although the methods are adaptive to arbitrary patch positions, they inevitably need to access the size of the adversarial patch, which is unreasonable and impractical in real-world attack scenarios. To improve the feasibility of the architecture-agnostic certified defense in a black-box setting (i.e., position and size of the patch are both unknown), we propose a novel two-stage Iterative Black-box Certified Defense method, termed IBCD.In the first stage, it estimates the patch size in a search-based manner by evaluating the size relationship between the patch and mask with pixel masking. In the second stage, the accuracy results are calculated by the existing white-box certified defense methods with the estimated patch size. The experiments conducted on two popular model architectures and two datasets verify the effectiveness and efficiency of IBCD.
CVMay 10, 2023
Self-Supervised Video Representation Learning via Latent Time NavigationDi Yang, Yaohui Wang, Quan Kong et al.
Self-supervised video representation learning aimed at maximizing similarity between different temporal segments of one video, in order to enforce feature persistence over time. This leads to loss of pertinent information related to temporal relationships, rendering actions such as `enter' and `leave' to be indistinguishable. To mitigate this limitation, we propose Latent Time Navigation (LTN), a time-parameterized contrastive learning strategy that is streamlined to capture fine-grained motions. Specifically, we maximize the representation similarity between different video segments from one video, while maintaining their representations time-aware along a subspace of the latent representation code including an orthogonal basis to represent temporal changes. Our extensive experimental analysis suggests that learning video representations by LTN consistently improves performance of action classification in fine-grained and human-oriented tasks (e.g., on Toyota Smarthome dataset). In addition, we demonstrate that our proposed model, when pre-trained on Kinetics-400, generalizes well onto the unseen real world video benchmark datasets UCF101 and HMDB51, achieving state-of-the-art performance in action recognition.
CVJul 19, 2021
UNIK: A Unified Framework for Real-world Skeleton-based Action RecognitionDi Yang, Yaohui Wang, Antitza Dantcheva et al.
Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the pre-defined human topology. Despite associated progress, GCN-based methods have difficulties to generalize across domains, especially with different human topological structures. In this context, we introduce UNIK, a novel skeleton-based action recognition method that is not only effective to learn spatio-temporal features on human skeleton sequences but also able to generalize across datasets. This is achieved by learning an optimal dependency matrix from the uniform distribution based on a multi-head attention mechanism. Subsequently, to study the cross-domain generalizability of skeleton-based action recognition in real-world videos, we re-evaluate state-of-the-art approaches as well as the proposed UNIK in light of a novel Posetics dataset. This dataset is created from Kinetics-400 videos by estimating, refining and filtering poses. We provide an analysis on how much performance improves on smaller benchmark datasets after pre-training on Posetics for the action classification task. Experimental results show that the proposed UNIK, with pre-training on Posetics, generalizes well and outperforms state-of-the-art when transferred onto four target action classification datasets: Toyota Smarthome, Penn Action, NTU-RGB+D 60 and NTU-RGB+D 120.
CVNov 10, 2020
Selective Spatio-Temporal Aggregation Based Pose Refinement System: Towards Understanding Human Activities in Real-World VideosDi Yang, Rui Dai, Yaohui Wang et al.
Taking advantage of human pose data for understanding human activities has attracted much attention these days. However, state-of-the-art pose estimators struggle in obtaining high-quality 2D or 3D pose data due to occlusion, truncation and low-resolution in real-world un-annotated videos. Hence, in this work, we propose 1) a Selective Spatio-Temporal Aggregation mechanism, named SST-A, that refines and smooths the keypoint locations extracted by multiple expert pose estimators, 2) an effective weakly-supervised self-training framework which leverages the aggregated poses as pseudo ground-truth instead of handcrafted annotations for real-world pose estimation. Extensive experiments are conducted for evaluating not only the upstream pose refinement but also the downstream action recognition performance on four datasets, Toyota Smarthome, NTU-RGB+D, Charades, and Kinetics-50. We demonstrate that the skeleton data refined by our Pose-Refinement system (SSTA-PRS) is effective at boosting various existing action recognition models, which achieves competitive or state-of-the-art performance.
SEMay 28, 2019
Analyzing and Supporting Adaptation of Online Code ExamplesTianyi Zhang, Di Yang, Cristina Videira Lopes et al.
Developers often resort to online Q&A forums such as Stack Overflow (SO) for filling their programming needs. Although code examples on those forums are good starting points, they are often incomplete and inadequate for developers' local program contexts; adaptation of those examples is necessary to integrate them to production code. As a consequence, the process of adapting online code examples is done over and over again, by multiple developers independently. Our work extensively studies these adaptations and variations, serving as the basis for a tool that helps integrate these online code examples in a target context in an interactive manner. We perform a large-scale empirical study about the nature and extent of adaptations and variations of SO snippets. We construct a comprehensive dataset linking SO posts to GitHub counterparts based on clone detection, time stamp analysis, and explicit URL references. We then qualitatively inspect 400 SO examples and their GitHub counterparts and develop a taxonomy of 24 adaptation types. Using this taxonomy, we build an automated adaptation analysis technique on top of GumTree to classify the entire dataset into these types. We build a Chrome extension called ExampleStack that automatically lifts an adaptation-aware template from each SO example and its GitHub counterparts to identify hot spots where most changes happen. A user study with sixteen programmers shows that seeing the commonalities and variations in similar GitHub counterparts increases their confidence about the given SO example, and helps them grasp a more comprehensive view about how to reuse the example differently and avoid common pitfalls.
SEDec 12, 2018
Towards Automating Precision Studies of Clone DetectorsVaibhav Saini, Farima Farmahinifarahani, Yadong Lu et al.
Current research in clone detection suffers from poor ecosystems for evaluating precision of clone detection tools. Corpora of labeled clones are scarce and incomplete, making evaluation labor intensive and idiosyncratic, and limiting inter tool comparison. Precision-assessment tools are simply lacking. We present a semi-automated approach to facilitate precision studies of clone detection tools. The approach merges automatic mechanisms of clone classification with manual validation of clone pairs. We demonstrate that the proposed automatic approach has a very high precision and it significantly reduces the number of clone pairs that need human validation during precision experiments. Moreover, we aggregate the individual effort of multiple teams into a single evolving dataset of labeled clone pairs, creating an important asset for software clone research.
SEMay 2, 2017
Stack Overflow in Github: Any Snippets There?Di Yang, Pedro Martins, Vaibhav Saini et al.
When programmers look for how to achieve certain programming tasks, Stack Overflow is a popular destination in search engine results. Over the years, Stack Overflow has accumulated an impressive knowledge base of snippets of code that are amply documented. We are interested in studying how programmers use these snippets of code in their projects. Can we find Stack Overflow snippets in real projects? When snippets are used, is this copy literal or does it suffer adaptations? And are these adaptations specializations required by the idiosyncrasies of the target artifact, or are they motivated by specific requirements of the programmer? The large-scale study presented on this paper analyzes 909k non-fork Python projects hosted on Github, which contain 290M function definitions, and 1.9M Python snippets captured in Stack Overflow. Results are presented as quantitative analysis of block-level code cloning intra and inter Stack Overflow and GitHub, and as an analysis of programming behaviors through the qualitative analysis of our findings.
SEMay 14, 2016
From Query to Usable Code: An Analysis of Stack Overflow Code SnippetsDi Yang, Aftab Hussain, Cristina Lopes
Enriched by natural language texts, Stack Overflow code snippets are an invaluable code-centric knowledge base of small units of source code. Besides being useful for software developers, these annotated snippets can potentially serve as the basis for automated tools that provide working code solutions to specific natural language queries. With the goal of developing automated tools with the Stack Overflow snippets and surrounding text, this paper investigates the following questions: (1) How usable are the Stack Overflow code snippets? and (2) When using text search engines for matching on the natural language questions and answers around the snippets, what percentage of the top results contain usable code snippets? A total of 3M code snippets are analyzed across four languages: C\#, Java, JavaScript, and Python. Python and JavaScript proved to be the languages for which the most code snippets are usable. Conversely, Java and C\# proved to be the languages with the lowest usability rate. Further qualitative analysis on usable Python snippets shows the characteristics of the answers that solve the original question. Finally, we use Google search to investigate the alignment of usability and the natural language annotations around code snippets, and explore how to make snippets in Stack Overflow an adequate base for future automatic program generation.
CVFeb 9, 2012
3D Model Assisted Image SegmentationSrimal Jayawardena, Di Yang, Marcus Hutter
The problem of segmenting a given image into coherent regions is important in Computer Vision and many industrial applications require segmenting a known object into its components. Examples include identifying individual parts of a component for process control work in a manufacturing plant and identifying parts of a car from a photo for automatic damage detection. Unfortunately most of an object's parts of interest in such applications share the same pixel characteristics, having similar colour and texture. This makes segmenting the object into its components a non-trivial task for conventional image segmentation algorithms. In this paper, we propose a "Model Assisted Segmentation" method to tackle this problem. A 3D model of the object is registered over the given image by optimising a novel gradient based loss function. This registration obtains the full 3D pose from an image of the object. The image can have an arbitrary view of the object and is not limited to a particular set of views. The segmentation is subsequently performed using a level-set based method, using the projected contours of the registered 3D model as initialisation curves. The method is fully automatic and requires no user interaction. Also, the system does not require any prior training. We present our results on photographs of a real car.