CVOct 10, 2022Code
TCDM: Transformational Complexity Based Distortion Metric for Perceptual Point Cloud Quality AssessmentYujie Zhang, Qi Yang, Yifei Zhou et al.
The goal of objective point cloud quality assessment (PCQA) research is to develop quantitative metrics that measure point cloud quality in a perceptually consistent manner. Merging the research of cognitive science and intuition of the human visual system (HVS), in this paper, we evaluate the point cloud quality by measuring the complexity of transforming the distorted point cloud back to its reference, which in practice can be approximated by the code length of one point cloud when the other is given. For this purpose, we first make space segmentation for the reference and distorted point clouds based on a 3D Voronoi diagram to obtain a series of local patch pairs. Next, inspired by the predictive coding theory, we utilize a space-aware vector autoregressive (SA-VAR) model to encode the geometry and color channels of each reference patch with and without the distorted patch, respectively. Assuming that the residual errors follow the multi-variate Gaussian distributions, the self-complexity of the reference and transformational complexity between the reference and distorted samples are computed using covariance matrices. Additionally, the prediction terms generated by SA-VAR are introduced as one auxiliary feature to promote the final quality prediction. The effectiveness of the proposed transformational complexity based distortion metric (TCDM) is evaluated through extensive experiments conducted on five public point cloud quality assessment databases. The results demonstrate that TCDM achieves state-of-the-art (SOTA) performance, and further analysis confirms its robustness in various scenarios. The code is publicly available at https://github.com/zyj1318053/TCDM.
CVJul 4, 2024Code
Perception-Guided Quality Metric of 3D Point Clouds Using Hybrid StrategyYujie Zhang, Qi Yang, Yiling Xu et al.
Full-reference point cloud quality assessment (FR-PCQA) aims to infer the quality of distorted point clouds with available references. Most of the existing FR-PCQA metrics ignore the fact that the human visual system (HVS) dynamically tackles visual information according to different distortion levels (i.e., distortion detection for high-quality samples and appearance perception for low-quality samples) and measure point cloud quality using unified features. To bridge the gap, in this paper, we propose a perception-guided hybrid metric (PHM) that adaptively leverages two visual strategies with respect to distortion degree to predict point cloud quality: to measure visible difference in high-quality samples, PHM takes into account the masking effect and employs texture complexity as an effective compensatory factor for absolute difference; on the other hand, PHM leverages spectral graph theory to evaluate appearance degradation in low-quality samples. Variations in geometric signals on graphs and changes in the spectral graph wavelet coefficients are utilized to characterize geometry and texture appearance degradation, respectively. Finally, the results obtained from the two components are combined in a non-linear method to produce an overall quality score of the tested point cloud. The results of the experiment on five independent databases show that PHM achieves state-of-the-art (SOTA) performance and offers significant performance improvement in multiple distortion environments. The code is publicly available at https://github.com/zhangyujie-1998/PHM.
CVJul 13, 2024Code
Asynchronous Feedback Network for Perceptual Point Cloud Quality AssessmentYujie Zhang, Qi Yang, Ziyu Shan et al.
Recent years have witnessed the success of the deep learning-based technique in research of no-reference point cloud quality assessment (NR-PCQA). For a more accurate quality prediction, many previous studies have attempted to capture global and local features in a bottom-up manner, but ignored the interaction and promotion between them. To solve this problem, we propose a novel asynchronous feedback quality prediction network (AFQ-Net). Motivated by human visual perception mechanisms, AFQ-Net employs a dual-branch structure to deal with global and local features, simulating the left and right hemispheres of the human brain, and constructs a feedback module between them. Specifically, the input point clouds are first fed into a transformer-based global encoder to generate the attention maps that highlight these semantically rich regions, followed by being merged into the global feature. Then, we utilize the generated attention maps to perform dynamic convolution for different semantic regions and obtain the local feature. Finally, a coarse-to-fine strategy is adopted to merge the two features into the final quality score. We conduct comprehensive experiments on three datasets and achieve superior performance over the state-of-the-art approaches on all of these datasets. The code will be available at The code will be available at https://github.com/zhangyujie-1998/AFQ-Net.
CVJul 19, 2024Code
A Benchmark for Gaussian Splatting Compression and Quality Assessment StudyQi Yang, Kaifa Yang, Yuke Xing et al.
To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GGSC is inspired by graph signal processing theory and uses two branches to compress the primitive center and attributes. We split the whole GS sample via KDTree and clip the high-frequency components after the graph Fourier transform. Followed by quantization, G-PCC and adaptive arithmetic coding are used to compress the primitive center and attribute residual matrix to generate the bitrate file. GGSS is the first work to explore traditional GS compression, with advantages that can reveal the GS distortion characteristics corresponding to typical compression operation, such as high-frequency clipping and quantization. Second, based on GGSC, we create a GS Quality Assessment dataset (GSQA) with 120 samples. A subjective experiment is conducted in a laboratory environment to collect subjective scores after rendering GS into Processed Video Sequences (PVS). We analyze the characteristics of different GS distortions based on Mean Opinion Scores (MOS), demonstrating the sensitivity of different attributes distortion to visual quality. The GGSC code and the dataset, including GS samples, MOS, and PVS, are made publicly available at https://github.com/Qi-Yangsjtu/GGSC.
CVMar 17, 2022
3DAC: Learning Attribute Compression for Point CloudsGuangchi Fang, Qingyong Hu, Hanyun Wang et al.
We study the problem of attribute compression for large-scale unstructured 3D point clouds. Through an in-depth exploration of the relationships between different encoding steps and different attribute channels, we introduce a deep compression network, termed 3DAC, to explicitly compress the attributes of 3D point clouds and reduce storage usage in this paper. Specifically, the point cloud attributes such as color and reflectance are firstly converted to transform coefficients. We then propose a deep entropy model to model the probabilities of these coefficients by considering information hidden in attribute transforms and previous encoded attributes. Finally, the estimated probabilities are used to further compress these transform coefficients to a final attributes bitstream. Extensive experiments conducted on both indoor and outdoor large-scale open point cloud datasets, including ScanNet and SemanticKITTI, demonstrated the superior compression rates and reconstruction quality of the proposed 3DAC.
CVOct 29, 2022
GPA-Net:No-Reference Point Cloud Quality Assessment with Multi-task Graph Convolutional NetworkZiyu Shan, Qi Yang, Rui Ye et al.
With the rapid development of 3D vision, point cloud has become an increasingly popular 3D visual media content. Due to the irregular structure, point cloud has posed novel challenges to the related research, such as compression, transmission, rendering and quality assessment. In these latest researches, point cloud quality assessment (PCQA) has attracted wide attention due to its significant role in guiding practical applications, especially in many cases where the reference point cloud is unavailable. However, current no-reference metrics which based on prevalent deep neural network have apparent disadvantages. For example, to adapt to the irregular structure of point cloud, they require preprocessing such as voxelization and projection that introduce extra distortions, and the applied grid-kernel networks, such as Convolutional Neural Networks, fail to extract effective distortion-related features. Besides, they rarely consider the various distortion patterns and the philosophy that PCQA should exhibit shifting, scaling, and rotational invariance. In this paper, we propose a novel no-reference PCQA metric named the Graph convolutional PCQA network (GPA-Net). To extract effective features for PCQA, we propose a new graph convolution kernel, i.e., GPAConv, which attentively captures the perturbation of structure and texture. Then, we propose the multi-task framework consisting of one main task (quality regression) and two auxiliary tasks (distortion type and degree predictions). Finally, we propose a coordinate normalization module to stabilize the results of GPAConv under shift, scale and rotation transformations. Experimental results on two independent databases show that GPA-Net achieves the best performance compared to the state-of-the-art no-reference PCQA metrics, even better than some full-reference metrics in some cases.
CVSep 26, 2022
Multiscale Latent-Guided Entropy Model for LiDAR Point Cloud CompressionTingyu Fan, Linyao Gao, Yiling Xu et al.
The non-uniform distribution and extremely sparse nature of the LiDAR point cloud (LPC) bring significant challenges to its high-efficient compression. This paper proposes a novel end-to-end, fully-factorized deep framework that encodes the original LPC into an octree structure and hierarchically decomposes the octree entropy model in layers. The proposed framework utilizes a hierarchical latent variable as side information to encapsulate the sibling and ancestor dependence, which provides sufficient context information for the modelling of point cloud distribution while enabling the parallel encoding and decoding of octree nodes in the same layer. Besides, we propose a residual coding framework for the compression of the latent variable, which explores the spatial correlation of each layer by progressive downsampling, and model the corresponding residual with a fully-factorized entropy model. Furthermore, we propose soft addition and subtraction for residual coding to improve network flexibility. The comprehensive experiment results on the LiDAR benchmark SemanticKITTI and MPEG-specified dataset Ford demonstrates that our proposed framework achieves state-of-the-art performance among all the previous LPC frameworks. Besides, our end-to-end, fully-factorized framework is proved by experiment to be high-parallelized and time-efficient and saves more than 99.8% of decoding time compared to previous state-of-the-art methods on LPC compression.
CVAug 4, 2022
H2-Stereo: High-Speed, High-Resolution Stereoscopic Video SystemMing Cheng, Yiling Xu, Wang Shen et al.
High-speed, high-resolution stereoscopic (H2-Stereo) video allows us to perceive dynamic 3D content at fine granularity. The acquisition of H2-Stereo video, however, remains challenging with commodity cameras. Existing spatial super-resolution or temporal frame interpolation methods provide compromised solutions that lack temporal or spatial details, respectively. To alleviate this problem, we propose a dual camera system, in which one camera captures high-spatial-resolution low-frame-rate (HSR-LFR) videos with rich spatial details, and the other captures low-spatial-resolution high-frame-rate (LSR-HFR) videos with smooth temporal details. We then devise a Learned Information Fusion network (LIFnet) that exploits the cross-camera redundancies to enhance both camera views to high spatiotemporal resolution (HSTR) for reconstructing the H2-Stereo video effectively. We utilize a disparity network to transfer spatiotemporal information across views even in large disparity scenes, based on which, we propose disparity-guided flow-based warping for LSR-HFR view and complementary warping for HSR-LFR view. A multi-scale fusion method in feature domain is proposed to minimize occlusion-induced warping ghosts and holes in HSR-LFR view. The LIFnet is trained in an end-to-end manner using our collected high-quality Stereo Video dataset from YouTube. Extensive experiments demonstrate that our model outperforms existing state-of-the-art methods for both views on synthetic data and camera-captured real data with large disparity. Ablation studies explore various aspects, including spatiotemporal resolution, camera baseline, camera desynchronization, long/short exposures and applications, of our system to fully understand its capability for potential applications.
CVMay 2, 2022
D-DPCC: Deep Dynamic Point Cloud Compression via 3D Motion PredictionTingyu Fan, Linyao Gao, Yiling Xu et al.
The non-uniformly distributed nature of the 3D dynamic point cloud (DPC) brings significant challenges to its high-efficient inter-frame compression. This paper proposes a novel 3D sparse convolution-based Deep Dynamic Point Cloud Compression (D-DPCC) network to compensate and compress the DPC geometry with 3D motion estimation and motion compensation in the feature space. In the proposed D-DPCC network, we design a {\it Multi-scale Motion Fusion} (MMF) module to accurately estimate the 3D optical flow between the feature representations of adjacent point cloud frames. Specifically, we utilize a 3D sparse convolution-based encoder to obtain the latent representation for motion estimation in the feature space and introduce the proposed MMF module for fused 3D motion embedding. Besides, for motion compensation, we propose a 3D {\it Adaptively Weighted Interpolation} (3DAWI) algorithm with a penalty coefficient to adaptively decrease the impact of distant neighbors. We compress the motion embedding and the residual with a lossy autoencoder-based network. To our knowledge, this paper is the first work proposing an end-to-end deep dynamic point cloud compression framework. The experimental result shows that the proposed D-DPCC framework achieves an average 76\% BD-Rate (Bjontegaard Delta Rate) gains against state-of-the-art Video-based Point Cloud Compression (V-PCC) v13 in inter mode.
CVSep 27, 2023
SJTU-TMQA: A quality assessment database for static mesh with texture mapBingyang Cui, Qi Yang, Kaifa Yang et al.
In recent years, static meshes with texture maps have become one of the most prevalent digital representations of 3D shapes in various applications, such as animation, gaming, medical imaging, and cultural heritage applications. However, little research has been done on the quality assessment of textured meshes, which hinders the development of quality-oriented applications, such as mesh compression and enhancement. In this paper, we create a large-scale textured mesh quality assessment database, namely SJTU-TMQA, which includes 21 reference meshes and 945 distorted samples. The meshes are rendered into processed video sequences and then conduct subjective experiments to obtain mean opinion scores (MOS). The diversity of content and accuracy of MOS has been shown to validate its heterogeneity and reliability. The impact of various types of distortion on human perception is demonstrated. 13 state-of-the-art objective metrics are evaluated on SJTU-TMQA. The results report the highest correlation of around 0.6, indicating the need for more effective objective metrics. The SJTU-TMQA is available at https://ccccby.github.io
CVSep 30, 2022
Point Cloud Quality Assessment using 3D Saliency MapsZhengyu Wang, Yujie Zhang, Qi Yang et al.
Point cloud quality assessment (PCQA) has become an appealing research field in recent days. Considering the importance of saliency detection in quality assessment, we propose an effective full-reference PCQA metric which makes the first attempt to utilize the saliency information to facilitate quality prediction, called point cloud quality assessment using 3D saliency maps (PQSM). Specifically, we first propose a projection-based point cloud saliency map generation method, in which depth information is introduced to better reflect the geometric characteristics of point clouds. Then, we construct point cloud local neighborhoods to derive three structural descriptors to indicate the geometry, color and saliency discrepancies. Finally, a saliency-based pooling strategy is proposed to generate the final quality score. Extensive experiments are performed on four independent PCQA databases. The results demonstrate that the proposed PQSM shows competitive performances compared to multiple state-of-the-art PCQA metrics.
CVFeb 23Code
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting ProcessingKaifa Yang, Qi Yang, Yiling Xu et al.
3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission. Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are sensitive to the number and selection of views, rely on specialized differentiable rasterizers, and have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules and limiting scalability and generalization. To address these issues, we propose RAP, a fast feedforward rendering-free attribute-guided method for efficient importance score prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding rendering-based or visibility-dependent computations. A compact MLP predicts per-primitive importance scores using rendering loss, pruning-aware loss, and significance distribution regularization. After training on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines. Our code is publicly available at https://github.com/yyyykf/RAP.
CVApr 25, 2022
4DAC: Learning Attribute Compression for Dynamic Point CloudsGuangchi Fang, Qingyong Hu, Yiling Xu et al.
With the development of the 3D data acquisition facilities, the increasing scale of acquired 3D point clouds poses a challenge to the existing data compression techniques. Although promising performance has been achieved in static point cloud compression, it remains under-explored and challenging to leverage temporal correlations within a point cloud sequence for effective dynamic point cloud compression. In this paper, we study the attribute (e.g., color) compression of dynamic point clouds and present a learning-based framework, termed 4DAC. To reduce temporal redundancy within data, we first build the 3D motion estimation and motion compensation modules with deep neural networks. Then, the attribute residuals produced by the motion compensation component are encoded by the region adaptive hierarchical transform into residual coefficients. In addition, we also propose a deep conditional entropy model to estimate the probability distribution of the transformed coefficients, by incorporating temporal context from consecutive point clouds and the motion estimation/compensation modules. Finally, the data stream is losslessly entropy coded with the predicted distribution. Extensive experiments on several public datasets demonstrate the superior compression performance of the proposed approach.
CVMar 7, 2025Code
D2GV: Deformable 2D Gaussian Splatting for Video Representation in 400FPSMufan Liu, Qi Yang, Miaoran Zhao et al.
Implicit Neural Representations (INRs) have emerged as a powerful approach for video representation, offering versatility across tasks such as compression and inpainting. However, their implicit formulation limits both interpretability and efficacy, undermining their practicality as a comprehensive solution. We propose a novel video representation based on deformable 2D Gaussian splatting, dubbed D2GV, which aims to achieve three key objectives: 1) improved efficiency while delivering superior quality; 2) enhanced scalability and interpretability; and 3) increased friendliness for downstream tasks. Specifically, we initially divide the video sequence into fixed-length Groups of Pictures (GoP) to allow parallel training and linear scalability with video length. For each GoP, D2GV represents video frames by applying differentiable rasterization to 2D Gaussians, which are deformed from a canonical space into their corresponding timestamps. Notably, leveraging efficient CUDA-based rasterization, D2GV converges fast and decodes at speeds exceeding 400 FPS, while delivering quality that matches or surpasses state-of-the-art INRs. Moreover, we incorporate a learnable pruning and quantization strategy to streamline D2GV into a more compact representation. We demonstrate D2GV's versatility in tasks including video interpolation, inpainting and denoising, underscoring its potential as a promising solution for video representation. Code is available at: https://github.com/Evan-sudo/D2GV.
CVMay 13, 2025Code
ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene ReconstructionHe Huang, Qi Yang, Mufan Liu et al.
Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and results in suboptimal performance. To address this limitation, we propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction. Specifically, ADC-GS organizes Gaussian primitives into an anchor-based structure within the canonical space, enhanced by a temporal significance-based anchor refinement strategy. To reduce deformation redundancy, ADC-GS introduces a hierarchical coarse-to-fine pipeline that captures motions at varying granularities. Moreover, a rate-distortion optimization is adopted to achieve an optimal balance between bitrate consumption and representation fidelity. Experimental results demonstrate that ADC-GS outperforms the per-Gaussian deformation approaches in rendering speed by 300%-800% while achieving state-of-the-art storage efficiency without compromising rendering quality. The code is released at https://github.com/H-Huang774/ADC-GS.git.
CVJun 17, 2025Code
3DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-SplattingYuke Xing, Jiarui Wang, Peizhi Niu et al.
3D Gaussian Splatting (3DGS) has emerged as a promising approach for novel view synthesis, offering real-time rendering with high visual fidelity. However, its substantial storage requirements present significant challenges for practical applications. While recent state-of-the-art (SOTA) 3DGS methods increasingly incorporate dedicated compression modules, there is a lack of a comprehensive framework to evaluate their perceptual impact. Therefore we present 3DGS-IEval-15K, the first large-scale image quality assessment (IQA) dataset specifically designed for compressed 3DGS representations. Our dataset encompasses 15,200 images rendered from 10 real-world scenes through 6 representative 3DGS algorithms at 20 strategically selected viewpoints, with different compression levels leading to various distortion effects. Through controlled subjective experiments, we collect human perception data from 60 viewers. We validate dataset quality through scene diversity and MOS distribution analysis, and establish a comprehensive benchmark with 30 representative IQA metrics covering diverse types. As the largest-scale 3DGS quality assessment dataset to date, our work provides a foundation for developing 3DGS specialized IQA metrics, and offers essential data for investigating view-dependent quality distribution patterns unique to 3DGS. The database is publicly available at https://github.com/YukeXing/3DGS-IEval-15K.
CVFeb 25
HybridINR-PCGC: Hybrid Lossless Point Cloud Geometry Compression Bridging Pretrained Model and Implicit Neural RepresentationWenjie Huang, Qi Yang, Shuting Xia et al.
Learning-based point cloud compression presents superior performance to handcrafted codecs. However, pretrained-based methods, which are based on end-to-end training and expected to generalize to all the potential samples, suffer from training data dependency. Implicit neural representation (INR) based methods are distribution-agnostic and more robust, but they require time-consuming online training and suffer from the bitstream overhead from the overfitted model. To address these limitations, we propose HybridINR-PCGC, a novel hybrid framework that bridges the pretrained model and INR. Our framework retains distribution-agnostic properties while leveraging a pretrained network to accelerate convergence and reduce model overhead, which consists of two parts: the Pretrained Prior Network (PPN) and the Distribution Agnostic Refiner (DAR). We leverage the PPN, designed for fast inference and stable performance, to generate a robust prior for accelerating the DAR's convergence. The DAR is decomposed into a base layer and an enhancement layer, and only the enhancement layer needed to be packed into the bitstream. Finally, we propose a supervised model compression module to further supervise and minimize the bitrate of the enhancement layer parameters. Based on experiment results, HybridINR-PCGC achieves a significantly improved compression rate and encoding efficiency. Specifically, our method achieves a Bpp reduction of approximately 20.43% compared to G-PCC on 8iVFB. In the challenging out-of-distribution scenario Cat1B, our method achieves a Bpp reduction of approximately 57.85% compared to UniPCGC. And our method exhibits a superior time-rate trade-off, achieving an average Bpp reduction of 15.193% relative to the LINR-PCGC on 8iVFB.
IVAug 9, 2025Code
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS CompressionYuke Xing, William Gordon, Qi Yang et al.
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state-of-the-art (SOTA) 3DGS methods to incorporate compression modules. However, these 3DGS generative compression techniques introduce unique distortions lacking systematic quality assessment research. To this end, we establish 3DGS-VBench, a large-scale Video Quality Assessment (VQA) Dataset and Benchmark with 660 compressed 3DGS models and video sequences generated from 11 scenes across 6 SOTA 3DGS compression algorithms with systematically designed parameter levels. With annotations from 50 participants, we obtained MOS scores with outlier removal and validated dataset reliability. We benchmark 6 3DGS compression algorithms on storage efficiency and visual quality, and evaluate 15 quality assessment metrics across multiple paradigms. Our work enables specialized VQA model training for 3DGS, serving as a catalyst for compression and quality assessment research. The dataset is available at https://github.com/YukeXing/3DGS-VBench.
CVMay 18, 2025Code
DPCD: A Quality Assessment Database for Dynamic Point CloudsYating Liu, Yujie Zhang, Qi Yang et al.
Recently, the advancements in Virtual/Augmented Reality (VR/AR) have driven the demand for Dynamic Point Clouds (DPC). Unlike static point clouds, DPCs are capable of capturing temporal changes within objects or scenes, offering a more accurate simulation of the real world. While significant progress has been made in the quality assessment research of static point cloud, little study has been done on Dynamic Point Cloud Quality Assessment (DPCQA), which hinders the development of quality-oriented applications, such as interframe compression and transmission in practical scenarios. In this paper, we introduce a large-scale DPCQA database, named DPCD, which includes 15 reference DPCs and 525 distorted DPCs from seven types of lossy compression and noise distortion. By rendering these samples to Processed Video Sequences (PVS), a comprehensive subjective experiment is conducted to obtain Mean Opinion Scores (MOS) from 21 viewers for analysis. The characteristic of contents, impact of various distortions, and accuracy of MOSs are presented to validate the heterogeneity and reliability of the proposed database. Furthermore, we evaluate the performance of several objective metrics on DPCD. The experiment results show that DPCQA is more challenge than that of static point cloud. The DPCD, which serves as a catalyst for new research endeavors on DPCQA, is publicly available at https://huggingface.co/datasets/Olivialyt/DPCD.
CVDec 6, 2021Code
No-Reference Point Cloud Quality Assessment via Domain AdaptationQi Yang, Yipeng Liu, Siheng Chen et al.
We present a novel no-reference quality assessment metric, the image transferred point cloud quality assessment (IT-PCQA), for 3D point clouds. For quality assessment, deep neural network (DNN) has shown compelling performance on no-reference metric design. However, the most challenging issue for no-reference PCQA is that we lack large-scale subjective databases to drive robust networks. Our motivation is that the human visual system (HVS) is the decision-maker regardless of the type of media for quality assessment. Leveraging the rich subjective scores of the natural images, we can quest the evaluation criteria of human perception via DNN and transfer the capability of prediction to 3D point clouds. In particular, we treat natural images as the source domain and point clouds as the target domain, and infer point cloud quality via unsupervised adversarial domain adaptation. To extract effective latent features and minimize the domain discrepancy, we propose a hierarchical feature encoder and a conditional-discriminative network. Considering that the ultimate purpose is regressing objective score, we introduce a novel conditional cross entropy loss in the conditional-discriminative network to penalize the negative samples which hinder the convergence of the quality regression network. Experimental results show that the proposed method can achieve higher performance than traditional no-reference metrics, even comparable results with full-reference metrics. The proposed method also suggests the feasibility of assessing the quality of specific media content without the expensive and cumbersome subjective evaluations. Code is available at https://github.com/Qi-Yangsjtu/IT-PCQA.
CVMar 4, 2021Code
MPED: Quantifying Point Cloud Distortion based on Multiscale Potential Energy DiscrepancyQi Yang, Yujie Zhang, Siheng Chen et al.
In this paper, we propose a new distortion quantification method for point clouds, the multiscale potential energy discrepancy (MPED). Currently, there is a lack of effective distortion quantification for a variety of point cloud perception tasks. Specifically, for dense point clouds, a distortion quantification method is used to predict human subjective scores and optimize the selection of human perception tasks parameters, such as compression and enhancement. For sparse point clouds, a distortion quantification methods is work as a loss function to guide the training of deep neural networks for unsupervised learning tasks (e.g., point cloud reconstruction, completion and upsampling). Therefore, an effective distortion quantification should be differentiable, distortion discriminable and have a low computational complexity. However, current distortion quantification cannot satisfy all three conditions. To fill this gap, we propose a new point cloud feature description method, the point potential energy (PPE), inspired by the classical physics. We regard the point clouds are systems that have potential energy and the distortion can change the total potential energy. By evaluating at various neighborhood sizes, the proposed MPED achieves global-local tradeoffs, capturing distortion in a multiscale fashion. We further theoretically show that classical Chamfer distance is a special case of our MPED. Extensive experiments show the proposed MPED superior to current methods on both human and machine perception tasks. Our code is avaliable at https://github.com/Qi-Yangsjtu/MPED.
CVMar 15, 2024
Contrastive Pre-Training with Multi-View Fusion for No-Reference Point Cloud Quality AssessmentZiyu Shan, Yujie Zhang, Qi Yang et al.
No-reference point cloud quality assessment (NR-PCQA) aims to automatically evaluate the perceptual quality of distorted point clouds without available reference, which have achieved tremendous improvements due to the utilization of deep neural networks. However, learning-based NR-PCQA methods suffer from the scarcity of labeled data and usually perform suboptimally in terms of generalization. To solve the problem, we propose a novel contrastive pre-training framework tailored for PCQA (CoPA), which enables the pre-trained model to learn quality-aware representations from unlabeled data. To obtain anchors in the representation space, we project point clouds with different distortions into images and randomly mix their local patches to form mixed images with multiple distortions. Utilizing the generated anchors, we constrain the pre-training process via a quality-aware contrastive loss following the philosophy that perceptual quality is closely related to both content and distortion. Furthermore, in the model fine-tuning stage, we propose a semantic-guided multi-view fusion module to effectively integrate the features of projected images from multiple perspectives. Extensive experiments show that our method outperforms the state-of-the-art PCQA methods on popular benchmarks. Further investigations demonstrate that CoPA can also benefit existing learning-based PCQA models.
CVNov 11, 2024
A Hierarchical Compression Technique for 3D Gaussian Splatting CompressionHe Huang, Wenjie Huang, Qi Yang et al.
3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential technology. Current 3D GS compression research primarily focuses on developing more compact scene representations, such as converting explicit 3D GS data into implicit forms. In contrast, compression of the GS data itself has hardly been explored. To address this gap, we propose a Hierarchical GS Compression (HGSC) technique. Initially, we prune unimportant Gaussians based on importance scores derived from both global and local significance, effectively reducing redundancy while maintaining visual quality. An Octree structure is used to compress 3D positions. Based on the 3D GS Octree, we implement a hierarchical attribute compression strategy by employing a KD-tree to partition the 3D GS into multiple blocks. We apply farthest point sampling to select anchor primitives within each block and others as non-anchor primitives with varying Levels of Details (LoDs). Anchor primitives serve as reference points for predicting non-anchor primitives across different LoDs to reduce spatial redundancy. For anchor primitives, we use the region adaptive hierarchical transform to achieve near-lossless compression of various attributes. For non-anchor primitives, each is predicted based on the k-nearest anchor primitives. To further minimize prediction errors, the reconstructed LoD and anchor primitives are combined to form new anchor primitives to predict the next LoD. Our method notably achieves superior compression quality and a significant data size reduction of over 4.5 times compared to the state-of-the-art compression method on small scenes datasets.
CVMar 15, 2024
PAME: Self-Supervised Masked Autoencoder for No-Reference Point Cloud Quality AssessmentZiyu Shan, Yujie Zhang, Qi Yang et al.
No-reference point cloud quality assessment (NR-PCQA) aims to automatically predict the perceptual quality of point clouds without reference, which has achieved remarkable performance due to the utilization of deep learning-based models. However, these data-driven models suffer from the scarcity of labeled data and perform unsatisfactorily in cross-dataset evaluations. To address this problem, we propose a self-supervised pre-training framework using masked autoencoders (PAME) to help the model learn useful representations without labels. Specifically, after projecting point clouds into images, our PAME employs dual-branch autoencoders, reconstructing masked patches from distorted images into the original patches within reference and distorted images. In this manner, the two branches can separately learn content-aware features and distortion-aware features from the projected images. Furthermore, in the model fine-tuning stage, the learned content-aware features serve as a guide to fuse the point cloud quality features extracted from different perspectives. Extensive experiments show that our method outperforms the state-of-the-art NR-PCQA methods on popular benchmarks in terms of prediction accuracy and generalizability.
CVDec 15, 2024
Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-to-3D GenerationYujie Zhang, Bingyang Cui, Qi Yang et al.
Text-to-3D generation has achieved remarkable progress in recent years, yet evaluating these methods remains challenging for two reasons: i) Existing benchmarks lack fine-grained evaluation on different prompt categories and evaluation dimensions. ii) Previous evaluation metrics only focus on a single aspect (e.g., text-3D alignment) and fail to perform multi-dimensional quality assessment. To address these problems, we first propose a comprehensive benchmark named MATE-3D. The benchmark contains eight well-designed prompt categories that cover single and multiple object generation, resulting in 1,280 generated textured meshes. We have conducted a large-scale subjective experiment from four different evaluation dimensions and collected 107,520 annotations, followed by detailed analyses of the results. Based on MATE-3D, we propose a novel quality evaluator named HyperScore. Utilizing hypernetwork to generate specified mapping functions for each evaluation dimension, our metric can effectively perform multi-dimensional quality assessment. HyperScore presents superior performance over existing metrics on MATE-3D, making it a promising metric for assessing and improving text-to-3D generation. The project is available at https://mate-3d.github.io/.
CVOct 19, 2024
Standardizing Generative Face Video Compression using Supplemental Enhancement InformationBolin Chen, Yan Ye, Jie Chen et al.
This paper proposes a Generative Face Video Compression (GFVC) approach using Supplemental Enhancement Information (SEI), where a series of compact spatial and temporal representations of a face video signal (e.g., 2D/3D keypoints, facial semantics and compact features) can be coded using SEI messages and inserted into the coded video bitstream. At the time of writing, the proposed GFVC approach using SEI messages has been included into a draft amendment of the Versatile Supplemental Enhancement Information (VSEI) standard by the Joint Video Experts Team (JVET) of ISO/IEC JTC 1/SC 29 and ITU-T SG21, which will be standardized as a new version of ITU-T H.274 | ISO/IEC 23002-7. To the best of the authors' knowledge, the JVET work on the proposed SEI-based GFVC approach is the first standardization activity for generative video compression. The proposed SEI approach has not only advanced the reconstruction quality of early-day Model-Based Coding (MBC) via the state-of-the-art generative technique, but also established a new SEI definition for future GFVC applications and deployment. Experimental results illustrate that the proposed SEI-based GFVC approach can achieve remarkable rate-distortion performance compared with the latest Versatile Video Coding (VVC) standard, whilst also potentially enabling a wide variety of functionalities including user-specified animation/filtering and metaverse-related applications.
IVApr 15, 2024
EVAN: Evolutional Video Streaming Adaptation via Neural RepresentationMufan Liu, Le Yang, Yiling Xu et al.
Adaptive bitrate (ABR) using conventional codecs cannot further modify the bitrate once a decision has been made, exhibiting limited adaptation capability. This may result in either overly conservative or overly aggressive bitrate selection, which could cause either inefficient utilization of the network bandwidth or frequent re-buffering, respectively. Neural representation for video (NeRV), which embeds the video content into neural network weights, allows video reconstruction with incomplete models. Specifically, the recovery of one frame can be achieved without relying on the decoding of adjacent frames. NeRV has the potential to provide high video reconstruction quality and, more importantly, pave the way for developing more flexible ABR strategies for video transmission. In this work, a new framework, named Evolutional Video streaming Adaptation via Neural representation (EVAN), which can adaptively transmit NeRV models based on soft actor-critic (SAC) reinforcement learning, is proposed. EVAN is trained with a more exploitative strategy and utilizes progressive playback to avoid re-buffering. Experiments showed that EVAN can outperform existing ABRs with 50% reduction in re-buffering and achieve nearly 20% .
CVMar 18, 2025
Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context ModelMufan Liu, Qi Yang, He Huang et al.
3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates temporally deformable primitives with learnable latent embeddings to capture complex motions. Despite its impressive performance, the high-dimensional embeddings and vast number of primitives lead to substantial storage requirements. In this paper, we introduce a \textbf{Light}weight \textbf{4}D\textbf{GS} framework, called Light4GS, that employs significance pruning with a deep context model to provide a lightweight storage-efficient dynamic 3DGS representation. The proposed Light4GS is based on 4DGS that is a typical representation of deformable 3DGS. Specifically, our framework is built upon two core components: (1) a spatio-temporal significance pruning strategy that eliminates over 64\% of the deformable primitives, followed by an entropy-constrained spherical harmonics compression applied to the remainder; and (2) a deep context model that integrates intra- and inter-prediction with hyperprior into a coarse-to-fine context structure to enable efficient multiscale latent embedding compression. Our approach achieves over 120x compression and increases rendering FPS up to 20\% compared to the baseline 4DGS, and also superior to frame-wise state-of-the-art 3DGS compression methods, revealing the effectiveness of our Light4GS in terms of both intra- and inter-prediction methods without sacrificing rendering quality.
CVJan 17, 2025
CLIP-PCQA: Exploring Subjective-Aligned Vision-Language Modeling for Point Cloud Quality AssessmentYating Liu, Yujie Zhang, Ziyu Shan et al.
In recent years, No-Reference Point Cloud Quality Assessment (NR-PCQA) research has achieved significant progress. However, existing methods mostly seek a direct mapping function from visual data to the Mean Opinion Score (MOS), which is contradictory to the mechanism of practical subjective evaluation. To address this, we propose a novel language-driven PCQA method named CLIP-PCQA. Considering that human beings prefer to describe visual quality using discrete quality descriptions (e.g., "excellent" and "poor") rather than specific scores, we adopt a retrieval-based mapping strategy to simulate the process of subjective assessment. More specifically, based on the philosophy of CLIP, we calculate the cosine similarity between the visual features and multiple textual features corresponding to different quality descriptions, in which process an effective contrastive loss and learnable prompts are introduced to enhance the feature extraction. Meanwhile, given the personal limitations and bias in subjective experiments, we further covert the feature similarities into probabilities and consider the Opinion Score Distribution (OSD) rather than a single MOS as the final target. Experimental results show that our CLIP-PCQA outperforms other State-Of-The-Art (SOTA) approaches.
CVNov 12, 2024
Learning Disentangled Representations for Perceptual Point Cloud Quality Assessment via Mutual Information MinimizationZiyu Shan, Yujie Zhang, Yipeng Liu et al.
No-Reference Point Cloud Quality Assessment (NR-PCQA) aims to objectively assess the human perceptual quality of point clouds without relying on pristine-quality point clouds for reference. It is becoming increasingly significant with the rapid advancement of immersive media applications such as virtual reality (VR) and augmented reality (AR). However, current NR-PCQA models attempt to indiscriminately learn point cloud content and distortion representations within a single network, overlooking their distinct contributions to quality information. To address this issue, we propose DisPA, a novel disentangled representation learning framework for NR-PCQA. The framework trains a dual-branch disentanglement network to minimize mutual information (MI) between representations of point cloud content and distortion. Specifically, to fully disentangle representations, the two branches adopt different philosophies: the content-aware encoder is pretrained by a masked auto-encoding strategy, which can allow the encoder to capture semantic information from rendered images of distorted point clouds; the distortion-aware encoder takes a mini-patch map as input, which forces the encoder to focus on low-level distortion patterns. Furthermore, we utilize an MI estimator to estimate the tight upper bound of the actual MI and further minimize it to achieve explicit representation disentanglement. Extensive experimental results demonstrate that DisPA outperforms state-of-the-art methods on multiple PCQA datasets.
IVJan 26, 2025
Differentiable Low-computation Global Correlation Loss for Monotonicity Evaluation in Quality AssessmentYipeng Liu, Qi Yang, Yiling Xu
In this paper, we propose a global monotonicity consistency training strategy for quality assessment, which includes a differentiable, low-computation monotonicity evaluation loss function and a global perception training mechanism. Specifically, unlike conventional ranking loss and linear programming approaches that indirectly implement the Spearman rank-order correlation coefficient (SROCC) function, our method directly converts SROCC into a loss function by making the sorting operation within SROCC differentiable and functional. Furthermore, to mitigate the discrepancies between batch optimization during network training and global evaluation of SROCC, we introduce a memory bank mechanism. This mechanism stores gradient-free predicted results from previous batches and uses them in the current batch's training to prevent abrupt gradient changes. We evaluate the performance of the proposed method on both images and point clouds quality assessment tasks, demonstrating performance gains in both cases.
CVJan 23, 2025
From Images to Point Clouds: An Efficient Solution for Cross-media Blind Quality Assessment without Annotated TrainingYipeng Liu, Qi Yang, Yujie Zhang et al.
We present a novel quality assessment method which can predict the perceptual quality of point clouds from new scenes without available annotations by leveraging the rich prior knowledge in images, called the Distribution-Weighted Image-Transferred Point Cloud Quality Assessment (DWIT-PCQA). Recognizing the human visual system (HVS) as the decision-maker in quality assessment regardless of media types, we can emulate the evaluation criteria for human perception via neural networks and further transfer the capability of quality prediction from images to point clouds by leveraging the prior knowledge in the images. Specifically, domain adaptation (DA) can be leveraged to bridge the images and point clouds by aligning feature distributions of the two media in the same feature space. However, the different manifestations of distortions in images and point clouds make feature alignment a difficult task. To reduce the alignment difficulty and consider the different distortion distribution during alignment, we have derived formulas to decompose the optimization objective of the conventional DA into two suboptimization functions with distortion as a transition. Specifically, through network implementation, we propose the distortion-guided biased feature alignment which integrates existing/estimated distortion distribution into the adversarial DA framework, emphasizing common distortion patterns during feature alignment. Besides, we propose the quality-aware feature disentanglement to mitigate the destruction of the mapping from features to quality during alignment with biased distortions. Experimental results demonstrate that our proposed method exhibits reliable performance compared to general blind PCQA methods without needing point cloud annotations.
CVSep 28, 2025
Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning MetricBingyang Cui, Yujie Zhang, Qi Yang et al.
Recent advances in Text-to-3D (T23D) generative models have enabled the synthesis of diverse, high-fidelity 3D assets from textual prompts. However, existing challenges restrict the development of reliable T23D quality assessment (T23DQA). First, existing benchmarks are outdated, fragmented, and coarse-grained, making fine-grained metric training infeasible. Moreover, current objective metrics exhibit inherent design limitations, resulting in non-representative feature extraction and diminished metric robustness. To address these limitations, we introduce T23D-CompBench, a comprehensive benchmark for compositional T23D generation. We define five components with twelve sub-components for compositional prompts, which are used to generate 3,600 textured meshes from ten state-of-the-art generative models. A large-scale subjective experiment is conducted to collect 129,600 reliable human ratings across different perspectives. Based on T23D-CompBench, we further propose Rank2Score, an effective evaluator with two-stage training for T23DQA. Rank2Score enhances pairwise training via supervised contrastive regression and curriculum learning in the first stage, and subsequently refines predictions using mean opinion scores to achieve closer alignment with human judgments in the second stage. Extensive experiments and downstream applications demonstrate that Rank2Score consistently outperforms existing metrics across multiple dimensions and can additionally serve as a reward function to optimize generative models. The project is available at https://cbysjtu.github.io/Rank2Score/.
CVJul 21, 2025
LINR-PCGC: Lossless Implicit Neural Representations for Point Cloud Geometry CompressionWenjie Huang, Qi Yang, Shuting Xia et al.
Existing AI-based point cloud compression methods struggle with dependence on specific training data distributions, which limits their real-world deployment. Implicit Neural Representation (INR) methods solve the above problem by encoding overfitted network parameters to the bitstream, resulting in more distribution-agnostic results. However, due to the limitation of encoding time and decoder size, current INR based methods only consider lossy geometry compression. In this paper, we propose the first INR based lossless point cloud geometry compression method called Lossless Implicit Neural Representations for Point Cloud Geometry Compression (LINR-PCGC). To accelerate encoding speed, we design a group of point clouds level coding framework with an effective network initialization strategy, which can reduce around 60% encoding time. A lightweight coding network based on multiscale SparseConv, consisting of scale context extraction, child node prediction, and model compression modules, is proposed to realize fast inference and compact decoder size. Experimental results show that our method consistently outperforms traditional and AI-based methods: for example, with the convergence time in the MVUB dataset, our method reduces the bitstream by approximately 21.21% compared to G-PCC TMC13v23 and 21.95% compared to SparsePCGC. Our project can be seen on https://huangwenjie2023.github.io/LINR-PCGC/.
CVJun 28, 2025
Point Cloud Compression and Objective Quality Assessment: A SurveyYiling Xu, Yujie Zhang, Shuting Xia et al.
The rapid growth of 3D point cloud data, driven by applications in autonomous driving, robotics, and immersive environments, has led to criticals demand for efficient compression and quality assessment techniques. Unlike traditional 2D media, point clouds present unique challenges due to their irregular structure, high data volume, and complex attributes. This paper provides a comprehensive survey of recent advances in point cloud compression (PCC) and point cloud quality assessment (PCQA), emphasizing their significance for real-time and perceptually relevant applications. We analyze a wide range of handcrafted and learning-based PCC algorithms, along with objective PCQA metrics. By benchmarking representative methods on emerging datasets, we offer detailed comparisons and practical insights into their strengths and limitations. Despite notable progress, challenges such as enhancing visual fidelity, reducing latency, and supporting multimodal data remain. This survey outlines future directions, including hybrid compression frameworks and advanced feature extraction strategies, to enable more efficient, immersive, and intelligent 3D applications.
CVJun 15, 2025
Rasterizing Wireless Radiance Field via Deformable 2D Gaussian SplattingMufan Liu, Cixiao Zhang, Qi Yang et al.
Modeling the wireless radiance field (WRF) is fundamental to modern communication systems, enabling key tasks such as localization, sensing, and channel estimation. Traditional approaches, which rely on empirical formulas or physical simulations, often suffer from limited accuracy or require strong scene priors. Recent neural radiance field (NeRF-based) methods improve reconstruction fidelity through differentiable volumetric rendering, but their reliance on computationally expensive multilayer perceptron (MLP) queries hinders real-time deployment. To overcome these challenges, we introduce Gaussian splatting (GS) to the wireless domain, leveraging its efficiency in modeling optical radiance fields to enable compact and accurate WRF reconstruction. Specifically, we propose SwiftWRF, a deformable 2D Gaussian splatting framework that synthesizes WRF spectra at arbitrary positions under single-sided transceiver mobility. SwiftWRF employs CUDA-accelerated rasterization to render spectra at over 100000 fps and uses a lightweight MLP to model the deformation of 2D Gaussians, effectively capturing mobility-induced WRF variations. In addition to novel spectrum synthesis, the efficacy of SwiftWRF is further underscored in its applications in angle-of-arrival (AoA) and received signal strength indicator (RSSI) prediction. Experiments conducted on both real-world and synthetic indoor scenes demonstrate that SwiftWRF can reconstruct WRF spectra up to 500x faster than existing state-of-the-art methods, while significantly enhancing its signal quality. The project page is https://evan-sudo.github.io/swiftwrf/.
CVMay 9, 2023
Learning Dynamic Point Cloud Compression via Hierarchical Inter-frame Block MatchingShuting Xia, Tingyu Fan, Yiling Xu et al.
3D dynamic point cloud (DPC) compression relies on mining its temporal context, which faces significant challenges due to DPC's sparsity and non-uniform structure. Existing methods are limited in capturing sufficient temporal dependencies. Therefore, this paper proposes a learning-based DPC compression framework via hierarchical block-matching-based inter-prediction module to compensate and compress the DPC geometry in latent space. Specifically, we propose a hierarchical motion estimation and motion compensation (Hie-ME/MC) framework for flexible inter-prediction, which dynamically selects the granularity of optical flow to encapsulate the motion information accurately. To improve the motion estimation efficiency of the proposed inter-prediction module, we further design a KNN-attention block matching (KABM) network that determines the impact of potential corresponding points based on the geometry and feature correlation. Finally, we compress the residual and the multi-scale optical flow with a fully-factorized deep entropy model. The experiment result on the MPEG-specified Owlii Dynamic Human Dynamic Point Cloud (Owlii) dataset shows that our framework outperforms the previous state-of-the-art methods and the MPEG standard V-PCC v18 in inter-frame low-delay mode.
MMApr 26, 2021
ANT: Learning Accurate Network Throughput for Better Adaptive Video StreamingJiaoyang Yin, Yiling Xu, Hao Chen et al.
Adaptive Bit Rate (ABR) decision plays a crucial role for ensuring satisfactory Quality of Experience (QoE) in video streaming applications, in which past network statistics are mainly leveraged for future network bandwidth prediction. However, most algorithms, either rules-based or learning-driven approaches, feed throughput traces or classified traces based on traditional statistics (i.e., mean/standard deviation) to drive ABR decision, leading to compromised performances in specific scenarios. Given the diverse network connections (e.g., WiFi, cellular and wired link) from time to time, this paper thus proposes to learn the ANT (a.k.a., Accurate Network Throughput) model to characterize the full spectrum of network throughput dynamics in the past for deriving the proper network condition associated with a specific cluster of network throughput segments (NTS). Each cluster of NTS is then used to generate a dedicated ABR model, by which we wish to better capture the network dynamics for diverse connections. We have integrated the ANT model with existing reinforcement learning (RL)-based ABR decision engine, where different ABR models are applied to respond to the accurate network sensing for better rate decision. Extensive experiment results show that our approach can significantly improve the user QoE by 65.5% and 31.3% respectively, compared with the state-of-the-art Pensive and Oboe, across a wide range of network scenarios.
IVMay 31, 2020
Inferring Point Cloud Quality via Graph SimilarityQi Yang, Zhan Ma, Yiling Xu et al.
We propose the GraphSIM -- an objective metric to accurately predict the subjective quality of point cloud with superimposed geometry and color impairments. Motivated by the facts that human vision system is more sensitive to the high spatial-frequency components (e.g., contours, edges), and weighs more to the local structural variations rather individual point intensity, we first extract geometric keypoints by resampling the reference point cloud geometry information to form the object skeleton; we then construct local graphs centered at these keypoints for both reference and distorted point clouds, followed by collectively aggregating color gradient moments (e.g., zeroth, first, and second) that are derived between all other points and centered keypoint in the same local graph for significant feature similarity (a.k.a., local significance) measurement; Final similarity index is obtained by pooling the local graph significance across all color channels and by averaging across all graphs. Our GraphSIM is validated using two large and independent point cloud assessment datasets that involve a wide range of impairments (e.g., re-sampling, compression, additive noise), reliably demonstrating the state-of-the-art performance for all distortions with noticeable gains in predicting the subjective mean opinion score (MOS), compared with those point-wise distance-based metrics adopted in standardization reference software. Ablation studies have further shown that GraphSIM is generalized to various scenarios with consistent performance by examining its key modules and parameters.
IVSep 28, 2019
A Dual Camera System for High Spatiotemporal Resolution Video AcquisitionMing Cheng, Zhan Ma, M. Salman Asif et al.
This paper presents a dual camera system for high spatiotemporal resolution (HSTR) video acquisition, where one camera shoots a video with high spatial resolution and low frame rate (HSR-LFR) and another one captures a low spatial resolution and high frame rate (LSR-HFR) video. Our main goal is to combine videos from LSR-HFR and HSR-LFR cameras to create an HSTR video. We propose an end-to-end learning framework, AWnet, mainly consisting of a FlowNet and a FusionNet that learn an adaptive weighting function in pixel domain to combine inputs in a frame recurrent fashion. To improve the reconstruction quality for cameras used in reality, we also introduce noise regularization under the same framework. Our method has demonstrated noticeable performance gains in terms of both objective PSNR measurement in simulation with different publicly available video and light-field datasets and subjective evaluation with real data captured by dual iPhone 7 and Grasshopper3 cameras. Ablation studies are further conducted to investigate and explore various aspects (such as reference structure, camera parallax, exposure time, etc) of our system to fully understand its capability for potential applications.
IVMay 3, 2019
Learned Quality Enhancement via Multi-Frame Priors for HEVC Compliant Low-Delay ApplicationsMing Lu, Ming Cheng, Yiling Xu et al.
Networked video applications, e.g., video conferencing, often suffer from poor visual quality due to unexpected network fluctuation and limited bandwidth. In this paper, we have developed a Quality Enhancement Network (QENet) to reduce the video compression artifacts, leveraging the spatial and temporal priors generated by respective multi-scale convolutions spatially and warped temporal predictions in a recurrent fashion temporally. We have integrated this QENet as a standard-alone post-processing subsystem to the High Efficiency Video Coding (HEVC) compliant decoder. Experimental results show that our QENet demonstrates the state-of-the-art performance against default in-loop filters in HEVC and other deep learning based methods with noticeable objective gains in Peak-Signal-to-Noise Ratio (PSNR) and subjective gains visually.
CRMay 15, 2018
IoT Security: An End-to-End View and Case StudyZhen Ling, Kaizheng Liu, Yiling Xu et al.
In this paper, we present an end-to-end view of IoT security and privacy and a case study. Our contribution is three-fold. First, we present our end-to-end view of an IoT system and this view can guide risk assessment and design of an IoT system. We identify 10 basic IoT functionalities that are related to security and privacy. Based on this view, we systematically present security and privacy requirements in terms of IoT system, software, networking and big data analytics in the cloud. Second, using the end-to-end view of IoT security and privacy, we present a vulnerability analysis of the Edimax IP camera system. We are the first to exploit this system and have identified various attacks that can fully control all the cameras from the manufacturer. Our real-world experiments demonstrate the effectiveness of the discovered attacks and raise the alarms again for the IoT manufacturers. Third, such vulnerabilities found in the exploit of Edimax cameras and our previous exploit of Edimax smartplugs can lead to another wave of Mirai attacks, which can be either botnets or worm attacks. To systematically understand the damage of the Mirai malware, we model propagation of the Mirai and use the simulations to validate the modeling. The work in this paper raises the alarm again for the IoT device manufacturers to better secure their products in order to prevent malware attacks like Mirai.
MMMar 21, 2018
QoE-Oriented Resource Allocation for 360-degree Video Transmission over Heterogeneous NetworksWei Huang, Lianghui Ding, Hung-Yu Wei et al.
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better explore the usage of resource and achieve better quality of experience (QoE) perceived by users, this paper develops an application-layer scheme to jointly exploit the available bandwidth from the LTE and Wi-Fi networks in 360-degree video streaming. This newly proposed scheme and the corresponding solution algorithms utilize the saliency of video, prediction of users' view and the status information of users to obtain an optimal association of the users with different Wi-Fi access points (APs) for maximizing the system's utility. Besides, a novel buffer strategy is proposed to mitigate the influence of short-time prediction problem for transmitting 360-degree videos in time-varying networks. The promising performance and low complexity of the proposed scheme and algorithms are validated in simulations with various 360-degree videos.
MMFeb 16, 2018
Viewport Adaptation-Based Immersive Video Streaming: Perceptual Modeling and ApplicationsShaowei Xie, Qiu Shen, Yiling Xu et al.
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream the high-quality content within current viewport, while reducing the quality of representation elsewhere to save the network bandwidth consumption. Consider that we could refine the quality when focusing on a new FoV, in this paper, we model the perceptual impact of the quality variations (through adapting the quantization stepsize and spatial resolution) with respect to the refinement duration, and yield a product of two closed-form exponential functions that well explain the joint quantization and resolution induced quality impact. Analytical model is cross-validated using another set of data, where both Pearson and Spearman's rank correlation coefficients are close to 0.98. Our work is devised to optimize the adaptive FoV streaming of the immersive video under limited network resource. Numerical results show that our proposed model significantly improves the quality of experience of users, with about 9.36\% BD-Rate (Bjontegaard Delta Rate) improvement on average as compared to other representative methods, particularly under the limited bandwidth.