Ping Tan

CV
h-index12
9papers
555citations
Novelty52%
AI Score34

9 Papers

2.8CVAug 7, 2023
Learning Photometric Feature Transform for Free-form Object Scan

Xiang Feng, Kaizhang Kang, Fan Pei et al.

We propose a novel framework to automatically learn to aggregate and transform photometric measurements from multiple unstructured views into spatially distinctive and view-invariant low-level features, which are subsequently fed to a multi-view stereo pipeline to enhance 3D reconstruction. The illumination conditions during acquisition and the feature transform are jointly trained on a large amount of synthetic data. We further build a system to reconstruct both the geometry and anisotropic reflectance of a variety of challenging objects from hand-held scans. The effectiveness of the system is demonstrated with a lightweight prototype, consisting of a camera and an array of LEDs, as well as an off-the-shelf tablet. Our results are validated against reconstructions from a professional 3D scanner and photographs, and compare favorably with state-of-the-art techniques.

24.1CVOct 5, 2023
Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints

Chuan Fang, Yuan Dong, Kunming Luo et al.

Text-driven 3D indoor scene generation is useful for gaming, the film industry, and AR/VR applications. However, existing methods cannot faithfully capture the room layout, nor do they allow flexible editing of individual objects in the room. To address these problems, we present Ctrl-Room, which can generate convincing 3D rooms with designer-style layouts and high-fidelity textures from just a text prompt. Moreover, Ctrl-Room enables versatile interactive editing operations such as resizing or moving individual furniture items. Our key insight is to separate the modeling of layouts and appearance. Our proposed method consists of two stages: a Layout Generation Stage and an Appearance Generation Stage. The Layout Generation Stage trains a text-conditional diffusion model to learn the layout distribution with our holistic scene code parameterization. Next, the Appearance Generation Stage employs a fine-tuned ControlNet to produce a vivid panoramic image of the room guided by the 3D scene layout and text prompt. We thus achieve a high-quality 3D room generation with convincing layouts and lively textures. Benefiting from the scene code parameterization, we can easily edit the generated room model through our mask-guided editing module, without expensive edit-specific training. Extensive experiments on the Structured3D dataset demonstrate that our method outperforms existing methods in producing more reasonable, view-consistent, and editable 3D rooms from natural language prompts.

20.2CVSep 5, 2024
LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors

Hanyang Yu, Xiaoxiao Long, Ping Tan

We aim to address sparse-view reconstruction of a 3D scene by leveraging priors from large-scale vision models. While recent advancements such as 3D Gaussian Splatting (3DGS) have demonstrated remarkable successes in 3D reconstruction, these methods typically necessitate hundreds of input images that densely capture the underlying scene, making them time-consuming and impractical for real-world applications. However, sparse-view reconstruction is inherently ill-posed and under-constrained, often resulting in inferior and incomplete outcomes. This is due to issues such as failed initialization, overfitting on input images, and a lack of details. To mitigate these challenges, we introduce LM-Gaussian, a method capable of generating high-quality reconstructions from a limited number of images. Specifically, we propose a robust initialization module that leverages stereo priors to aid in the recovery of camera poses and the reliable point clouds. Additionally, a diffusion-based refinement is iteratively applied to incorporate image diffusion priors into the Gaussian optimization process to preserve intricate scene details. Finally, we utilize video diffusion priors to further enhance the rendered images for realistic visual effects. Overall, our approach significantly reduces the data acquisition requirements compared to previous 3DGS methods. We validate the effectiveness of our framework through experiments on various public datasets, demonstrating its potential for high-quality 360-degree scene reconstruction. Visual results are on our website.

24.7CVMar 22, 2021Code
Cluster Contrast for Unsupervised Person Re-Identification

Zuozhuo Dai, Guangyuan Wang, Weihao Yuan et al.

State-of-the-art unsupervised re-ID methods train the neural networks using a memory-based non-parametric softmax loss. Instance feature vectors stored in memory are assigned pseudo-labels by clustering and updated at instance level. However, the varying cluster sizes leads to inconsistency in the updating progress of each cluster. To solve this problem, we present Cluster Contrast which stores feature vectors and computes contrast loss at the cluster level. Our approach employs a unique cluster representation to describe each cluster, resulting in a cluster-level memory dictionary. In this way, the consistency of clustering can be effectively maintained throughout the pipline and the GPU memory consumption can be significantly reduced. Thus, our method can solve the problem of cluster inconsistency and be applicable to larger data sets. In addition, we adopt different clustering algorithms to demonstrate the robustness and generalization of our framework. The application of Cluster Contrast to a standard unsupervised re-ID pipeline achieves considerable improvements of 9.9%, 8.3%, 12.1% compared to state-of-the-art purely unsupervised re-ID methods and 5.5%, 4.8%, 4.4% mAP compared to the state-of-the-art unsupervised domain adaptation re-ID methods on the Market, Duke, and MSMT17 datasets. Code is available at https://github.com/alibaba/cluster-contrast.

33.4CVMay 19, 2024
Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention

Peng Li, Yuan Liu, Xiaoxiao Long et al.

In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to an exponential explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512*512 resolution while reducing computation complexity by 12x times. Comprehensive experiments demonstrate that Era3D can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods. Project page: https://penghtyx.github.io/Era3D/.

3.7CVFeb 26, 2024
Edge Detectors Can Make Deep Convolutional Neural Networks More Robust

Jin Ding, Jie-Chao Zhao, Yong-Zhi Sun et al.

Deep convolutional neural networks (DCNN for short) are vulnerable to examples with small perturbations. Improving DCNN's robustness is of great significance to the safety-critical applications, such as autonomous driving and industry automation. Inspired by the principal way that human eyes recognize objects, i.e., largely relying on the shape features, this paper first employs the edge detectors as layer kernels and designs a binary edge feature branch (BEFB for short) to learn the binary edge features, which can be easily integrated into any popular backbone. The four edge detectors can learn the horizontal, vertical, positive diagonal, and negative diagonal edge features, respectively, and the branch is stacked by multiple Sobel layers (using edge detectors as kernels) and one threshold layer. The binary edge features learned by the branch, concatenated with the texture features learned by the backbone, are fed into the fully connected layers for classification. We integrate the proposed branch into VGG16 and ResNet34, respectively, and conduct experiments on multiple datasets. Experimental results demonstrate the BEFB is lightweight and has no side effects on training. And the accuracy of the BEFB integrated models is better than the original ones on all datasets when facing FGSM, PGD, and C\&W attacks. Besides, BEFB integrated models equipped with the robustness enhancing techniques can achieve better classification accuracy compared to the original models. The work in this paper for the first time shows it is feasible to enhance the robustness of DCNNs through combining both shape-like features and texture features.

2.6CVNov 22, 2021
GB-CosFace: Rethinking Softmax-based Face Recognition from the Perspective of Open Set Classification

Lizhe Liu, Mingqiang Chen, Xiaohao Chen et al.

State-of-the-art face recognition methods typically take the multi-classification pipeline and adopt the softmax-based loss for optimization. Although these methods have achieved great success, the softmax-based loss has its limitation from the perspective of open set classification: the multi-classification objective in the training phase does not strictly match the objective of open set classification testing. In this paper, we derive a new loss named global boundary CosFace (GB-CosFace). Our GB-CosFace introduces an adaptive global boundary to determine whether two face samples belong to the same identity so that the optimization objective is aligned with the testing process from the perspective of open set classification. Meanwhile, since the loss formulation is derived from the softmax-based loss, our GB-CosFace retains the excellent properties of the softmax-based loss, and CosFace is proved to be a special case of the proposed loss. We analyze and explain the proposed GB-CosFace geometrically. Comprehensive experiments on multiple face recognition benchmarks indicate that the proposed GB-CosFace outperforms current state-of-the-art face recognition losses in mainstream face recognition tasks. Compared to CosFace, our GB-CosFace improves 1.58%, 0.57%, and 0.28% at TAR@FAR=1e-6, 1e-5, 1e-4 on IJB-C benchmark.

5.8CVJul 20, 2020
Interpretable Foreground Object Search As Knowledge Distillation

Boren Li, Po-Yu Zhuang, Jian Gu et al.

This paper proposes a knowledge distillation method for foreground object search (FoS). Given a background and a rectangle specifying the foreground location and scale, FoS retrieves compatible foregrounds in a certain category for later image composition. Foregrounds within the same category can be grouped into a small number of patterns. Instances within each pattern are compatible with any query input interchangeably. These instances are referred to as interchangeable foregrounds. We first present a pipeline to build pattern-level FoS dataset containing labels of interchangeable foregrounds. We then establish a benchmark dataset for further training and testing following the pipeline. As for the proposed method, we first train a foreground encoder to learn representations of interchangeable foregrounds. We then train a query encoder to learn query-foreground compatibility following a knowledge distillation framework. It aims to transfer knowledge from interchangeable foregrounds to supervise representation learning of compatibility. The query feature representation is projected to the same latent space as interchangeable foregrounds, enabling very efficient and interpretable instance-level search. Furthermore, pattern-level search is feasible to retrieve more controllable, reasonable and diverse foregrounds. The proposed method outperforms the previous state-of-the-art by 10.42% in absolute difference and 24.06% in relative improvement evaluated by mean average precision (mAP). Extensive experimental results also demonstrate its efficacy from various aspects. The benchmark dataset and code will be release shortly.

14.6CVJan 18, 2018Code
Sparsely Aggregated Convolutional Networks

Ligeng Zhu, Ruizhi Deng, Michael Maire et al.

We explore a key architectural aspect of deep convolutional neural networks: the pattern of internal skip connections used to aggregate outputs of earlier layers for consumption by deeper layers. Such aggregation is critical to facilitate training of very deep networks in an end-to-end manner. This is a primary reason for the widespread adoption of residual networks, which aggregate outputs via cumulative summation. While subsequent works investigate alternative aggregation operations (e.g. concatenation), we focus on an orthogonal question: which outputs to aggregate at a particular point in the network. We propose a new internal connection structure which aggregates only a sparse set of previous outputs at any given depth. Our experiments demonstrate this simple design change offers superior performance with fewer parameters and lower computational requirements. Moreover, we show that sparse aggregation allows networks to scale more robustly to 1000+ layers, thereby opening future avenues for training long-running visual processes.