Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language NavigationPeihao Chen, Dongyu Ji, Kunyang Lin et al.
We address a practical yet challenging problem of training robot agents to navigate in an environment following a path described by some language instructions. The instructions often contain descriptions of objects in the environment. To achieve accurate and efficient navigation, it is critical to build a map that accurately represents both spatial location and the semantic information of the environment objects. However, enabling a robot to build a map that well represents the environment is extremely challenging as the environment often involves diverse objects with various attributes. In this paper, we propose a multi-granularity map, which contains both object fine-grained details (e.g., color, texture) and semantic classes, to represent objects more comprehensively. Moreover, we propose a weakly-supervised auxiliary task, which requires the agent to localize instruction-relevant objects on the map. Through this task, the agent not only learns to localize the instruction-relevant objects for navigation but also is encouraged to learn a better map representation that reveals object information. We then feed the learned map and instruction to a waypoint predictor to determine the next navigation goal. Experimental results show our method outperforms the state-of-the-art by 4.0% and 4.6% w.r.t. success rate both in seen and unseen environments, respectively on VLN-CE dataset. Code is available at https://github.com/PeihaoChen/WS-MGMap.
23.6CVAug 15, 2023
$A^2$Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation ModelsPeihao Chen, Xinyu Sun, Hongyan Zhi et al.
We study the task of zero-shot vision-and-language navigation (ZS-VLN), a practical yet challenging problem in which an agent learns to navigate following a path described by language instructions without requiring any path-instruction annotation data. Normally, the instructions have complex grammatical structures and often contain various action descriptions (e.g., "proceed beyond", "depart from"). How to correctly understand and execute these action demands is a critical problem, and the absence of annotated data makes it even more challenging. Note that a well-educated human being can easily understand path instructions without the need for any special training. In this paper, we propose an action-aware zero-shot VLN method ($A^2$Nav) by exploiting the vision-and-language ability of foundation models. Specifically, the proposed method consists of an instruction parser and an action-aware navigation policy. The instruction parser utilizes the advanced reasoning ability of large language models (e.g., GPT-3) to decompose complex navigation instructions into a sequence of action-specific object navigation sub-tasks. Each sub-task requires the agent to localize the object and navigate to a specific goal position according to the associated action demand. To accomplish these sub-tasks, an action-aware navigation policy is learned from freely collected action-specific datasets that reveal distinct characteristics of each action demand. We use the learned navigation policy for executing sub-tasks sequentially to follow the navigation instruction. Extensive experiments show $A^2$Nav achieves promising ZS-VLN performance and even surpasses the supervised learning methods on R2R-Habitat and RxR-Habitat datasets.
OVG-HQ: Online Video Grounding with Hybrid-modal QueriesRunhao Zeng, Jiaqi Mao, Minghao Lai et al.
Video grounding (VG) task focuses on locating specific moments in a video based on a query, usually in text form. However, traditional VG struggles with some scenarios like streaming video or queries using visual cues. To fill this gap, we present a new task named Online Video Grounding with Hybrid-modal Queries (OVG-HQ), which enables online segment localization using text, images, video segments, and their combinations. This task poses two new challenges: limited context in online settings and modality imbalance during training, where dominant modalities overshadow weaker ones. To address these, we propose OVG-HQ-Unify, a unified framework featuring a Parametric Memory Block (PMB) that retain previously learned knowledge to enhance current decision and a cross-modal distillation strategy that guides the learning of non-dominant modalities. This design enables a single model to effectively handle hybrid-modal queries. Due to the lack of suitable datasets, we construct QVHighlights-Unify, an expanded dataset with multi-modal queries. Besides, since offline metrics overlook prediction timeliness, we adapt them to the online setting, introducing oR@n, IoU=m, and online mean Average Precision (omAP) to evaluate both accuracy and efficiency. Experiments show that our OVG-HQ-Unify outperforms existing models, offering a robust solution for online, hybrid-modal video grounding. Source code and datasets are available at https://github.com/maojiaqi2324/OVG-HQ.
Exploring Audio Cues for Enhanced Test-Time Video Model AdaptationRunhao Zeng, Qi Deng, Ronghao Zhang et al.
Test-time adaptation (TTA) aims to boost the generalization capability of a trained model by conducting self-/unsupervised learning during the testing phase. While most existing TTA methods for video primarily utilize visual supervisory signals, they often overlook the potential contribution of inherent audio data. To address this gap, we propose a novel approach that incorporates audio information into video TTA. Our method capitalizes on the rich semantic content of audio to generate audio-assisted pseudo-labels, a new concept in the context of video TTA. Specifically, we propose an audio-to-video label mapping method by first employing pre-trained audio models to classify audio signals extracted from videos and then mapping the audio-based predictions to video label spaces through large language models, thereby establishing a connection between the audio categories and video labels. To effectively leverage the generated pseudo-labels, we present a flexible adaptation cycle that determines the optimal number of adaptation iterations for each sample, based on changes in loss and consistency across different views. This enables a customized adaptation process for each sample. Experimental results on two widely used datasets (UCF101-C and Kinetics-Sounds-C), as well as on two newly constructed audio-video TTA datasets (AVE-C and AVMIT-C) with various corruption types, demonstrate the superiority of our approach. Our method consistently improves adaptation performance across different video classification models and represents a significant step forward in integrating audio information into video TTA. Code: https://github.com/keikeiqi/Audio-Assisted-TTA.
RSPNet: Relative Speed Perception for Unsupervised Video Representation LearningPeihao Chen, Deng Huang, Dongliang He et al.
We study unsupervised video representation learning that seeks to learn both motion and appearance features from unlabeled video only, which can be reused for downstream tasks such as action recognition. This task, however, is extremely challenging due to 1) the highly complex spatial-temporal information in videos; and 2) the lack of labeled data for training. Unlike the representation learning for static images, it is difficult to construct a suitable self-supervised task to well model both motion and appearance features. More recently, several attempts have been made to learn video representation through video playback speed prediction. However, it is non-trivial to obtain precise speed labels for the videos. More critically, the learnt models may tend to focus on motion pattern and thus may not learn appearance features well. In this paper, we observe that the relative playback speed is more consistent with motion pattern, and thus provide more effective and stable supervision for representation learning. Therefore, we propose a new way to perceive the playback speed and exploit the relative speed between two video clips as labels. In this way, we are able to well perceive speed and learn better motion features. Moreover, to ensure the learning of appearance features, we further propose an appearance-focused task, where we enforce the model to perceive the appearance difference between two video clips. We show that optimizing the two tasks jointly consistently improves the performance on two downstream tasks, namely action recognition and video retrieval. Remarkably, for action recognition on UCF101 dataset, we achieve 93.7% accuracy without the use of labeled data for pre-training, which outperforms the ImageNet supervised pre-trained model. Code and pre-trained models can be found at https://github.com/PeihaoChen/RSPNet.
Location-aware Graph Convolutional Networks for Video Question AnsweringDeng Huang, Peihao Chen, Runhao Zeng et al.
We addressed the challenging task of video question answering, which requires machines to answer questions about videos in a natural language form. Previous state-of-the-art methods attempt to apply spatio-temporal attention mechanism on video frame features without explicitly modeling the location and relations among object interaction occurred in videos. However, the relations between object interaction and their location information are very critical for both action recognition and question reasoning. In this work, we propose to represent the contents in the video as a location-aware graph by incorporating the location information of an object into the graph construction. Here, each node is associated with an object represented by its appearance and location features. Based on the constructed graph, we propose to use graph convolution to infer both the category and temporal locations of an action. As the graph is built on objects, our method is able to focus on the foreground action contents for better video question answering. Lastly, we leverage an attention mechanism to combine the output of graph convolution and encoded question features for final answer reasoning. Extensive experiments demonstrate the effectiveness of the proposed methods. Specifically, our method significantly outperforms state-of-the-art methods on TGIF-QA, Youtube2Text-QA, and MSVD-QA datasets. Code and pre-trained models are publicly available at: https://github.com/SunDoge/L-GCN
Graph Convolutional Networks for Temporal Action LocalizationRunhao Zeng, Wenbing Huang, Mingkui Tan et al.
Most state-of-the-art action localization systems process each action proposal individually, without explicitly exploiting their relations during learning. However, the relations between proposals actually play an important role in action localization, since a meaningful action always consists of multiple proposals in a video. In this paper, we propose to exploit the proposal-proposal relations using Graph Convolutional Networks (GCNs). First, we construct an action proposal graph, where each proposal is represented as a node and their relations between two proposals as an edge. Here, we use two types of relations, one for capturing the context information for each proposal and the other one for characterizing the correlations between distinct actions. Then we apply the GCNs over the graph to model the relations among different proposals and learn powerful representations for the action classification and localization. Experimental results show that our approach significantly outperforms the state-of-the-art on THUMOS14 (49.1% versus 42.8%). Moreover, augmentation experiments on ActivityNet also verify the efficacy of modeling action proposal relationships. Codes are available at https://github.com/Alvin-Zeng/PGCN.
6.2CVNov 12, 2025
Revisiting Cross-Architecture Distillation: Adaptive Dual-Teacher Transfer for Lightweight Video ModelsYing Peng, Hongsen Ye, Changxin Huang et al.
Vision Transformers (ViTs) have achieved strong performance in video action recognition, but their high computational cost limits their practicality. Lightweight CNNs are more efficient but suffer from accuracy gaps. Cross-Architecture Knowledge Distillation (CAKD) addresses this by transferring knowledge from ViTs to CNNs, yet existing methods often struggle with architectural mismatch and overlook the value of stronger homogeneous CNN teachers. To tackle these challenges, we propose a Dual-Teacher Knowledge Distillation framework that leverages both a heterogeneous ViT teacher and a homogeneous CNN teacher to collaboratively guide a lightweight CNN student. We introduce two key components: (1) Discrepancy-Aware Teacher Weighting, which dynamically fuses the predictions from ViT and CNN teachers by assigning adaptive weights based on teacher confidence and prediction discrepancy with the student, enabling more informative and effective supervision; and (2) a Structure Discrepancy-Aware Distillation strategy, where the student learns the residual features between ViT and CNN teachers via a lightweight auxiliary branch, focusing on transferable architectural differences without mimicking all of ViT's high-dimensional patterns. Extensive experiments on benchmarks including HMDB51, EPIC-KITCHENS-100, and Kinetics-400 demonstrate that our method consistently outperforms state-of-the-art distillation approaches, achieving notable performance improvements with a maximum accuracy gain of 5.95% on HMDB51.
12.1CVDec 9, 2024
Towards Long Video Understanding via Fine-detailed Video Story GenerationZeng You, Zhiquan Wen, Yaofo Chen et al.
Long video understanding has become a critical task in computer vision, driving advancements across numerous applications from surveillance to content retrieval. Existing video understanding methods suffer from two challenges when dealing with long video understanding: intricate long-context relationship modeling and interference from redundancy. To tackle these challenges, we introduce Fine-Detailed Video Story generation (FDVS), which interprets long videos into detailed textual representations. Specifically, to achieve fine-grained modeling of long-temporal content, we propose a Bottom-up Video Interpretation Mechanism that progressively interprets video content from clips to video. To avoid interference from redundant information in videos, we introduce a Semantic Redundancy Reduction mechanism that removes redundancy at both the visual and textual levels. Our method transforms long videos into hierarchical textual representations that contain multi-granularity information of the video. With these representations, FDVS is applicable to various tasks without any fine-tuning. We evaluate the proposed method across eight datasets spanning three tasks. The performance demonstrates the effectiveness and versatility of our method.
Learning to Generate Gradients for Test-Time Adaptation via Test-Time Training LayersQi Deng, Shuaicheng Niu, Ronghao Zhang et al.
Test-time adaptation (TTA) aims to fine-tune a trained model online using unlabeled testing data to adapt to new environments or out-of-distribution data, demonstrating broad application potential in real-world scenarios. However, in this optimization process, unsupervised learning objectives like entropy minimization frequently encounter noisy learning signals. These signals produce unreliable gradients, which hinder the model ability to converge to an optimal solution quickly and introduce significant instability into the optimization process. In this paper, we seek to resolve these issues from the perspective of optimizer design. Unlike prior TTA using manually designed optimizers like SGD, we employ a learning-to-optimize approach to automatically learn an optimizer, called Meta Gradient Generator (MGG). Specifically, we aim for MGG to effectively utilize historical gradient information during the online optimization process to optimize the current model. To this end, in MGG, we design a lightweight and efficient sequence modeling layer -- gradient memory layer. It exploits a self-supervised reconstruction loss to compress historical gradient information into network parameters, thereby enabling better memorization ability over a long-term adaptation process. We only need a small number of unlabeled samples to pre-train MGG, and then the trained MGG can be deployed to process unseen samples. Promising results on ImageNet-C, R, Sketch, and A indicate that our method surpasses current state-of-the-art methods with fewer updates, less data, and significantly shorter adaptation iterations. Compared with a previous SOTA method SAR, we achieve 7.4% accuracy improvement and 4.2 times faster adaptation speed on ImageNet-C.
Video2Reward: Generating Reward Function from Videos for Legged Robot Behavior LearningRunhao Zeng, Dingjie Zhou, Qiwei Liang et al.
Learning behavior in legged robots presents a significant challenge due to its inherent instability and complex constraints. Recent research has proposed the use of a large language model (LLM) to generate reward functions in reinforcement learning, thereby replacing the need for manually designed rewards by experts. However, this approach, which relies on textual descriptions to define learning objectives, fails to achieve controllable and precise behavior learning with clear directionality. In this paper, we introduce a new video2reward method, which directly generates reward functions from videos depicting the behaviors to be mimicked and learned. Specifically, we first process videos containing the target behaviors, converting the motion information of individuals in the videos into keypoint trajectories represented as coordinates through a video2text transforming module. These trajectories are then fed into an LLM to generate the reward function, which in turn is used to train the policy. To enhance the quality of the reward function, we develop a video-assisted iterative reward refinement scheme that visually assesses the learned behaviors and provides textual feedback to the LLM. This feedback guides the LLM to continually refine the reward function, ultimately facilitating more efficient behavior learning. Experimental results on tasks involving bipedal and quadrupedal robot motion control demonstrate that our method surpasses the performance of state-of-the-art LLM-based reward generation methods by over 37.6% in terms of human normalized score. More importantly, by switching video inputs, we find our method can rapidly learn diverse motion behaviors such as walking and running.
6.2CVJul 24, 2025
Emotion Recognition from Skeleton Data: A Comprehensive SurveyHaifeng Lu, Jiuyi Chen, Zhen Zhang et al.
Emotion recognition through body movements has emerged as a compelling and privacy-preserving alternative to traditional methods that rely on facial expressions or physiological signals. Recent advancements in 3D skeleton acquisition technologies and pose estimation algorithms have significantly enhanced the feasibility of emotion recognition based on full-body motion. This survey provides a comprehensive and systematic review of skeleton-based emotion recognition techniques. First, we introduce psychological models of emotion and examine the relationship between bodily movements and emotional expression. Next, we summarize publicly available datasets, highlighting the differences in data acquisition methods and emotion labeling strategies. We then categorize existing methods into posture-based and gait-based approaches, analyzing them from both data-driven and technical perspectives. In particular, we propose a unified taxonomy that encompasses four primary technical paradigms: Traditional approaches, Feat2Net, FeatFusionNet, and End2EndNet. Representative works within each category are reviewed and compared, with benchmarking results across commonly used datasets. Finally, we explore the extended applications of emotion recognition in mental health assessment, such as detecting depression and autism, and discuss the open challenges and future research directions in this rapidly evolving field.
10.2CVMar 21, 2025
Temporal Action Detection Model Compression by Progressive Block DropXiaoyong Chen, Yong Guo, Jiaming Liang et al.
Temporal action detection (TAD) aims to identify and localize action instances in untrimmed videos, which is essential for various video understanding tasks. However, recent improvements in model performance, driven by larger feature extractors and datasets, have led to increased computational demands. This presents a challenge for applications like autonomous driving and robotics, which rely on limited computational resources. While existing channel pruning methods can compress these models, reducing the number of channels often hinders the parallelization efficiency of GPU, due to the inefficient multiplication between small matrices. Instead of pruning channels, we propose a Progressive Block Drop method that reduces model depth while retaining layer width. In this way, we still use large matrices for computation but reduce the number of multiplications. Our approach iteratively removes redundant blocks in two steps: first, we drop blocks with minimal impact on model performance; and second, we employ a parameter-efficient cross-depth alignment technique, fine-tuning the pruned model to restore model accuracy. Our method achieves a 25% reduction in computational overhead on two TAD benchmarks (THUMOS14 and ActivityNet-1.3) to achieve lossless compression. More critically, we empirically show that our method is orthogonal to channel pruning methods and can be combined with it to yield further efficiency gains.
3.8LGDec 10, 2023
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement LearningKunyang Lin, Yufeng Wang, Peihao Chen et al.
Learning optimal behavior policy for each agent in multi-agent systems is an essential yet difficult problem. Despite fruitful progress in multi-agent reinforcement learning, the challenge of addressing the dynamics of whether two agents should exhibit consistent behaviors is still under-explored. In this paper, we propose a new approach that enables agents to learn whether their behaviors should be consistent with that of other agents by utilizing intrinsic rewards to learn the optimal policy for each agent. We begin by defining behavior consistency as the divergence in output actions between two agents when provided with the same observation. Subsequently, we introduce dynamic consistency intrinsic reward (DCIR) to stimulate agents to be aware of others' behaviors and determine whether to be consistent with them. Lastly, we devise a dynamic scale network (DSN) that provides learnable scale factors for the agent at every time step to dynamically ascertain whether to award consistent behavior and the magnitude of rewards. We evaluate DCIR in multiple environments including Multi-agent Particle, Google Research Football and StarCraft II Micromanagement, demonstrating its efficacy.
15.1CVDec 1, 2021
Graph Convolutional Module for Temporal Action Localization in VideosRunhao Zeng, Wenbing Huang, Mingkui Tan et al.
Temporal action localization has long been researched in computer vision. Existing state-of-the-art action localization methods divide each video into multiple action units (i.e., proposals in two-stage methods and segments in one-stage methods) and then perform action recognition/regression on each of them individually, without explicitly exploiting their relations during learning. In this paper, we claim that the relations between action units play an important role in action localization, and a more powerful action detector should not only capture the local content of each action unit but also allow a wider field of view on the context related to it. To this end, we propose a general graph convolutional module (GCM) that can be easily plugged into existing action localization methods, including two-stage and one-stage paradigms. To be specific, we first construct a graph, where each action unit is represented as a node and their relations between two action units as an edge. Here, we use two types of relations, one for capturing the temporal connections between different action units, and the other one for characterizing their semantic relationship. Particularly for the temporal connections in two-stage methods, we further explore two different kinds of edges, one connecting the overlapping action units and the other one connecting surrounding but disjointed units. Upon the graph we built, we then apply graph convolutional networks (GCNs) to model the relations among different action units, which is able to learn more informative representations to enhance action localization. Experimental results show that our GCM consistently improves the performance of existing action localization methods, including two-stage methods (e.g., CBR and R-C3D) and one-stage methods (e.g., D-SSAD), verifying the generality and effectiveness of our GCM.
32.5CVApr 7, 2020
Dense Regression Network for Video GroundingRunhao Zeng, Haoming Xu, Wenbing Huang et al.
We address the problem of video grounding from natural language queries. The key challenge in this task is that one training video might only contain a few annotated starting/ending frames that can be used as positive examples for model training. Most conventional approaches directly train a binary classifier using such imbalance data, thus achieving inferior results. The key idea of this paper is to use the distances between the frame within the ground truth and the starting (ending) frame as dense supervisions to improve the video grounding accuracy. Specifically, we design a novel dense regression network (DRN) to regress the distances from each frame to the starting (ending) frame of the video segment described by the query. We also propose a simple but effective IoU regression head module to explicitly consider the localization quality of the grounding results (i.e., the IoU between the predicted location and the ground truth). Experimental results show that our approach significantly outperforms state-of-the-arts on three datasets (i.e., Charades-STA, ActivityNet-Captions, and TACoS).
5.2IVMar 31, 2020
A Thorough Comparison Study on Adversarial Attacks and Defenses for Common Thorax Disease Classification in Chest X-raysChendi Rao, Jiezhang Cao, Runhao Zeng et al.
Recently, deep neural networks (DNNs) have made great progress on automated diagnosis with chest X-rays images. However, DNNs are vulnerable to adversarial examples, which may cause misdiagnoses to patients when applying the DNN based methods in disease detection. Recently, there is few comprehensive studies exploring the influence of attack and defense methods on disease detection, especially for the multi-label classification problem. In this paper, we aim to review various adversarial attack and defense methods on chest X-rays. First, the motivations and the mathematical representations of attack and defense methods are introduced in details. Second, we evaluate the influence of several state-of-the-art attack and defense methods for common thorax disease classification in chest X-rays. We found that the attack and defense methods have poor performance with excessive iterations and large perturbations. To address this, we propose a new defense method that is robust to different degrees of perturbations. This study could provide new insights into methodological development for the community.
4.8LGJun 21, 2019
Continual Reinforcement Learning with Diversity Exploration and Adversarial Self-CorrectionFengda Zhu, Xiaojun Chang, Runhao Zeng et al.
Deep reinforcement learning has made significant progress in the field of continuous control, such as physical control and autonomous driving. However, it is challenging for a reinforcement model to learn a policy for each task sequentially due to catastrophic forgetting. Specifically, the model would forget knowledge it learned in the past when trained on a new task. We consider this challenge from two perspectives: i) acquiring task-specific skills is difficult since task information and rewards are not highly related; ii) learning knowledge from previous experience is difficult in continuous control domains. In this paper, we introduce an end-to-end framework namely Continual Diversity Adversarial Network (CDAN). We first develop an unsupervised diversity exploration method to learn task-specific skills using an unsupervised objective. Then, we propose an adversarial self-correction mechanism to learn knowledge by exploiting past experience. The two learning procedures are presumably reciprocal. To evaluate the proposed method, we propose a new continuous reinforcement learning environment named Continual Ant Maze (CAM) and a new metric termed Normalized Shorten Distance (NSD). The experimental results confirm the effectiveness of diversity exploration and self-correction. It is worthwhile noting that our final result outperforms baseline by 18.35% in terms of NSD, and 0.61 according to the average reward.